After Burner Climax Native Port
What you need: The Xbox Live Arcade package of After Burner Climax, dumped from your own console.
This is a native port of the Xbox Live Arcade game After Burner Climax for Windows and Linux, part of CrownParkComputing’s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group’s fork of the ReXGlue SDK.
Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs gamescope and python3. The Windows build uses simple batch launchers.
All the ports in the collection were released on the same day and are called playable by the author; the Windows builds are cross-compiled and less tested. The download contains no game data. It needs the Xbox Live Arcade package of After Burner Climax, dumped from your own console.
How to set it up
- Download
afterburnerclimax-launcher-windows-x86_64.ziporafterburnerclimax-launcher-linux-x86_64.tar.zstand extract it (tar --zstd -xfon Linux). - Windows: run
Launcher.bat(orPlay.bat, which imports on first run). Linux: run./run.sh(needsgamescopeandpython3). - When asked, point it at your own copy: the After Burner Climax XBLA package (title 58410A06), as the single LIVE/CON/PIRS file or its extracted files.
- Play. Saves and settings stay in
user-datanext to the launcher; a Vulkan GPU driver is required.