NocturneRecomp

PC port of Castlevania: Symphony of the Night

  • RecompilationPort Type
  • birabittohDeveloper
  • 5 Nov 2026Page Updated
Castlevania: Symphony of the Night

Details

Developer
birabittoh
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

ScreenshotsView All (6)

What you need: The Xbox Live Arcade package of Castlevania: Symphony of the Night, dumped from your own console, with or without its title update.

Overview

Mod SupportAchievementsMultiple Languages

NocturneRecomp is a native port of the Xbox Live Arcade version of Castlevania: Symphony of the Night for Windows and Linux (x64 and ARM64), made by static recompilation with the ReXGlue SDK.

The recompiled game is wrapped in a small host runtime with logging, overlays and hooks, so it can be modded like a PC game. There are separate builds for the game with and without its title update, and recent releases add a native achievements screen and Japanese text.

The download contains no game data. It needs the Xbox Live Arcade package of Castlevania: Symphony of the Night, dumped from your own console.

How to Set It Up

  1. Download the build for your system; the builds marked TU are for a game with the title update installed, the others for the game without it.
  2. Extract the archive and run nocturnerecomp (nocturnerecomp.exe on Windows).
  3. The first run asks for your XBLA package and extracts the game from it.
Go to Downloads

Advertisement

Download NocturneRecomp

What's new in v1.5.2NocturneRecomp v1.5.2

Get the game on Goopie!

Features

  • You can now click on the version number in the launcher to see the complete changelog of all releases from GitHub.
  • An additional screen (“JOURNEY BACK TO 1792…”) will now be displayed when starting a new game.
  • The game’s settings have been reordered in both the overlay and the native page.
  • You can now toggle both the background and clouds without using mods.
  • Mods can now ship custom screen size presets for the game.

Bugfixes

  • Fixed a bug where English dialogue text would flow weirdly with JP voices.
  • Fixed a bug where the game would think that it failed to start even when it didn’t.
  • Fixed a bug where an thin horizontal row was always printed on screen.
  • Fixed a bug where you could skip all of the FMVs without clearing the game first.
  • Fixed a bug where the texture_dump_enabled cvar wasn’t working anymore.
  • Fixed a bug where the game would crash at startup when failing to load a mod for any technical reason.
Source code for v1.5.2 (.zip)
SHA-256 446458912872b4c725d753474ec79ed7e10ca95bde38785c81fbd17c0650e575

Follow new builds by RSS

NocturneRecomp Archive