restuff_inParadise
PC port of Naughty Bear: Panic in Paradise
- RecompilationPort Type
- MaxDeadBearDeveloper
- 30 Sep 2026Page Updated

Details
- Developer
- MaxDeadBear
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- AI Use
- Not statedThe developers haven't said whether they used AI.
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
ScreenshotsView All (6)
default.xex, from your own copy.Overview
restuff_inParadise is a native port of the Xbox 360 version of Naughty Bear: Panic in Paradise for Windows, made by static recompilation with ReXGlue. It is by MaxDeadBear, the author of ReStuff, the port of the first Naughty Bear.
The repository has no README, so there is little documentation. The release is a single executable with the ReXGlue runtime libraries, and it has not been updated since June 2026.
The download contains no game data. It needs Naughty Bear: Panic in Paradise for Xbox 360, from your own copy.
How to Set It Up
- Download
restuff_inparadise-win-x64.zipand extract it. - Extract the files of your copy of the game, including
default.xex, into anassetsfolder next torestuff_inparadise.exe. - Run
restuff_inparadise.exe.

