<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Free Riders Recompiled builds on Emulation King</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/</link><description>New builds of Free Riders Recompiled on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 08 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/builds.xml" rel="self" type="application/rss+xml"/><item><title>Free Riders Recompiled v0.10.50</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.50</guid><pubDate>Sun, 08 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux, for Android&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Textures use their smaller copies for distant surfaces (#176).&lt;/strong&gt; The game stores smaller copies (mip levels) beside each texture, as the console uses them, but the port loaded only the full-size picture. It now loads them all by default, so distant surfaces shimmer less, as on the console, and the GPU reads less memory. On a Galaxy Tab S12 Ultra (Mali-G1-Ultra) at 1.0x render scale, a race frame took 11.8 ms of GPU time instead of 12.7, and texture reads from memory were about 20% lower; texture memory grows from about 363 to 460 MB. At 2.0x render scale that tablet still runs races at about half speed; this release does not fix that. Test options › Graphics › Texture mip levels › Off is the old way, for comparing.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;For testing: races above 60 FPS (Test options › Gameplay › Race step rate).&lt;/strong&gt; Off by default. With 80, 90, 120 or 144, a race runs that many game steps and frames a second, so a screen faster than 60 Hz shows more frames. Pick a rate the device holds: a race that cannot keep it slows down. It is not used online, with a webcam or Kinect, or with Frame skipping off. Races at the default 60 are unchanged.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.49.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared), with mip levels on by default. The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), mip levels on, no MoltenVK errors.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap, mip levels on.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.999.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): 0.999.&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.994 and 0.990 in two runs, 0.964 in the first run after installing. With mip levels off, the same case gave 0.993 and 0.999, about the same.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.49.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;180 passed on Linux, 188 on Windows.&lt;/li&gt;&#10;&lt;li&gt;On macOS, 177 of 179 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.&lt;/li&gt;&#10;&lt;li&gt;GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Texture mip levels with Direct3D 12, and on phones other than the Galaxy Tab S12 Ultra (numbers above) and the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;Race step rate above 60 in this release&amp;rsquo;s packages. When it was made (Windows, Rocky Ridge, three laps, no player input), all rates held full speed, but laps were 1–3% faster at the higher rates, and in Forgotten Tomb two rivals were put back on the track after falling. It was not tried on phones, in Grand Prix, with two players, with VSync on, or by a person playing.&lt;/li&gt;&#10;&lt;li&gt;The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 98. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt; (unchanged).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.49</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.49</guid><pubDate>Fri, 06 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, Source code, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The on-screen keyboard opens for the launcher&amp;rsquo;s text boxes (#356).&lt;/strong&gt; On Android, tapping a text box in the launcher (online name, server address, password) put the cursor in the box, but no keyboard appeared, so nothing could be typed and online play could not be set up from a phone. The keyboard now opens when you tap a box, the page moves so the box stays visible, and Back closes the keyboard without leaving the page. The same change is in the iOS app, which had the same gap.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.48.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The fix, on the AYN Thor with Gboard, this release&amp;rsquo;s APK:&lt;/strong&gt; tapping the online name box opens the keyboard, the typed letters reach the box, and Back closes the keyboard and stays on the page. With the fix&amp;rsquo;s first build, Enter, Gboard&amp;rsquo;s own close arrow, the server box&amp;rsquo;s digits and dot, the password box and the lowest box on the page were also checked; 0.10.48 opened no keyboard. Samsung&amp;rsquo;s keyboard was not tried.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.999.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): 0.999.&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.993.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.48.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;180 passed on Linux, 188 on Windows.&lt;/li&gt;&#10;&lt;li&gt;On macOS, 177 of 179 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.&lt;/li&gt;&#10;&lt;li&gt;GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Phones other than the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;The iOS app, including its keyboard change, was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 97. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt; (unchanged).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.46</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.46</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, Source code, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A Test option to capture a race frame draw by draw (#344).&lt;/strong&gt; For reports of scenery or characters that are missing or broken on one phone or GPU but not on ours. In the launcher, &lt;strong&gt;Test options › Logs for a bug report › Capture a race frame draw by draw&lt;/strong&gt;: a few seconds into the first race, the game reads the screen back after every draw of one frame (that frame pauses for a few seconds), writes what each draw was into game.log, and saves small pictures of the screen every 10 draws as &lt;code&gt;draw-capture.bmp&lt;/code&gt;. On Android, the diagnostics ZIP includes it. Compared with the same frame on a PC, it shows which draws come out empty on that device. Off by default; nothing changes when it is off.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.45.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The new option:&lt;/strong&gt; a capture on Windows (Rocky Ridge, 885 draws) and on the AYN Thor (Dolphin Resort, 792 draws), with &lt;code&gt;draw-capture.bmp&lt;/code&gt; written next to game.log; on the Thor the race carried on afterwards.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.997.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): 0.999.&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.995.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.45.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;179 passed on Linux, 187 on Windows (one timed out once under the full parallel run and passed three times on its own).&lt;/li&gt;&#10;&lt;li&gt;On macOS, 176 of 178 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.&lt;/li&gt;&#10;&lt;li&gt;GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Phones other than the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 94. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt; (unchanged).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.44</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.44</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Controller: move along Metropolis Speedway&amp;rsquo;s train pole (#339, in part).&lt;/strong&gt; While hanging from the train&amp;rsquo;s pole, the left stick now moves you to the next hold on its left or right, so you can line up for the shortcut after dropping off, as the No Kinect Patch allowed. The game read the lean from a different place than the one the controller filled in.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Controller: keep hanging on to the train pole (#339, in part).&lt;/strong&gt; You no longer have to hold the right stick up the whole way: once you grab the pole, you hang on to the end of the train with the stick let go, as with the No Kinect Patch. The train lets go of a rider whose hands drop below the shoulders, and a controller&amp;rsquo;s hands were down whenever the right stick was not pushed up.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.43.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The fixes:&lt;/strong&gt; checked in the game on Windows with the same scripted Metropolis Speedway race, built with and without each fix:&#10;&lt;ul&gt;&#10;&lt;li&gt;left and right on the pole: before, the rider stays on the same line whatever the stick does; after, the left stick moves one hold left and right moves one hold right;&lt;/li&gt;&#10;&lt;li&gt;hanging on: before, the rider falls to the road a second after the right stick is let go; after, they hang on to the end of the train.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked (the Avatar award case was run twice: the first time the scripted menu route ended in the Relay Race menu, the second time it reached the race and the award went through).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.997.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): 0.999.&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.994, with the phone cool (33 °C).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.43.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;179 passed on Linux, 187 on Windows.&lt;/li&gt;&#10;&lt;li&gt;On macOS, 176 of 178 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.&lt;/li&gt;&#10;&lt;li&gt;GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The train pole with a real Kinect or Camera motion (those are unchanged).&lt;/li&gt;&#10;&lt;li&gt;The 1st Power shortcut on Rocky Ridge from #339: the original game locks steering there (#212), so it is unchanged.&lt;/li&gt;&#10;&lt;li&gt;Phones other than the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 92. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt; (unchanged).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.42</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.42</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Online on Linux and macOS: the game no longer closes when the server goes away (#328).&lt;/strong&gt; After the server restarted or closed, the next room search, join or leave ended the game without a word in the log. Now the request just fails, as after any lost connection.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online: the game no longer freezes when the server stops answering (#329).&lt;/strong&gt; If the Wi-Fi dropped or the server went silent, a room search, join or leave waited forever. Now it gives up after 10 seconds and treats the connection as lost.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online: an online name in letters other than English no longer stops the game (#336).&lt;/strong&gt; Xbox gamertags use English letters, digits and signs only, and the game cannot take anything else. The launcher&amp;rsquo;s &lt;strong&gt;Online name&lt;/strong&gt; box now accepts only those, and other letters in a saved name are left out (&lt;code&gt;Player&lt;/code&gt; when nothing is left).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows: mods load from a folder with non-English letters (#330).&lt;/strong&gt; With the game in, for example, a Chinese-named folder on a system whose non-Unicode language differs, mods were not found and an online name or password arrived changed. They now reach the game exactly as written.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android: the launcher shows why the game stopped (#331).&lt;/strong&gt; When the game stopped because of a problem, the launcher went back to its settings instead of showing the stop page with the reason.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.41.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Each fix was reproduced before it was fixed, and checked again the same way:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;#331:&lt;/strong&gt; on the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;#330 and #336:&lt;/strong&gt; on Windows 11 with code page 950, a Chinese-named folder and a local online server.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;#328 and #329:&lt;/strong&gt; on Linux, with new tests running the game&amp;rsquo;s own online code (the old code was killed by &lt;code&gt;SIGPIPE&lt;/code&gt;, or still waiting after 60 s).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 1.000).&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.998.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): 0.999.&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.997.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.41.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;179 passed on Linux, 187 on Windows.&lt;/li&gt;&#10;&lt;li&gt;On macOS, 176 of 178 passed; the 2 that failed are the same tests that 0.10.41 failed, and the macOS GitHub Actions run leaves them out.&lt;/li&gt;&#10;&lt;li&gt;GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;A full online session between two games on Linux or macOS.&lt;/li&gt;&#10;&lt;li&gt;Phones other than the AYN Thor.&lt;/li&gt;&#10;&lt;li&gt;The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 90. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt; (unchanged).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.40</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.40</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Kinect v2 on a Mac (#305, first version).&lt;/strong&gt; The Mac app can now read a Kinect for Xbox One (Kinect v2) as well as a Kinect for Xbox 360: choose &lt;strong&gt;Camera › Kinect v2&lt;/strong&gt; in the launcher. It needs the Kinect v2&amp;rsquo;s USB adapter and a USB 3 port. It has not been tried with a real Kinect v2 yet; without one plugged in, the game plays with the controller as before.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;One path into the game for every motion device.&lt;/strong&gt; A camera, a Kinect for Xbox 360 and a Kinect v2 now all reach the game the same way: each hands over the same kind of skeleton and says what it can do (a depth picture or not, how many players). Nothing changes in how you play; it makes adding more devices later easier.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.39.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling, and an Avatar award in the middle of a race (#317) were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors. Without a camera or Kinect plugged in, the game plays with the controller.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999); lap 2 reached.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.998.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): full speed (0.999).&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: 0.999, a frame drawn in 18.5 ms on average.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.39.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt; 178 passed on Linux, 186 on Windows. On macOS, 175 of 177 passed; the 2 that failed are the same tests that 0.10.39 failed, and the macOS GitHub Actions run leaves them out. GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt; a real Kinect v2 or Kinect for Xbox 360 on a Mac, and a real camera on macOS or iOS (none here). Phones other than the AYN Thor. The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 88. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.39</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.39</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Changes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;No more crash after winning certain races (#317).&lt;/strong&gt; On the Xbox 360, some wins also earned an &lt;em&gt;Avatar award&lt;/em&gt;: a clothing item for your Xbox avatar. In 0.10.38 the game stopped as soon as it tried to hand one out, for example right after finishing first in a Tag or Relay race. There is no Xbox dashboard to receive the item, so the game is now told the award went through and carries on to the results. Your achievements are still saved as before.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Camera motion on macOS and iOS (#305).&lt;/strong&gt; The Mac and iOS apps now include the body-tracking models, so &lt;strong&gt;Camera › Motion&lt;/strong&gt; in the launcher works there as it does on Windows, Linux and Android. The first time the camera is opened, the system asks for permission.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Kinect for Xbox 360 on a Mac (#305, first version).&lt;/strong&gt; The Mac app can now read a Kinect for Xbox 360 (choose &lt;strong&gt;Camera › Kinect&lt;/strong&gt;). It has not been tried with a real Kinect yet; without one plugged in, the game plays with the controller as before.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later is now required&lt;/strong&gt;, because the body-tracking runtime needs it.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Everything else is the same as v0.10.38.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Validation&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The Avatar award crash (#317):&lt;/strong&gt; reproduced on our own copy of the game by putting an Avatar award in the game&amp;rsquo;s own award queue, so the game itself sends the same request it sent in the reporter&amp;rsquo;s logs. 0.10.38 stopped with the same error as the reports. 0.10.39 notes the award and goes on. Checked again with this release&amp;rsquo;s Windows package: an award handed out in the middle of a Dolphin Resort race, which then carried on at full speed (1.0009).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64 package, Vulkan, with the validation layer:&lt;/strong&gt; a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie and Sharp scaling were also checked.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS (M1) package:&lt;/strong&gt; a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors. Without a camera or Kinect plugged in, the game plays with the controller.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AYN Thor, this release&amp;rsquo;s APK (Android 10+):&lt;/strong&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Dolphin Resort at full speed (60 fps, 0.999); lap 2 reached.&lt;/li&gt;&#10;&lt;li&gt;Touch controls and Tilt to lean on: 0.997.&lt;/li&gt;&#10;&lt;li&gt;Camera motion on (the Thor has no camera): full speed (0.999).&lt;/li&gt;&#10;&lt;li&gt;Threads on one core: race 0.995 and 0.997 in two runs, a frame drawn in 25.8 and 20.6 ms on average. This case varies with the phone&amp;rsquo;s temperature: 0.10.37 measured 18 to 30 ms.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux archive:&lt;/strong&gt; the game loads the bundled runtime from its own folder.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android APKs:&lt;/strong&gt; same signing key as before, so they install over 0.10.38.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Unit tests:&lt;/strong&gt; 177 passed on Linux, 185 on Windows. On macOS, 174 of 176 passed; the 2 that failed are the same tests that 0.10.38 failed, and the macOS GitHub Actions run leaves them out. GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not tested:&lt;/strong&gt; a real camera on macOS or iOS, and a real Kinect on a Mac (none here). Phones other than the AYN Thor. The iOS app was built and packaged only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; download and extract the Windows ZIP; run &lt;code&gt;FreeRidersRecompiled.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux x64:&lt;/strong&gt; download and extract the Linux archive; run &lt;code&gt;FreeRidersRecompiled&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 10 or later:&lt;/strong&gt; prefer &lt;code&gt;android10-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android 9:&lt;/strong&gt; use &lt;code&gt;android-arm64.apk&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android version code:&lt;/strong&gt; 87. The companion licence archive applies to both APKs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;macOS 14 or later (Apple Silicon):&lt;/strong&gt; download and extract the macOS ZIP; open &lt;code&gt;FreeRidersRecompiled.app&lt;/code&gt; (right-click › Open the first time).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;iOS:&lt;/strong&gt; &lt;code&gt;ios-arm64.ipa&lt;/code&gt;, to install with your own sideloading tool.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online server:&lt;/strong&gt; &lt;code&gt;docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Use your own game disc image. No game data, private saves or test overrides are included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known limitations&lt;/h2&gt;&#10;&lt;p&gt;The same as v0.10.6.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Free Riders Recompiled v0.10.38</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#-0.10.38</guid><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>