<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SpeedBreaker builds on Emulation King</title><link>https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/</link><description>New builds of SpeedBreaker on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 03 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/builds.xml" rel="self" type="application/rss+xml"/><item><title>SpeedBreaker Windows Beta v0.2.1-windows-beta.4</title><link>https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#windows-beta-0.2.1-windows-beta.4</guid><pubDate>Tue, 03 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows (beta)&lt;/p&gt;&#10;&lt;h1&gt;SpeedBreaker v0.2.1 for Windows: beta 4&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;This is a beta.&lt;/strong&gt; It&amp;rsquo;s Windows beta 3 with one change: &lt;strong&gt;the sun&amp;rsquo;s shadows take less work for the graphics card&lt;/strong&gt;.&#10;The picture is the same. Nothing else is different from beta 3. Please try it and&#10;tell us how it runs, especially if you have an NVIDIA or AMD graphics card.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Download&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;SpeedBreaker-0.2.1-windows-x64-beta.zip&lt;/code&gt;, below, with its &lt;code&gt;.sha256&lt;/code&gt; checksum file. (It has the same file name&#10;as beta 3&amp;rsquo;s zip; the checksum tells them apart.)&lt;/p&gt;&#10;&#10;&lt;h2&gt;What&amp;rsquo;s new since beta 3&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Cheaper sun shadows.&lt;/strong&gt; Every frame the game draws the sun&amp;rsquo;s shadow map and then copies it, twice, into a&#10;texture the scene reads. That copying was a big share of each frame&amp;rsquo;s work on the graphics card. Now the scene&#10;reads the shadow map directly and the copy is skipped when nothing else needs it. The Mac, iPhone and Android&#10;versions have worked this way since v0.2.0; now Windows does too.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;On our test laptop&lt;/strong&gt; (Intel UHD Graphics 620, Core i5-10210U), in the same session as beta 3: the main menu&#10;went from about 31.4 to 36.8 fps, and a busy race from about 26.9 to 30.6 fps. The graphics chip spent about&#10;4.5 ms less per frame on each (31 to 26 ms in the menu, 36 to 32 ms in the race). CPU use, power and&#10;temperature didn&amp;rsquo;t change. On a PC that already holds 60 fps you won&amp;rsquo;t see a higher frame rate, but the&#10;graphics card should be less busy (lower GPU usage).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The picture is unchanged&lt;/strong&gt;: the game checked every shadow map it drew this way against the old way, texel&#10;for texel, in the menu and in a race (no difference at all), and our screenshots of the same moments are&#10;identical to beta 3&amp;rsquo;s.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;NVIDIA and AMD cards aren&amp;rsquo;t measured yet.&lt;/strong&gt; We expect a saving there too, but we don&amp;rsquo;t know how big. That&amp;rsquo;s&#10;what we&amp;rsquo;d like your help with (below).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;That&amp;rsquo;s the only change. If your graphics driver can&amp;rsquo;t read the shadow map directly (the game checks once at&#10;start), it simply works as in beta 3.&lt;/p&gt;&#10;&#10;&lt;h2&gt;If something looks or runs worse&lt;/h2&gt;&#10;&lt;p&gt;You can turn the change off without going back to beta 3. Open a Command Prompt in the game&amp;rsquo;s folder and run&lt;/p&gt;&#10;&lt;pre tabindex="0"&gt;&lt;code&gt;set NFSMW_SHADOW_DEFER=0&#10;SpeedBreaker.exe&#10;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;which draws the shadows exactly as beta 3 did. If that fixes it, please tell us (see the test below).&lt;/p&gt;&#10;&#10;&lt;h2&gt;Help us measure: one test, two runs (about 5 minutes)&lt;/h2&gt;&#10;&lt;p&gt;This beta draws the sun&amp;rsquo;s shadows with less work for the graphics card (the picture should be exactly the same).&#10;To see what it does on your PC, please run the same short test twice, once as it comes and once the old way, and&#10;send us both bug reports.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Start the game normally. Go to the main menu and leave it there, without touching anything, for 1 minute. Then&#10;start a Quick Race (any track, but use the same one both times) and drive for 2 minutes.&lt;/li&gt;&#10;&lt;li&gt;Still in the race, press &lt;strong&gt;F1&lt;/strong&gt; (&lt;strong&gt;Back + Start&lt;/strong&gt; on a controller), go to &lt;strong&gt;Advanced&lt;/strong&gt;, and choose&#10;&lt;strong&gt;Save Bug Report&lt;/strong&gt;. Quit the game.&lt;/li&gt;&#10;&lt;li&gt;Open a Command Prompt in the game&amp;rsquo;s folder and run:&#10;&lt;pre tabindex="0"&gt;&lt;code&gt;set NFSMW_SHADOW_DEFER=0&#10;SpeedBreaker.exe&#10;&lt;/code&gt;&lt;/pre&gt;Do exactly the same as in step 1 (the same menu minute, the same track, 2 minutes), then Save Bug Report again&#10;and quit.&lt;/li&gt;&#10;&lt;li&gt;Attach both zips to one issue titled &lt;strong&gt;&amp;ldquo;Windows beta: shadow test&amp;rdquo;&lt;/strong&gt;, with your graphics card, CPU, monitor&#10;refresh rate, and whether either run felt different (smoother, choppier, hotter, louder). If you can, also&#10;note the GPU usage % (Task Manager &amp;gt; Performance &amp;gt; GPU) in the menu in each run.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Keep every setting the same in both runs (don&amp;rsquo;t change Internal Resolution, Frame Rate or Shadow Resolution between&#10;them). Each zip holds the game&amp;rsquo;s logs for its last five sessions, with the frame rate and the GPU time every few&#10;seconds; nothing else is measured.&lt;/p&gt;&#10;&lt;p&gt;If the shadows look wrong in the first run (missing, flickering, blocky, shadow &amp;ldquo;acne&amp;rdquo;, black or white patches,&#10;shadows in the wrong place) but right with &lt;code&gt;NFSMW_SHADOW_DEFER=0&lt;/code&gt;: save a bug report while it&amp;rsquo;s on screen (it&lt;/p&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SpeedBreaker v0.2.1</title><link>https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#-0.2.1</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for SteamOS and Linux (x86-64), for iPhone and iPad (IPA, experimental), for macOS (Apple silicon), for Steam Frame (SteamOS arm64)&lt;/p&gt;&#10;&lt;h2&gt;What&amp;rsquo;s new&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;HDR output&lt;/strong&gt; (Settings &amp;gt; Display, off by default). On a Mac with an HDR display, on SteamOS and&#10;the Steam Deck OLED with HDR on, and on Linux and Windows PCs whose system is in HDR, the sun,&#10;headlights and lit signs go brighter than white while the rest of the picture stays as it was.&#10;HDR Strength sets how far (2x by default, up to 4x), and large bright areas such as tyre smoke&#10;are held back so they don&amp;rsquo;t glow as a flat blob. Implemented by @danielgpinheiro, from&#10;@DoubleDips&amp;rsquo;s idea (#25).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Shadow Resolution&lt;/strong&gt; (Settings &amp;gt; Graphics): the sun&amp;rsquo;s shadows at 1.5x or 2x for sharper edges,&#10;at some GPU time and memory. 1x, the default, is as on the Xbox 360. Thanks to krittinen (pull&#10;request #52).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Cooler Colors&lt;/strong&gt; (Settings &amp;gt; Display, off by default): a cooler picture with less of the game&amp;rsquo;s&#10;yellow. Thanks to Namiidev (pull request #50).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Fixed&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Black grass on AMD Radeon cards&lt;/strong&gt; (#67, #54): distant grass on the roadside verges turned black&#10;on Radeon RX 6000 cards under Windows. The fix was made from testers&amp;rsquo; reports and captures and&#10;hasn&amp;rsquo;t been run on an AMD card by us yet: if you still see it with Windows beta 3, please say so in #67.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Anisotropic Filtering at 8x or 16x&lt;/strong&gt; drew a light outline round dirt-road decals in shadow (#70).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Building for iPhone and iPad&lt;/strong&gt; no longer stops silently when the Spanish disc&amp;rsquo;s code isn&amp;rsquo;t built.&#10;Thanks to logicsandbox (pull request #72).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;How to update&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Mac: drag the new SpeedBreaker into Applications and choose Replace, then allow it once more with Open Anyway (System Settings &amp;gt; Privacy &amp;amp; Security).&lt;/li&gt;&#10;&lt;li&gt;Steam Deck, Steam Machine, Steam Frame and Linux: unpack the new download over the old folder (&lt;code&gt;~/Games/SpeedBreaker&lt;/code&gt;). Your Steam shortcut keeps working.&lt;/li&gt;&#10;&lt;li&gt;Everywhere: your saves, settings and the installed game are kept, and no disc image is needed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;More about it&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;HDR uses the display&amp;rsquo;s extended range on a Mac (or HDR10, chosen with HDR Format) and HDR10&#10;everywhere else, where the system offers it. HDR Paper White sets how bright ordinary white is in&#10;HDR10; Auto matches the system (100 nits on a Mac, 200 on Windows and Linux, 400 on SteamOS and&#10;the Steam Deck). The settings menu itself stays at standard brightness. Not on iPhone and iPad.&lt;/li&gt;&#10;&lt;li&gt;The Spanish (PAL) disc now installs on iPhone and iPad too.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The full list of changes is in CHANGELOG.md.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Which file is for my device?&lt;/h2&gt;&#10;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Device&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Download&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Setup&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Steam Deck&lt;/strong&gt;, &lt;strong&gt;Steam Machine&lt;/strong&gt; and &lt;strong&gt;Linux PCs&lt;/strong&gt; (x86-64)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SpeedBreaker-steamos-x86_64.tar.xz&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Steam Deck and Steam Machine, Linux&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Steam Frame&lt;/strong&gt; (arm64)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SpeedBreaker-steamos-arm64.tar.xz&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Steam Frame&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Mac&lt;/strong&gt; with Apple silicon, macOS 15 or later&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SpeedBreaker-macos.dmg&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Mac&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;iPhone&lt;/strong&gt; and &lt;strong&gt;iPad&lt;/strong&gt; (experimental)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SpeedBreaker-0.2.1-ios.ipa&lt;/code&gt;, or build it yourself with Xcode&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;iPhone and iPad&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Windows&lt;/strong&gt; (beta)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SpeedBreaker-0.2.1-windows-x64-beta.zip&lt;/code&gt;, on its own v0.2.1 Windows beta 3 pre-release page&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Windows (beta)&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Android&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Coming soon&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&lt;p&gt;The two SteamOS files are not interchangeable: the arm64 one is for the Steam Frame only, and the&#10;x86-64 one doesn&amp;rsquo;t run on the Frame. Each download has a &lt;code&gt;.sha256&lt;/code&gt; file next to it (see Checksums&#10;below).&lt;/p&gt;&#10;&lt;p&gt;All downloads are built from this release&amp;rsquo;s source, commit &lt;code&gt;6cabdc7&lt;/code&gt;. The first line of the&#10;game&amp;rsquo;s log, and Settings &amp;gt; Advanced, say &lt;code&gt;SpeedBreaker v0.2.1 (6cabdc7)&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;The &lt;em&gt;Source code&lt;/em&gt; archives that GitHub adds hold SpeedBreaker&amp;rsquo;s own source, with no game code or&#10;data. Building from them needs your own disc; see&#10;Building from source.&lt;/p&gt;&#10;&#10;&lt;h2&gt;iPhone and iPad: the experimental IPA&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;SpeedBreaker-0.2.1-ios.ipa&lt;/code&gt; is signed by nobody: a sideloading tool such as AltStore signs it&#10;with your own Apple Account and installs it. &lt;strong&gt;The IPA itself hasn&amp;rsquo;t been installed on a device&#10;yet&lt;/strong&gt;: the iPhones and iPad it was tested on ran the same app built and signed with Xcode. Please&lt;/p&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/speedbreaker/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>