Army of Two Recomp

PC port of Army of Two

  • RecompilationPort Type
  • nikolaygorbDeveloper
  • 5 Nov 2026Page Updated
Army of Two

Details

Developer
nikolaygorb
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

ScreenshotsView All (6)

What you need: Army of Two for Xbox 360 (retail disc, title ID 4541084C), with its files extracted from your own disc.

Overview

60 FPSAnisotropic Filtering

Army of Two Recomp is a native port of Army of Two for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 or Vulkan.

It includes patches ported from Xenia Canary: a frame rate unlock set to 60 fps by default, a fix for black shading that turns off MSAA, and optional 16x anisotropic filtering. Settings and controller mappings are kept in the settings folder.

The download contains no game data. It needs Army of Two for Xbox 360, extracted from your own retail disc.

How to Set It Up

  1. Download the zip for Windows or Linux and extract it.
  2. Extract the files from your own disc into the assets folder, so that assets/default.xex sits next to the other disc files.
  3. Run armyoftworecomp.exe (armyoftworecomp on Linux).
  4. Settings are in settings/hardware.toml; logs go to the logs folder.
Go to Downloads

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What's new in v1.5

Full compatibility on Windows 11 and Ubuntu 26.04

GPU/CPU optimizations DX11 experimental backend

Windows v1.5 · Download
SHA-256 5cf6b8548725fa1041e5fa36efda8bbad7bde8b7761f6dfcf3f8a52d2e98b389
Linux v1.5 · Download
SHA-256 5ad08b012776c1d66124827e16f745590caf64529011430c4018e9a823f856b6
Source code for v1.5 (.zip)
SHA-256 3e04ca5b5d63ed7a9719c4a141b30b73391a553004ba13762b8655feaeb155bf

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