Hell's Gate Recomp

Hell's Gate Recomp
Developer: florinp93
Port Type: Recompilation
Source Code: GitHub
Page Updated:

What you need: An Xbox 360 ISO of Dante's Inferno, dumped from your own disc; your own DLC packages are optional.

Hell’s Gate Recomp is a native port of the Xbox 360 version of Dante’s Inferno for Windows, made by static recompilation with the ReXGlue SDK. It is distributed as an installer that sets up the port and a launcher.

It has resolution scaling, anisotropic filtering, aspect ratios from 4:3 to 32:9, an in-process Vulkan renderer with a Direct3D 12 fallback, AMD FSR 1 and CAS sharpening, a bundled shader cache against first-run stutter, SDL controller support with keyboard and mouse defaults, and automatic DLC installation.

It is a beta: the author calls the game fully playable, while high-refresh timing in menus and minigames is still being worked on. The author says AI tools helped with documentation, research and repository chores, and that the code itself is human-written. The download contains no game data. It needs an Xbox 360 ISO of Dante’s Inferno, dumped from your own disc.

How to set it up

  1. Download DantesInfernoInstaller.exe and run it.
  2. Point the installer at your Dante’s Inferno ISO; it extracts the game data during installation.
  3. Start the game from the launcher, where the renderer, resolution scale, post-processing, VSync and controller options are set.
  4. Optional: put your DLC packages in the dlc folder; they are installed when the game starts.

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