# Red Alert 2 Recomp

> A static recompilation of Red Alert 2 and Yuri's Revenge to native C for Windows, Linux and macOS, with high resolutions, HD vehicles and modern controls.

Web page: https://emulationking.com/microsoft/windows/games/redalert2/ports/redalert2recomp/
Page updated: 2026-11-03

- Developer: sp00nznet
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Command & Conquer: Red Alert 2](https://emulationking.com/microsoft/windows/games/redalert2/index.md)
- AI use: AI-assisted. An AI coding tool is credited as co-author on 95 of the repository's 96 commits.
- Source code: /opt/buildhome/repo/content/microsoft/windows/games/redalert2/ports/redalert2recomp/index.md
- Runs on: Windows, Linux, macOS

What you need: Your own copy of Command & Conquer: Red Alert 2 and Yuri's Revenge, the Steam or EA App (Origin) release: the folder with `game.exe` and `gamemd.exe`. Windows, Linux or macOS, and about 6 GB free for the first build.

Red Alert 2 Recomp is a static recompilation of Command & Conquer: Red Alert 2 and its expansion Yuri's Revenge from their shipping Win32 executables to native C, built on sp00nznet's pcrecomp toolchain. Both games build from the same install into their own program. It is not OpenRA, which reimplements the rules in a separate engine: this runs Westwood's own code, recompiled.

Nothing from the game is in the download or fetched for the player. The installer finds their Steam or EA App copy and builds the port from it on their machine. The intro, every menu, skirmishes and both campaigns play from 720p to 4K, checked by a scripted playtest suite on Windows, Linux and macOS.

The game gets its own resizable or borderless window with several scaling modes, resolutions from 1280x720 up to 3840x2160 showing more of the battlefield, and HD vehicles drawn at two or three times the resolution from the game's own voxel models. Modern controls (left-click to select, right-click to order), mods laid over the game from a folder, and LAN multiplayer as shipped are included. It runs natively on all three systems without Wine or a Visual C++ redistributable.

## How to set it up

1. Download the installer for your system: the Windows exe, the Linux tar.gz or the macOS (Apple Silicon) zip. The installers aren't signed, so SmartScreen or macOS may ask first.
2. Open it. It finds your game in Steam or the EA App, or you point it at the folder.
3. Press Build my recomp. The first build takes 30 to 60 minutes and installs the tools it needs.
4. Press Play. F10 opens the settings menu, F11 switches fullscreen and F12 changes the scaling.

## Latest builds

Download these from the web page: https://emulationking.com/microsoft/windows/games/redalert2/ports/redalert2recomp/#download

- Installer for Windows: 0.1.3 (2026-10-27)
- Installer for Linux: 0.1.3 (2026-10-27)
- Installer for macOS (Apple Silicon): 0.1.3 (2026-10-27)
