<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Forza Horizon 1: ReImagined builds on Emulation King</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/</link><description>New builds of Forza Horizon 1: ReImagined on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 04 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/builds.xml" rel="self" type="application/rss+xml"/><item><title>Forza Horizon 1: ReImagined v0.2.5</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.2.5</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux (Flatpak), for Linux&lt;/p&gt;&lt;h2&gt;Online&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Community servers, and a Servers page in the launcher&lt;/strong&gt; (#587): the launcher has a new &lt;strong&gt;Servers&lt;/strong&gt; page. It lists the public server, the community servers it vouches for, This PC and any address you add, each with its players and ping, and picking one sets Settings &amp;gt; Online for you. The first community server is &lt;strong&gt;US East&lt;/strong&gt; (&lt;code&gt;reimagined-us-east.playit.plus:1819&lt;/code&gt;), run by a volunteer for players in the Americas. Community servers keep their own friends lists and leaderboards; the official leaderboards stay on the public server. To get your own server listed, see Getting listed.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Volunteer relays&lt;/strong&gt; (#516): when two players can&amp;rsquo;t reach each other directly, the game can now send their traffic through a volunteer relay the server offers, closer to them than the public server.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A Club channel in chat&lt;/strong&gt; (#145): if you&amp;rsquo;re in a car club, Up/Down in the Chat tab also stops at &amp;ldquo;Club TAG&amp;rdquo;, for the club members online. Answers to commands such as &lt;code&gt;/club&lt;/code&gt; stay in the chat log.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Online photo, to try&lt;/strong&gt; (#576): &lt;strong&gt;Online photo&lt;/strong&gt; (Online &amp;gt; Horizon World, off by default) adds ONLINE PHOTO to the pause menu in Horizon World free roam and online lobbies, with the game&amp;rsquo;s own photo mode camera.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Smoother&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Fewer stutters on your first drives&lt;/strong&gt; (#614, #276): the shader prebuild now covers the whole map, more cars, races, the paint shop and online play, plus the game&amp;rsquo;s own D3D library shaders. In our test drive, the pipelines built during play went from 57 to 6. Run &lt;strong&gt;Prebuild shaders&lt;/strong&gt; again after updating to get the new list.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Hitches when cars come into view or a race starts&lt;/strong&gt; (#536): their first resolve readbacks no longer wait for the GPU, and the buffers those readbacks use are reused instead of being made and freed mid-frame. If you still see pairs of slow frames on an AMD card, &lt;code&gt;vulkan_readback_reuse_buffers = false&lt;/code&gt; in &lt;code&gt;forza.toml&lt;/code&gt; brings back the old behaviour, so you can compare and tell us on #536.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The engine sound no longer breaks up&lt;/strong&gt; (thanks to zer0ducksgiven): a short silence at almost every join of the engine sound&amp;rsquo;s waves made the note stutter.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Benchmark and 1000 Club crashes after the title screen&lt;/strong&gt; (#540, #543), on Title Update 4.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A line down the bonnet&amp;rsquo;s centre&lt;/strong&gt; on dirty cars is gone (#164).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The first paint job&amp;rsquo;s preview is no longer black&lt;/strong&gt; on a new install (#632): the picture the storefront and Load Design show was taken before the car had been drawn.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Setup &amp;gt; Build on Windows without Visual Studio&lt;/strong&gt; no longer stops while downloading the Windows SDK when Developer Mode is off (&amp;ldquo;A required privilege is not held by the client&amp;rdquo;).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;DLC car packs with deep folders&lt;/strong&gt; no longer stop Play and the shader prebuild on Windows (#586).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A crash when closing the game&lt;/strong&gt; (#598), from the focus-loss pause below.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;code&gt;forza.log&lt;/code&gt; keeps one session per file&lt;/strong&gt;, as &lt;code&gt;forza.log&lt;/code&gt; and &lt;code&gt;forza.previous.log&lt;/code&gt;, and stops at 50 MB (#609). Logs of almost 500 MB were too big to attach.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Cars your game doesn&amp;rsquo;t have&lt;/strong&gt; show as the placeholder car as before, and &lt;code&gt;forza.log&lt;/code&gt; now names them (#567).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;New settings&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Motion blur&lt;/strong&gt; (Display &amp;gt; Picture, and the pause menu&amp;rsquo;s Graphics screen; on by default) (#588).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Pause when the window loses focus&lt;/strong&gt; and &lt;strong&gt;Pause when the controller disconnects&lt;/strong&gt; (Controls; both off by default) (#328).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Xbox trigger vibration&lt;/strong&gt; (Controls) now follows the engine, ABS and tire slip, not only how hard you press the triggers.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Add to Steam&lt;/strong&gt; (About, Linux): adds the launcher to Steam with its artwork.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If you are on 0.1.9 or newer, the launcher offers this update by itself (About &amp;gt; Launcher updates). Then rebuild the game once with &lt;strong&gt;Setup &amp;gt; Build&lt;/strong&gt; (a few minutes) to get the game-side changes. Help: Discord.&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.2.4</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.2.4</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&#10;&lt;h2&gt;Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Racing wheels with separate pedals or shifters&lt;/strong&gt; (#562): on Windows, some Thrustmaster devices (for example a TX with T-LCM pedals) have no name inside the game, so a wheel or pedal device picked in the launcher matched nothing and the pedals were never read.&#10;&lt;ul&gt;&#10;&lt;li&gt;The launcher now saves the wheel, pedal, shifter and handbrake devices by their USB ids. Open &lt;strong&gt;Controls&lt;/strong&gt; once with your devices plugged in, and it updates the settings you already have.&lt;/li&gt;&#10;&lt;li&gt;The game also finds a known device that has no name, even with older settings.&lt;/li&gt;&#10;&lt;li&gt;When a device you picked isn&amp;rsquo;t found, &lt;code&gt;forza.log&lt;/code&gt; now lists every controller the game sees, so a report shows what went wrong.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Privacy&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Other players&amp;rsquo; addresses in &lt;code&gt;forza.log&lt;/code&gt;:&lt;/strong&gt; the log now keeps only the first two numbers of other players&amp;rsquo; public IP addresses (for example &lt;code&gt;82.18.x.x&lt;/code&gt;). Players often attach this log to public issues. Older versions wrote the full address of every player they connected to.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The privacy policy&lt;/strong&gt; (PRIVACY.md) now says that the public server gives the players in your room your public and LAN IP addresses, so that their games can connect to yours directly, as the Xbox 360 game did. It has done this since late October, when the public server started learning players&amp;rsquo; real addresses from its tunnel. Before that, the policy said it didn&amp;rsquo;t. The policy also lists the designs page on the project website.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Reminder:&lt;/strong&gt; from &lt;strong&gt;Sunday, November 15 at 12:00 UTC&lt;/strong&gt;, the public server stops accepting the old friends key. Versions older than 0.2.2 lose friends, chat and online saves until they update.&lt;/p&gt;&#10;&lt;p&gt;If you are on 0.1.9 or newer, the launcher offers this update by itself (About &amp;gt; Launcher updates). Then rebuild the game once with &lt;strong&gt;Setup &amp;gt; Build&lt;/strong&gt; (a few minutes) to get the game-side changes. Help: Discord.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.2.3</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.2.3</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Share your designs with other players, and Big Shot photos that come out right, on their way to the website.&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;h2&gt;Online&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Share paint jobs and vinyl groups&lt;/strong&gt; (#147): the game&amp;rsquo;s own storefront works on the public server now.&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Share:&lt;/strong&gt; Paint Shop &amp;gt; LOAD DESIGN &amp;gt; a design &amp;gt; UPLOAD TO STOREFRONT, or MY VINYL GROUPS &amp;gt; UPLOAD TO STOREFRONT.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Find and get:&lt;/strong&gt; other players see your designs in PG PICKS, DESIGNS FOR MY CAR and search. They can buy them (free), apply them and rate them, and each design shows its preview.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Share codes:&lt;/strong&gt; every design gets a short share code. Typed into the search&amp;rsquo;s gamertag field (or a vinyl search&amp;rsquo;s text), it finds exactly that design.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Who can share:&lt;/strong&gt; uploading needs 0.2.2 or newer (signed requests).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Limits and removal:&lt;/strong&gt; up to 25 designs of each kind. REMOVE in MY SHARED DESIGNS takes one down, and a design reported by three players is hidden.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Community photos:&lt;/strong&gt; a Big Shot you upload from photo mode will appear in the gallery on the project website, credited with your gamertag. Every photo is checked automatically before it&amp;rsquo;s published. The gallery opens soon; photos you upload from now on go into its queue.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Big Shot photos&lt;/strong&gt; (#552): photo mode&amp;rsquo;s 8.3 megapixel Big Shot was nine copies of the loading screen with the default settings. It is now the scene you photographed, at 3840x2160.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Privacy&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The privacy policy describes what happens with the photos and designs you share. Your player ID (XUID) is never published with them.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Reminder:&lt;/strong&gt; from &lt;strong&gt;Sunday, November 15 at 12:00 UTC&lt;/strong&gt;, the public server stops accepting the old friends key. Versions older than 0.2.2 lose friends, chat and online saves until they update.&lt;/p&gt;&#10;&lt;p&gt;If you are on 0.1.9 or newer, the launcher offers this update by itself (About &amp;gt; Launcher updates). Then rebuild the game once with &lt;strong&gt;Setup &amp;gt; Build&lt;/strong&gt; (a few minutes) to get the game-side changes. Help: Discord.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.2.2</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.2.2</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Your online identity stays on your PC, racing wheels vibrate the same at any frame rate, and Discord shows your car and event.&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;h2&gt;Online&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Signed requests&lt;/strong&gt; (#515): the game and launcher now sign everything they send to Forza Live with a key that never leaves your PC. Your friends key is no longer sent, so nobody on the way, and no other server, can copy it and act as you. The first time you play online with 0.2.2, the game moves your account to the new key by itself.&#10;&lt;ul&gt;&#10;&lt;li&gt;Older versions keep working for now. A date when they stop being able to save online progress will be announced on Discord, so please update before then.&lt;/li&gt;&#10;&lt;li&gt;Playing on a community server instead of the public one? Its operator needs the latest forza-live to accept signed games.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Discord status with details&lt;/strong&gt; (#527): Discord now shows the car you drive, with its class and PI, the event you race in and the area of Colorado you&amp;rsquo;re in. &lt;strong&gt;Settings &amp;gt; Online &amp;gt; Share car, event and area&lt;/strong&gt; turns the details off.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Racing wheels&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Vibration at a fixed rate&lt;/strong&gt; (#467): the road and engine vibration no longer gets stronger as the frame rate cap goes up. It updates 60 times a second, the smoothest in testing on a Fanatec CSR Elite and a Simagic Alpha EVO Pro. &lt;strong&gt;Settings &amp;gt; Controls &amp;gt; Wheel vibration updates per second&lt;/strong&gt; (15 to 120) changes it; 30 is gentler.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;H-shifter in paddle-shift cars&lt;/strong&gt; (#468): an upshift through neutral now plays the upshift animation, not the downshift one.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Radio&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Instant station changes&lt;/strong&gt; (#537): &lt;strong&gt;Settings &amp;gt; Audio &amp;gt; Station changes &amp;gt; Instant&lt;/strong&gt; switches stations almost at once (40 ms fades). Game stays the default.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Keep radio during races&lt;/strong&gt; (#544): with &lt;strong&gt;Settings &amp;gt; Audio &amp;gt; Keep radio during races&lt;/strong&gt; on, career and Rally races keep your station, or Radio Off, instead of switching to the event music. Off by default.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Startup movies with FSR 3 or SMAA at 1080p&lt;/strong&gt; (#539): the movies show whole, framed like the default, instead of only their top-left part. The legal screen fills the window. Every shader is compiled once again after this update (a few seconds; the launcher offers &lt;strong&gt;Prebuild shaders&lt;/strong&gt;).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If you are on 0.1.9 or newer, the launcher offers this update by itself (About &amp;gt; Launcher updates). Then rebuild the game once with &lt;strong&gt;Setup &amp;gt; Build&lt;/strong&gt; (a few minutes) to get the game-side changes. Help: Discord.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.2.0</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.2.0</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.1.36</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.1.36</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.1.32</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.1.32</guid><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined v0.1.34</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#-0.1.34</guid><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (Flatpak), for Linux, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>