<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Phantom Crash Native Port builds on Emulation King</title><link>https://emulationking.com/microsoft/xbox/games/phantomcrash/ports/phantomcrashnativeport/</link><description>New builds of Phantom Crash Native Port on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 20 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/microsoft/xbox/games/phantomcrash/ports/phantomcrashnativeport/builds.xml" rel="self" type="application/rss+xml"/><item><title>Phantom Crash Native Port v0.5.22</title><link>https://emulationking.com/microsoft/xbox/games/phantomcrash/ports/phantomcrashnativeport/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox/games/phantomcrash/ports/phantomcrashnativeport/#-0.5.22</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;The players&amp;rsquo; robots can&amp;rsquo;t be hurt while a boss&amp;rsquo;s entrance holds the camera.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;When a boss walks out in its own entrance shot, the camera and the players&amp;rsquo; controls belong to the boss while the other robots fight on. Until the boss&amp;rsquo;s walk ends, no hit hurts, pushes or staggers the players&amp;rsquo; robots; the other robots can still hit each other.&lt;/li&gt;&#10;&lt;li&gt;This is a port addition. Setting &lt;code&gt;boss_spares_players&lt;/code&gt; to &lt;code&gt;false&lt;/code&gt; in &lt;code&gt;data/world/training.json&lt;/code&gt; restores the original behaviour.&lt;/li&gt;&#10;&lt;li&gt;Online, both players should use 0.5.22.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Getting started&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Unzip &lt;code&gt;PhantomCrash-0.5.22-windows-x64.zip&lt;/code&gt; anywhere (or over an earlier version; see &lt;code&gt;docs/WINDOWS_RELEASE.md&lt;/code&gt;).&lt;/li&gt;&#10;&lt;li&gt;Run &lt;code&gt;Start Game.bat&lt;/code&gt;. On first run the game asks for your Phantom Crash (Europe) disc image and installs the game data from it.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;&lt;code&gt;PhantomCrash-0.5.22-third-party-sources.zip&lt;/code&gt; holds the sources and build configuration of the bundled libraries. &lt;code&gt;SHA256SUMS.txt&lt;/code&gt; lists the archives&amp;rsquo; checksums.&lt;/p&gt;&#10;&lt;p&gt;Validation: the Release build was made from the tagged commit. In core, 667 of 671 tests pass; the 4 failures (a dash glyph test, two tutorial course runs and a blur test) also fail on 0.5.21. Two new tests cover the boss-entrance protection. The online, co-op, SLAI and smoke tests pass. The packaged EXE was started with &lt;code&gt;--smoke-test&lt;/code&gt; under a time limit and exited cleanly.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox/games/phantomcrash/ports/phantomcrashnativeport/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>