NocturneRecomp
PC port of Castlevania: Symphony of the Night
- RecompilationPort Type
- birabittohDeveloper
- 5 Nov 2026Page Updated

Details
- Developer
- birabittoh
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- AI Use
- Not statedThe developers haven't said whether they used AI.
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
- Linux
ScreenshotsView All (6)
Overview
Mod SupportAchievementsMultiple Languages
NocturneRecomp is a native port of the Xbox Live Arcade version of Castlevania: Symphony of the Night for Windows and Linux (x64 and ARM64), made by static recompilation with the ReXGlue SDK.
The recompiled game is wrapped in a small host runtime with logging, overlays and hooks, so it can be modded like a PC game. There are separate builds for the game with and without its title update, and recent releases add a native achievements screen and Japanese text.
The download contains no game data. It needs the Xbox Live Arcade package of Castlevania: Symphony of the Night, dumped from your own console.
How to Set It Up
- Download the build for your system; the builds marked TU are for a game with the title update installed, the others for the game without it.
- Extract the archive and run
nocturnerecomp(nocturnerecomp.exeon Windows). - The first run asks for your XBLA package and extracts the game from it.
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What's new in v1.5.2NocturneRecomp v1.5.2
Get the game on Goopie!
Features
- You can now click on the version number in the launcher to see the complete changelog of all releases from GitHub.
- An additional screen (“JOURNEY BACK TO 1792…”) will now be displayed when starting a new game.
- The game’s settings have been reordered in both the overlay and the native page.
- You can now toggle both the background and clouds without using mods.
- Mods can now ship custom screen size presets for the game.
Bugfixes
- Fixed a bug where English dialogue text would flow weirdly with JP voices.
- Fixed a bug where the game would think that it failed to start even when it didn’t.
- Fixed a bug where an thin horizontal row was always printed on screen.
- Fixed a bug where you could skip all of the FMVs without clearing the game first.
- Fixed a bug where the
texture_dump_enabledcvar wasn’t working anymore. - Fixed a bug where the game would crash at startup when failing to load a mod for any technical reason.
Windows (title update)
v1.4.5 ·
Download
Windows
v1.4.5 ·
Download
Linux (ARM64)
v1.5.2 ·
Download
Linux (ARM64, title update)
v1.4.5 ·
Download
Linux (title update)
v1.4.5 ·
Download
Linux
v1.4.5 ·
DownloadSHA-256
bd4ac8bb0be1d104c29c24994a1bcc7034280541b8a73b21f5bf8839f2b2ca19
Source code for v1.5.2 (.zip)
SHA-256
446458912872b4c725d753474ec79ed7e10ca95bde38785c81fbd17c0650e575

