Army of Two Recomp

PC port of Army of Two

  • RecompilationPort Type
  • nikolaygorbDeveloper
  • 18 Oct 2026Page Updated
Army of Two

Details

Developer
nikolaygorb
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux

ScreenshotsView All (6)

What you need: Army of Two for Xbox 360 (retail disc, title ID 4541084C), with its files extracted from your own disc.

Overview

60 FPSAnisotropic Filtering

Army of Two Recomp is a native port of Army of Two for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 or Vulkan.

It includes patches ported from Xenia Canary: a frame rate unlock set to 60 fps by default, a fix for black shading that turns off MSAA, and optional 16x anisotropic filtering. Settings and controller mappings are kept in the settings folder.

The download contains no game data. It needs Army of Two for Xbox 360, extracted from your own retail disc.

How to Set It Up

  1. Download the zip for Windows or Linux and extract it.
  2. Extract the files from your own disc into the assets folder, so that assets/default.xex sits next to the other disc files.
  3. Run armyoftworecomp.exe (armyoftworecomp on Linux).
  4. Settings are in settings/hardware.toml; logs go to the logs folder.
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