# MCLA Recomp

> MCLA Recomp is RenanQueiroz's fork of the Midnight Club: Los Angeles Xbox 360 recompilation, with a Windows launcher that builds the game from your disc.

Web page: https://emulationking.com/microsoft/xbox360/games/midnightclublosangeles/ports/mclarecomp/
Page updated: 2026-11-12

- Developer: RenanQueiroz
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Midnight Club: Los Angeles](https://emulationking.com/microsoft/xbox360/games/midnightclublosangeles/index.md)
- AI use: Not stated
- Source code: /opt/buildhome/repo/content/microsoft/xbox360/games/midnightclublosangeles/ports/mclarecomp/index.md
- Runs on: Windows

What you need: Midnight Club: Los Angeles Complete Edition for the Xbox 360 (USA/Europe, title ID `545407F8`), as a disc image (`.iso`) from your own disc. Windows 10 or 11 64-bit with a Direct3D 12 graphics card, about 10 GB of free space and an internet connection for the first build.

MCLA Recomp is RenanQueiroz's fork of mcla-recomp by holdmysocks, the static recompilation of the Xbox 360's Midnight Club: Los Angeles Complete Edition to native code, built on the ReXGlue SDK. Neither the repository nor the download contains any game code: the launcher's setup wizard downloads the build tools and builds the game on the player's own PC from their own disc image, then prepares the shaders so places don't stutter the first time they're seen.

On top of the original project the fork adds performance work on both the Direct3D 12 and Vulkan renderers so that higher resolutions and frame rates hold, with 30 to 120 frames a second or uncapped at native 720p, 2x or 3x (4K). It also adds HDR, FSR 3.1 upscaling and frame generation, and several game fixes, almost all of which can be turned off for testing. Changes meant for the original project are offered back to it.

The fork's additions were built and measured on Windows with an NVIDIA graphics card; career, races, the garage, audio and controllers play with Direct3D 12, while the Vulkan renderer runs but has not been played through. The original project also has Linux and jailbroken PS5 builds, which this fork's download doesn't cover.

## How to set it up

1. Download `MCLA-Setup.exe` and run it. It isn't signed, so Windows may warn: choose More info, then Run anyway. It installs the launcher for your Windows user, with no administrator prompt.
2. In the launcher's setup wizard, pick a folder (its path can be at most 129 characters) and your disc image. It downloads the build tools, builds the game from your disc and prepares the shaders.
3. Press Play. The launcher's settings and the pause menu's Settings tab change the same options.
4. When a new release is out, the launcher offers Update and rebuild, keeping your settings and saves.

## Latest builds

Download these from the web page: https://emulationking.com/microsoft/xbox360/games/midnightclublosangeles/ports/mclarecomp/#download

- Launcher zip for Windows: 0.3.11 (2026-11-10)
- Setup for Windows: 0.3.11 (2026-11-10)
