# Army of Two Recomp

> Army of Two Recomp is a native port of Army of Two for Windows and Linux, made with ReXGlue, with a 60 fps unlock.

Web page: https://emulationking.com/microsoft/xbox360/games/armyoftwo/ports/armyoftworecomp/
Page updated: 2026-10-18

- Developer: nikolaygorb
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Army of Two](https://emulationking.com/microsoft/xbox360/games/armyoftwo/index.md)
- AI use: Not stated
- Source code: https://github.com/nikolaygorb/ArmyOfTwoRecomp
- Runs on: Windows, Linux

What you need: Army of Two for Xbox 360 (retail disc, title ID 4541084C), with its files extracted from your own disc.

Army of Two Recomp is a native port of Army of Two for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 or Vulkan.

It includes patches ported from Xenia Canary: a frame rate unlock set to 60 fps by default, a fix for black shading that turns off MSAA, and optional 16x anisotropic filtering. Settings and controller mappings are kept in the `settings` folder.

The download contains no game data. It needs Army of Two for Xbox 360, extracted from your own retail disc.

## How to set it up

1. Download the zip for Windows or Linux and extract it.
2. Extract the files from your own disc into the `assets` folder, so that `assets/default.xex` sits next to the other disc files.
3. Run `armyoftworecomp.exe` (`armyoftworecomp` on Linux).
4. Settings are in `settings/hardware.toml`; logs go to the `logs` folder.

## Latest builds

Download these from the web page: https://emulationking.com/microsoft/xbox360/games/armyoftwo/ports/armyoftworecomp/#download

- for Windows: 1.3 (2026-10-18)
- for Linux: 1.3 (2026-10-18)
