Dragon Ball Z: Burst Limit Recompiled

Dragon Ball Z: Burst Limit Recompiled
Developer: iExplosiveRage
Port Type: Recompilation
Source Code: GitHub
Page Updated:

What you need: The extracted disc contents of Dragon Ball Z: Burst Limit for Xbox 360, including `default.xex` and the `LONG2DATA` folder, from your own disc.

Dragon Ball Z: Burst Limit Recompiled is a native port of the Xbox 360 version of Dragon Ball Z: Burst Limit for Windows, made by static recompilation with ReXGlue and drawn with Direct3D 12.

It has an optional 60 fps patch, texture dumping and replacement, Discord Rich Presence, and online Player Matches over a LAN or Radmin VPN, with a patch that removes most of the original input delay. Keyboard controls are available with --mnk_mode=true. It is an alpha, and online play has only been tested over LAN and VPN.

The download contains no game data. It needs Dragon Ball Z: Burst Limit for Xbox 360, extracted from your own disc.

How to set it up

  1. Download DBZ-Burst-Limit-Recompiled-*.zip and extract it anywhere.
  2. Extract your game (for example with extract-xiso) and copy it into a game_data_root folder inside it, so that game_data_root\default.xex and game_data_root\LONG2DATA exist.
  3. Run burstlimit.exe. Settings such as patch_60fps are in burstlimit.toml or can be passed on the command line.
  4. For online play over LAN or Radmin VPN, both players use the same build and the scripts in scripts.

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