Dragon Ball Z: Burst Limit
Dragon Ball Z: Burst Limit is a 3D fighting game developed by Dimps and published by Namco Bandai Games in 2008. It was the first Dragon Ball Z game on the Xbox 360 and PlayStation 3.
Its story mode retells the Dragon Ball Z anime from the Saiyan Saga to the Cell Games, with cel-shaded characters and dramatic cutscenes that can trigger during fights. Fighters use rushes, ki blasts and transformations, and Drama Pieces add scripted moments such as an ally stepping in.
A native Windows port, Dragon Ball Z: Burst Limit Recompiled, is made by static recompilation with ReXGlue.
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Dragon Ball Z: Burst Limit PC Ports
Dragon Ball Z: Burst Limit Recompiled
Dragon Ball Z: Burst Limit Recompiled is a native Windows port of Burst Limit, made with ReXGlue, with a 60 fps patch and LAN online play.