<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Conker: Recomped &amp; Reloaded builds on Emulation King</title><link>https://emulationking.com/microsoft/xbox/games/conkerliveandreloaded/ports/conkerrecompedreloaded/</link><description>New builds of Conker: Recomped &amp; Reloaded on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 02 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/microsoft/xbox/games/conkerliveandreloaded/ports/conkerrecompedreloaded/builds.xml" rel="self" type="application/rss+xml"/><item><title>Conker: Recomped &amp; Reloaded v1.2</title><link>https://emulationking.com/microsoft/xbox/games/conkerliveandreloaded/ports/conkerrecompedreloaded/#download</link><guid isPermaLink="false">https://emulationking.com/microsoft/xbox/games/conkerliveandreloaded/ports/conkerrecompedreloaded/#-1.2</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux (AppImage)&lt;/p&gt;&#10;&lt;h2&gt;What&amp;rsquo;s new&lt;/h2&gt;&#10;&#10;&lt;h3&gt;Play in your language (#3)&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Audio → Language:&lt;/strong&gt; English, French, German, Spanish, Italian or Japanese. The game&amp;rsquo;s menus, subtitles and on-screen text come from your disc in that language (the USA disc has all six); Japanese also gets its own fonts. The voices are English in every language, as on the original disc.&lt;/li&gt;&#10;&lt;li&gt;The in-game Options menu isn&amp;rsquo;t the place for this: on the Xbox the language came from the console&amp;rsquo;s own settings, which the launcher now sets for the game.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Vignette on or off (#2)&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Graphics → Post-processing → Vignette:&lt;/strong&gt; the game darkens the edges of the screen all the time. Turn it off for an even picture. The &lt;strong&gt;red flash when you&amp;rsquo;re hurt stays&lt;/strong&gt; either way. On by default, as the game has it.&lt;/li&gt;&#10;&lt;li&gt;The camera wobble from the same request isn&amp;rsquo;t changed yet: we&amp;rsquo;re still collecting details on where it shows.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Cutscene volume&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Audio → Cutscene volume:&lt;/strong&gt; cutscenes play quieter than the rest of the game. Raise them by up to &lt;strong&gt;+12 dB&lt;/strong&gt;; the boost applies only while an in-engine cutscene plays and fades back for gameplay. +0 by default (unchanged).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Steam Deck: the launcher works in Game Mode&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;The launcher can be used with a controller:&lt;/strong&gt; D-pad or left stick to move, ←/→ to change a setting, &lt;strong&gt;A&lt;/strong&gt; to press or open, &lt;strong&gt;B&lt;/strong&gt; to go back, &lt;strong&gt;LB / RB&lt;/strong&gt; to switch tabs, &lt;strong&gt;Start&lt;/strong&gt; to play. An orange outline shows where you are. In Game Mode, Steam hands the launcher a controller and no mouse, so before this, Play couldn&amp;rsquo;t be selected.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Launcher → Launcher size:&lt;/strong&gt; Automatic (125% in Game Mode, 100% elsewhere), 100%, 125% or 150%, for bigger text and buttons on small screens. The window also never opens larger than the screen, and the banner shrinks on short ones.&lt;/li&gt;&#10;&lt;li&gt;The controller is only read while the launcher&amp;rsquo;s window is active, so it&amp;rsquo;s the game&amp;rsquo;s alone while you play.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Decensor mod: what it covers&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The launcher now says so: the mod&amp;rsquo;s &lt;strong&gt;subtitles&lt;/strong&gt; are uncensored (English, French, Italian, Spanish), but its &lt;strong&gt;audio&lt;/strong&gt; is a work in progress by its authors. So far only the Great Mighty Poo song and the Greg, Uga Buga, Spooky and Windy cutscenes are unbleeped; the rest of the speech is still bleeped in the mod itself. We checked: the mod&amp;rsquo;s audio files are installed and played as they should be.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Fixes&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Graphics fixes found while bringing the game up on a Mac (the validation layer there is strict): the overlay&amp;rsquo;s texture descriptors, a shader feature that &lt;code&gt;discard&lt;/code&gt; needs, and occlusion queries that could be reused while the GPU still had them in flight (a rare wrong &amp;ldquo;is it visible?&amp;rdquo; answer, on any GPU).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Build kit&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;kit-1.3 (source: branch &lt;code&gt;launcher&lt;/code&gt; at e038167). The language, vignette and cutscene volume settings need the game built from it.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Updating from v1.1&lt;/h2&gt;&#10;&lt;p&gt;Replace the AppImage (on Windows, extract the new zip over the old folder), start it, and say &lt;strong&gt;Yes&lt;/strong&gt; when it offers to rebuild the game (a few minutes, offline; your settings and saves are kept). Without the rebuild the new settings show in the launcher but the game doesn&amp;rsquo;t use them yet.&lt;/p&gt;&#10;&#10;&lt;h2&gt;macOS?&lt;/h2&gt;&#10;&lt;p&gt;Not in this release. An experimental Mac (Apple Silicon) build is in testing: the game now runs on an M1 with sound, picture and a controller. It will come as a separate test release once it&amp;rsquo;s ready.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/microsoft/xbox/games/conkerliveandreloaded/ports/conkerrecompedreloaded/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>