restuff_inParadise

PC port of Naughty Bear: Panic in Paradise

  • RecompilationPort Type
  • MaxDeadBearDeveloper
  • 30 Sep 2026Page Updated
Naughty Bear: Panic in Paradise

Details

Developer
MaxDeadBear
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows

ScreenshotsView All (6)

What you need: The extracted game files of Naughty Bear: Panic in Paradise for Xbox 360, including default.xex, from your own copy.

Overview

restuff_inParadise is a native port of the Xbox 360 version of Naughty Bear: Panic in Paradise for Windows, made by static recompilation with ReXGlue. It is by MaxDeadBear, the author of ReStuff, the port of the first Naughty Bear.

The repository has no README, so there is little documentation. The release is a single executable with the ReXGlue runtime libraries, and it has not been updated since June 2026.

The download contains no game data. It needs Naughty Bear: Panic in Paradise for Xbox 360, from your own copy.

How to Set It Up

  1. Download restuff_inparadise-win-x64.zip and extract it.
  2. Extract the files of your copy of the game, including default.xex, into an assets folder next to restuff_inparadise.exe.
  3. Run restuff_inparadise.exe.
Go to Downloads

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