<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Emulation King</title><link>https://emulationking.com/</link><description>Recent content on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 30 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/index.xml" rel="self" type="application/rss+xml"/><item><title>_pm_'s Diddy Kong Racing Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/texturepacks/pm/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/diddykongracing/texturepacks/pm/</guid><description>&lt;p&gt;&lt;em&gt;pm&lt;/em&gt;&amp;rsquo;s pack is an early, partial retexture of Diddy Kong Racing. The most visible textures on Ancient Lake are done, redrawn at a higher resolution but kept close to the originals. The rest of the game is unchanged.&lt;/p&gt;&#10;&lt;p&gt;Most of the textures are JPEG files, which older versions of Rice Video can&amp;rsquo;t load, so the pack needs Rice Video 6.1.1 beta 3 or later.&lt;/p&gt;</description></item><item><title>007: From Russia with Love XBE Recomp</title><link>https://emulationking.com/microsoft/xbox/games/fromrussiawithlove/ports/frwlxberecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/fromrussiawithlove/ports/frwlxberecomp/</guid><description>&lt;p&gt;007: From Russia with Love XBE Recomp is an unofficial native Windows port of the Xbox version of the Bond game, made with TGP482&amp;rsquo;s Xbox XBE Recomp tool, the same tool behind the BLACK and Splinter Cell: Double Agent ports. The download holds the port&amp;rsquo;s executable and its compiler but none of the game: the first start reads the player&amp;rsquo;s own disc image and compiles the game&amp;rsquo;s code for that PC.&lt;/p&gt;</description></item><item><title>3on3NHL-recomp</title><link>https://emulationking.com/microsoft/xbox360/games/3on3nhlarcade/ports/3on3nhlrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/3on3nhlarcade/ports/3on3nhlrecomp/</guid><description>&lt;p&gt;3on3NHL-recomp is a native port of the Xbox Live Arcade game 3 on 3 NHL Arcade for Windows, made by static recompilation with ReXGlue. A launcher sets the game up from your package.&lt;/p&gt;&#10;&lt;p&gt;Menus, intro movies and full matches work with Xbox and PlayStation controllers, and 10 of the 12 achievements can be earned, shown in an F7 overlay. Online play needs the EA servers, which are gone; a community server, updated rosters and other mods are planned. Raising the internal resolution breaks text and some textures.&lt;/p&gt;</description></item><item><title>About Emulation King</title><link>https://emulationking.com/about/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/about/</guid><description>&lt;h2 id="what-the-site-is"&gt;What the site is&lt;/h2&gt;&#10;&lt;p&gt;Emulation King is an archive of emulators and the projects around them: emulator plugins, homebrew games, PC ports of console games and texture packs. Everything is organised by company and then by console, so each system has one page with its background, its specifications and the emulators that run its games, and links to its PC ports and texture packs where it has them.&lt;/p&gt;&#10;&lt;h2 id="where-the-downloads-come-from"&gt;Where the downloads come from&lt;/h2&gt;&#10;&lt;p&gt;Most emulator and PC port downloads are collected automatically. A scraper checks each project&amp;rsquo;s official source every day, such as its GitHub releases, its build server or its own website. When a new build appears, it copies it to the site&amp;rsquo;s file host, files.emulationking.com, and adds it to the page. The build it replaces moves to the page&amp;rsquo;s list of older builds.&lt;/p&gt;</description></item><item><title>Ace Combat 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/acecombat2/ports/acecombat2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/acecombat2/ports/acecombat2recomp/</guid><description>&lt;p&gt;Ace Combat 2 Recomp is a native port of Ace Combat 2 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00404) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Air Combat Recomp</title><link>https://emulationking.com/sony/ps1/games/aircombat/ports/aircombatrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/aircombat/ports/aircombatrecomp/</guid><description>&lt;p&gt;Air Combat Recomp is a native port of Air Combat for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00001) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Alone in the Dark Re-Haunted</title><link>https://emulationking.com/microsoft/windows/games/aloneinthedark/ports/aitdrehaunted/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/aloneinthedark/ports/aitdrehaunted/</guid><description>&lt;p&gt;Alone in the Dark Re-Haunted is a reimplementation of the engine of Alone in the Dark, Infogrames&amp;rsquo; 1992 survival horror game, written in C++ with bgfx for graphics, SoLoud for audio and SDL3 for input, and released under the GPL. It is a fork of the FITD engine and needs the data of the player&amp;rsquo;s own copy of the game.&lt;/p&gt;&#10;&lt;p&gt;The first Alone in the Dark can be played from start to finish, and support for the rest of the series is in progress. It adds a proper full-screen mode, controller support, an optional HD remaster mode with post-processing effects, in-game maps and interactive hints.&lt;/p&gt;</description></item><item><title>ambar, pdk, lepascals Mario Kart 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/ambarpdklepascals/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/ambarpdklepascals/</guid><description>&lt;p&gt;This Mario Kart 64 pack by ambar, pdk and lepascals covers a few tracks with photo-based textures, such as the sand, rock, wooden fences and railway lines of Kalimari Desert. The artists placed photographs found online over the original textures rather than drawing new ones.&lt;/p&gt;&#10;&lt;p&gt;As the photos were not made for the game, some surfaces look out of place next to the cartoon textures the pack leaves untouched.&lt;/p&gt;</description></item><item><title>Armadillo Racing PC Port</title><link>https://emulationking.com/arcade/arcade/games/armadilloracing/ports/armadilloracingpcport/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/armadilloracing/ports/armadilloracingpcport/</guid><description>&lt;p&gt;Armadillo Racing PC Port is a native PC port of Namco&amp;rsquo;s 1997 arcade game Armadillo Racing for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Athelas</title><link>https://emulationking.com/microsoft/xbox/games/lordoftheringsthereturnoftheking/ports/athelas/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/lordoftheringsthereturnoftheking/ports/athelas/</guid><description>&lt;p&gt;Athelas, by Shagg, is an unofficial launcher for three Lord of the Rings games, so they can be played from one place on a modern Windows PC. The Xbox versions of The Fellowship of the Ring, The Two Towers and The Return of the King each come as a native PC port, made by statically recompiling the game&amp;rsquo;s own program with XboxXBE-Recomp. The Return of the King for PC (2003) is played through ROTK Fix, which draws the game through DXVK, reads controllers through SDL3 and restores its 3D sound and EAX reverb.&lt;/p&gt;</description></item><item><title>Augustus</title><link>https://emulationking.com/microsoft/windows/games/caesar3/ports/augustus/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/caesar3/ports/augustus/</guid><description>&lt;p&gt;Augustus is a fork of &lt;a href="https://emulationking.com/microsoft/windows/games/caesar3/ports/julius/"&gt;Julius&lt;/a&gt;, the open-source re-implementation of Caesar III, that changes the gameplay rather than reproducing it exactly. It keeps Julius&amp;rsquo;s interface improvements and adds long-wanted features such as roadblocks, special orders for markets, a global labour pool, partial warehouse storage, higher limits and zoom.&lt;/p&gt;&#10;&lt;p&gt;It loads Caesar III and Julius saves, but its own saves only work in Augustus. For the original rules with interface improvements, Julius is the better choice.&lt;/p&gt;</description></item><item><title>Azimuth</title><link>https://emulationking.com/microsoft/xboxone/games/forzahorizon2/ports/azimuth/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xboxone/games/forzahorizon2/ports/azimuth/</guid><description>&lt;p&gt;Azimuth is a wrapper that runs the Xbox One version of Forza Horizon 2 as a Windows program, and on Linux through Proton. Xbox One games are built for an x86-64 processor like a PC&amp;rsquo;s, so the game&amp;rsquo;s own code runs directly; Azimuth translates the console&amp;rsquo;s WinRT calls to the desktop Windows API and its Xbox version of DirectX 11 to desktop DirectX 12. It is closed source and contains no game files.&lt;/p&gt;</description></item><item><title>B2recomp</title><link>https://emulationking.com/nintendo/switch/games/bayonetta2/ports/b2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/switch/games/bayonetta2/ports/b2recomp/</guid><description>&lt;p&gt;B2recomp, short for Bayonetta 2 Recompiled, is an unofficial static recompilation of the Nintendo Switch version of Bayonetta 2 for Windows. It is not an emulator: the builder translates the game&amp;rsquo;s AArch64 code to C on the player&amp;rsquo;s own PC, from their own dump, and compiles it, then runs it on a reimplemented system layer covering threads, files, audio, input and the Switch&amp;rsquo;s NVN graphics on Vulkan. The download is only the source and the free tools the build needs; it holds no game code, keys or firmware, and decrypts nothing.&lt;/p&gt;</description></item><item><title>bbport</title><link>https://emulationking.com/sony/ps4/games/bloodborne/ports/bbport/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/bloodborne/ports/bbport/</guid><description>&lt;p&gt;bbport is a native Linux port of Bloodborne, described by its author as the counterpart of Wine and DXVK for a single game. The PlayStation 4 executable is converted ahead of time into a memory image with the console&amp;rsquo;s C library linked in as native code, so the game&amp;rsquo;s x86-64 code runs at full speed with no CPU emulation. A runtime written for this game replaces the PS4 system libraries, and a renderer derived from shadPS4 translates the graphics to Vulkan.&lt;/p&gt;</description></item><item><title>BFrancois Mario Kart 64</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/bfrancois/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/bfrancois/</guid><description>&lt;p&gt;BFrancois&amp;rsquo;s pack replaces Mario Kart 64&amp;rsquo;s textures with cleaner ones in a cartoon style that recalls Super Mario Kart on the SNES.&lt;/p&gt;&#10;&lt;p&gt;It started as a set of new kart textures. The pixelated courses looked out of step with the new karts, so BFrancois went on to retexture the tracks and scenery too, with the aim of covering every texture in the game.&lt;/p&gt;</description></item><item><title>BLACK XBE Recomp</title><link>https://emulationking.com/microsoft/xbox/games/black/ports/blackxberecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/black/ports/blackxberecomp/</guid><description>&lt;p&gt;BLACK XBE Recomp is a native Windows port of the Xbox version of Black, made with TGP482&amp;rsquo;s own Xbox XBE Recomp tool. The download holds the port&amp;rsquo;s executable and its compiler but none of the game: on the first start it reads the player&amp;rsquo;s own disc image and compiles the game&amp;rsquo;s code for that PC, which only needs doing once.&lt;/p&gt;&#10;&lt;p&gt;The port replaces the Xbox&amp;rsquo;s 640x480 picture and 30 FPS limit with any resolution the monitor offers, render scaling from 20% to 200%, an uncapped or custom frame rate and HDR10 output. Field of view and weapon field of view can be widened, draw distance raised up to 16 times, and MSAA, SMAA, anisotropic filtering and SSAO or GTAO ambient occlusion added.&lt;/p&gt;</description></item><item><title>Blood Omen: Legacy of Kain Recompiled</title><link>https://emulationking.com/sony/ps1/games/bloodomenlegacyofkain/ports/bloodomenlegacyofkainrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bloodomenlegacyofkain/ports/bloodomenlegacyofkainrecompiled/</guid><description>&lt;p&gt;Blood Omen: Legacy of Kain Recompiled is a native version of Blood Omen: Legacy of Kain for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Bloody Roar Recomp</title><link>https://emulationking.com/sony/ps1/games/bloodyroar/ports/bloodyroarrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bloodyroar/ports/bloodyroarrecomp/</guid><description>&lt;p&gt;Bloody Roar Recomp is a native port of Bloody Roar for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SCUS-94199) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Bluedarts high-res Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/bluedart/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/bluedart/</guid><description>&lt;p&gt;Bluedart&amp;rsquo;s pack is the only complete realistic-style texture pack for Majora&amp;rsquo;s Mask. It aims to give the game a more modern look with high-resolution textures, which some players will find at odds with the original&amp;rsquo;s feel.&lt;/p&gt;&#10;&lt;p&gt;Alongside Bluedart&amp;rsquo;s own textures, it includes work carried over from the Ocarina of Time Community Texture project and from Djipi&amp;rsquo;s packs. Mixing several artists&amp;rsquo; work can lead to clashing styles, but the pack holds together well.&lt;/p&gt;</description></item><item><title>Bomberman Fantasy Race Recompiled</title><link>https://emulationking.com/sony/ps1/games/bombermanfantasyrace/ports/bombermanfantasyracerecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bombermanfantasyrace/ports/bombermanfantasyracerecomp/</guid><description>&lt;p&gt;Bomberman Fantasy Race Recompiled is a native port of Bomberman Fantasy Race for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Bomberman World Recompiled</title><link>https://emulationking.com/sony/ps1/games/bombermanworld/ports/bombermanworldrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bombermanworld/ports/bombermanworldrecomp/</guid><description>&lt;p&gt;Bomberman World Recompiled is a native port of Bomberman World for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>BooLean's Paper Mario HD Texture Pack (Wii Virtual Console)</title><link>https://emulationking.com/nintendo/n64/games/papermario/texturepacks/boolean/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/papermario/texturepacks/boolean/</guid><description>&lt;p&gt;BooLean&amp;rsquo;s pack replaces Paper Mario&amp;rsquo;s textures with HD versions. It is made for the Wii Virtual Console release of the game running in Dolphin, not for N64 emulators, and covers the game from start to finish.&lt;/p&gt;&#10;&lt;p&gt;BooLean describes it as mostly complete rather than perfect. The new textures stay close to the game&amp;rsquo;s original art style. This is version 1.2.&lt;/p&gt;</description></item><item><title>Cars Race-O-Rama Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/carsraceorama/ports/carsraceoramarecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/carsraceorama/ports/carsraceoramarecompiled/</guid><description>&lt;p&gt;Cars Race-O-Rama Recompiled is a native port of the Xbox 360 version of Cars Race-O-Rama for Windows, made by static recompilation with ReXGlue 0.3. It is a single executable that reads the game from an &lt;code&gt;assets&lt;/code&gt; folder.&lt;/p&gt;&#10;&lt;p&gt;The author says it is playable from start to finish, but it can slow down and has graphical bugs, the most obvious being overly bright lighting. It was built with an old version of the SDK and has not been updated since March 2026.&lt;/p&gt;</description></item><item><title>Coffeeandtv's Harvest Moon 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/harvestmoon64/texturepacks/coffeeandtv/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/harvestmoon64/texturepacks/coffeeandtv/</guid><description>&lt;p&gt;Coffeeandtv&amp;rsquo;s pack replaces about 20 of Harvest Moon 64&amp;rsquo;s textures, including smoother, higher-resolution rocks and some of the food items. Coffeeandtv started it after setting aside a Road Rash 64 retexture.&lt;/p&gt;&#10;&lt;p&gt;The pack was never finished, and the rest of the game keeps its original textures.&lt;/p&gt;</description></item><item><title>Colin McRae Rally 2005 XBE Recomp</title><link>https://emulationking.com/microsoft/xbox/games/colinmcraerally2005/ports/mcrae05xberecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/colinmcraerally2005/ports/mcrae05xberecomp/</guid><description>&lt;p&gt;Colin McRae Rally 2005 XBE Recomp, by projectedan, is an unofficial native PC port of the original Xbox version of Codemasters&amp;rsquo; rally game, made with the Xbox XBE Recomp tool. A PC version of the game already exists, but without modern controller support or 64-bit support, and this port aims to be an easy way to play the Xbox release instead. Its first release is a beta.&lt;/p&gt;&#10;&lt;p&gt;It runs in fullscreen, borderless or windowed mode at any resolution, renders well above the console&amp;rsquo;s 640x480, and keeps a steady 60 FPS cap since the game steps its physics once a frame. Anisotropic filtering up to 16x, FXAA or SMAA, a shader cache and fixes for the road, track and depth of field rendering are included, and an overlay over the blurred game changes the settings as it runs.&lt;/p&gt;</description></item><item><title>Conker's Bad Fur Day: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/conkersbadfurday/ports/conkerrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/conkersbadfurday/ports/conkerrecompiled/</guid><description>&lt;p&gt;Conker&amp;rsquo;s Bad Fur Day: Recompiled is a native PC port of Conker&amp;rsquo;s Bad Fur Day made by static recompilation, which translates the game&amp;rsquo;s machine code into C automatically.&lt;/p&gt;&#10;&lt;p&gt;The project is very new (its first release was in September 2026) and is updated often, so expect bugs.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Conker's Bad Fur Day: Reloaded</title><link>https://emulationking.com/nintendo/n64/games/conkersbadfurday/ports/conkerbfdreloaded/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/conkersbadfurday/ports/conkerbfdreloaded/</guid><description>&lt;p&gt;Conker&amp;rsquo;s Bad Fur Day: Reloaded is a native PC port of Conker&amp;rsquo;s Bad Fur Day for Windows and Linux, made by static recompilation of the N64 game with N64Recomp. It is a separate project from Conker&amp;rsquo;s Bad Fur Day: Recompiled, built around two presets: Classic keeps the original 4:3 picture, 30 fps, camera and lighting at a higher resolution, while Modern turns on widescreen with no black bars, a smooth frame rate, sharper 2D graphics, a free camera, an aiming crosshair and direct mouse aiming. Custom mixes the two.&lt;/p&gt;</description></item><item><title>CorsixTH</title><link>https://emulationking.com/microsoft/windows/games/themehospital/ports/corsixth/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/themehospital/ports/corsixth/</guid><description>&lt;p&gt;CorsixTH is an open-source re-implementation of Theme Hospital, Bullfrog Productions&amp;rsquo; 1997 hospital management game. It faithfully recreates the original with its graphics, sounds and videos from the player&amp;rsquo;s own copy, and the full single-player campaign can be completed.&lt;/p&gt;&#10;&lt;p&gt;Every disease, room, object and event of the original is there, from emergencies and epidemics to earthquakes and VIP visits. CorsixTH adds Full HD and 4K resolutions, zoom, interface scaling, subtitles, more than 20 languages, unlimited saves, a map and level editor, custom campaigns, the option to build while paused and improved game logic.&lt;/p&gt;</description></item><item><title>Crash Bandicoot 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot2cortexstrikesback/ports/crashbandicoot2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot2cortexstrikesback/ports/crashbandicoot2recomp/</guid><description>&lt;p&gt;Crash Bandicoot 2 Recomp is a native port of Crash Bandicoot 2: Cortex Strikes Back for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SCUS-94154) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Crash Bandicoot 3: Warped Recompiled</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot3warped/ports/crashbandicoot3warpedrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot3warped/ports/crashbandicoot3warpedrecompiled/</guid><description>&lt;p&gt;Crash Bandicoot 3: Warped Recompiled is a native version of Crash Bandicoot 3: Warped for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Crash Bandicoot Recomp</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot/ports/crashbandicootrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot/ports/crashbandicootrecomp/</guid><description>&lt;p&gt;Crash Bandicoot Recomp is a native port of Crash Bandicoot for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp. It targets the USA release (SCUS-94900) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;A small Windows launcher picks the disc image and the BIOS and remembers the choices. The open-source OpenBIOS is included, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime offers optional enhancements such as faster loading and PGXP geometry correction, and the game runs full screen with keyboard controls.&lt;/p&gt;</description></item><item><title>Crash Team Racing: High Octane</title><link>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrhighoctane/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrhighoctane/</guid><description>&lt;p&gt;Crash Team Racing: High Octane is a native port of Crash Team Racing for Windows, built on CTR Native, the port made from the game&amp;rsquo;s decompilation. It is also released for the PS Vita and in a web browser build.&lt;/p&gt;&#10;&lt;p&gt;It adds true widescreen, a higher internal resolution, FXAA, 60 fps, rebindable controls, split screen for up to four players and Discord Rich Presence. There are new modes and options such as mirror mode, reverse tracks, Relic Race outside Adventure mode, harder Arcade difficulties, ghost replays and an online leaderboard, and it supports custom characters and optional PAL voices made from your own discs with the included scripts.&lt;/p&gt;</description></item><item><title>Crash Twinsanity for Windows</title><link>https://emulationking.com/sony/ps2/games/crashtwinsanity/ports/crashtwinsanitywindows/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/crashtwinsanity/ports/crashtwinsanitywindows/</guid><description>&lt;p&gt;Crash Twinsanity for Windows, by GioPixelGH, runs the PAL release of Crash Twinsanity natively on 64-bit Windows, without an emulator. It is a Windows port of HAB3X&amp;rsquo;s Crash Twinsanity for Mac, which runs Smartkin&amp;rsquo;s complete C++ decompilation of the game on a native platform layer with SDL3, an OpenGL renderer for the PS2&amp;rsquo;s graphics, sound, movies and saves.&lt;/p&gt;&#10;&lt;p&gt;From the Mac port it keeps rendering at up to four times the PS2&amp;rsquo;s resolution, widescreen and 21:9, HD texture packs, remappable keyboard, mouse and controllers, and cutscene skipping. This fork adds what Windows needs, runs the game, the PS2&amp;rsquo;s vector unit and the graphics on three threads for a steady 60 FPS, and offers 50, 60, 120 and 144 Hz or unlimited frame rates at the same game speed. It also adds a choice of English, French, German, Italian or Spanish text, voices and movies, mod folders that replace the disc&amp;rsquo;s files, a portable mode and fixes for several crashes.&lt;/p&gt;</description></item><item><title>Crash Warped Recomp</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot3warped/ports/crashwarpedrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot3warped/ports/crashwarpedrecomp/</guid><description>&lt;p&gt;Crash Warped Recomp is a native port of Crash Bandicoot: Warped for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SCUS-94244) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>CTR Native</title><link>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnative/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnative/</guid><description>&lt;p&gt;CTR Native is a native port of Crash Team Racing for Windows and Linux, built from the game source recovered by the CTR-ModSDK decompilation project. It uses SDL3 and is a single static executable, with parts of its platform layer derived from PsyCross.&lt;/p&gt;&#10;&lt;p&gt;The game reads everything from your disc image, including streamed music, voices and the Scrapbook video. Extracted files can override the disc for modding and debugging. Recent betas fixed Adventure mode start states, cutscene and menu accuracy and fullscreen toggling.&lt;/p&gt;</description></item><item><title>Cyber Sled PC Port</title><link>https://emulationking.com/arcade/arcade/games/cybersled/ports/cybersledpcport/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/cybersled/ports/cybersledpcport/</guid><description>&lt;p&gt;Cyber Sled PC Port is a native PC port of Namco&amp;rsquo;s 1993 arcade game Cyber Sled for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Daggerfall Unity</title><link>https://emulationking.com/microsoft/windows/games/daggerfall/ports/daggerfallunity/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/daggerfall/ports/daggerfallunity/</guid><description>&lt;p&gt;Daggerfall Unity is an open-source recreation of The Elder Scrolls II: Daggerfall, Bethesda&amp;rsquo;s huge 1996 role-playing game, built in the Unity engine by Daggerfall Workshop. It loads the textures, models, sounds and quests of the original DOS game and runs natively on Windows, macOS and Linux without emulation.&lt;/p&gt;&#10;&lt;p&gt;The whole game is playable with hundreds of fixes for the original&amp;rsquo;s bugs, smooth mouse look, high widescreen resolutions, better lighting and much longer draw distances, while keeping Daggerfall&amp;rsquo;s pixel-art look. A retro mode renders at 320x200 or 640x400 with the original palettes for those who want it exactly as it was.&lt;/p&gt;</description></item><item><title>Dance Dance Revolution 1st Mix Recompiled</title><link>https://emulationking.com/sony/ps1/games/dancedancerevolution/ports/ddr1strecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/dancedancerevolution/ports/ddr1strecomp/</guid><description>&lt;p&gt;Dance Dance Revolution 1st Mix Recompiled is a native port of the Japanese PlayStation Dance Dance Revolution for Windows, made by static recompilation with PSXRecomp. The download is a setup kit: on first run it generates C code from your disc and compiles the game on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;It boots without the OpenBIOS splash, keeps audio and arrows in sync and draws the 3D dancer. The mode-select menu adds the hidden Edit and Information modes and an Exit Game item, and an Autoplay option plays songs to a perfect combo while still judging any steps you hit yourself.&lt;/p&gt;</description></item><item><title>DBZ Budokai HD Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/dragonballzbudokaihdcollection/ports/dbzbudokaihdrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/dragonballzbudokaihdcollection/ports/dbzbudokaihdrecompiled/</guid><description>&lt;p&gt;DBZ Budokai HD Recompiled is a native Windows port of Dragon Ball Z: Budokai, the first game in the Xbox 360 Budokai HD Collection, made by static recompilation with ReXGlue.&lt;/p&gt;&#10;&lt;p&gt;It is an early release (version 0.0.2) that comes as a single executable, and the project&amp;rsquo;s README covers only building it. There is no launcher: the game folder is passed on the command line.&lt;/p&gt;&#10;&lt;p&gt;For a fuller port of Budokai 3 from the same collection, see DBZ Budokai 3 HD Collection. The download contains no game data. It needs Dragon Ball Z: Budokai HD Collection for Xbox 360, extracted from your own disc.&lt;/p&gt;</description></item><item><title>Deadly Premonition Recompilation</title><link>https://emulationking.com/microsoft/xbox360/games/deadlypremonition/ports/dprecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/deadlypremonition/ports/dprecomp/</guid><description>&lt;p&gt;Deadly Premonition Recompilation is a native port of the Xbox 360 version of Deadly Premonition for Windows, made by static recompilation with the ReXGlue SDK by the Little Bit team. The zip holds builds for both the European and the USA disc, and the launcher picks the right one.&lt;/p&gt;&#10;&lt;p&gt;It runs at 60 FPS with cutscenes kept in sync, adds mouse look that drives the game&amp;rsquo;s own camera, keyboard and PlayStation button prompts, 2x supersampling with FSR 3 and FXAA, local achievements, texture modding, and a launcher with a first-run ISO installer and one-click updates. A native Direct3D 12 renderer is available as a preview.&lt;/p&gt;</description></item><item><title>Def Jam Vendetta Recompiled</title><link>https://emulationking.com/sony/ps2/games/defjamvendetta/ports/defjamvendettarecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/defjamvendetta/ports/defjamvendettarecompiled/</guid><description>&lt;p&gt;Def Jam Vendetta Recompiled is an unofficial native Windows port of the PlayStation 2 version of Def Jam Vendetta. Its settings program translates the game&amp;rsquo;s code from the player&amp;rsquo;s own disc to C++ with PS2Recomp and compiles it on that PC, which takes 20 to 30 minutes once, so the processor runs the game directly. The PS2&amp;rsquo;s graphics chip is redrawn on the graphics card through paraLLEl-GS on Vulkan.&lt;/p&gt;&#10;&lt;p&gt;The picture goes up to 16 times the original resolution, scaled to the screen with AMD FSR, and matches can be played in 16:9 with more of the arena in view, while menus and movies stay 4:3. A Sharp 2D option keeps the HUD and text as sharp as the 3D, and the high-detail fighter models are used in every match, where the PS2 dropped to lower ones with three or four fighters.&lt;/p&gt;</description></item><item><title>Def Jam: Fight for NY PC Port</title><link>https://emulationking.com/microsoft/xbox/games/defjamfightforny/ports/defjamffnypc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/defjamfightforny/ports/defjamffnypc/</guid><description>&lt;p&gt;This is a free, unofficial native Windows port of the Xbox version of Def Jam: Fight for NY. It is not an emulator: the game&amp;rsquo;s code is recompiled with TGP482&amp;rsquo;s Xbox XBE Recomp tool, the same one behind the BLACK port, and runs with Direct3D 12 graphics, XAudio2 sound and SDL controllers. The game files come from the player&amp;rsquo;s own US disc image.&lt;/p&gt;&#10;&lt;p&gt;It runs at any resolution with the game&amp;rsquo;s own widescreen mode and up to 300% supersampling, holds a steady 60 frames per second and adds anisotropic filtering and SSAO or GTAO ambient occlusion. Xbox, PlayStation and Switch controllers work with vibration, with up to four players in Battle mode. Full keyboard and mouse mapping is planned for a later version.&lt;/p&gt;</description></item><item><title>Dethrace</title><link>https://emulationking.com/microsoft/windows/games/carmageddon/ports/dethrace/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/carmageddon/ports/dethrace/</guid><description>&lt;p&gt;Dethrace is a project to learn how Carmageddon, Stainless Software&amp;rsquo;s 1997 driving and mayhem game, works behind the scenes and to rebuild it so it runs natively on modern systems. It was made possible by debug symbols from an earlier internal build of the game, found on the Splat Pack expansion CD, which gave the names of the original functions and structures.&lt;/p&gt;&#10;&lt;p&gt;It ships with no game content: it plays the original game&amp;rsquo;s data, and also supports the freeware Carmageddon and Splat Pack demos. Settings and other game folders can be set in a &lt;code&gt;dethrace.ini&lt;/code&gt; file, and it supports the GOG release&amp;rsquo;s CD music files.&lt;/p&gt;</description></item><item><title>DevilutionX</title><link>https://emulationking.com/microsoft/windows/games/diablo/ports/devilutionx/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/diablo/ports/devilutionx/</guid><description>&lt;p&gt;DevilutionX is a port of Blizzard North&amp;rsquo;s Diablo (1996) and its expansion Hellfire, built on Devilution, a reconstruction of the original game&amp;rsquo;s code. It plays the game the way it was, on Windows, macOS, Linux, Android, iOS and consoles and handhelds from the Switch and PlayStation Vita to the 3DS and Amiga.&lt;/p&gt;&#10;&lt;p&gt;It fixes many engine bugs and adds widescreen and higher resolutions, full controller support, online and local multiplayer, and optional extras that are off by default, such as health and experience bars, item labels, auto-pickup of gold and a larger stash.&lt;/p&gt;</description></item><item><title>Dino Crisis 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/dinocrisis2/ports/dinocrisis2recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/dinocrisis2/ports/dinocrisis2recompiled/</guid><description>&lt;p&gt;Dino Crisis 2 Recompiled is a native version of Dino Crisis 2 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Dino Crisis Recompiled</title><link>https://emulationking.com/sony/ps1/games/dinocrisis/ports/dinocrisisrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/dinocrisis/ports/dinocrisisrecompiled/</guid><description>&lt;p&gt;Dino Crisis Recompiled is a native version of Dino Crisis for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Disruptor Recompiled</title><link>https://emulationking.com/sony/ps1/games/disruptor/ports/disruptorrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/disruptor/ports/disruptorrecompiled/</guid><description>&lt;p&gt;Disruptor Recompiled is a native port of Disruptor for Windows, made by static recompilation with PSXRecomp. The installer builds the game on your PC from your own disc, which takes about a minute, using the bundled GCC and MinGW-w64 tools.&lt;/p&gt;&#10;&lt;p&gt;It runs at 60 fps at the original game speed, with true 16:9 widescreen, mouse look with WASD and mouse-wheel weapon switching, up to 4x resolution without wobbling polygons or warping textures, enlarged cutscenes and savestates on F7. The launcher has every setting, full key rebinding and a button to rebuild the game.&lt;/p&gt;</description></item><item><title>Djipi's 2016 3DS Style Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi20163ds/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi20163ds/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2016 3DS Style pack gives Majora&amp;rsquo;s Mask textures modelled on the 3DS remake. They are not high-resolution in the usual sense: they add more detail and character than the originals while staying in proportion with the N64&amp;rsquo;s models.&lt;/p&gt;&#10;&lt;p&gt;Where Djipi&amp;rsquo;s cel-shaded packs simplify, this style adds detail, so it suits players who find cel-shading too plain and high-resolution packs out of place. The pack is incomplete. It comes in Rice, Glide64 (.dat) and GlideN64 (.htc) versions.&lt;/p&gt;</description></item><item><title>Djipi's 2016 Celda Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi2016celda/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi2016celda/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2016 Celda pack covers all of Majora&amp;rsquo;s Mask with cel-shaded textures in the style of The Legend of Zelda: The Wind Waker. It is one of the most consistent packs for the game, keeping the same look throughout.&lt;/p&gt;&#10;&lt;p&gt;Flat, clean cel-shaded textures sit well on the N64&amp;rsquo;s low-polygon models, which helps the game look less dated. The pack comes in Rice, Glide64 (.dat) and GlideN64 (.htc) versions.&lt;/p&gt;</description></item><item><title>Djipi's Cell Shade V1 Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipicellv1/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipicellv1/</guid><description>&lt;p&gt;Cel Shade V1 was Djipi&amp;rsquo;s first texture pack for Majora&amp;rsquo;s Mask, made with mdtauk. It is far from complete, but it shows the direction the two artists took when they started on a game this large.&lt;/p&gt;&#10;&lt;p&gt;Some of their work was lost before this version was put together, so it does not include everything they made. Djipi later released a complete cel-shaded pack for Majora&amp;rsquo;s Mask. This pack is in the Rice format.&lt;/p&gt;</description></item><item><title>Djipis 2009 Cellshade Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2009cellshade/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2009cellshade/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2009 Cel Shade pack was the first complete texture pack for Ocarina of Time. Instead of sharpening the original textures, it redraws the game in a cel-shaded style modelled on The Legend of Zelda: The Wind Waker.&lt;/p&gt;&#10;&lt;p&gt;Restyling the game this thoroughly was a gamble that paid off, and the pack remains one of the best-known retextures for Ocarina of Time and for the N64 as a whole. Djipi later refined it in his 2011 and 2016 Cel Shade packs.&lt;/p&gt;</description></item><item><title>Djipis 2011 Cel Shade Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2011cellshade/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2011cellshade/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2011 Cel Shade pack is the second release of his cel-shaded Ocarina of Time textures. Compared with the 2009 pack, it reworks the overall style and retextures some areas completely, for a more polished and consistent result.&lt;/p&gt;&#10;&lt;p&gt;It is one of the most complete packs for Ocarina of Time, later followed only by Djipi&amp;rsquo;s own 2016 packs. It comes in Rice and Glide64 (.dat) versions.&lt;/p&gt;</description></item><item><title>Djipis 2014 NEW Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2014new/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2014new/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2014 &amp;ldquo;NEW&amp;rdquo; pack takes a different route from his cel-shaded Ocarina of Time packs. Instead of restyling the game, it updates the original textures, following earlier packs that tried to keep the original look without the out-of-place feel some high-definition packs have.&lt;/p&gt;&#10;&lt;p&gt;The result is faithful to the original Ocarina of Time with a fresh, cleaner finish. It comes in Rice and Glide64 versions.&lt;/p&gt;</description></item><item><title>Djipis 2016 3DS Styled Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi20163ds/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi20163ds/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2016 3DS Style pack recreates the look of Ocarina of Time 3D, the 3DS remake, on the N64 original. Its textures are detailed but kept at a lower resolution, which suits the low-polygon world and keeps much of the game&amp;rsquo;s character.&lt;/p&gt;&#10;&lt;p&gt;That sets it apart from the Community Ocarina of Time pack, which uses high-resolution textures, and the two feel quite different in play. The pack comes in Rice, Glide64 (.dat) and GlideN64 (.htc) versions.&lt;/p&gt;</description></item><item><title>Djipis 2016 Celda Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2016cellshade/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/djipi2016cellshade/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2016 Celda pack is the latest version of his cel-shaded Ocarina of Time textures, refined over more than nine years. It aims for the look and feel of The Wind Waker and is one of the most complete and consistent packs for the game.&lt;/p&gt;&#10;&lt;p&gt;Djipi&amp;rsquo;s 2016 3DS Style pack is a less stylised alternative, and the Community retexture project a high-resolution one. This pack comes in Rice, Glide64 (.dat) and GlideN64 (.htc) versions.&lt;/p&gt;</description></item><item><title>Djipis Cel Shade 2011 Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi2011celda/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipi2011celda/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s 2011 Cel Shade pack brings the look of The Legend of Zelda: The Wind Waker to Majora&amp;rsquo;s Mask. Djipi did most of the work himself, with mdtauk, which keeps the style consistent from start to finish.&lt;/p&gt;&#10;&lt;p&gt;It comes in two versions: one in the Rice format and one as a Glide64 texture cache (.dat).&lt;/p&gt;</description></item><item><title>Djipis Realistic Majoras Mask Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipirealistic/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/texturepacks/djipirealistic/</guid><description>&lt;p&gt;Djipi&amp;rsquo;s Realistic pack, made with mdtauk, is one of his earliest works: an attempt at high-resolution textures for Majora&amp;rsquo;s Mask at a time when few texture artists were working on the game.&lt;/p&gt;&#10;&lt;p&gt;The pack was abandoned long ago and is unlikely to be finished, as Djipi felt there was too little interest in Majora&amp;rsquo;s Mask compared with Ocarina of Time. The textures that exist are high quality and show that a realistic style can keep the game&amp;rsquo;s charm. It is in the Rice format.&lt;/p&gt;</description></item><item><title>DOA3 Recomp</title><link>https://emulationking.com/microsoft/xbox/games/deadoralive3/ports/doa3recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/deadoralive3/ports/doa3recomp/</guid><description>&lt;p&gt;DOA3 Recomp is a native Windows port of Dead or Alive 3. The original Xbox executable is translated into C with sp00nz&amp;rsquo;s xboxrecomp toolkit and compiled as a 64-bit Windows program, following the approach of his Burnout 3 recompilation, with the Xbox&amp;rsquo;s graphics translated to Direct3D 11.&lt;/p&gt;&#10;&lt;p&gt;The author reports every game mode as fully playable. The port adds an online mode for single and tag matches, a 60 FPS cap, windowed and borderless display, 4:3 or 16:9, and internal resolution scaling up to three times the original, about 1440p. An overlay opened with Escape holds the online options, controller mapping and the other settings.&lt;/p&gt;</description></item><item><title>DownpourRecomp</title><link>https://emulationking.com/microsoft/xbox360/games/silenthilldownpour/ports/downpourrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/silenthilldownpour/ports/downpourrecomp/</guid><description>&lt;p&gt;DownpourRecomp is a native port of Silent Hill: Downpour for Windows, made by static recompilation with the ReXGlue SDK, by the Little Bit team that also made the Deadly Premonition port.&lt;/p&gt;&#10;&lt;p&gt;It runs at 60 FPS at 1080p by default with up to 4K and 2x supersampling, has native mouse look on raw input and keyboard controls, a standalone launcher, a first-run installer that extracts your ISO, a pre-warmed shader cache, local achievements with unlock notifications, and it no longer needs AVX2.&lt;/p&gt;</description></item><item><title>DQ8Recomp</title><link>https://emulationking.com/sony/ps2/games/dragonquestviii/ports/dq8recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/dragonquestviii/ports/dq8recomp/</guid><description>&lt;p&gt;DQ8Recomp is a native port of Dragon Quest VIII: Journey of the Cursed King for Windows, macOS and Linux, built with the PS2Recomp static recompiler. The game&amp;rsquo;s MIPS code is translated to C++ and linked to a runtime that implements the PlayStation 2 services it uses, with graphics drawn through SDL3&amp;rsquo;s GPU interface or a software reference renderer.&lt;/p&gt;&#10;&lt;p&gt;The downloads are kits: a launcher with everything the build needs except a C++ compiler. It checks the player&amp;rsquo;s disc, copies its files, translates and compiles the game on their computer, and starts it. Updating means downloading a newer kit; saves are kept and only what changed is rebuilt. A new build is released for every change to the project.&lt;/p&gt;</description></item><item><title>Dragon Ball Z: Burst Limit Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/dragonballzburstlimit/ports/dbzburstlimitrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/dragonballzburstlimit/ports/dbzburstlimitrecompiled/</guid><description>&lt;p&gt;Dragon Ball Z: Burst Limit Recompiled is a native port of the Xbox 360 version of Dragon Ball Z: Burst Limit for Windows, made by static recompilation with ReXGlue and drawn with Direct3D 12.&lt;/p&gt;&#10;&lt;p&gt;It has an optional 60 fps patch, texture dumping and replacement, Discord Rich Presence, and online Player Matches over a LAN or Radmin VPN, with a patch that removes most of the original input delay. Keyboard controls are available with &lt;code&gt;--mnk_mode=true&lt;/code&gt;. It is an alpha, and online play has only been tested over LAN and VPN.&lt;/p&gt;</description></item><item><title>Driver Recompiled</title><link>https://emulationking.com/sony/ps1/games/driver/ports/driverrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/driver/ports/driverrecompiled/</guid><description>&lt;p&gt;Driver Recompiled is a native version of Driver for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.3.6 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Einhander Recompiled</title><link>https://emulationking.com/sony/ps1/games/einhander/ports/einhanderrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/einhander/ports/einhanderrecompiled/</guid><description>&lt;p&gt;Einhander Recompiled is a native port of Einhänder for Windows, Linux and macOS, made by statically recompiling the game with the PSXRecomp framework and the recomp-ui launcher. It runs on OpenBIOS, so no console BIOS is needed.&lt;/p&gt;&#10;&lt;p&gt;Version 0.1.3 was rebuilt on a newer version of the framework, which brings fixes for building on SteamOS and fixes game speed on high-refresh-rate screens, where the game used to run too fast.&lt;/p&gt;</description></item><item><title>Eternal Darkness Recomp</title><link>https://emulationking.com/nintendo/gamecube/games/eternaldarkness/ports/eternaldarknessrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/eternaldarkness/ports/eternaldarknessrecomp/</guid><description>&lt;p&gt;Eternal Darkness Recomp is an unofficial native port of Eternal Darkness: Sanity&amp;rsquo;s Requiem for Windows, macOS, Linux and the Steam Deck, made by statically recompiling the GameCube game. It works only with the European disc. On Windows the game&amp;rsquo;s program comes ready-made, while the Mac and Linux builds translate the player&amp;rsquo;s disc and build the game on the first start; in every case the graphics, sound and music come from the player&amp;rsquo;s own disc.&lt;/p&gt;</description></item><item><title>Exult</title><link>https://emulationking.com/microsoft/windows/games/ultima7/ports/exult/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/ultima7/ports/exult/</guid><description>&lt;p&gt;Exult is an open-source engine for Ultima VII, Origin Systems&amp;rsquo; 1992 role-playing game, whose DOS version used a nonstandard memory manager that makes it hard to run on modern computers. Exult reads the data and graphics files that come with the game and runs them natively.&lt;/p&gt;&#10;&lt;p&gt;It plays all of Ultima VII: The Black Gate and Ultima VII Part Two: Serpent Isle, both of which can be finished, along with the Forge of Virtue and Silver Seed add-ons. It adds higher resolutions, many fixes and conveniences, and Exult Studio, an editor for making new content and mods.&lt;/p&gt;</description></item><item><title>Fable 2 Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/fableii/ports/fable2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/fableii/ports/fable2recomp/</guid><description>&lt;p&gt;Fable 2 Recomp is a native port of Fable II for Windows, made by static recompilation with the ReXGlue SDK. The author started it to test what a local, open-source AI model could do, then mapped the remaining functions by hand until the game could be completed.&lt;/p&gt;&#10;&lt;p&gt;It adds an uncapped or high frame rate, keyboard and mouse controls, a fully unlocked guild chest, and a debug menu that can run custom Lua scripts. Since version 1.4 it plays in German, French, Italian, Russian and Spanish as well as English, and comes with a launcher that sets the output resolution, internal render scale, anisotropic filtering, FXAA, VSync, window mode and a frame rate limit up to 240 FPS. Since version 1.5 the launcher includes the .NET runtime, extracts the game straight from a disc image after checking it, and has options for keys and patches such as turning off motion blur.&lt;/p&gt;</description></item><item><title>Fallout 2 Community Edition</title><link>https://emulationking.com/microsoft/windows/games/fallout2/ports/fallout2ce/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/fallout2/ports/fallout2ce/</guid><description>&lt;p&gt;Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, Black Isle Studios&amp;rsquo; 1998 role-playing game. It plays the original with the same rules, using the data of the player&amp;rsquo;s own copy, on Windows, macOS, Linux, Android and iOS.&lt;/p&gt;&#10;&lt;p&gt;It fixes engine bugs and adds quality-of-life improvements, including higher resolutions and options that players otherwise got from community patches. Popular total conversions that don&amp;rsquo;t rely on the sfall extension, such as the original versions of Nevada and Sonora, are likely to work.&lt;/p&gt;</description></item><item><title>Fallout Community Edition</title><link>https://emulationking.com/microsoft/windows/games/fallout/ports/falloutce/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/fallout/ports/falloutce/</guid><description>&lt;p&gt;Fallout Community Edition is a fully working re-implementation of Fallout, Interplay&amp;rsquo;s 1997 post-apocalyptic role-playing game. It plays the original game the same way, using the data of the player&amp;rsquo;s own copy, and runs natively on Windows, macOS, Linux, Android and iOS.&lt;/p&gt;&#10;&lt;p&gt;Its author rebuilt the engine and fixed many of its bugs, and added quality-of-life improvements such as higher resolutions, while leaving the game&amp;rsquo;s rules untouched. On phones and tablets the mouse is driven like a trackpad: one finger moves the cursor and taps click.&lt;/p&gt;</description></item><item><title>Federelli's Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/federelli/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/federelli/</guid><description>&lt;p&gt;Federelli&amp;rsquo;s pack was one of the first attempts to give Ocarina of Time higher-resolution textures while keeping their original feel. It brought together work from several artists of the N64 texture scene, including Federelli, Djipi, who went on to make his own packs, and mdtauk.&lt;/p&gt;&#10;&lt;p&gt;Textures by Xenbobond were once part of the pack but were removed at his request. The pack was never completed, though it is still a clear step up from the original graphics. It is in the Rice format.&lt;/p&gt;</description></item><item><title>FFTARecomp</title><link>https://emulationking.com/nintendo/gba/games/finalfantasytacticsadvance/ports/fftarecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/finalfantasytacticsadvance/ports/fftarecomp/</guid><description>&lt;p&gt;FFTARecomp makes Final Fantasy Tactics Advance for the Game Boy Advance into a native program for Windows, Linux and the Steam Deck. It is built on JRickey&amp;rsquo;s gba-recomp: its installer statically recompiles the game from the player&amp;rsquo;s own ROM and compiles the result on the spot, so the game runs without an emulator or a BIOS.&lt;/p&gt;&#10;&lt;p&gt;The port adds widescreen views from 16:10 to 32:9, zoom in and out, screen model, grid and scaling options, vsync, volume controls, remappable keys and XInput gamepad support. Fast forward has three sound modes: silent, sped-up audio, or audio kept at normal speed while the game hurries ahead.&lt;/p&gt;</description></item><item><title>fheroes2</title><link>https://emulationking.com/microsoft/windows/games/heroesofmightandmagic2/ports/fheroes2/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/heroesofmightandmagic2/ports/fheroes2/</guid><description>&lt;p&gt;fheroes2 is a recreation of the engine of Heroes of Might and Magic II, New World Computing&amp;rsquo;s 1996 turn-based strategy game, written from scratch in C++. It plays the original campaigns and maps of The Succession Wars and The Price of Loyalty with the player&amp;rsquo;s own game files.&lt;/p&gt;&#10;&lt;p&gt;Besides running on today&amp;rsquo;s systems, it adds high-resolution and widescreen support, an improved computer opponent, numerous fixes for the original&amp;rsquo;s bugs and many interface improvements, such as better battle and kingdom screens, while keeping the rules of the original.&lt;/p&gt;</description></item><item><title>Final Fantasy IX Recompiled</title><link>https://emulationking.com/sony/ps1/games/finalfantasyix/ports/finalfantasyixrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/finalfantasyix/ports/finalfantasyixrecompiled/</guid><description>&lt;p&gt;Final Fantasy IX Recompiled is a native version of Final Fantasy IX for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Final Fantasy VIII Recompiled</title><link>https://emulationking.com/sony/ps1/games/finalfantasyviii/ports/finalfantasyviiirecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/finalfantasyviii/ports/finalfantasyviiirecompiled/</guid><description>&lt;p&gt;Final Fantasy VIII Recompiled is a native version of Final Fantasy VIII for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>FireRed Recomp</title><link>https://emulationking.com/nintendo/gba/games/pokemonfireredandleafgreen/ports/fireredrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/pokemonfireredandleafgreen/ports/fireredrecomp/</guid><description>&lt;p&gt;FireRed Recomp is a native Windows port of Pokémon FireRed for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;FireRed and LeafGreen are built from one project as separate programs. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Pokémon FireRed (USA) v1.0, dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.&lt;/p&gt;</description></item><item><title>Forza Horizon 1: ReImagined</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/forzahorizonreimagined/</guid><description>&lt;p&gt;Forza Horizon 1: ReImagined is a native PC port of the 2012 Xbox 360 version of Forza Horizon for Linux and Windows. The game&amp;rsquo;s PowerPC code is statically recompiled to C++ with the ReXGlue SDK, the approach used by the Halo: Reach recompilation. The download is a launcher with the project&amp;rsquo;s source: it reads your own copy of the game and builds the port on your computer, so it contains no game code or data.&lt;/p&gt;</description></item><item><title>Free Riders Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/sonicfreeriders/ports/freeridersrecompiled/</guid><description>&lt;p&gt;Free Riders Recompiled is a native port of the Xbox 360 version of Sonic Free Riders for Windows, Linux and Android. The game&amp;rsquo;s PowerPC code is translated to C++ with XenonRecomp and its shaders with XenosRecomp, and it runs on a runtime that stands in for the console&amp;rsquo;s kernel, graphics, audio, input and Kinect.&lt;/p&gt;&#10;&lt;p&gt;No Kinect is needed: buttons stand in for the voice commands, and a controller or keyboard drives the leaning, jumping and kicking a race reads. On Windows a real Kinect or Kinect v2 works, as does webcam motion input, and a VRM model of your own can replace the AVATAR rider. Android has touch controls and tilt steering.&lt;/p&gt;</description></item><item><title>G Gundam Recomp</title><link>https://emulationking.com/sony/ps1/games/simplecharacter2000seriesvol12kidoubutoudenggundamthebattle/ports/ggundamrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/simplecharacter2000seriesvol12kidoubutoudenggundamthebattle/ports/ggundamrecomp/</guid><description>&lt;p&gt;G Gundam Recomp is a native port of G Gundam: The Battle for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-03471) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gecko Lees Super Smash Bros Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supersmashbros/texturepacks/geckolee/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supersmashbros/texturepacks/geckolee/</guid><description>&lt;p&gt;Gecko Lee&amp;rsquo;s Super Smash Bros pack redraws the game&amp;rsquo;s stages in a high-definition style. It is in Jabo&amp;rsquo;s texture format rather than the more common Rice format, so it needs Jabo&amp;rsquo;s video plugin, version 1.7 or later, and it is one of the few packs made for that plugin.&lt;/p&gt;&#10;&lt;p&gt;The pack is incomplete. Six stages were finished before work stopped: Hyrule Castle, Kongo Jungle, Peach&amp;rsquo;s Castle, Saffron City, Mushroom Kingdom and Dream Land. Pietschie and Bad Randolph&amp;rsquo;s pack is a complete alternative.&lt;/p&gt;</description></item><item><title>Ghostship</title><link>https://emulationking.com/nintendo/n64/games/supermario64/ports/ghostship/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/ports/ghostship/</guid><description>&lt;p&gt;Ghostship is a native PC port of Super Mario 64 from Harbour Masters, built from the Super Mario 64 decompilation.&lt;/p&gt;&#10;&lt;p&gt;It offers a simple install, widescreen, high refresh rate gameplay, a modern settings menu, a debug menu and level select, and support for texture packs and mods. Builds are also made for Android and iOS on the project&amp;rsquo;s own page.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. On first launch it asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>gitech's Legacy of Darkness Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/castlevanialegacydarkness/texturepacks/gitech/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/castlevanialegacydarkness/texturepacks/gitech/</guid><description>&lt;p&gt;gitech&amp;rsquo;s pack retextures a large part of Castlevania: Legacy of Darkness. Stone, brick and metal get realistic, higher-resolution textures, the sky becomes a darker starfield, and the HUD is redrawn, including the health bar, clock and item frame.&lt;/p&gt;&#10;&lt;p&gt;It was gitech&amp;rsquo;s first hi-res pack, started in 2008 with almost no experience of image editing. Before it, gitech had only combined and touched up a few partial Super Mario 64 packs for personal use.&lt;/p&gt;</description></item><item><title>Googol's Castlevania 64 Retexture</title><link>https://emulationking.com/nintendo/n64/games/castlevania64/texturepacks/googol/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/castlevania64/texturepacks/googol/</guid><description>&lt;p&gt;Googol&amp;rsquo;s pack is an early, small retexture of Castlevania 64 that covers only a handful of textures:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Carrie&amp;rsquo;s head, in game and in the intro&lt;/li&gt;&#10;&lt;li&gt;Carrie&amp;rsquo;s trousers in the intro&lt;/li&gt;&#10;&lt;li&gt;the Necronomicon book cover, redrawn in red leather with gold detail&lt;/li&gt;&#10;&lt;li&gt;the health and boss bars&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The new in-game head is the most noticeable change, and Googol himself called it a little creepy. The pack was tested only with the European release, Castlevania (E) (M3). More textures were planned but never released.&lt;/p&gt;</description></item><item><title>Gravity Rush Remastered PC</title><link>https://emulationking.com/sony/ps4/games/gravityrushremastered/ports/gravityrushpc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/gravityrushremastered/ports/gravityrushpc/</guid><description>&lt;p&gt;Gravity Rush Remastered PC is an unofficial native Windows port of the PS4&amp;rsquo;s Gravity Rush Remastered. There is no emulator: the game&amp;rsquo;s original x86-64 executable runs directly on the processor, a runtime written for the port replaces the PS4&amp;rsquo;s system libraries, and the shadPS4 video core translates the console&amp;rsquo;s graphics commands and shaders to Vulkan.&lt;/p&gt;&#10;&lt;p&gt;The developer reports that the whole story has been played from start to finish with sound and saves. Movies, music, ambience and the game&amp;rsquo;s sound engine play through a reimplemented sampler, and the save dialog, autosave and manual saves all work, with backups before every start. Trophies are not saved yet, and so far only NVIDIA graphics cards have been tested.&lt;/p&gt;</description></item><item><title>GT4Recomp</title><link>https://emulationking.com/sony/ps2/games/granturismo4/ports/gt4recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/granturismo4/ports/gt4recomp/</guid><description>&lt;p&gt;GT4Recomp is an unofficial native Windows port of the US release of Gran Turismo 4. The PlayStation 2&amp;rsquo;s main processor code and every VU0 and VU1 microprogram are translated ahead of time into C++ and compiled into native code, while the rest of the PS2 hardware is reproduced in software and the graphics run through the GSdx renderer from PCSX2 on Vulkan. The developer describes it as a hybrid recompilation rather than one with no emulation at all.&lt;/p&gt;</description></item><item><title>Guilty Gear Recomp</title><link>https://emulationking.com/sony/ps1/games/guiltygear/ports/guiltygearrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/guiltygear/ports/guiltygearrecomp/</guid><description>&lt;p&gt;Guilty Gear Recomp is a native port of Guilty Gear for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00772) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gundam Battle Assault 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/gundambattleassault2/ports/gundambattleassault2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/gundambattleassault2/ports/gundambattleassault2recomp/</guid><description>&lt;p&gt;Gundam Battle Assault 2 Recomp is a native port of Gundam Battle Assault 2 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-01418) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gundam Char's Counterattack Recomp</title><link>https://emulationking.com/sony/ps1/games/mobilesuitgundamcharscounterattack/ports/gundamcharrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/mobilesuitgundamcharscounterattack/ports/gundamcharrecomp/</guid><description>&lt;p&gt;Gundam Char&amp;rsquo;s Counterattack Recomp is a native port of Mobile Suit Gundam: Char&amp;rsquo;s Counterattack for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-01724) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gundam The Battle Master 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/gundamthebattlemaster2/ports/gundambattlemaster2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/gundamthebattlemaster2/ports/gundambattlemaster2recomp/</guid><description>&lt;p&gt;Gundam The Battle Master 2 Recomp is a native port of Gundam: The Battle Master 2 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-01286) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gundam The Battle Master Recomp</title><link>https://emulationking.com/sony/ps1/games/gundamthebattlemaster/ports/gundambattlemasterrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/gundamthebattlemaster/ports/gundambattlemasterrecomp/</guid><description>&lt;p&gt;Gundam The Battle Master Recomp is a native port of Gundam: The Battle Master for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-00883) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Gundam W Recomp</title><link>https://emulationking.com/sony/ps1/games/simplecharacter2000seriesvol13shinkidousenkigundamwthebattle/ports/gundamwrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/simplecharacter2000seriesvol13shinkidousenkigundamwthebattle/ports/gundamwrecomp/</guid><description>&lt;p&gt;Gundam W Recomp is a native port of Gundam W: The Battle for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-03472) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Hizoka10's Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/hizoka10/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/hizoka10/</guid><description>&lt;p&gt;Hizoka10&amp;rsquo;s Super Mario 64 pack recreates the game&amp;rsquo;s textures in a realistic style, with detailed rock, stone and brick surfaces in place of the original cartoon ones. h3h3 and Cloudscape are credited alongside Hizoka10.&lt;/p&gt;&#10;&lt;p&gt;The pack was never finished, as Hizoka10 stopped working on it. The realistic direction is a big change from the original art and won&amp;rsquo;t suit everyone, but the finished textures show where the pack was heading.&lt;/p&gt;</description></item><item><title>Horned Owl Recomp</title><link>https://emulationking.com/sony/ps1/games/projecthornedowl/ports/hornedowlrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/projecthornedowl/ports/hornedowlrecomp/</guid><description>&lt;p&gt;Horned Owl Recomp is a native port of Project Horned Owl for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SCUS-94408) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Hypatias Mario Craft 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/hypatia/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/hypatia/</guid><description>&lt;p&gt;Hypatia&amp;rsquo;s Mario Craft 64 replaces Super Mario 64&amp;rsquo;s textures with Hypatia&amp;rsquo;s own craft style, a mix of papercraft and the yarn-and-fabric look of Yoshi&amp;rsquo;s Woolly World.&lt;/p&gt;&#10;&lt;p&gt;The handmade style suits the game&amp;rsquo;s simple shapes and bright colours, and the pack covers the whole game.&lt;/p&gt;</description></item><item><title>inFamous PC</title><link>https://emulationking.com/sony/ps3/games/infamous/ports/infamouspc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps3/games/infamous/ports/infamouspc/</guid><description>&lt;p&gt;inFamous PC is an unofficial native Windows port of inFamous for the PlayStation 3. The game&amp;rsquo;s PowerPC and SPU code is statically recompiled to C and C++ with the ps3recomp toolkit, so it runs as a normal Windows program with its graphics on Direct3D 12 rather than under an emulator.&lt;/p&gt;&#10;&lt;p&gt;The download is only the port&amp;rsquo;s Setup. It reads the player&amp;rsquo;s own European copy of the game, copies the files out of the disc image, regenerates the recompiled code from it, applies the port&amp;rsquo;s fixes and builds the game on that PC, then adds a shortcut. Running Setup again repairs or updates an install, and an updater fetches only the files that changed in a new version and rebuilds just the affected parts.&lt;/p&gt;</description></item><item><title>isle-portable</title><link>https://emulationking.com/microsoft/windows/games/legoisland/ports/isleportable/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/legoisland/ports/isleportable/</guid><description>&lt;p&gt;isle-portable is a portable version of LEGO Island, Mindscape&amp;rsquo;s 1997 open-world game for children, based on the isledecomp project&amp;rsquo;s decompilation of the game&amp;rsquo;s code. It replaces the Windows-only libraries the game used with cross-platform ones, so the game runs natively on Windows, macOS, Linux, Android, iOS, consoles such as the Switch, and even in a web browser.&lt;/p&gt;&#10;&lt;p&gt;The project&amp;rsquo;s aim is to preserve the original experience faithfully rather than rewrite it, but it does add support for modern displays, touch screens and controllers, and light modding through extensions.&lt;/p&gt;</description></item><item><title>Jazz² Resurrection</title><link>https://emulationking.com/microsoft/windows/games/jazzjackrabbit2/ports/jazz2resurrection/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/jazzjackrabbit2/ports/jazz2resurrection/</guid><description>&lt;p&gt;Jazz² Resurrection is a reimplementation of Jazz Jackrabbit 2, the 1998 platformer by Epic MegaGames and Orange Games, completely rewritten in C++ by Dan R. It plays the original&amp;rsquo;s episodes with the player&amp;rsquo;s own files and supports the Shareware Demo, Holiday Hare &amp;lsquo;98, The Secret Files and Christmas Chronicles, as well as some features of the JJ2+ extension and custom levels made with MLLE.&lt;/p&gt;&#10;&lt;p&gt;It runs smoothly at modern resolutions, adds controller support, reworked physics and online multiplayer, and is available for Windows, macOS, Linux and Android, with versions for the Switch, PlayStation Vita, 3DS and other systems.&lt;/p&gt;</description></item><item><title>Jedi Power Battles Recompiled</title><link>https://emulationking.com/sony/ps1/games/starwarsepisodeijedipowerbattles/ports/jedipowerbattlesrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/starwarsepisodeijedipowerbattles/ports/jedipowerbattlesrecomp/</guid><description>&lt;p&gt;Jedi Power Battles Recompiled is a native port of Star Wars Episode I: Jedi Power Battles for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Julius</title><link>https://emulationking.com/microsoft/windows/games/caesar3/ports/julius/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/caesar3/ports/julius/</guid><description>&lt;p&gt;Julius is a fully working open-source version of Caesar III, Impressions Games&amp;rsquo; 1998 city builder set in ancient Rome. Its goal is exactly the same game logic as the original, with the same look and feel: saves are fully compatible both ways, and even the original&amp;rsquo;s gameplay bugs are kept.&lt;/p&gt;&#10;&lt;p&gt;What it changes is the experience around the rules: widescreen resolutions, windowed mode, many small interface improvements and support for the higher-quality MP3 music once offered by Sierra. For gameplay changes, such as roadblocks, there is its fork &lt;a href="https://emulationking.com/microsoft/windows/games/caesar3/ports/augustus/"&gt;Augustus&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Kamran's Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/kamran10/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/kamran10/</guid><description>&lt;p&gt;Kamran&amp;rsquo;s Super Mario 64 pack is a small set of texture fixes made in spare time, such as a sharper ! block and a clean, redrawn floor for the Bowser stages.&lt;/p&gt;&#10;&lt;p&gt;It is far from a full retexture, but its textures can be combined with larger Super Mario 64 packs, and it shows the kind of small fixes many texture artists started with.&lt;/p&gt;</description></item><item><title>Kazangwa's CBFD Retexture</title><link>https://emulationking.com/nintendo/n64/games/conkersbadfurday/texturepacks/kazangwa/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/conkersbadfurday/texturepacks/kazangwa/</guid><description>&lt;p&gt;Kazangwa&amp;rsquo;s pack reworks Conker&amp;rsquo;s Bad Fur Day&amp;rsquo;s textures so they blend together more evenly. Some of the original textures now stand out against the rest of the game, and the pack smooths surfaces such as floors, rugs and sand into a softer, more uniform look. Kazangwa described the result as close to cel-shading without quite being it.&lt;/p&gt;&#10;&lt;p&gt;It was released as a side project while Kazangwa worked on a different pack, and is not a full retexture.&lt;/p&gt;</description></item><item><title>KeeperFX</title><link>https://emulationking.com/microsoft/windows/games/dungeonkeeper/ports/keeperfx/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/dungeonkeeper/ports/keeperfx/</guid><description>&lt;p&gt;KeeperFX (Dungeon Keeper Fan eXpansion) fixes up, enhances and modernises Dungeon Keeper, Bullfrog&amp;rsquo;s 1997 game in which the player builds a dungeon and rules its monsters. It began as a decompilation of the original game&amp;rsquo;s executables; since then the whole codebase has been remade and rewritten.&lt;/p&gt;&#10;&lt;p&gt;It runs on current Windows with higher resolutions, a higher frame rate separated from the game logic, modern controls and many bug fixes. It adds an improved computer opponent, a modern multiplayer protocol and a lot of new content, from extra campaigns and maps to creatures, along with tools that let mapmakers and modders change almost anything.&lt;/p&gt;</description></item><item><title>Kerber2k's Mario Kart 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/kerberk2k/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/kerberk2k/</guid><description>&lt;p&gt;Kerber2k&amp;rsquo;s pack is one of the few that cover all of Mario Kart 64. It replaces the textures with more realistic versions.&lt;/p&gt;&#10;&lt;p&gt;The approach fits the game better than might be expected. Mario Kart 64&amp;rsquo;s original textures are rougher than the clean cartoon art of later Mario Kart games, and Kerber2k&amp;rsquo;s textures keep that slightly gritty feel.&lt;/p&gt;</description></item><item><title>Klonoa Door to Phantomile Recompiled</title><link>https://emulationking.com/sony/ps1/games/klonoadoortophantomile/ports/klonoadoortophantomilerecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/klonoadoortophantomile/ports/klonoadoortophantomilerecomp/</guid><description>&lt;p&gt;Klonoa Door to Phantomile Recompiled is a native port of Klonoa: Door to Phantomile for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>krhyluv's Monopoly 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/monopoly64/texturepacks/krhyluv/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/monopoly64/texturepacks/krhyluv/</guid><description>&lt;p&gt;krhyluv&amp;rsquo;s pack gives Monopoly 64 higher-resolution versions of some of its textures, which makes the board look more like the real board game. It is a simple, partial pack rather than a full retexture.&lt;/p&gt;</description></item><item><title>LeafGreen Recomp</title><link>https://emulationking.com/nintendo/gba/games/pokemonfireredandleafgreen/ports/leafgreenrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/pokemonfireredandleafgreen/ports/leafgreenrecomp/</guid><description>&lt;p&gt;LeafGreen Recomp is a native Windows port of Pokémon LeafGreen for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;FireRed and LeafGreen are built from one project as separate programs. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Pokémon LeafGreen (USA) v1.0, dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.&lt;/p&gt;</description></item><item><title>Legacy of Kain: Soul Reaver Recompiled</title><link>https://emulationking.com/sony/ps1/games/legacyofkainsoulreaver/ports/legacyofkainsoulreaverrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/legacyofkainsoulreaver/ports/legacyofkainsoulreaverrecompiled/</guid><description>&lt;p&gt;Legacy of Kain: Soul Reaver Recompiled is a native version of Legacy of Kain: Soul Reaver for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Legend of Mana Recompiled</title><link>https://emulationking.com/sony/ps1/games/legendofmana/ports/legendofmanarecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/legendofmana/ports/legendofmanarecompiled/</guid><description>&lt;p&gt;Legend of Mana Recompiled is a native port of Legend of Mana for Windows, Linux and macOS, made by static recompilation with PSXRecomp and the recomp-ui launcher. The download is a build kit: on first launch it generates C code from your disc and compiles the game on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;OpenBIOS is used by default, so no BIOS is required. The project is at an early version and does not describe how far the game can be played or list known issues. It comes from the R.A.I.D. community for AI-assisted reverse engineering.&lt;/p&gt;</description></item><item><title>Leonardo20's Mario Kart 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/leonardo20/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/leonardo20/</guid><description>&lt;p&gt;Leonardo20&amp;rsquo;s pack covers a single track, Mario Raceway. The asphalt, grass, brick walls and checkered barriers get sharper, more detailed textures that stay close to the originals, so the course still looks like Mario Kart 64 and sits comfortably next to the untouched textures elsewhere.&lt;/p&gt;</description></item><item><title>LexLuthor's Super Mario Paint Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/lexluthor/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/lexluthor/</guid><description>&lt;p&gt;LexLuthor&amp;rsquo;s Super Mario Paint pack is a deliberately humorous retexture of Super Mario 64, drawn entirely in Microsoft Paint. LexLuthor described it, tongue in cheek, as the edition that proves he can use Paint.&lt;/p&gt;&#10;&lt;p&gt;It was made to see what could be done in Paint, without worrying much about how the results would look in game. Even so, some of the textures hold up surprisingly well in motion.&lt;/p&gt;</description></item><item><title>Lost Odyssey Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/lostodyssey/ports/lostodysseyrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/lostodyssey/ports/lostodysseyrecomp/</guid><description>&lt;p&gt;Lost Odyssey Recomp is a native port of the Xbox 360 role-playing game Lost Odyssey for Windows and Linux, made by static recompilation with tools from Unleashed Recompiled and re:Blue. It runs on Direct3D 12 or Vulkan.&lt;/p&gt;&#10;&lt;p&gt;It adds 16:9 and 21:9 resolution presets, FXAA, SMAA and experimental TAA, DLSS or FSR 3.1 upscaling and frame generation on Windows, frame rate targets up to 120 FPS, an importer that handles all four discs and DLC, a mod API, and a debug menu with teleport, fast-forward and save-anywhere tools.&lt;/p&gt;</description></item><item><title>Loulof Loulovski's Banjo Kazooie Retexture</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/loulofloulovskis/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/loulofloulovskis/</guid><description>&lt;p&gt;Loulof Loulovski&amp;rsquo;s retexture gives Banjo-Kazooie&amp;rsquo;s natural surfaces a denser, more detailed look. Grass, trees, foliage and rock are replaced, which makes areas such as Spiral Mountain look lusher and more organic than the original&amp;rsquo;s smooth painted textures.&lt;/p&gt;&#10;&lt;p&gt;The project is about 20% complete. Work on it has paused for long stretches, though Loulof has come back to it more than once.&lt;/p&gt;</description></item><item><title>LoZ Ocarina of Time – Community Texture pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/community/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/community/</guid><description>&lt;p&gt;The Ocarina of Time Community retexture project recreates the game&amp;rsquo;s textures at high resolution while keeping their original look and feel.&lt;/p&gt;&#10;&lt;p&gt;Many original textures are only 32×32 pixels yet cover large areas, so in places the artists had to decide what a texture was meant to show. The project is far from finished, but it is one of the most popular high-resolution packs for Ocarina of Time, behind only Djipi&amp;rsquo;s cel-shaded pack. It is in the Rice format.&lt;/p&gt;</description></item><item><title>Luigi's Mansion Recompiled</title><link>https://emulationking.com/nintendo/gamecube/games/luigismansion/ports/luigismansionrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/luigismansion/ports/luigismansionrecompiled/</guid><description>&lt;p&gt;Luigi&amp;rsquo;s Mansion Recompiled is an unofficial native PC port of Luigi&amp;rsquo;s Mansion for Windows and Linux. The download holds the port&amp;rsquo;s runtime, its recompiler and a compiler but nothing from the game: on the first start it reads the player&amp;rsquo;s own USA or European disc, translates the game&amp;rsquo;s PowerPC code and builds it for that PC in under a minute.&lt;/p&gt;&#10;&lt;p&gt;The port renders at any resolution with Hor+ widescreen and ultrawide, and keeps the HUD at the screen&amp;rsquo;s edges. The game logic still runs at its original 30 updates a second, while the frames in between are interpolated for up to 320 FPS, with VRR-aware pacing. Its renderer reproduces the GameCube&amp;rsquo;s effects, such as EFB copies, real-time shadows and indirect effects, and builds every shader before the game starts, so there are no compile stutters. An optional Enhanced lighting mode adds per-pixel and coloured lights, soft shadows, a realistic flashlight beam, bloom and glowing ghosts.&lt;/p&gt;</description></item><item><title>Macphisto's hi-res Banjo-Kazooie!</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/macphisto/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/macphisto/</guid><description>&lt;p&gt;Macphisto&amp;rsquo;s pack replaces Banjo-Kazooie&amp;rsquo;s textures with new hi-res versions drawn from scratch, with detailed stone, bark and foliage. It does not build on any earlier Banjo-Kazooie pack.&lt;/p&gt;&#10;&lt;p&gt;Coverage is limited. Mad Monster Mansion is about 95% done, and parts of Gruntilda&amp;rsquo;s Lair beyond the witch statue are retextured too, while the rest of the game keeps its original textures. Macphisto found that Banjo-Kazooie has more textures than most N64 games, which makes a full retexture a long job.&lt;/p&gt;</description></item><item><title>Macross Do You Remember Love Recomp</title><link>https://emulationking.com/sony/ps1/games/macrossdoyourememberlove/ports/macrossdoyourememberloverecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/macrossdoyourememberlove/ports/macrossdoyourememberloverecomp/</guid><description>&lt;p&gt;Macross Do You Remember Love Recomp is a native port of Macross: Do You Remember Love? for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-02005/02006) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Macross VF-X2 Recomp</title><link>https://emulationking.com/sony/ps1/games/macrossvfx2/ports/macrossvfx2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/macrossvfx2/ports/macrossvfx2recomp/</guid><description>&lt;p&gt;Macross VF-X2 Recomp is a native port of Macross VF-X2 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-02237) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Mad Stalker Recomp</title><link>https://emulationking.com/sony/ps1/games/madstalkerfullmetalforce/ports/madstalkerrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/madstalkerfullmetalforce/ports/madstalkerrecomp/</guid><description>&lt;p&gt;Mad Stalker Recomp is a native port of Mad Stalker: Full Metal Force for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-00734) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Marvel vs. Capcom Recompiled</title><link>https://emulationking.com/sony/ps1/games/marvelvscapcomclashofsuperheroes/ports/marvelvscapcomrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/marvelvscapcomclashofsuperheroes/ports/marvelvscapcomrecomp/</guid><description>&lt;p&gt;Marvel vs. Capcom Recompiled is a native port of Marvel vs. Capcom: Clash of Super Heroes for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Masters of Teras Kasi Recompiled</title><link>https://emulationking.com/sony/ps1/games/starwarsmastersofteraskasi/ports/mastersofteraskasirecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/starwarsmastersofteraskasi/ports/mastersofteraskasirecomp/</guid><description>&lt;p&gt;Masters of Teras Kasi Recompiled is a native port of Star Wars: Masters of Teras Kasi for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building, and has an option to optimise FMV playback. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>MasterV's Shadow Man Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/shadowman/texturepacks/masterv/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/shadowman/texturepacks/masterv/</guid><description>&lt;p&gt;MasterV&amp;rsquo;s pack is the only complete texture pack for Shadow Man. MasterV started each texture from the original, then added bump mapping and new shading to give it a more modern finish.&lt;/p&gt;&#10;&lt;p&gt;The work began on the PC version of Shadow Man. After running into problems there, MasterV moved it to the N64 version.&lt;/p&gt;</description></item><item><title>MediEvil II Recompiled</title><link>https://emulationking.com/sony/ps1/games/medievil2/ports/medieviliirecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/medievil2/ports/medieviliirecompiled/</guid><description>&lt;p&gt;MediEvil II Recompiled is a native version of MediEvil 2 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.2 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>MediEvil Recompiled</title><link>https://emulationking.com/sony/ps1/games/medievil/ports/medievilrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/medievil/ports/medievilrecompiled/</guid><description>&lt;p&gt;MediEvil Recompiled is a native version of MediEvil for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.2 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Mega Man 8 Recomp</title><link>https://emulationking.com/sony/ps1/games/megaman8/ports/megaman8recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megaman8/ports/megaman8recomp/</guid><description>&lt;p&gt;Mega Man 8 Recomp is a native port of Mega Man 8 for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00453) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Mega Man Legends 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/megamanlegends2/ports/megamanlegends2recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megamanlegends2/ports/megamanlegends2recompiled/</guid><description>&lt;p&gt;Mega Man Legends 2 Recompiled is a native version of Mega Man Legends 2 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Mega Man Legends Recompiled</title><link>https://emulationking.com/sony/ps1/games/megamanlegends/ports/megamanlegendsrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megamanlegends/ports/megamanlegendsrecompiled/</guid><description>&lt;p&gt;Mega Man Legends Recompiled is a native version of Mega Man Legends for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.3.6 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Mega Man X4 Recompiled</title><link>https://emulationking.com/sony/ps1/games/megamanx4/ports/megamanx4recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megamanx4/ports/megamanx4recomp/</guid><description>&lt;p&gt;Mega Man X4 Recompiled is a native port of Mega Man X4 for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework&amp;rsquo;s author. The game&amp;rsquo;s code is translated ahead of time into C and runs on a simulation of the PlayStation hardware.&lt;/p&gt;&#10;&lt;p&gt;The intro cinematics, title screen, menus and attract demos work, and a game can be started with working controls. It has OpenGL and software renderers and built-in mods for experimental 16:9 widescreen, interpolated frames, fast loading and a damage multiplier.&lt;/p&gt;</description></item><item><title>melee-pc</title><link>https://emulationking.com/nintendo/gamecube/games/supersmashbrosmelee/ports/meleepc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supersmashbrosmelee/ports/meleepc/</guid><description>&lt;p&gt;melee-pc is a native port of Super Smash Bros. Melee for Windows, Linux, macOS and Android, built from the doldecomp/melee decompilation on top of Aurora and SDL3, the same approach as Dusklight. It renders through WebGPU with Direct3D 12, Vulkan or Metal, and has builds for x64 and ARM64.&lt;/p&gt;&#10;&lt;p&gt;Every mode boots and plays, including Classic, Adventure and All-Star to the end. It adds an F1 settings overlay, internal resolution up to 10 times native, post-processing shaders, controller remapping, custom music, Dolphin-format texture packs and memory cards, UCF and a direct path for the official GameCube controller adapter. Online play over LAN and the internet is in development.&lt;/p&gt;</description></item><item><title>Mercenaries Recompiled</title><link>https://emulationking.com/microsoft/xbox/games/mercenaries/ports/mercenariesrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/mercenaries/ports/mercenariesrecompiled/</guid><description>&lt;p&gt;Mercenaries Recompiled is a native Windows port of the Xbox version of Mercenaries: Playground of Destruction. The game&amp;rsquo;s executable is translated to C with xboxrecomp and built into a Windows program, with compatibility layers standing in for the Xbox&amp;rsquo;s graphics, audio, input, memory and kernel services. Wine and Proton can run the Windows build, but there is no native Linux or macOS version.&lt;/p&gt;&#10;&lt;p&gt;It supports keyboard and mouse or a controller with remappable controls, and adds options for resolution scaling, aspect ratio, field of view, a frame rate cap of up to uncapped, V-Sync, anisotropic filtering, borderless or windowed display and how far away NPCs wake up. Several bugs from the original game are fixed, with an OG Bugs option to bring them back, and the launcher can load mods with their own saves. An optional PS2 Upgrades setting swaps in a few weapon sounds and a tank texture from the PlayStation 2 version.&lt;/p&gt;</description></item><item><title>Metal Gear Solid Recompiled</title><link>https://emulationking.com/sony/ps1/games/metalgearsolid/ports/metalgearsolidrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/metalgearsolid/ports/metalgearsolidrecompiled/</guid><description>&lt;p&gt;Metal Gear Solid Recompiled is a native version of Metal Gear Solid for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Metal Slug X Recompiled</title><link>https://emulationking.com/sony/ps1/games/metalslugx/ports/metalslugxrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/metalslugx/ports/metalslugxrecomp/</guid><description>&lt;p&gt;Metal Slug X Recompiled is a native port of Metal Slug X for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Metroid Prime Hunters Recomp</title><link>https://emulationking.com/nintendo/nds/games/metroidprimehunters/ports/metroidprimehuntersrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/games/metroidprimehunters/ports/metroidprimehuntersrecomp/</guid><description>&lt;p&gt;Metroid Prime Hunters Recomp is a native Windows and Linux port of Metroid Prime Hunters for the Nintendo DS, made by mstan by statically recompiling the game&amp;rsquo;s ARM code into C, with the DS hardware reproduced around it.&lt;/p&gt;&#10;&lt;p&gt;It adds online multiplayer through Wiimmfi, widescreen, Metroid Prime style controls with mouse aim, and an HD rendering mod. It is a public alpha, released often.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Metroid Prime Port</title><link>https://emulationking.com/nintendo/gamecube/games/metroidprime/ports/metroidprimeport/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/metroidprime/ports/metroidprimeport/</guid><description>&lt;p&gt;Metroid Prime Port is a native port of Metroid Prime for Windows, Linux and Android, compiled from the PrimeDecomp decompilation and drawn with Aurora through SDL3 and WebGPU, with no emulator involved.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen with the HUD spread to the edges, an uncapped frame rate over the original fixed-rate simulation, a field-of-view setting, mouse and twin-stick aiming, gyro aim, full control remapping and skippable cutscenes. It also has save states, a map and item tracker, a speedrun timer with LiveSplit support, a mods folder, texture packs, and a built-in randomizer and Archipelago multiworld client. Android has a touch overlay.&lt;/p&gt;</description></item><item><title>Mode7's Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mode7/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mode7/</guid><description>&lt;p&gt;Mode7&amp;rsquo;s Super Mario 64 pack uses simple, organic cartoon textures meant to fit the original game&amp;rsquo;s world. It takes inspiration from Djipi&amp;rsquo;s cel-shaded textures and earlier work by Kman, and most of it was made in just a few days.&lt;/p&gt;&#10;&lt;p&gt;The pack is incomplete, but the textures that exist suit Super Mario 64 well and give it a cleaner, more modern look.&lt;/p&gt;</description></item><item><title>Mollymutt and Co's Paper Mario texture pack</title><link>https://emulationking.com/nintendo/n64/games/papermario/texturepacks/mollymutt/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/papermario/texturepacks/mollymutt/</guid><description>&lt;p&gt;This Paper Mario pack combines the work of Mollymutt, M[u]ddy, Klasa, djipi, mdtauk and Alienspy in one release. It is one of the most complete packs for the game, and it aims to keep Paper Mario&amp;rsquo;s look by recreating each texture faithfully.&lt;/p&gt;&#10;&lt;p&gt;The artists&amp;rsquo; packs used to be released separately, and some of that earlier work has since been lost, so this combined pack is now the main place to find it. Paper Mario uses a very large number of textures, which makes a faithful retexture a big undertaking.&lt;/p&gt;</description></item><item><title>Mollymutt's Super Mario 64 Retexture</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mollymutt/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mollymutt/</guid><description>&lt;p&gt;Mollymutt&amp;rsquo;s pack is a full retexture of Super Mario 64. Every texture is recreated in Mollymutt&amp;rsquo;s own idea of how the game could look with more modern texture detail, and many of them were made with 3ds Max.&lt;/p&gt;&#10;&lt;p&gt;As it covers the whole game, the pack holds up for a complete playthrough without falling back to original textures.&lt;/p&gt;</description></item><item><title>MOTHER 3 Recomp</title><link>https://emulationking.com/nintendo/gba/games/mother3/ports/mother3recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/mother3/ports/mother3recomp/</guid><description>&lt;p&gt;MOTHER 3 Recomp, by josiahg2502-glitch, is a native port of MOTHER 3, Nintendo&amp;rsquo;s 2006 Game Boy Advance role-playing game, for Windows, Linux and the Steam Deck, and Android. It is built with gbarecomp and recomp-ui, and the developer describes it as released and actively maintained.&lt;/p&gt;&#10;&lt;p&gt;It adds a launcher in the game&amp;rsquo;s own style, where the party walks through the crossroads outside Tazmily, drawn from the player&amp;rsquo;s ROM. The game gains 16:9 widescreen in the field, battles and cutscenes, smooth motion at the screen&amp;rsquo;s full refresh rate, save import from other emulators, button prompts in the game&amp;rsquo;s text that match the controller in use, window flavours, display and scaling options, a Windows bezel and built-in high-quality audio mixing, which can be turned off for speedruns.&lt;/p&gt;</description></item><item><title>MU-TH-UR's Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mu-th-ur/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/mu-th-ur/</guid><description>&lt;p&gt;Razius, also known as MU-TH-UR, made this Super Mario 64 pack in a mix of semi-realistic and cartoon textures, which gives the game an unusual look.&lt;/p&gt;&#10;&lt;p&gt;It is about 70% complete and covers most of the game. Razius stopped work on it to focus on texture packs for Super Mario Galaxy and Super Mario Sunshine, preferring the way Dolphin handles custom textures.&lt;/p&gt;</description></item><item><title>NCAA Football 14 Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/ncaafootball14/ports/ncaafootball14recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/ncaafootball14/ports/ncaafootball14recompiled/</guid><description>&lt;p&gt;NCAA Football 14 Recompiled is a native port of the Xbox 360 version of NCAA Football 14 for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 on Windows and Vulkan on Linux.&lt;/p&gt;&#10;&lt;p&gt;A launcher extracts your disc image on the first run and can install the College Football Revamped mod, the community update the port was made for. It targets the disc version of the game, not the title update. It needs a processor with SSE4.2, and the Linux build needs glibc 2.35 or newer.&lt;/p&gt;</description></item><item><title>New This Week</title><link>https://emulationking.com/new/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/new/</guid><description/></item><item><title>Nikachu's “Painty” Banjo-Kazooie Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/nikachu/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/nikachu/</guid><description>&lt;p&gt;Nikachu&amp;rsquo;s &amp;ldquo;Painty&amp;rdquo; pack is a complete retexture of Banjo-Kazooie. About 99% of its textures start from the original textures enlarged, which are then heavily repainted with a soft, painterly finish and embossing that gives grass, rock and wood more depth.&lt;/p&gt;&#10;&lt;p&gt;Because every texture keeps the details and layout of the one it replaces, the game&amp;rsquo;s style is unchanged and the difference is easiest to see up close. The pack began as a quick test with real-world photo textures and grew into this hand-edited version. &amp;ldquo;Painty&amp;rdquo; is Nikachu&amp;rsquo;s own description rather than an official name.&lt;/p&gt;</description></item><item><title>Nintemod Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/nintemods/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/nintemods/</guid><description>&lt;p&gt;Nintemod, by eluxi, was one of the first packs to replace every texture in Super Mario 64. It takes the game in a realistic direction instead of following its cartoon style.&lt;/p&gt;&#10;&lt;p&gt;Realistic textures are not to every taste, but the pack is carefully put together and still sits well with the game&amp;rsquo;s levels despite the change in art style.&lt;/p&gt;</description></item><item><title>Oddworld: Abe's Oddysee Recompiled</title><link>https://emulationking.com/sony/ps1/games/oddworldabesoddysee/ports/oddworldabesoddyseerecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/oddworldabesoddysee/ports/oddworldabesoddyseerecompiled/</guid><description>&lt;p&gt;Oddworld: Abe&amp;rsquo;s Oddysee Recompiled is a native version of Oddworld: Abe&amp;rsquo;s Oddysee for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.2 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Omega Boost Recomp</title><link>https://emulationking.com/sony/ps1/games/omegaboost/ports/omegaboostrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/omegaboost/ports/omegaboostrecomp/</guid><description>&lt;p&gt;Omega Boost Recomp is a native port of Omega Boost for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SCUS-94449) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Open Fodder</title><link>https://emulationking.com/microsoft/windows/games/cannonfodder/ports/openfodder/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/cannonfodder/ports/openfodder/</guid><description>&lt;p&gt;Open Fodder is an open-source game engine for Cannon Fodder, Sensible Software&amp;rsquo;s 1993 action strategy game in which a small squad of soldiers is steered through jungle, desert and arctic missions with the mouse. It plays the retail releases of Cannon Fodder and Cannon Fodder 2 from the PC CD and Amiga versions, along with six Amiga magazine cover-disk demos and a PC demo.&lt;/p&gt;&#10;&lt;p&gt;On top of the original campaigns it adds random map generation, scripted with a built-in JavaScript interpreter, a map editor, and options for the PC or Amiga look. Demos can be recorded and played back.&lt;/p&gt;</description></item><item><title>OpenApoc</title><link>https://emulationking.com/microsoft/windows/games/xcomapocalypse/ports/openapoc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/xcomapocalypse/ports/openapoc/</guid><description>&lt;p&gt;OpenApoc is an open-source re-implementation of X-COM: Apocalypse, Mythos Games&amp;rsquo; 1997 strategy game, started by PmProg in 2014. It needs the original game&amp;rsquo;s files and is written in C++ with SDL2. Julian Gollop, the designer of the original X-COM games, has said he supports the project.&lt;/p&gt;&#10;&lt;p&gt;It aims to recreate the game&amp;rsquo;s city view and tactical battles while making almost everything moddable, from balance to new content, and its saves are human-readable XML in a zip archive. Its builds are published as pre-releases while work continues.&lt;/p&gt;</description></item><item><title>OpenEnroth</title><link>https://emulationking.com/microsoft/windows/games/mightandmagic7/ports/openenroth/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/mightandmagic7/ports/openenroth/</guid><description>&lt;p&gt;OpenEnroth is an open-source reimplementation of the engine that New World Computing used for Might and Magic VI, VII and VIII, letting the original games run on modern Windows, macOS, Linux and Android with their own data files.&lt;/p&gt;&#10;&lt;p&gt;For now only Might and Magic VII: For Blood and Honor is playable; support for VI and VIII is planned. Only nightly builds are available while work on the first stable release continues, so bugs are to be expected.&lt;/p&gt;</description></item><item><title>OpenGothic</title><link>https://emulationking.com/microsoft/windows/games/gothic2/ports/opengothic/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/gothic2/ports/opengothic/</guid><description>&lt;p&gt;OpenGothic is an open-source re-implementation of Gothic II: Night of the Raven, Piranha Bytes&amp;rsquo; 2003 role-playing game. Its goal is a feature-complete game client that is compatible with the original game data and its mods, and runs well on today&amp;rsquo;s systems.&lt;/p&gt;&#10;&lt;p&gt;The original game has been replicated completely: both the main quest and the Night of the Raven addon can be finished. The renderer uses modern graphics features such as mesh shaders and ray tracing, so it is best on recent graphics cards.&lt;/p&gt;</description></item><item><title>OpenLoco</title><link>https://emulationking.com/microsoft/windows/games/locomotion/ports/openloco/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/locomotion/ports/openloco/</guid><description>&lt;p&gt;OpenLoco is an open-source re-implementation of Chris Sawyer&amp;rsquo;s Locomotion, the 2004 transport tycoon game that followed Transport Tycoon and was built on the RollerCoaster Tycoon 2 engine. Like OpenTTD and OpenRCT2 before it, it aims to improve the game while keeping how it plays.&lt;/p&gt;&#10;&lt;p&gt;The original was written in x86 assembly. The OpenLoco team replaced it piece by piece and finished rewriting the whole game in C++ in December 2025. Their next goals are solid multiplayer and higher map and vehicle limits.&lt;/p&gt;</description></item><item><title>OpenMoHAA</title><link>https://emulationking.com/microsoft/windows/games/medalofhonoralliedassault/ports/openmohaa/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/medalofhonoralliedassault/ports/openmohaa/</guid><description>&lt;p&gt;OpenMoHAA preserves and improves Medal of Honor: Allied Assault, the 2002 Second World War shooter by 2015, Inc., along with its Spearhead and Breakthrough expansions. Built on ioquake3 and Ritual&amp;rsquo;s F.A.K.K. SDK, it is fully compatible with the original game&amp;rsquo;s assets, scripts and multiplayer servers.&lt;/p&gt;&#10;&lt;p&gt;It runs natively on Windows, macOS and Linux across many processor types, plays both the single-player campaigns and multiplayer, includes all fixes from Spearhead 2.15 and Breakthrough 2.40b, and adds more fixes and features such as bots and a ban system for servers.&lt;/p&gt;</description></item><item><title>OpenMW</title><link>https://emulationking.com/microsoft/windows/games/morrowind/ports/openmw/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/morrowind/ports/openmw/</guid><description>&lt;p&gt;OpenMW is a new open-source engine for The Elder Scrolls III: Morrowind, Bethesda Softworks&amp;rsquo; 2002 role-playing game. It reads the original game&amp;rsquo;s data and plays the whole of Morrowind, Tribunal and Bloodmoon: all three main quests can be finished, and side quests rarely misbehave.&lt;/p&gt;&#10;&lt;p&gt;On top of the original it offers distant land and objects, real-time shadows, better lighting and water, stable performance on modern hardware and a reworked, scalable interface. Many old bugs are fixed, and new options cover things such as headbobbing, better AI pathing and gameplay tweaks.&lt;/p&gt;</description></item><item><title>OpenRA</title><link>https://emulationking.com/microsoft/windows/games/redalert/ports/openra/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/redalert/ports/openra/</guid><description>&lt;p&gt;OpenRA is a free real-time strategy engine that recreates Westwood Studios&amp;rsquo; early classics. Its three included mods reimagine Command &amp;amp; Conquer: Red Alert (1996), the original Command &amp;amp; Conquer, known as Tiberian Dawn, and Dune 2000, using the original games&amp;rsquo; graphics and sound.&lt;/p&gt;&#10;&lt;p&gt;Rather than copying the originals exactly, OpenRA keeps their look and feel while modernising how they play: the interface and controls follow later strategy games, units are rebalanced for online play, and it adds a modern multiplayer lobby, replays, observers and a map editor. The single-player missions of each game are included as well.&lt;/p&gt;</description></item><item><title>OpenRCT2</title><link>https://emulationking.com/microsoft/windows/games/rollercoastertycoon2/ports/openrct2/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/rollercoastertycoon2/ports/openrct2/</guid><description>&lt;p&gt;OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2, Chris Sawyer&amp;rsquo;s 2002 theme park builder, which was written in x86 assembly. It started by replacing the original program piece by piece and now runs the whole game in its own C++ code, using the art, sound and scenarios from the player&amp;rsquo;s own copy.&lt;/p&gt;&#10;&lt;p&gt;Next to everything the original does, it adds modern resolutions and zoom, a reworked interface, smarter guests and staff, more editing tools and far higher limits on rides and park size. Mechanics from the first RollerCoaster Tycoon that the sequel dropped are back, such as the in-game mountain tool and launched coasters, and the first game&amp;rsquo;s scenarios can be played with its files.&lt;/p&gt;</description></item><item><title>OpenSGolf</title><link>https://emulationking.com/microsoft/windows/games/simgolf/ports/opensgolf/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/simgolf/ports/opensgolf/</guid><description>&lt;p&gt;OpenSGolf is an open-source game engine, written in Rust, that plays Sid Meier&amp;rsquo;s SimGolf, Firaxis Games&amp;rsquo; 2002 golf course builder. It aims to play exactly like the original, in the way OpenTTD does for Transport Tycoon Deluxe: its rules and numbers are rebuilt from facts read out of the original program, and with every option at its default it looks and plays like the 2002 release. It contains none of the original&amp;rsquo;s code.&lt;/p&gt;</description></item><item><title>OpenTTD</title><link>https://emulationking.com/microsoft/windows/games/transporttycoondeluxe/ports/openttd/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/transporttycoondeluxe/ports/openttd/</guid><description>&lt;p&gt;OpenTTD was first released in 2004 as a reverse-engineered rewrite of Transport Tycoon Deluxe, Chris Sawyer&amp;rsquo;s 1995 game about building a transport company with trains, road vehicles, ships and aircraft. It has since grown into a game of its own that keeps the original&amp;rsquo;s feel while extending it in almost every direction.&lt;/p&gt;&#10;&lt;p&gt;It adds online multiplayer, much larger maps, signals and pathfinding far beyond the original, timetables, cargo distribution and a huge library of add-ons, from new vehicles and industries to AI opponents and game scripts, downloaded from inside the game.&lt;/p&gt;</description></item><item><title>Panzer Bandit Recomp</title><link>https://emulationking.com/sony/ps1/games/panzerbandit/ports/panzerbanditrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/panzerbandit/ports/panzerbanditrecomp/</guid><description>&lt;p&gt;Panzer Bandit Recomp is a native port of Panzer Bandit for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-00899) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Party Board</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty4/ports/partyboard/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty4/ports/partyboard/</guid><description>&lt;p&gt;Party Board is a native port of Mario Party 4 built from the mariopartyrd/marioparty4 decompilation and drawn with Aurora, the layer behind Dusklight. The project aims at Windows, Linux, macOS, Android and iOS, but its published release has builds for Windows (x64 and 32-bit) and Android.&lt;/p&gt;&#10;&lt;p&gt;It is an early alpha: the only release so far is 0.2.0 from May 2026. A fork by zeranemesis has newer builds with online play, listed as a separate download.&lt;/p&gt;</description></item><item><title>Pepsiman Recomp</title><link>https://emulationking.com/sony/ps1/games/pepsiman/ports/pepsimanrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/pepsiman/ports/pepsimanrecomp/</guid><description>&lt;p&gt;Pepsiman Recomp is a native port of Pepsiman for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-01762) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>PGR4-Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/projectgothamracing4/ports/pgr4recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/projectgothamracing4/ports/pgr4recomp/</guid><description>&lt;p&gt;PGR4-Recomp is a native port of Project Gotham Racing 4 for Windows and other x86-64 PCs that can run Windows programs, made by static recompilation with the ReXGlue SDK. It also runs on the Steam Deck through Proton.&lt;/p&gt;&#10;&lt;p&gt;Version 1.2.1 moved to ReXGlue 0.10 for older CPUs and made music play in races.&lt;/p&gt;&#10;&lt;p&gt;The author says it is far from polished: music volume cannot be changed, the Geometry Wars machine in the garage crashes the game, and one car freezes it. The download contains no game data. It needs Project Gotham Racing 4, dumped from your own disc.&lt;/p&gt;</description></item><item><title>Phantom7's Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/phantom7/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/phantom7/</guid><description>&lt;p&gt;Phantom7&amp;rsquo;s pack gives Ocarina of Time a brighter, more colourful look with a stronger fantasy feel, largely inspired by the world of Skyward Sword.&lt;/p&gt;&#10;&lt;p&gt;This version merges Phantom7&amp;rsquo;s textures with the Community retexture project&amp;rsquo;s, which makes it one of the most complete realistic packs for the game. It is not 100% complete, but it covers most of the game, including most of the major areas. It is in the Rice format.&lt;/p&gt;</description></item><item><title>Pietschie and Bad Randolphs Super Smash Bros Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supersmashbros/texturepacks/pietschiebadrandolph/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supersmashbros/texturepacks/pietschiebadrandolph/</guid><description>&lt;p&gt;Pietschie and Bad Randolph&amp;rsquo;s Super Smash Bros HD pack is the most complete and consistent pack for the game. It recreates almost every texture faithfully, keeping the original look while adding the sharpness the game needs on a high-definition screen.&lt;/p&gt;</description></item><item><title>Pinyon Shift</title><link>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/pinyonshift/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/forzahorizon/ports/pinyonshift/</guid><description>&lt;p&gt;Pinyon Shift is a playable preview of a native port of the Xbox 360 version of Forza Horizon for Windows, made by static recompilation with ReXGlue. It is a build kit: the download holds only the launcher and source, and the launcher verifies your disc image, downloads the build tools and a pinned ReXGlue, and compiles the game on your PC. The first build can take 20 to 60 minutes.&lt;/p&gt;</description></item><item><title>Pokémon Red and Blue Recomp</title><link>https://emulationking.com/nintendo/gbc/games/pokemonredandblue/ports/pokemonredandbluerecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/pokemonredandblue/ports/pokemonredandbluerecomp/</guid><description>&lt;p&gt;Pokémon Red and Blue Recomp is a native Windows port of Pokémon Red and Blue, made by mstan by statically recompiling the Game Boy&amp;rsquo;s SM83 code into C, with the Game Boy video and sound emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It is playable from the start through the Elite Four. It is an early release, so expect rough edges.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs a Pokémon Red or Blue ROM, dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>Project Midas</title><link>https://emulationking.com/nintendo/n64/games/goldeneye007/ports/projectmidas/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/goldeneye007/ports/projectmidas/</guid><description>&lt;p&gt;Project Midas is a native PC port of GoldenEye 007, built from the N64 decompilation of the game for Windows, Linux and the Steam Deck. The game&amp;rsquo;s code is compiled for the PC and reads its levels, models, textures and sounds from the player&amp;rsquo;s own US cartridge dump, so the download carries no game data of its own.&lt;/p&gt;&#10;&lt;p&gt;It plays with mouse and keyboard or up to four controllers, including N64 pads through a raphnet adapter, and every button can be rebound per controller. The picture can be widened to widescreen and the frame rate raised to 120 FPS or uncapped, with MSAA, anisotropic filtering and a choice of 3D resolution. A Classic Mode brings back the N64 look on request: low resolution, the console&amp;rsquo;s frame pacing and load hitches, composite video and the N64&amp;rsquo;s own antialiasing.&lt;/p&gt;</description></item><item><title>Project Picori</title><link>https://emulationking.com/nintendo/gba/games/legendofzeldatheminishcap/ports/projectpicori/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/legendofzeldatheminishcap/ports/projectpicori/</guid><description>&lt;p&gt;Project Picori is a native port of The Legend of Zelda: The Minish Cap for Windows, Linux, macOS and Android, built by 999sian from the zeldaret decompilation of the game. One build supports the US, European and Japanese versions and reads the graphics and sound from your ROM.&lt;/p&gt;&#10;&lt;p&gt;It has builds for x86-64 and ARM64 on each desktop system. It is a work in progress: most of the game runs, but expect bugs.&lt;/p&gt;</description></item><item><title>Project8Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/tonyhawksproject8/ports/project8recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/tonyhawksproject8/ports/project8recomp/</guid><description>&lt;p&gt;Project8Recomp is a native port of Tony Hawk&amp;rsquo;s Project 8 for Linux, macOS and Windows, made by static recompilation with ReXGlue and drawn with Vulkan. The launcher reads your disc image directly, refuses a release it does not support before copying anything, and keeps the game, saves and settings in one folder.&lt;/p&gt;&#10;&lt;p&gt;Linux is the main platform and runs well on the Steam Deck. The macOS build for Apple silicon works but is still too slow in busy scenes, and the Windows build is experimental: it has been tested only under Proton, not on real Windows.&lt;/p&gt;</description></item><item><title>ProjectCane</title><link>https://emulationking.com/sony/ps2/games/slycooperandthethieviusraccoonus/ports/projectcane/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/slycooperandthethieviusraccoonus/ports/projectcane/</guid><description>&lt;p&gt;ProjectCane is a native PC port of Sly Cooper and the Thievius Raccoonus for Windows. It began as a map viewer for the game&amp;rsquo;s levels and grew into a reimplementation that plays the whole game from the original data extracted from your disc, with its shaders built into the executable.&lt;/p&gt;&#10;&lt;p&gt;The author says the full game is playable, with work continuing on bug fixes, compatibility and a Linux version. The latest release fixes objects and minigames, improves the sound system, adds separate volume sliders for dialogue and sound effects and restores the original cheat codes; files extracted for older versions must be extracted again.&lt;/p&gt;</description></item><item><title>rac-rs</title><link>https://emulationking.com/sony/ps2/games/ratchetandclank/ports/racrs/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/ratchetandclank/ports/racrs/</guid><description>&lt;p&gt;rac-rs is an unofficial PC port of Ratchet &amp;amp; Clank, Insomniac Games&amp;rsquo; 2002 PlayStation 2 platformer, written in Rust. Its setup statically recompiles the PS2 code on the player&amp;rsquo;s own disc into native Rust and runs it on a PS2 processor core written in Rust, so the game logic is the original code and plays one to one with the console. Graphics, sound, movies, input and saving are new PC code, and where a fix or a PC feature needs it, an original function is rewritten by hand and checked frame by frame against the original.&lt;/p&gt;</description></item><item><title>RayCrisis Recompiled</title><link>https://emulationking.com/sony/ps1/games/raycrisisseriestermination/ports/raycrisisrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/raycrisisseriestermination/ports/raycrisisrecomp/</guid><description>&lt;p&gt;RayCrisis Recompiled is a native port of RayCrisis: Series Termination for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-01217) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>RayStorm Recompiled</title><link>https://emulationking.com/sony/ps1/games/raystorm/ports/raystormrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/raystorm/ports/raystormrecompiled/</guid><description>&lt;p&gt;RayStorm Recompiled is a native port of RayStorm for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00482) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Razius's Starfox 64 HD Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/starfox64/texturepacks/razius/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/starfox64/texturepacks/razius/</guid><description>&lt;p&gt;Razius&amp;rsquo;s Star Fox 64 pack covers the parts most packs leave out because they are tedious to redraw: the interface, fonts and particles. It adds sharper health bars, clean HD lettering and new, more detailed portraits of Peppy, Slippy and Falco.&lt;/p&gt;&#10;&lt;p&gt;It pairs well with UnaidedCoder&amp;rsquo;s Star Fox 64 pack, which covers the rest of the game. Razius allows other texture artists to use the work as long as they credit him.&lt;/p&gt;</description></item><item><title>Re-Cherry</title><link>https://emulationking.com/microsoft/xbox360/games/lollipopchainsaw/ports/recherry/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/lollipopchainsaw/ports/recherry/</guid><description>&lt;p&gt;Re-Cherry is a native port of the Xbox 360 version of Lollipop Chainsaw for Windows, made by static recompilation with ReXGlue. The game runs as a single Windows executable next to your extracted game files.&lt;/p&gt;&#10;&lt;p&gt;There is one release so far, from April 2026, and no launcher yet: the game files are placed by hand. The author lists screen tearing as the current known issue and asks for crash reports; earlier crashes have been fixed.&lt;/p&gt;</description></item><item><title>ReChan</title><link>https://emulationking.com/sony/ps1/games/jackiechanstuntmaster/ports/rechan/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/jackiechanstuntmaster/ports/rechan/</guid><description>&lt;p&gt;ReChan is a native Windows and Linux version of Jackie Chan Stuntmaster, made by reverse engineering the game and reimplementing its logic, systems and data formats rather than emulating or recompiling it.&lt;/p&gt;&#10;&lt;p&gt;It adds keyboard and mouse controls, Hor+ widescreen, higher rendering resolutions and other PC settings. The release package includes new textures, fonts and text made for the project, and the latest release fixes crashes, collectible and enemy bugs and adds level intro overlays.&lt;/p&gt;</description></item><item><title>Recharged</title><link>https://emulationking.com/nintendo/wii/games/mariostrikerscharged/ports/recharged/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/mariostrikerscharged/ports/recharged/</guid><description>&lt;p&gt;Recharged is a native PC port of Mario Strikers Charged for Windows, Linux, macOS and the Steam Deck. It compiles the game&amp;rsquo;s original C and C++ code, as reconstructed by the mscharged decompilation project, into a PC program, and supplies the graphics, sound, controllers, disc access and saves that the Wii used to provide. The game reads its data straight from the player&amp;rsquo;s own disc image.&lt;/p&gt;&#10;&lt;p&gt;Every offline mode is there: Domination, the Road to the Striker Cup, Strikers 101, the Hall of Fame and the cheats, with movies, music and saves as on the Wii. Up to four players can mix keyboard and mouse, gamepads, GameCube controllers through a USB adapter and real Wii Remotes with Nunchuk over Bluetooth or a DolphinBar. The 3D is drawn at the window&amp;rsquo;s resolution with antialiasing, in 4:3 or 16:9, at 60, 120 or 144 FPS or unlimited while the game keeps its original speed.&lt;/p&gt;</description></item><item><title>reDAHM</title><link>https://emulationking.com/microsoft/xbox360/games/destroyallhumanspathofthefuron/ports/redahm/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/destroyallhumanspathofthefuron/ports/redahm/</guid><description>&lt;p&gt;reDAHM is a native port of the Xbox 360 game Destroy All Humans! Path of the Furon for Windows, made by static recompilation with ReXGlue. It asks for the location of your extracted game files on the first run.&lt;/p&gt;&#10;&lt;p&gt;It still uses ReXGlue&amp;rsquo;s Xenia-based GPU emulation. The author plans changes that an emulator cannot make, such as graphical optimisations, extra menus, model swapping, mod support and unlockable DLC. Releases are named rather than numbered.&lt;/p&gt;</description></item><item><title>REDRIVER2</title><link>https://emulationking.com/sony/ps1/games/driver2/ports/redriver2/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/driver2/ports/redriver2/</guid><description>&lt;p&gt;REDRIVER2 is a native port of Driver 2 for Windows and Linux. The team disassembled the PlayStation game and translated it from MIPS back to C by hand, using the debugging symbols left on some releases, so no emulation is involved. It runs on Psy-X (PsyCross), a layer that stands in for the PlayStation libraries.&lt;/p&gt;&#10;&lt;p&gt;The port fixes many of the original&amp;rsquo;s bugs and completes some unfinished gameplay. Version 8.0 adds high-resolution fonts, dynamic lighting from street lights and restored details such as missing lights and birds, and there is basic support for texture and model replacement.&lt;/p&gt;</description></item><item><title>ReKHCoM</title><link>https://emulationking.com/nintendo/gba/games/kingdomheartschainofmemories/ports/rekhcom/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/kingdomheartschainofmemories/ports/rekhcom/</guid><description>&lt;p&gt;ReKHCoM is a PC port of Kingdom Hearts: Chain of Memories for the Game Boy Advance, built on Pheenoh&amp;rsquo;s matching decompilation of the game. The decompiled C code is compiled into a 32-bit Windows program with its own renderer, sound mixer and launcher, while the game&amp;rsquo;s graphics, sound and text are read from the player&amp;rsquo;s own cartridge dump at start-up.&lt;/p&gt;&#10;&lt;p&gt;Fields and battles widen to fill 16:9 and ultrawide screens up to 32:9 without stretching, and menus that stay at their original size are framed with art extended from their own edges. The game runs at the cartridge&amp;rsquo;s own speed, with optional audio smoothing, full-screen movies and an HD font for dialogue, subtitles and menus. Each new game can be the original exactly as on the cartridge or Re:Chain of Memories, which brings in ideas from the PlayStation 2 remake: Beginner, Standard and Proud difficulty, faster dialogue and a one-button dodge and card stock.&lt;/p&gt;</description></item><item><title>reNut</title><link>https://emulationking.com/microsoft/xbox360/games/banjokazooienutsbolts/ports/renut/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/banjokazooienutsbolts/ports/renut/</guid><description>&lt;p&gt;reNut is a recompilation of Banjo-Kazooie: Nuts &amp;amp; Bolts for Windows and Linux, made with the ReXGlue SDK. Its latest releases have a native renderer: the game&amp;rsquo;s Direct3D calls are hooked to run through plume, and its shaders, recompiled with XenosRecomp, are compiled into the executable, where earlier releases used ReXGlue&amp;rsquo;s emulated Xenos pipeline. The developer says the code makes heavy use of AI.&lt;/p&gt;&#10;&lt;p&gt;The native renderer brings 4K resolution, widescreen, sharper shadows, anisotropic filtering and other graphics options; the frame limit should stay at 60 FPS, as the game&amp;rsquo;s physics misbehave above it. Online play, with matchmaking, leaderboards and peer-to-peer lobbies, runs through RexLiveless, which adds an Xbox 360 style guide menu with friends, gamer pictures and themes. Mods made with NB Studio (&lt;code&gt;.nbpatch&lt;/code&gt; files) load from a mods folder, custom parts can be added, and DLC packages work from a &lt;code&gt;dlc&lt;/code&gt; folder.&lt;/p&gt;</description></item><item><title>reNut (Linux and Android)</title><link>https://emulationking.com/microsoft/xbox360/games/banjokazooienutsbolts/ports/renutlinuxfixes/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/banjokazooienutsbolts/ports/renutlinuxfixes/</guid><description>&lt;p&gt;reNut_linuxfixes is a fork of reNut, the native port of Banjo-Kazooie: Nuts &amp;amp; Bolts made by static recompilation with ReXGlue, by etonedemid. It adds the Linux and Android builds that the Windows-only upstream project does not publish.&lt;/p&gt;&#10;&lt;p&gt;Its known issue is that water does not render on Linux and Android. The fork&amp;rsquo;s latest build dates from June 2026, so it can lag behind reNut&amp;rsquo;s Windows releases.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Banjo-Kazooie: Nuts &amp;amp; Bolts (USA) for Xbox 360, extracted from your own disc.&lt;/p&gt;</description></item><item><title>Resident Evil 3: Nemesis Recompiled</title><link>https://emulationking.com/sony/ps1/games/residentevil3nemesis/ports/residentevil3nemesisrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/residentevil3nemesis/ports/residentevil3nemesisrecompiled/</guid><description>&lt;p&gt;Resident Evil 3: Nemesis Recompiled is a native version of Resident Evil 3: Nemesis for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>restuff_inParadise</title><link>https://emulationking.com/microsoft/xbox360/games/naughtybearpanicinparadise/ports/restuffinparadise/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/naughtybearpanicinparadise/ports/restuffinparadise/</guid><description>&lt;p&gt;restuff_inParadise is a native port of the Xbox 360 version of Naughty Bear: Panic in Paradise for Windows, made by static recompilation with ReXGlue. It is by MaxDeadBear, the author of ReStuff, the port of the first Naughty Bear.&lt;/p&gt;&#10;&lt;p&gt;The repository has no README, so there is little documentation. The release is a single executable with the ReXGlue runtime libraries, and it has not been updated since June 2026.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Naughty Bear: Panic in Paradise for Xbox 360, from your own copy.&lt;/p&gt;</description></item><item><title>Ridge Racer Type 4 Recomp</title><link>https://emulationking.com/sony/ps1/games/r4ridgeracertype4/ports/ridgeracer4recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/r4ridgeracertype4/ports/ridgeracer4recomp/</guid><description>&lt;p&gt;Ridge Racer Type 4 Recomp is a native port of R4: Ridge Racer Type 4 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00797) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Rising Zan Recompiled</title><link>https://emulationking.com/sony/ps1/games/risingzanthesamuraigunman/ports/risingzanrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/risingzanthesamuraigunman/ports/risingzanrecompiled/</guid><description>&lt;p&gt;Rising Zan Recompiled is a native port of Rising Zan: The Samurai Gunman for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-00829) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>RiSiO Raceway Mario Kart 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/risio/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/risio/</guid><description>&lt;p&gt;RiSiO&amp;rsquo;s Mario Kart 64 pack retextures a single track. It was an experiment to see how the style of RiSiO&amp;rsquo;s Retro Super Mario 64 pack, with hand-drawn shapes and bright, contrasting colours, would carry over to Mario Kart 64.&lt;/p&gt;&#10;&lt;p&gt;The rest of the game keeps its original textures, but the track gives a clear idea of what a full Mario Kart 64 pack in that style would look like.&lt;/p&gt;</description></item><item><title>RiSio's Retro Super Mario 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/risio/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/texturepacks/risio/</guid><description>&lt;p&gt;RiSiO&amp;rsquo;s Retro pack gives Super Mario 64 a hand-drawn look inspired by Yoshi&amp;rsquo;s Island, which sets it apart from most packs for the game.&lt;/p&gt;&#10;&lt;p&gt;Its vivid, strongly contrasting colours recall games from the early 1990s and add to the retro feel. RiSiO later tried the same style on a single Mario Kart 64 track.&lt;/p&gt;</description></item><item><title>Samurai Shodown Warriors Rage Recomp</title><link>https://emulationking.com/sony/ps1/games/samuraishodownwarriorsrage/ports/samuraishodownwarriorsragerecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/samuraishodownwarriorsrage/ports/samuraishodownwarriorsragerecomp/</guid><description>&lt;p&gt;Samurai Shodown Warriors Rage Recomp is a native port of Samurai Shodown: Warriors Rage for Windows, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the USA release (SLUS-01039) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>Sega Superstars Tennis ReMatch</title><link>https://emulationking.com/microsoft/xbox360/games/segasuperstarstennis/ports/segasuperstarstennisrematch/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/segasuperstarstennis/ports/segasuperstarstennisrematch/</guid><description>&lt;p&gt;Sega Superstars Tennis ReMatch is a native port of the Xbox 360 version of Sega Superstars Tennis for Windows, made by static recompilation with ReXGlue 0.4.2. It is a single executable that reads the game from an &lt;code&gt;assets&lt;/code&gt; folder.&lt;/p&gt;&#10;&lt;p&gt;The author says it is playable from start to finish, though it can slow down. It is by the author of Cars Race-O-Rama Recompiled and has not been updated since March 2026.&lt;/p&gt;</description></item><item><title>Sexy Parodius Recompiled</title><link>https://emulationking.com/sony/ps1/games/sexyparodius/ports/sexyparodiusrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/sexyparodius/ports/sexyparodiusrecompiled/</guid><description>&lt;p&gt;Sexy Parodius Recompiled is a native port of Sexy Parodius for Windows, Linux and macOS, made by static recompilation with PSXRecomp. The download is a build kit: it generates the game code from your disc and compiles it on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;OpenBIOS is used by default. The game is locked to the original digital pad, common controllers are detected automatically, and two optional CRT display profiles imitate a JVC consumer set and a Sony Trinitron.&lt;/p&gt;</description></item><item><title>Shadows of the Empire: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/shadowsoftheempire/ports/soterecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/shadowsoftheempire/ports/soterecomp/</guid><description>&lt;p&gt;Shadows of the Empire: Recompiled is a native Windows port of Star Wars: Shadows of the Empire, made by static recompilation with N64Recomp and drawn with RT64.&lt;/p&gt;&#10;&lt;p&gt;It opens in a widescreen window with 4x anti-aliasing, and the game&amp;rsquo;s own Options menu gains graphics settings for resolution, render scale, aspect ratio, anti-aliasing and borderless mode. A Modern control scheme adds twin-stick aiming, a shoulder camera and trigger throttle on the speeder bike, tunable in an INI file. It supports texture replacement packs, and can play Leebo&amp;rsquo;s voice lines from your own copy of the PC version.&lt;/p&gt;</description></item><item><title>Ship of Harkinian</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/ports/shipofharkinian/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/ports/shipofharkinian/</guid><description>&lt;p&gt;Ship of Harkinian is a native PC port of The Legend of Zelda: Ocarina of Time. It is built from the Zelda decompilation project, which rebuilt the game&amp;rsquo;s code as C that compiles back to the original, so it runs directly on your computer rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;On top of the original game it adds a full settings menu, widescreen, higher resolutions, higher frame rates, custom controls, texture pack and mod support, cheats, a debugger, and a built-in randomizer. It also plays Master Quest.&lt;/p&gt;</description></item><item><title>Simpsons Wrestling Recompiled</title><link>https://emulationking.com/sony/ps1/games/simpsonswrestling/ports/simpsonswrestlingrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/simpsonswrestling/ports/simpsonswrestlingrecompiled/</guid><description>&lt;p&gt;Simpsons Wrestling Recompiled is a native port of The Simpsons Wrestling for Windows and Linux. Every function of the PlayStation game was translated to C with PSXRecomp and compiled for the PC, so the processor runs the game directly instead of emulating it.&lt;/p&gt;&#10;&lt;p&gt;Matches can be shown in 16:9 widescreen with more of the arena and crowd at the sides and the health bars moved to the screen edges. The game renders at up to 8K with anti-aliasing and without the PlayStation&amp;rsquo;s wobbling polygons, and runs at 60 FPS at the original game speed, with an experimental 120 FPS mode. The intro movies are skipped and every wrestler, both circuits and Bonus Match Up are unlocked from the start, all of which can be switched back off. Controllers work with vibration, two players can play on two controllers or a controller and the keyboard, and every button can be remapped in the launcher, which also offers updates.&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/</guid><description>&lt;p&gt;Sin and Punishment Recompiled is an unofficial native PC port of Sin and Punishment, Treasure&amp;rsquo;s Japan-only N64 rail shooter. It was made by statically recompiling the game with N64Recomp and runs on N64ModernRuntime with the RT64 renderer. It plays the Japanese cartridge or a copy patched with an English translation, and is a beta: the Windows build is tested, the Linux and Steam Deck build is not.&lt;/p&gt;&#10;&lt;p&gt;The port adds widescreen with the HUD at the screen&amp;rsquo;s edges and the reticle reaching the full width, high resolutions and frame rates above 30 FPS; the widescreen and higher frame rates are still experimental. Aiming works with the mouse, either with the reticle following the pointer or moving relative to it, or with a smoother analog stick mode, and the default controller layout is twin-stick and fully remappable.&lt;/p&gt;</description></item><item><title>Skielledslacker's Mario Kart 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/skielledslackers/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/texturepacks/skielledslackers/</guid><description>&lt;p&gt;Skielledslacker&amp;rsquo;s pack, a first attempt at retexturing a game, covers one track: Koopa Troopa Beach.&lt;/p&gt;&#10;&lt;p&gt;The yellow sand becomes dark volcanic ground streaked with glowing lava cracks. The new look doesn&amp;rsquo;t match the rest of Mario Kart 64, but it turns the course into a race around a volcanic island.&lt;/p&gt;</description></item><item><title>Skies of Arcadia Legends: Recompiled</title><link>https://emulationking.com/nintendo/gamecube/games/skiesofarcadialegends/ports/skiesofarcadialegendsrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/skiesofarcadialegends/ports/skiesofarcadialegendsrecompiled/</guid><description>&lt;p&gt;Skies of Arcadia Legends: Recompiled is an unofficial native port of the GameCube version of Skies of Arcadia for Windows, Linux, macOS and Android. The game&amp;rsquo;s PowerPC code is statically recompiled into native code ahead of time, and the GameCube&amp;rsquo;s graphics, sound and input are provided by code from the Dolphin emulator. The downloads contain no game data: the launcher imports the player&amp;rsquo;s own USA, European or Japanese disc. It is still a beta.&lt;/p&gt;</description></item><item><title>smw</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/smw/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/smw/</guid><description>&lt;p&gt;smw is a native Windows port of Super Mario World, a reimplementation of the whole game in C written by the snesrev team, the authors of zelda3. It also reimplements a number of changes made by the Lunar Magic level editor, and uses optimised versions of the LakeSnes PPU and DSP for picture and sound.&lt;/p&gt;&#10;&lt;p&gt;While it runs, it can run the original code in the background and compare the two every frame, saving a snapshot if they differ. It supports snapshots that include the input history, turbo mode and replays, and keys are set in &lt;code&gt;smw.ini&lt;/code&gt;. The game is playable from start to end.&lt;/p&gt;</description></item><item><title>Snap64 Recomp</title><link>https://emulationking.com/nintendo/n64/games/pokemonsnap/ports/snap64recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/pokemonsnap/ports/snap64recomp/</guid><description>&lt;p&gt;Snap64 Recomp is a native PC port of Pokémon Snap for Windows, Linux, the Steam Deck and macOS. It is made with N64: Recompiled, which translates the game&amp;rsquo;s own code so it runs directly on a PC, and draws the game with RT64.&lt;/p&gt;&#10;&lt;p&gt;Out of the box it plays like the cartridge. Widescreen, higher frame rates, mouse and gyro aiming, button rebinding, fast forward, photo export and the Snap Station printer are all options in the game&amp;rsquo;s own Options screen, and each starts switched off.&lt;/p&gt;</description></item><item><title>SomeThingEviL's Duke Nukem 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/dukenukem64/texturepacks/somethingevil/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/dukenukem64/texturepacks/somethingevil/</guid><description>&lt;p&gt;SomeThingEviL&amp;rsquo;s pack brings the Duke Nukem 3D High Resolution Pack, made for the PC game, to Duke Nukem 64. Walls, floors, fences and props get sharper, more realistic textures.&lt;/p&gt;&#10;&lt;p&gt;Almost all world and prop textures are covered, but only about 10% of the enemy sprites. Rather than drawing new art, SomeThingEviL matched each dumped N64 texture to its PC counterpart and renamed it to the N64 naming format, which still meant finding every texture in the game one by one.&lt;/p&gt;</description></item><item><title>Sonic Blast GG Recomp</title><link>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/</guid><description>&lt;p&gt;Sonic Blast GG Recomp is a native Windows port of Sonic Blast for the Game Gear, made by mstan by statically recompiling the game&amp;rsquo;s Z80 code into C, with the Game Gear video and sound emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It is an early pre-release, started from the command line with the ROM path and a window scale, and is not yet verified through the whole game.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Sonic the Hedgehog SMS Recomp</title><link>https://emulationking.com/sega/mastersystem/games/sonicthehedgehog/ports/sonicthehedgehogsmsrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/mastersystem/games/sonicthehedgehog/ports/sonicthehedgehogsmsrecomp/</guid><description>&lt;p&gt;Sonic the Hedgehog SMS Recomp is a native Windows port of the 8-bit Sonic the Hedgehog for the Master System, made by mstan by statically recompiling the game&amp;rsquo;s Z80 code into C, with the video and sound chips emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It is an early pre-release, started from the command line with the ROM path and a window scale. So far the output matches the original byte for byte over the title screen and the attract demo; the rest of the game is not yet verified.&lt;/p&gt;</description></item><item><title>SoulBlade Recomp</title><link>https://emulationking.com/sony/ps1/games/soulblade/ports/soulbladerecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/soulblade/ports/soulbladerecomp/</guid><description>&lt;p&gt;SoulBlade Recomp is a native port of Soul Blade for Windows, made by static recompilation with PSXRecomp. The game code is compiled into a single executable, and OpenBIOS is included.&lt;/p&gt;&#10;&lt;p&gt;The author reports that it boots and plays with full rendering, input and memory card saves, with high-resolution output and 2x supersampling set up in &lt;code&gt;settings.toml&lt;/code&gt;. The latest release fixes crashes and adds an untested netplay option.&lt;/p&gt;&#10;&lt;p&gt;A minor water rendering glitch remains, and only the USA version is supported. The download contains no game data. It needs Soul Blade (USA), dumped from your own disc.&lt;/p&gt;</description></item><item><title>Space Cadet Pinball</title><link>https://emulationking.com/microsoft/windows/games/spacecadetpinball/ports/spacecadetpinball/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/spacecadetpinball/ports/spacecadetpinball/</guid><description>&lt;p&gt;Space Cadet Pinball is a reverse-engineered version of 3D Pinball for Windows: Space Cadet, the pinball table made by Cinematronics and bundled with Windows from Windows 95 to Windows XP. Every routine of the Windows XP &lt;code&gt;pinball.exe&lt;/code&gt; was decompiled and turned back into compilable C++, and the result was ported to SDL so it runs on today&amp;rsquo;s Windows, macOS and Linux.&lt;/p&gt;&#10;&lt;p&gt;The game plays as it did, with a resizable window and scaled graphics, and it can load the higher-resolution graphics of the Full Tilt! Pinball release of the same table. It needs the original game&amp;rsquo;s data files.&lt;/p&gt;</description></item><item><title>SpaghettiKart</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/ports/spaghettikart/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/ports/spaghettikart/</guid><description>&lt;p&gt;SpaghettiKart is a native PC port of Mario Kart 64, built from the Mario Kart 64 decompilation by Harbour Masters.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, higher resolutions and frame rates, a longer draw distance, an option to turn off low-detail models, custom engine classes, harder computer drivers, a track editor and mod support.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. On first launch it asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Spider-Man Recompiled</title><link>https://emulationking.com/sony/ps1/games/spiderman/ports/spidermanrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/spiderman/ports/spidermanrecompiled/</guid><description>&lt;p&gt;Spider-Man Recompiled is a native version of Spider-Man for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Splatterhouse Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/splatterhouse/ports/splatterhouserecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/splatterhouse/ports/splatterhouserecompiled/</guid><description>&lt;p&gt;Splatterhouse Recompiled is a native PC port of Splatterhouse, Namco Bandai&amp;rsquo;s 2010 reboot of the arcade horror brawler, from its Xbox 360 release. The game&amp;rsquo;s code is translated to C++ with the ReXGlue SDK and compiled for Windows, so it runs at native speed without an emulator.&lt;/p&gt;&#10;&lt;p&gt;The developer describes it as playable from start to finish: the menus, the whole campaign and the DLC work, at 60 FPS, with localized text. Ultrawide screens are matched automatically, so 21:9 and 32:9 render natively without stretching, and internal resolution presets run from 540p to 1080p, with FSR upscaling to the window. The port&amp;rsquo;s own options screen, opened with F5, is styled after the game (its labels are in Spanish for now), and further keys open an FPS overlay, the runtime settings and an achievements list. It plays with an Xbox-compatible controller.&lt;/p&gt;</description></item><item><title>Splinter Cell: Double Agent XBE Recomp</title><link>https://emulationking.com/microsoft/xbox/games/splintercelldoubleagent/ports/scdaxberecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/splintercelldoubleagent/ports/scdaxberecomp/</guid><description>&lt;p&gt;Splinter Cell: Double Agent XBE Recomp is an unofficial native Windows port of the original Xbox version of Double Agent, the one Ubisoft Shanghai built alongside the Xbox 360 game. Its x86 code is translated to C++ ahead of time and built into a 64-bit program, with the Xbox kernel, Direct3D and DirectSound calls implemented on Windows and the game drawn with Direct3D 12. The Xbox XBE Recomp tool behind it was first made for this game. The download holds none of the game: the first start reads the player&amp;rsquo;s own disc and compiles the game&amp;rsquo;s code.&lt;/p&gt;</description></item><item><title>Spyro the Dragon Recompiled</title><link>https://emulationking.com/sony/ps1/games/spyrothedragon/ports/spyrothedragonrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/spyrothedragon/ports/spyrothedragonrecompiled/</guid><description>&lt;p&gt;Spyro the Dragon Recompiled is a native version of Spyro the Dragon for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.2 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>SS Anne</title><link>https://emulationking.com/nintendo/n64/games/pokemonstadium/ports/pokemonstadiumrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/pokemonstadium/ports/pokemonstadiumrecomp/</guid><description>&lt;p&gt;SS Anne, released as Pokémon Stadium Recompiled, is a native Windows port of Pokémon Stadium made by static recompilation with N64Recomp and drawn with RT64. It builds on the pret Pokémon Stadium disassembly.&lt;/p&gt;&#10;&lt;p&gt;It emulates the Transfer Pak, so the game can read and save back a party from your own Game Boy Pokémon cartridge dumps, Red through Crystal, for up to four players. The built-in GB Tower plays Pokémon Red, Blue and Yellow. A launcher assigns controllers and cartridges to each player before the game starts, and anti-aliasing is on by default. Notes in the repository show the author worked with the AI coding tools Claude and Codex on it.&lt;/p&gt;</description></item><item><title>Star Fox Enhanced</title><link>https://emulationking.com/nintendo/snes/games/starfox/ports/starfoxenhanced/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/starfox/ports/starfoxenhanced/</guid><description>&lt;p&gt;Star Fox Enhanced is a native C++ and SDL3 port of Star Fox, built on UltraStarFox, a project that assembles the game from its source. The game logic runs at its original fixed rate while the picture is drawn at any frame rate from 20 to 480 FPS. Besides the original game it can play Star Fox EX, Team SFEX&amp;rsquo;s expanded version with its own campaigns and options.&lt;/p&gt;&#10;&lt;p&gt;It supports aspect ratios up to 32:9, six languages, up to 4x render upscaling and a long list of optional effects, from bloom and smoothing to enhanced lighting and ray-traced shadows on supported GPUs. The HUD can be rearranged, and controls, crosshair colours and audio can be changed. The release also has builds for iOS, Switch, PS Vita, PS5 homebrew, Xbox in Developer Mode and VR headsets, which are not mirrored here.&lt;/p&gt;</description></item><item><title>Street Fighter Alpha 3 Recompiled</title><link>https://emulationking.com/sony/ps1/games/streetfighteralpha3/ports/streetfighteralpha3recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/streetfighteralpha3/ports/streetfighteralpha3recomp/</guid><description>&lt;p&gt;Street Fighter Alpha 3 Recompiled is a native port of Street Fighter Alpha 3 for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Street Fighter EX Plus Alpha Recomp</title><link>https://emulationking.com/sony/ps1/games/streetfighterexplusalpha/ports/plusalpharecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/streetfighterexplusalpha/ports/plusalpharecomp/</guid><description>&lt;p&gt;Street Fighter EX Plus Alpha Recomp is a native port of Street Fighter EX Plus Alpha for Windows, made by static recompilation with the PSXRecomp framework and dedicated to the North American release (SLUS-00548).&lt;/p&gt;&#10;&lt;p&gt;The author reports gameplay validated at 60 fps with the software renderer in baseline tests; an OpenGL renderer is also available. The latest release is an unlabelled zip of the Windows build folder.&lt;/p&gt;&#10;&lt;p&gt;It is an alpha. It runs the retail SCPH-1001 BIOS, so a BIOS dump from your own console is needed. The download contains no game data. It needs Street Fighter EX Plus Alpha (USA, SLUS-00548), dumped from your own disc.&lt;/p&gt;</description></item><item><title>Strider 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/strider2/ports/strider2recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/strider2/ports/strider2recompiled/</guid><description>&lt;p&gt;Strider 2 Recompiled is a native port of Strider 2 for Windows, Linux and macOS, made by static recompilation with PSXRecomp and recomp-ui. The download ships only the launcher and framework, with no game code, disc or BIOS, and the first launch builds the playable game from your own disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The author fixed several problems in the shared framework to get it running, including a speed bug, a stall from GPU driver overhead and a 480i menu rendering bug, and uses a patched fork of PSXRecomp. OpenBIOS is used by default.&lt;/p&gt;</description></item><item><title>Suikoden II Recompiled</title><link>https://emulationking.com/sony/ps1/games/suikodenii/ports/suikodeniirecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/suikodenii/ports/suikodeniirecompiled/</guid><description>&lt;p&gt;Suikoden II Recompiled is a native version of Suikoden II for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. It accepts a CHD of the same dump as well as CUE/BIN, and setup also builds a diagnostic version for bug reports. Play testing of the private build it is based on was reported as playable. Version 0.1.0 is a release candidate: on Windows the exact package passed automated setup, compilation and start-up checks, while gameplay on the public package and Linux and macOS setup are unverified. Completing the game is not claimed.&lt;/p&gt;</description></item><item><title>Suikoden Recompiled</title><link>https://emulationking.com/sony/ps1/games/suikoden/ports/suikodenrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/suikoden/ports/suikodenrecompiled/</guid><description>&lt;p&gt;Suikoden Recompiled is a native version of Suikoden for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;On Windows the wizard downloads the build tools it needs; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.1.0 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.&lt;/p&gt;</description></item><item><title>Tekken1Recomp</title><link>https://emulationking.com/sony/ps1/games/tekken/ports/tekken1recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tekken/ports/tekken1recomp/</guid><description>&lt;p&gt;Tekken1Recomp is a native port of Tekken for Windows, made by static recompilation with PSXRecomp. OpenBIOS is bundled, so no BIOS is needed.&lt;/p&gt;&#10;&lt;p&gt;It renders at higher resolutions with 2x supersampling and saves to memory cards. It fixes a problem where CD audio music stuttered and repeated because the game keeps resending the play command, and it reports the game&amp;rsquo;s real frame rate. The latest version fixes crashes and adds an untested netplay option.&lt;/p&gt;</description></item><item><title>Tekken3Recomp</title><link>https://emulationking.com/sony/ps1/games/tekken3/ports/tekken3recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tekken3/ports/tekken3recomp/</guid><description>&lt;p&gt;Tekken3Recomp is a native Windows port of Tekken 3, made by statically recompiling the game&amp;rsquo;s code to C with the PSXRecomp framework. The result is a single program that runs without an emulator, with OpenBIOS included.&lt;/p&gt;&#10;&lt;p&gt;The author added a fix for the CD audio stuttering and looping that affected the music in menus and fights, and the frame counter shows the game&amp;rsquo;s real frame rate. High-resolution rendering and supersampling are set in &lt;code&gt;settings.toml&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Tetris GB Recomp</title><link>https://emulationking.com/nintendo/gbc/games/tetris/ports/tetrisgbrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/tetris/ports/tetrisgbrecomp/</guid><description>&lt;p&gt;Tetris GB Recomp is a native Windows port of Tetris for the Game Boy, made by mstan by statically recompiling the game&amp;rsquo;s SM83 code into C, with the Game Boy video and sound emulated around it.&lt;/p&gt;&#10;&lt;p&gt;The author believes it is fully playable, including the A-Type and B-Type games. It is a small, early project with few extras.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Tetris (World) V1.0, dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>the_nameless's Banjo Kazooie cel-shaded</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/the_nameless/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/the_nameless/</guid><description>&lt;p&gt;the_nameless&amp;rsquo;s pack trades Banjo-Kazooie&amp;rsquo;s detailed textures for a cel-shaded look, with flat cartoon colours, simple shading and bold outlines.&lt;/p&gt;&#10;&lt;p&gt;Only Spiral Mountain is covered. Screenshots of other areas in the same style were shown during development, but those textures were never released, so the rest of the game keeps its original look.&lt;/p&gt;</description></item><item><title>TimeSplitters: Future Perfect PC</title><link>https://emulationking.com/microsoft/xbox/games/timesplittersfutureperfect/ports/tsfppc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/timesplittersfutureperfect/ports/tsfppc/</guid><description>&lt;p&gt;TimeSplitters: Future Perfect PC, by TheDoffman, runs Free Radical Design&amp;rsquo;s 2005 shooter natively on Windows and Apple silicon Macs. The Xbox executable is statically recompiled into native code, so it plays without an emulator.&lt;/p&gt;&#10;&lt;p&gt;The developer calls it an experimental port. It adds direct mouse aiming with customizable bindings and mouse-driven menus, 1080p, 1440p, 4K and ultrawide with an adjustable field of view, the original 60 FPS by default with opt-in 120, 180 and 240 FPS settings on compatible builds, and player-hosted online and LAN matches with bots on Windows. On the Mac, the full campaign and complete rendering and audio are not yet verified, and movies and multiplayer are unfinished.&lt;/p&gt;</description></item><item><title>tmc PC Port</title><link>https://emulationking.com/nintendo/gba/games/legendofzeldatheminishcap/ports/tmcpc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/legendofzeldatheminishcap/ports/tmcpc/</guid><description>&lt;p&gt;tmc PC Port is a native port of The Legend of Zelda: The Minish Cap for Windows, Linux and Android, made by MatheoVignaud from the zeldaret decompilation of the game. It supports the US version and reads the graphics and sound from your ROM.&lt;/p&gt;&#10;&lt;p&gt;It is at an early 0.2 pre-release stage. The README says GitHub Copilot was used for code comments and commit messages and Cursor for merges.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs The Legend of Zelda: The Minish Cap (USA), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>Tony Hawk's Pro Skater 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/tonyhawksproskater2/ports/tonyhawksproskater2recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tonyhawksproskater2/ports/tonyhawksproskater2recompiled/</guid><description>&lt;p&gt;Tony Hawk&amp;rsquo;s Pro Skater 2 Recompiled is a native version of Tony Hawk&amp;rsquo;s Pro Skater 2 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Tony Hawk's Pro Skater 3 Recompiled</title><link>https://emulationking.com/sony/ps1/games/tonyhawksproskater3/ports/tonyhawksproskater3recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tonyhawksproskater3/ports/tonyhawksproskater3recompiled/</guid><description>&lt;p&gt;Tony Hawk&amp;rsquo;s Pro Skater 3 Recompiled is a native version of Tony Hawk&amp;rsquo;s Pro Skater 3 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Tony Hawk's Pro Skater 4 Recompiled</title><link>https://emulationking.com/sony/ps1/games/tonyhawksproskater4/ports/tonyhawksproskater4recompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tonyhawksproskater4/ports/tonyhawksproskater4recompiled/</guid><description>&lt;p&gt;Tony Hawk&amp;rsquo;s Pro Skater 4 Recompiled is a native version of Tony Hawk&amp;rsquo;s Pro Skater 4 for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Tony Hawk's Pro Skater Recompiled</title><link>https://emulationking.com/sony/ps1/games/tonyhawksproskater/ports/tonyhawksproskaterrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tonyhawksproskater/ports/tonyhawksproskaterrecompiled/</guid><description>&lt;p&gt;Tony Hawk&amp;rsquo;s Pro Skater Recompiled is a native version of Tony Hawk&amp;rsquo;s Pro Skater for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.&lt;/p&gt;</description></item><item><title>Toy Story 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/toystory2buzzlightyeartotherescue/ports/toystory2recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/toystory2buzzlightyeartotherescue/ports/toystory2recomp/</guid><description>&lt;p&gt;Toy Story 2 Recomp is a native port of Toy Story 2: Buzz Lightyear to the Rescue! for Windows and macOS (Intel), made by static recompilation with PSXRecomp and the recomp-ui launcher.&lt;/p&gt;&#10;&lt;p&gt;It has a software renderer and an OpenGL renderer, 2x to 4x supersampling, memory card saves and an experimental 16:9 widescreen mode. Areas you visit are converted to native code as you play and reused on later launches.&lt;/p&gt;</description></item><item><title>Trouble Makers</title><link>https://emulationking.com/nintendo/n64/games/mischiefmakers/ports/troublemakers/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mischiefmakers/ports/troublemakers/</guid><description>&lt;p&gt;Trouble Makers is a native port of Treasure&amp;rsquo;s Mischief Makers for Windows, Linux and the Steam Deck. It is made with N64Recomp and drawn with RT64, so the game runs as native code rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;It renders at high resolutions, can interpolate up to 240 frames per second while the game still runs at its own 60, and has an experimental widescreen mode that draws real scenery into the extra space. It has remappable controls, fast-forward and a launcher that remembers your settings.&lt;/p&gt;</description></item><item><title>TRX</title><link>https://emulationking.com/microsoft/windows/games/tombraider/ports/trx/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/tombraider/ports/trx/</guid><description>&lt;p&gt;TRX, by the LostArtefacts team, is a single open-source engine that runs the first three Tomb Raider games, Core Design&amp;rsquo;s classics from 1996 to 1998. It grew out of their earlier TR1X and TR2X projects and combines decompiled code from the original games with open-source replacements for their proprietary parts, keeping each game&amp;rsquo;s own mechanics.&lt;/p&gt;&#10;&lt;p&gt;All three games can be played from beginning to end. TRX fixes many original bugs and adds widescreen and higher resolutions, a customisable draw distance, full controller support with rebindable controls, 3D pickups, skyboxes, a photo mode, detailed level statistics and the PlayStation version&amp;rsquo;s interface as an option, along with an optional sprint and other moves.&lt;/p&gt;</description></item><item><title>Twisted Metal 4 Recompiled</title><link>https://emulationking.com/sony/ps1/games/twistedmetal4/ports/twistedmetal4recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/twistedmetal4/ports/twistedmetal4recomp/</guid><description>&lt;p&gt;Twisted Metal 4 Recompiled is a native port of Twisted Metal 4 for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>UFC 3 Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/ufcundisputed3/ports/ufc3recomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/ufcundisputed3/ports/ufc3recomp/</guid><description>&lt;p&gt;UFC 3 Recomp is a native port of the Xbox 360 version of UFC Undisputed 3 for Windows, made by static recompilation with ReXGlue. A launcher extracts your disc image and checks that it is the right game.&lt;/p&gt;&#10;&lt;p&gt;The game runs one simulation step per vertical blank, so 60 Hz is the correct speed and higher refresh rates make it run fast; the port fixes the pacing problems this caused but keeps supersampling at 1x so the GPU never slows the game. A native Direct3D 12 and Vulkan renderer is being built: for now it sharpens the final image, while the scene is still drawn through the emulated GPU path. Only Windows has been tested.&lt;/p&gt;</description></item><item><title>UnaidedCoder's Star Fox 64 Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/starfox64/texturepacks/unaidedcoder/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/starfox64/texturepacks/unaidedcoder/</guid><description>&lt;p&gt;UnaidedCoder&amp;rsquo;s pack is a faithful retexture of Star Fox 64 that remakes almost every texture at a higher resolution while keeping the original look.&lt;/p&gt;&#10;&lt;p&gt;A few textures were left out because of the way the game draws them: some are built from thousands of 1-pixel textures, which would be impractical to rebuild. Razius&amp;rsquo;s pack, which covers the interface and fonts, works alongside it.&lt;/p&gt;</description></item><item><title>Uncharted: The Nathan Drake Collection for Windows</title><link>https://emulationking.com/sony/ps4/games/unchartedcollection/ports/unchartedpc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/unchartedcollection/ports/unchartedpc/</guid><description>&lt;p&gt;Uncharted: The Nathan Drake Collection for Windows runs the PlayStation 4 versions of Drake&amp;rsquo;s Fortune, Among Thieves and Drake&amp;rsquo;s Deception as a native Windows program, all three from one launcher. The games&amp;rsquo; own x86-64 code runs directly on the PC&amp;rsquo;s processor, a runtime replaces the console&amp;rsquo;s system libraries, and the graphics are translated to Vulkan by a renderer derived from shadPS4. It comes from the same author as Bloodborne for Windows and is built on bbport, deadinside28&amp;rsquo;s Linux port of Bloodborne.&lt;/p&gt;</description></item><item><title>V-King Banjo-Kazooie Retexture</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/v-king/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/texturepacks/v-king/</guid><description>&lt;p&gt;V-King&amp;rsquo;s pack is a small set of Banjo-Kazooie textures resized to a higher resolution with some added detail, so they keep the look of the originals. It covers a selection of textures rather than the whole game.&lt;/p&gt;&#10;&lt;p&gt;It also includes V-King&amp;rsquo;s first attempt at drawing a texture from scratch instead of resizing an existing one. V-King rated Banjo-Kazooie&amp;rsquo;s original textures among the best on the N64 and made the pack as a side project.&lt;/p&gt;</description></item><item><title>ValkyrieRecomp</title><link>https://emulationking.com/sony/ps1/games/valkyrieprofile/ports/valkyrierecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/valkyrieprofile/ports/valkyrierecomp/</guid><description>&lt;p&gt;ValkyrieRecomp is a native port of Valkyrie Profile for Windows, Linux and macOS, made by statically recompiling the game with the PSXRecomp framework and its recomp-ui launcher.&lt;/p&gt;&#10;&lt;p&gt;It supports both discs, optional 16:9 widescreen, OpenGL and software rendering, controllers and memory cards, and runs on OpenBIOS without a console BIOS. Discs are chosen in the launcher between sessions.&lt;/p&gt;&#10;&lt;p&gt;The project is a work in progress, with compatibility testing on different PCs ongoing. The author says AI-assisted tools may be used in its development. The download contains no game data. It needs both discs of Valkyrie Profile (USA), dumped from your own copy.&lt;/p&gt;</description></item><item><title>Vanit's Sin and Punishment Translation</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/texturepacks/vanit/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/sinandpunishment/texturepacks/vanit/</guid><description>&lt;p&gt;Vanit&amp;rsquo;s pack translates Sin and Punishment, released only in Japan, into English. Instead of patching the ROM, it replaces the textures that hold the game&amp;rsquo;s Japanese text, and the new English text is also sharper than the original.&lt;/p&gt;&#10;&lt;p&gt;The pack is in the Rice texture format, so it works with any video plugin that loads Rice-format packs.&lt;/p&gt;</description></item><item><title>VCMI</title><link>https://emulationking.com/microsoft/windows/games/heroesofmightandmagic3/ports/vcmi/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/heroesofmightandmagic3/ports/vcmi/</guid><description>&lt;p&gt;VCMI is an open-source rewrite of the engine of Heroes of Might and Magic III, New World Computing&amp;rsquo;s 1999 turn-based strategy game. It plays the Restoration of Erathia, Armageddon&amp;rsquo;s Blade and Shadow of Death campaigns and maps with the player&amp;rsquo;s own game data.&lt;/p&gt;&#10;&lt;p&gt;It runs at high resolutions on Windows, macOS, Linux, Android and iOS, and adds an online lobby for multiplayer, a random map generator, a reworked AI and many interface improvements, while also offering an option to play by the original rules.&lt;/p&gt;</description></item><item><title>Wargus</title><link>https://emulationking.com/microsoft/windows/games/warcraft2/ports/wargus/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/warcraft2/ports/wargus/</guid><description>&lt;p&gt;Wargus lets players play Warcraft II: Tides of Darkness, Blizzard&amp;rsquo;s 1995 real-time strategy game, on the open-source Stratagus engine. On first start it extracts the original game&amp;rsquo;s data from the player&amp;rsquo;s CD or install, so the game looks and sounds exactly like Warcraft II.&lt;/p&gt;&#10;&lt;p&gt;The gameplay is very close to the original, with a few enhancements in the style of StarCraft, and it adds higher resolutions and multiplayer on today&amp;rsquo;s systems.&lt;/p&gt;</description></item><item><title>WarioRecomp</title><link>https://emulationking.com/nintendo/wii/games/wariolandshakeit/ports/wariorecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/wariolandshakeit/ports/wariorecomp/</guid><description>&lt;p&gt;WarioRecomp, by Santiago109, is an unofficial native PC port of Wario Land: Shake It!, Good-Feel&amp;rsquo;s 2008 platformer for the Wii. The game&amp;rsquo;s PowerPC code is statically recompiled to C++ with WiiCompiled, and the Wii&amp;rsquo;s video, audio, controller, disc and save libraries are replaced with native Windows code, so it runs as an ordinary program rather than in an emulator.&lt;/p&gt;&#10;&lt;p&gt;The author calls it a testing build: the game boots, saves and can be played, but parts of it are still untested and graphical glitches or crashes are expected. It renders at 480p up to 1440p through Direct3D 12 or Vulkan, with true 16:9 widescreen, an experimental mode that removes the side panels from levels, windowed or fullscreen display and optional frame interpolation to 120 FPS.&lt;/p&gt;</description></item><item><title>WetRecomp</title><link>https://emulationking.com/microsoft/xbox360/games/wet/ports/wetrecompnikolaygorb/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/wet/ports/wetrecompnikolaygorb/</guid><description>&lt;p&gt;WetRecomp is a native port of the Xbox 360 version of WET for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 or Vulkan through the ReXGlue runtime.&lt;/p&gt;&#10;&lt;p&gt;The author describes it as fully playable, with video, audio, gameplay, achievements and progression working. Rendering and input options are kept in two settings files next to the executable. It is one of two WET ports; wet-recomp by Supermedo adds a launcher and mouse and keyboard controls but is Windows only.&lt;/p&gt;</description></item><item><title>Wind Waker HD Recomp</title><link>https://emulationking.com/nintendo/wiiu/games/legendofzeldathewindwakerhd/ports/windwakerhdrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wiiu/games/legendofzeldathewindwakerhd/ports/windwakerhdrecomp/</guid><description>&lt;p&gt;Wind Waker HD Recomp is a native port of The Legend of Zelda: The Wind Waker HD for Windows, Linux and macOS. The US Wii U game&amp;rsquo;s PowerPC code is translated to C ahead of time, the Cafe OS libraries it uses are reimplemented natively, and its GX2 graphics are drawn directly with Vulkan, or Metal on macOS, with no Cemu runtime. The releases are kits: the game&amp;rsquo;s code is translated and compiled on the player&amp;rsquo;s computer the first time it starts.&lt;/p&gt;</description></item><item><title>Wolf Fang Recomp</title><link>https://emulationking.com/sony/ps1/games/wolffangkuuga2001/ports/wolffangrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/wolffangkuuga2001/ports/wolffangrecomp/</guid><description>&lt;p&gt;Wolf Fang Recomp is a native port of Wolf Fang: Kuuga 2001 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. It targets the Japan release (SLPS-00254) and is one of a batch of PlayStation recompilations omegakatana92 published in September 2026.&lt;/p&gt;&#10;&lt;p&gt;The launcher selects the disc and settings, and the open-source OpenBIOS is built in, so no BIOS dump is needed; a retail BIOS can be chosen instead. The PSXRecomp runtime also offers optional enhancements such as faster loading and PGXP geometry correction.&lt;/p&gt;</description></item><item><title>WWF No Mercy: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/wwfnomercy/ports/wwfnomercyrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/wwfnomercy/ports/wwfnomercyrecompiled/</guid><description>&lt;p&gt;WWF No Mercy: Recompiled is a native Windows port of WWF No Mercy, made by static recompilation with N64Recomp and drawn with RT64. No decompilation of the game exists, so the author built its symbol data from scratch. It is part of a family of recompiled AKI wrestling games by the same author.&lt;/p&gt;&#10;&lt;p&gt;It renders at high resolution with the original effects intact, supports widescreen, and has in-game menus with full keyboard and controller rebinding and defaults suited to the AKI controls. The cartridge save, with progress, unlocks and created wrestlers, is kept automatically, and rumble works.&lt;/p&gt;</description></item><item><title>Xerenge</title><link>https://emulationking.com/microsoft/xbox360/games/burnoutrevenge/ports/xerenge/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/burnoutrevenge/ports/xerenge/</guid><description>&lt;p&gt;Xerenge, by shipa-2, runs Burnout Revenge, Criterion&amp;rsquo;s 2006 Xbox 360 racer, as a native program. The game&amp;rsquo;s PowerPC code is recompiled to C++ ahead of time with ReXGlue and linked into an executable, with the console&amp;rsquo;s hardware and system emulated around it, so there is no CPU interpreter or JIT. It sits alongside the other Burnout Revenge port on this page.&lt;/p&gt;&#10;&lt;p&gt;Both the European and US releases are supported and tested end to end, each built from its own disc. The game is fully playable: it boots, loads saves, and runs menus, races, Crash mode and replays at 60 FPS, with the full audio, licensed soundtrack and intro videos. It draws through plume, the project&amp;rsquo;s own Vulkan renderer, which takes the game&amp;rsquo;s Direct3D calls directly and uses shaders translated ahead of time from the player&amp;rsquo;s disc, so there is no shader stutter. Xenia&amp;rsquo;s renderer, through ReXGlue, is kept as an option for comparison.&lt;/p&gt;</description></item><item><title>Zeth Alkars Ocarina of Time Texture Pack</title><link>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/zethalkar/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldaocarinaoftime/texturepacks/zethalkar/</guid><description>&lt;p&gt;Zeth Alkar&amp;rsquo;s pack reworks Ocarina of Time with the darker, gloomier look of Twilight Princess. Each scene is reimagined, yet the style stays consistent throughout, and the game&amp;rsquo;s mood changes completely.&lt;/p&gt;&#10;&lt;p&gt;The pack has been in and out of development and has disappeared from the internet more than once. Few packs restyle a game this thoroughly. It is in the Rice format.&lt;/p&gt;</description></item><item><title>DOA2U Native PC Port</title><link>https://emulationking.com/microsoft/xbox/games/deadoralive2ultimate/ports/doa2ure/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/deadoralive2ultimate/ports/doa2ure/</guid><description>&lt;p&gt;DOA2U Native PC Port brings Dead or Alive 2 Ultimate, the Xbox remake of Team Ninja&amp;rsquo;s fighting game found on the second disc of Dead or Alive Ultimate, to Windows, macOS and Linux. The game&amp;rsquo;s executable is lifted to C by a static recompiler and linked against a runtime that stands in for the Xbox kernel, Direct3D 8, DirectSound and input libraries, using Direct3D 11, XAudio2 and SDL3 on Windows and SDL_GPU with Metal or Vulkan elsewhere. The longer-term goal is to replace the generated code with readable, hand-written game logic.&lt;/p&gt;</description></item><item><title>DriveClub Recomp</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/</guid><description>&lt;p&gt;DriveClub Recomp is an unofficial native Windows port of Driveclub, Evolution Studios&amp;rsquo; 2014 PS4 racing game. The game&amp;rsquo;s own x86-64 code runs directly on the PC&amp;rsquo;s processor without CPU emulation, the PS4&amp;rsquo;s system libraries are reimplemented, and its graphics commands are translated to Vulkan, much as Wine and DXVK do. The player&amp;rsquo;s own dumped files are read in place and never changed.&lt;/p&gt;&#10;&lt;p&gt;It is playable from the menus through races, photo mode and saves. The game&amp;rsquo;s anti-aliasing is replaced by NVIDIA DLAA or AMD FSR 3.1, with DLSS and FSR upscaling and a sharpness control, and it adds HDR10 output and an unlocked frame rate that keeps the game at its normal speed with VRR. A two-thread draw path cuts the processor&amp;rsquo;s work, and the developers report about 60 FPS at 4K in the heaviest scenes on their test PC.&lt;/p&gt;</description></item><item><title>ico-pc</title><link>https://emulationking.com/sony/ps2/games/ico/ports/icopc/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/ico/ports/icopc/</guid><description>&lt;p&gt;ico-pc is a native PC port of ICO for 64-bit Windows and Linux, including the Steam Deck, built from a community decompilation of the PAL PlayStation 2 release. Because it runs the game&amp;rsquo;s own logic, it plays, sounds and times like the PAL version, and every extra starts off or neutral until it is chosen.&lt;/p&gt;&#10;&lt;p&gt;The options include resolution scaling up to 4x, 16:9 and other aspect ratios, uncapped or capped frame rates up to 240 fps, a CRT filter, 60 Hz or 50 Hz video, separate volumes, control remapping with mouse look, five languages and achievements. A photo mode, a music and sound gallery and a model viewer are added, along with optional gentler gameplay where the shadows never take Yorda. Saves use the PS2 memory card layout, and a bundled tool imports an existing save from a PS2 card image.&lt;/p&gt;</description></item><item><title>OpenCE</title><link>https://emulationking.com/microsoft/xbox/games/halocombatevolved/ports/opence/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/halocombatevolved/ports/opence/</guid><description>&lt;p&gt;OpenCE is a port of the Halo: Combat Evolved decompilation to Linux, Windows and Android. The decompilation is of an Xbox build of the game, and the port replaces the console&amp;rsquo;s libraries with SDL3 and OpenGL (OpenGL ES on Android). Maps from the European release are adjusted to play like the North American ones, so players of both versions can play together.&lt;/p&gt;&#10;&lt;p&gt;Its system link multiplayer has new netcode and takes up to 128 players. Linux, Windows and Android machines can share a game on a local network or over the internet with an invite link, without a server from the project. A new build is released for each change that builds on all three platforms, and the game can update itself.&lt;/p&gt;</description></item><item><title>Chaotix Recompiled</title><link>https://emulationking.com/sega/32x/games/knuckleschaotix/ports/chaotixrecompiled/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/32x/games/knuckleschaotix/ports/chaotixrecompiled/</guid><description>&lt;p&gt;Chaotix Recompiled is a native Windows and Android port of Knuckles&amp;rsquo; Chaotix, the 1995 32X platformer, made by YuutaTsubasa by statically recompiling the game&amp;rsquo;s SH-2 and 68000 code, with the 32X and Mega Drive video and sound hardware reproduced around it.&lt;/p&gt;&#10;&lt;p&gt;It adds true widescreen, a time attack mode and achievements. The game is playable; the project is still at version 0.3 and changes quickly, and the Android APK is signed with a debug key. The project&amp;rsquo;s own legal notes say that distributing recompiled code is not settled law.&lt;/p&gt;</description></item><item><title>MegaManX2SNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/megamanx2/ports/megamanx2snesrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/megamanx2/ports/megamanx2snesrecomp/</guid><description>&lt;p&gt;MegaManX2SNESRecomp is a native port of Mega Man X2 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s snesrecomp. The game runs through the interpreter first, with statically compiled code added on top as coverage grows, and the Capcom Cx4 chip on the cartridge is emulated at the instruction level.&lt;/p&gt;&#10;&lt;p&gt;A widescreen mod with HUD anchoring is built in and off by default, and the launcher is shared with the other snesrecomp ports. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>MegaManX3SNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/megamanx3/ports/megamanx3snesrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/megamanx3/ports/megamanx3snesrecomp/</guid><description>&lt;p&gt;MegaManX3SNESRecomp is a native port of Mega Man X3 for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s snesrecomp. Code the static pass cannot handle falls back to the interpreter, and the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;It boots and runs live gameplay, and an optional widescreen package is included. Earlier releases fixed a fall through the floor in widescreen and a slowdown in the Doppler fight. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>MegaManXSNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/megamanx/ports/megamanxsnesrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/megamanx/ports/megamanxsnesrecomp/</guid><description>&lt;p&gt;MegaManXSNESRecomp is a native port of Mega Man X for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s snesrecomp. The main CPU code runs as generated C where it can be proven, with an interpreter underneath, and the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;An adaptive widescreen mod shows more of each stage at fixed 16:9, 21:9 or 32:9 or fitted to the window, with the HUD anchored to the edges. Other options include password saves that remember the last password, save states with a browser, rewind and controller support. The launcher can be reopened mid-game to change settings. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/</guid><description>&lt;p&gt;SuperMarioWorldRecomp is a native port of Super Mario World for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s snesrecomp. The game&amp;rsquo;s 65816 code is translated to C, while the SNES graphics, sound and DMA hardware run through snesrecomp&amp;rsquo;s LakeSnes-derived runtime.&lt;/p&gt;&#10;&lt;p&gt;A launcher sets up controls and mods: an adaptive widescreen renderer with fixed ratios up to 100:9, a separate simultaneous co-op build, optional Lua scripting, and a Captain Falcon mod that builds its assets from your own copy of Super Smash Bros. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Automobili Lamborghini: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/automobililamborghini/ports/automobililamborghinirecomp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/automobililamborghini/ports/automobililamborghinirecomp/</guid><description>&lt;p&gt;Automobili Lamborghini: Recompiled is a native port of the North American Nintendo 64 game Automobili Lamborghini for Windows and Linux, with an experimental Android build.&lt;/p&gt;&#10;&lt;p&gt;Its settings screen covers graphics and window options, widescreen, frame presentation, fog, camera and draw distance, controller profiles for up to four players, and pedal bindings. It can import Controller Pak saves from other emulators, and a Mods tab handles code mods and texture packs.&lt;/p&gt;</description></item><item><title>Lighthouse</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/ports/lighthouse/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/ports/lighthouse/</guid><description>&lt;p&gt;Lighthouse is a native PC port of Banjo-Kazooie from Harbour Masters, built from the Banjo-Kazooie decompilation.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, higher resolutions and frame rates, a settings menu, custom controls, and support for texture packs and mods.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. On first launch it asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>KytyPS5</title><link>https://emulationking.com/sony/ps5/emulator/kytyps5/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps5/emulator/kytyps5/</guid><description>&lt;p&gt;KytyPS5 is a free and open source PlayStation 5 emulator written in C++ and released under the GPL 2.0 licence. It is based on a heavily modified version of Kyty, an earlier PS4 and PS5 emulator project.&lt;/p&gt;&#10;&lt;p&gt;It can boot 2D games and a selection of 3D games, including titles built with Unreal Engine 4 and 5, Unity and custom engines. It does not need low-level system modules from a console. Development is focused on game compatibility and boot reliability, and behaviour can change a lot between builds.&lt;/p&gt;</description></item><item><title>PPSSPP</title><link>https://emulationking.com/sony/psp/emulator/ppsspp/</link><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psp/emulator/ppsspp/</guid><description>&lt;p&gt;PPSSPP is an open source PlayStation Portable emulator created in 2012 by Henrik Rydgård, who is also one of the founders of the Dolphin emulator. It was designed to be both fast and portable, and it runs on Windows, macOS, Linux, Android and iOS.&lt;/p&gt;&#10;&lt;p&gt;PPSSPP runs almost the entire PSP library. It can render games at several times the PSP&amp;rsquo;s resolution, with texture scaling, shaders and texture replacement, and it supports save states, cheats and ad hoc multiplayer over the internet.&lt;/p&gt;</description></item><item><title>Bloodborne for Windows</title><link>https://emulationking.com/sony/ps4/games/bloodborne/ports/bloodbornewindows/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/bloodborne/ports/bloodbornewindows/</guid><description>&lt;p&gt;Bloodborne for Windows runs the PlayStation 4 version of Bloodborne as a native Windows program. The game&amp;rsquo;s own x86-64 code runs directly on the PC&amp;rsquo;s processor, a runtime written for this one game replaces the console&amp;rsquo;s system libraries, and the graphics are translated to Vulkan with a renderer derived from shadPS4. It is built on bbport, the Linux port by deadinside28, and adds a Windows launcher with every setting in one window in 13 languages.&lt;/p&gt;</description></item><item><title>Eternal Sonata: Reprise</title><link>https://emulationking.com/microsoft/xbox360/games/eternalsonata/ports/eternalsonatareprise/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/eternalsonata/ports/eternalsonatareprise/</guid><description>&lt;p&gt;Eternal Sonata: Reprise is a native port of the Xbox 360 version of Eternal Sonata for Windows, Linux, macOS and Android, made by static recompilation with the ReXGlue SDK. The recompiled game is wrapped in a small host runtime with overlays and hooks for modding.&lt;/p&gt;&#10;&lt;p&gt;It loads the game from the European, American or Japanese release, can show the Japanese language, title screen, save portraits and fonts in any version, and version 1.2.4 restored graphical effects that were missing on Windows.&lt;/p&gt;</description></item><item><title>gen1recomp</title><link>https://emulationking.com/nintendo/gbc/games/pokemonredandblue/ports/gen1recomp/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/pokemonredandblue/ports/gen1recomp/</guid><description>&lt;p&gt;gen1recomp is a native port of the first-generation Pokémon games for Windows, Linux, macOS and Android, made by bryanthaboi as a reimplementation in Lua on the LÖVE engine. It reads the maps, graphics, text and music from your ROM when you import it and runs the game in its own engine.&lt;/p&gt;&#10;&lt;p&gt;The engine is hand-written Lua ported from the pret disassemblies. Red, Blue and Yellow are the most complete; Gold, Silver, Crystal, FireRed and LeafGreen can also be imported, with Gen 2 support still under construction. It has a mod manager, rulesets that keep the original quirks or clean them up, link play and a save editor, and new releases come often.&lt;/p&gt;</description></item><item><title>Mario Kart Super Circuit Recomp</title><link>https://emulationking.com/nintendo/gba/games/mariokartsupercircuit/ports/mariokartsupercircuitrecomp/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/mariokartsupercircuit/ports/mariokartsupercircuitrecomp/</guid><description>&lt;p&gt;Mario Kart Super Circuit Recomp is a native Windows and Linux port of Mario Kart: Super Circuit for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds optional 60 fps, adaptive widescreen and link-cable netplay. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>MikuPan</title><link>https://emulationking.com/sony/ps2/games/fatalframe/ports/mikupan/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/fatalframe/ports/mikupan/</guid><description>&lt;p&gt;MikuPan is a native PC port of Fatal Frame for Windows, Linux and macOS, built from a decompilation of the PlayStation 2 game rather than through emulation. Its menus have German, Spanish, French and Italian translations.&lt;/p&gt;&#10;&lt;p&gt;The authors describe it as very early work. Builds come from a single nightly pre-release that is updated as the code changes, and macOS is not officially supported, though contributors have run it on Apple Silicon.&lt;/p&gt;</description></item><item><title>Open Nectar</title><link>https://emulationking.com/nintendo/gamecube/games/pikmin/ports/opennectar/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/pikmin/ports/opennectar/</guid><description>&lt;p&gt;Open Nectar is a native port of Pikmin for Windows, Linux and Android, built from the projectPiki decompilation, with the GameCube&amp;rsquo;s GX graphics translated to OpenGL. It does not use Dolphin or any emulator, and one package carries builds for both the USA and European discs.&lt;/p&gt;&#10;&lt;p&gt;It runs gameplay at 30, 60 or 120 fps, lays out the HUD for true widescreen, and adds optional post-processing, per-pixel lighting and shadows, texture packs, mouse control, a photo mode and local co-op with Olimar and Louie. The Android version has on-screen touch controls and works with controllers. The author says AI tools were used in making it.&lt;/p&gt;</description></item><item><title>Rage Racer PC</title><link>https://emulationking.com/sony/ps1/games/rageracer/ports/rageracerpc/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/rageracer/ports/rageracerpc/</guid><description>&lt;p&gt;Rage Racer PC is a native port of Rage Racer for Windows, Linux and macOS, built from decompiled C source of the European release on a PlayStation compatibility layer. When you first pick your disc image it imports the assets it needs automatically, with no separate extractor.&lt;/p&gt;&#10;&lt;p&gt;It has a modern renderer, with an enhanced classic renderer a key press away, options for resolution, widescreen and frame rate, a mod manager and texture mods, and a scenario file for starting a chosen race directly. Experimental builds add ray-traced shadows and reflections.&lt;/p&gt;</description></item><item><title>XenogearsRecomp</title><link>https://emulationking.com/sony/ps1/games/xenogears/ports/xenogearsrecomp/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/xenogears/ports/xenogearsrecomp/</guid><description>&lt;p&gt;XenogearsRecomp is a native port of Xenogears for Windows and Linux, made by statically recompiling the game with the PSXRecomp framework. The game&amp;rsquo;s code and the disc&amp;rsquo;s overlays are compiled into a single program that runs without an emulator, and OpenBIOS is included.&lt;/p&gt;&#10;&lt;p&gt;Recent versions added a true z-buffer, SSAA, MSAA, TAA, SMAA and FXAA anti-aliasing, anisotropic filtering, texture replacement compatible with RetroArch texture packs, widescreen and savestates kept per disc.&lt;/p&gt;</description></item><item><title>FinalBurn Neo</title><link>https://emulationking.com/arcade/arcade/emulator/fbneo/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/emulator/fbneo/</guid><description>&lt;p&gt;FinalBurn Neo (FBNeo) is an arcade emulator that continues the work of FinalBurn and FinalBurn Alpha. It was started in 2019 by developers who had worked on FinalBurn Alpha, and is based on the original FinalBurn and on older versions of MAME.&lt;/p&gt;&#10;&lt;p&gt;It focuses on 2D arcade games, such as Capcom&amp;rsquo;s CPS-1, CPS-2 and CPS-3, the Neo Geo MVS and AES, Cave, Toaplan, Konami and SEGA System 16 boards. It also runs the Neo Geo CD, and a set of consoles and computers including the Neo Geo Pocket and Pocket Color, PC Engine, TurboGrafx-16 and SuperGrafx, Master System, Game Gear, SG-1000, Mega Drive, NES, SNES, ColecoVision, MSX and ZX Spectrum. It supports netplay and runs well on modest hardware.&lt;/p&gt;</description></item><item><title>Ruffle</title><link>https://emulationking.com/other/flash/emulator/ruffle/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/flash/emulator/ruffle/</guid><description>&lt;p&gt;Ruffle is a Flash Player emulator written in Rust. It plays SWF files made for Adobe Flash Player, so the games and animations left behind when Flash was retired in 2020 can still be played, without the security problems of the original plug-in.&lt;/p&gt;&#10;&lt;p&gt;It comes as a desktop application for Windows, macOS and Linux, as a browser extension, and as a JavaScript and WebAssembly package that websites can add so that their Flash content plays in any modern browser. The Internet Archive, Newgrounds and many other sites use it this way.&lt;/p&gt;</description></item><item><title>Supermodel</title><link>https://emulationking.com/arcade/model3/emulator/supermodel/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/model3/emulator/supermodel/</guid><description>&lt;p&gt;Supermodel is an emulator for SEGA&amp;rsquo;s Model 3 arcade board. It was started by Bart Trzynadlowski in 2003, and is now developed by a small team that includes Nik Henson, Ian Curtis and others. Because there is no public documentation for Model 3, all of its hardware had to be reverse engineered.&lt;/p&gt;&#10;&lt;p&gt;It runs almost every Model 3 game, including Virtua Fighter 3, Scud Race, SEGA Rally 2, Daytona USA 2, Star Wars Trilogy Arcade, Harley-Davidson &amp;amp; L.A. Riders and Fighting Vipers 2, most of them at full speed. It uses OpenGL and SDL2, supports force feedback, widescreen hacks and network play for linked cabinets, and is configured from the command line or an ini file.&lt;/p&gt;</description></item><item><title>RPCS3</title><link>https://emulationking.com/sony/ps3/emulator/rpcs3/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps3/emulator/rpcs3/</guid><description>&lt;p&gt;RPCS3 is an open source PlayStation 3 emulator for Windows, Linux, macOS and FreeBSD. The PS3&amp;rsquo;s Cell processor was long thought too complex to emulate, but RPCS3, started in 2011 by the developers DH and Hykem, proved otherwise.&lt;/p&gt;&#10;&lt;p&gt;After years of steady work, the majority of the PS3 library is now playable in RPCS3. Many games run at higher resolutions and frame rates than on the original console, and the project keeps a detailed public compatibility list.&lt;/p&gt;</description></item><item><title>Vita3K</title><link>https://emulationking.com/sony/psvita/emulator/vita3k/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psvita/emulator/vita3k/</guid><description>&lt;p&gt;Vita3K is an experimental PlayStation Vita emulator. It is open source, released under the GPL 2.0 licence, and developed by the Vita3K team.&lt;/p&gt;&#10;&lt;p&gt;It runs most homebrew programs and a growing number of commercial games, including Persona 4 Golden and VA-11 HALL-A. The project keeps separate compatibility lists for homebrew and commercial games on its website, so check those to see how a particular game runs.&lt;/p&gt;&#10;&lt;p&gt;Vita3K runs on Windows, Linux, macOS and Android. There are no numbered releases: new builds are published automatically after each change, so the downloads here are dated rather than versioned. The Windows build needs the Microsoft Visual C++ Redistributable. Vita3K is under active development.&lt;/p&gt;</description></item><item><title>Crisis Zone PC Port</title><link>https://emulationking.com/arcade/arcade/games/crisiszone/ports/crisiszonepcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/crisiszone/ports/crisiszonepcport/</guid><description>&lt;p&gt;Crisis Zone PC Port is a native PC port of Namco&amp;rsquo;s 1999 arcade game Crisis Zone for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>ReRAC</title><link>https://emulationking.com/sony/ps2/games/ratchetandclank/ports/rerac/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/ratchetandclank/ports/rerac/</guid><description>&lt;p&gt;ReRAC rebuilds Ratchet &amp;amp; Clank, Insomniac Games&amp;rsquo; 2002 PlayStation 2 platformer, as a native PC program written in Rust on the Bevy engine. Instead of emulating the console, it carries the game&amp;rsquo;s own systems over one by one, so the levels, enemies, weapons and cutscenes behave as they did on the PS2. The game data, from models and levels to sound and movies, is read from the player&amp;rsquo;s own disc.&lt;/p&gt;</description></item><item><title>Ace Driver PC Port</title><link>https://emulationking.com/arcade/arcade/games/acedriver/ports/acedriverpcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/acedriver/ports/acedriverpcport/</guid><description>&lt;p&gt;Ace Driver PC Port is a native PC port of Namco&amp;rsquo;s 1994 arcade game Ace Driver for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Cyber Commando PC Port</title><link>https://emulationking.com/arcade/arcade/games/cybercommando/ports/cybercommandopcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/cybercommando/ports/cybercommandopcport/</guid><description>&lt;p&gt;Cyber Commando PC Port is a native PC port of Namco&amp;rsquo;s 1994 arcade game Cyber Commando for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Dirt Dash PC Port</title><link>https://emulationking.com/arcade/arcade/games/dirtdash/ports/dirtdashpcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/dirtdash/ports/dirtdashpcport/</guid><description>&lt;p&gt;Dirt Dash PC Port is a native PC port of Namco&amp;rsquo;s 1995 arcade game Dirt Dash for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which took each game&amp;rsquo;s program apart with Ghidra and checked it piece by piece against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Prop Cycle PC Port</title><link>https://emulationking.com/arcade/arcade/games/propcycle/ports/propcyclepcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/propcycle/ports/propcyclepcport/</guid><description>&lt;p&gt;Prop Cycle PC Port is a native PC port of Namco&amp;rsquo;s 1996 arcade game Prop Cycle for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which took each game&amp;rsquo;s program apart with Ghidra and checked it piece by piece against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Rave Racer PC Port</title><link>https://emulationking.com/arcade/arcade/games/raveracer/ports/raveracerpcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/raveracer/ports/raveracerpcport/</guid><description>&lt;p&gt;Rave Racer PC Port is a native PC port of Namco&amp;rsquo;s 1995 arcade game Rave Racer for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which took each game&amp;rsquo;s program apart with Ghidra and checked it piece by piece against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Time Crisis II PC Port</title><link>https://emulationking.com/arcade/arcade/games/timecrisis2/ports/timecrisis2pcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/timecrisis2/ports/timecrisis2pcport/</guid><description>&lt;p&gt;Time Crisis II PC Port is a native PC port of Namco&amp;rsquo;s 1997 arcade game Time Crisis II for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which translates each game&amp;rsquo;s program to C and checks it against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Time Crisis PC Port</title><link>https://emulationking.com/arcade/arcade/games/timecrisis/ports/timecrisispcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/timecrisis/ports/timecrisispcport/</guid><description>&lt;p&gt;Time Crisis PC Port is a native PC port of Namco&amp;rsquo;s 1995 arcade game Time Crisis for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which took each game&amp;rsquo;s program apart with Ghidra and checked it piece by piece against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Tokyo Wars PC Port</title><link>https://emulationking.com/arcade/arcade/games/tokyowars/ports/tokyowarspcport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/games/tokyowars/ports/tokyowarspcport/</guid><description>&lt;p&gt;Tokyo Wars PC Port is a native PC port of Namco&amp;rsquo;s 1996 arcade game Tokyo Wars for Windows and Linux, including the Steam Deck. It is one of the Namco System 21, 22 and 23 games rebuilt by the namco22-decompile project (now titled Namco 2x Systems), which took each game&amp;rsquo;s program apart with Ghidra and checked it piece by piece against the arcade machine running in MAME. The Windows zip and the &lt;code&gt;.deb&lt;/code&gt; contain every game; the AppImage contains only this one.&lt;/p&gt;</description></item><item><title>Super Mario Sunshine PC Port</title><link>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/ports/smsport/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/ports/smsport/</guid><description>&lt;p&gt;This native PC port of Super Mario Sunshine is built from chasem-dev&amp;rsquo;s matching decompilation of the North American release, with a platform layer that replaces the GameCube&amp;rsquo;s graphics, disc, audio and input. The downloads are the SMS Launcher, which fetches the build tools, compiles the port on the player&amp;rsquo;s own computer and then reads the models, levels, music and movies from the player&amp;rsquo;s disc image.&lt;/p&gt;&#10;&lt;p&gt;Gameplay runs at 60 frames per second by default, with 30 for the GameCube&amp;rsquo;s own rate and 120 as an option, while game speed stays the same. The launcher also offers higher rendering resolutions, anti-aliasing, sharpening, a free camera with mouse look and inverted axes, keyboard rebinding, an optional HD texture pack with the 21 cutscenes enhanced at three times their resolution, importing Dolphin saves and dated save backups. The fan-made Super Mario Eclipse expansion can be installed from its settings.&lt;/p&gt;</description></item><item><title>DOAXBV Native PC Port</title><link>https://emulationking.com/microsoft/xbox/games/deadoralivextremebeachvolleyball/ports/doaxbvre/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/deadoralivextremebeachvolleyball/ports/doaxbvre/</guid><description>&lt;p&gt;DOAXBV Native PC Port is a native Windows port of Dead or Alive Xtreme Beach Volleyball. The original Xbox executable is lifted to C with a static recompiler and linked against a hand-written runtime that replaces the Xbox kernel, audio, Direct3D 8 and DirectSound calls with native Windows code. The long-term aim is to rewrite the generated code as readable source.&lt;/p&gt;&#10;&lt;p&gt;The download is a build kit rather than a ready-made game: it bundles Python, Git, CMake and an ISO extractor, and its setup extracts your disc and compiles the game locally, downloading Microsoft&amp;rsquo;s C++ build tools if they are missing. The author calls it fully playable since version 0.4, with every stage, the casino, hotel and shops, saving and a full holiday working, while lighting and full rendering fidelity are incomplete. Recent versions added PlayStation controller support and custom soundtracks. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Sonic &amp; Knuckles Recomp</title><link>https://emulationking.com/sega/genesis/games/sonicandknuckles/ports/sonicandknucklesrecomp/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicandknuckles/ports/sonicandknucklesrecomp/</guid><description>&lt;p&gt;Sonic &amp;amp; Knuckles Recomp is a native Windows and Linux port of Sonic &amp;amp; Knuckles for the Mega Drive, made by mstan by statically recompiling the game&amp;rsquo;s 68000 code into C. It comes from the Sonic3AndKnucklesRecomp project, which builds Sonic 3, Sonic &amp;amp; Knuckles and the locked-on Sonic 3 &amp;amp; Knuckles as separate programs.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen and a Knuckles &amp;amp; Knuckles mod. It is an early bring-up and not yet playable through the whole game.&lt;/p&gt;</description></item><item><title>Sonic 3 &amp; Knuckles Recomp</title><link>https://emulationking.com/sega/genesis/games/sonic3andknuckles/ports/sonic3krecomp/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonic3andknuckles/ports/sonic3krecomp/</guid><description>&lt;p&gt;Sonic 3 &amp;amp; Knuckles Recomp is a native Windows and Linux port of Sonic 3 &amp;amp; Knuckles for the Mega Drive, made by mstan by statically recompiling the game&amp;rsquo;s 68000 code into C. It comes from the Sonic3AndKnucklesRecomp project, which builds Sonic 3, Sonic &amp;amp; Knuckles and the locked-on Sonic 3 &amp;amp; Knuckles as separate programs.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen and a Knuckles &amp;amp; Knuckles mod. The combined game is at an early stage and not yet playable through.&lt;/p&gt;</description></item><item><title>Sonic 3 Recomp</title><link>https://emulationking.com/sega/genesis/games/sonicthehedgehog3/ports/sonic3recomp/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicthehedgehog3/ports/sonic3recomp/</guid><description>&lt;p&gt;Sonic 3 Recomp is a native Windows and Linux port of Sonic the Hedgehog 3 for the Mega Drive, made by mstan by statically recompiling the game&amp;rsquo;s 68000 code into C. It comes from the Sonic3AndKnucklesRecomp project, which builds Sonic 3, Sonic &amp;amp; Knuckles and the locked-on Sonic 3 &amp;amp; Knuckles as separate programs.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen and a Knuckles &amp;amp; Knuckles mod. It is a playable bring-up: Angel Island Zone works, and the rest of the game is still being brought up.&lt;/p&gt;</description></item><item><title>openMSX</title><link>https://emulationking.com/microsoft/msx/emulator/openmsx/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/msx/emulator/openmsx/</guid><description>&lt;p&gt;openMSX is an MSX emulator whose goal is to emulate every part of the MSX system perfectly. It covers MSX1, MSX2, MSX2+ and turbo R computers, with configurations for hundreds of real machines, and a long list of extensions such as sound cartridges, disk drives, hard disk interfaces and the Pioneer Palcom LaserDisc player.&lt;/p&gt;&#10;&lt;p&gt;It includes C-BIOS, a free replacement for the MSX system ROMs, so cartridge games can be played without dumping a real machine. Since version 20.0 openMSX has had a graphical interface built in, with a powerful debugger, and version 21.0 added setups, which save a complete machine with its drives and controllers so it can be loaded again in one step. It also has save states, a rewind feature, video recording and a Tcl scripting console.&lt;/p&gt;</description></item><item><title>PCSX2</title><link>https://emulationking.com/sony/ps2/emulator/pcsx2/</link><pubDate>Wed, 28 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/emulator/pcsx2/</guid><description>&lt;p&gt;PCSX2 is an open source PlayStation 2 emulator for Windows, Linux and macOS. It began in 2002, from members of the team behind the PlayStation emulator PCSX, and more than two decades of development have made it one of the most mature emulators of any console.&lt;/p&gt;&#10;&lt;p&gt;PCSX2 can now play the large majority of the PS2&amp;rsquo;s library, and many games can be rendered at several times their original resolution with widescreen patches and texture replacement. PCSX2 2.0, released in 2024, was the first stable release without the old plugin system, which makes setup much simpler.&lt;/p&gt;</description></item><item><title>Nebula</title><link>https://emulationking.com/nintendo/wii/games/supermariogalaxy/ports/nebula/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/supermariogalaxy/ports/nebula/</guid><description>&lt;p&gt;Nebula runs Super Mario Galaxy natively on Windows. A recompiler written in Rust translates every function of the game&amp;rsquo;s PowerPC executable, the HOME Menu module and the audio DSP program into C++ ahead of time, and a native runtime stands in for the Wii hardware, drawing the GX graphics with Direct3D 12 and handling audio, input, disc and save storage. The translated game is not shipped: the setup program downloads a pinned compiler toolchain and builds the game modules from your own copy.&lt;/p&gt;</description></item><item><title>Ape Escape Recompiled</title><link>https://emulationking.com/sony/ps1/games/apeescape/ports/apeescaperecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/apeescape/ports/apeescaperecomp/</guid><description>&lt;p&gt;Ape Escape Recompiled is a native port of Ape Escape for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework&amp;rsquo;s author. The game&amp;rsquo;s code is translated ahead of time into C and runs on a simulation of the PlayStation hardware, with the open-source OpenBIOS included.&lt;/p&gt;&#10;&lt;p&gt;It boots through the intro and title into gameplay with DualShock analog controls, including L3 and R3 clicks, and memory card saving works. It offers OpenGL and software renderers, save states and rewind, optional 16:9, 21:9 and adaptive widescreen, frame blending for high refresh rates, and built-in mods.&lt;/p&gt;</description></item><item><title>Army of Two Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/armyoftwo/ports/armyoftworecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/armyoftwo/ports/armyoftworecomp/</guid><description>&lt;p&gt;Army of Two Recomp is a native port of Army of Two for Windows and Linux, made by static recompilation with ReXGlue. It draws with Direct3D 12 or Vulkan.&lt;/p&gt;&#10;&lt;p&gt;It includes patches ported from Xenia Canary: a frame rate unlock set to 60 fps by default, a fix for black shading that turns off MSAA, and optional 16x anisotropic filtering. Settings and controller mappings are kept in the &lt;code&gt;settings&lt;/code&gt; folder.&lt;/p&gt;</description></item><item><title>Emerald Recomp</title><link>https://emulationking.com/nintendo/gba/games/pokemonemerald/ports/emeraldrecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/pokemonemerald/ports/emeraldrecomp/</guid><description>&lt;p&gt;Emerald Recomp is a native Windows and Linux port of Pokémon Emerald for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds link-cable netplay for trading and battles, experimental Wireless Adapter support and a JIT cache that fills in code the recompiler missed and improves as you play. It is an early release.&lt;/p&gt;</description></item><item><title>FaxanaduRecomp</title><link>https://emulationking.com/nintendo/nes/games/faxanadu/ports/faxanadurecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/faxanadu/ports/faxanadurecomp/</guid><description>&lt;p&gt;FaxanaduRecomp is a native Windows port of Faxanadu, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;It fills in your latest mantra on the password screen from a &lt;code&gt;saves.txt&lt;/code&gt; file next to the program, and has save states and turbo. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author lists it as playable from the title screen to the credits with no known bugs, though not fully playtested. Mantras from the priests must still be copied into &lt;code&gt;saves.txt&lt;/code&gt; by hand. The download contains no game data. It needs Faxanadu (USA), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>GumshoeNESRecomp</title><link>https://emulationking.com/nintendo/nes/games/gumshoe/ports/gumshoenesrecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/gumshoe/ports/gumshoenesrecomp/</guid><description>&lt;p&gt;GumshoeNESRecomp is a native Windows port of Gumshoe, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;The mouse stands in for the NES Zapper: move it to aim and click to shoot, with a crosshair on screen. It has save states. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author lists it as playable from start to end. The download contains no game data. It needs Gumshoe (USA, Europe), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>Mega Man Zero Recomp</title><link>https://emulationking.com/nintendo/gba/games/megamanzero/ports/megamanzerorecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/megamanzero/ports/megamanzerorecomp/</guid><description>&lt;p&gt;Mega Man Zero Recomp is a native Windows port of Mega Man Zero for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds adaptive widescreen and skips the BIOS start-up animation by default. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Ring Out</title><link>https://emulationking.com/nintendo/gamecube/games/soulcaliburii/ports/ringout/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/soulcaliburii/ports/ringout/</guid><description>&lt;p&gt;Ring Out is a native port of the GameCube SoulCalibur II for Windows and Linux, including the Steam Deck. It is a static recompilation: the game&amp;rsquo;s PowerPC code is translated to C ahead of time and runs as native code inside a Dolphin-derived runtime that handles graphics, sound and input. No game code is shipped: the first run extracts your disc and recompiles it on your PC, which takes several minutes.&lt;/p&gt;</description></item><item><title>Ruby Recomp</title><link>https://emulationking.com/nintendo/gba/games/pokemonrubyandsapphire/ports/rubyrecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/pokemonrubyandsapphire/ports/rubyrecomp/</guid><description>&lt;p&gt;Ruby Recomp is a native Windows port of Pokémon Ruby for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;Ruby and Sapphire are built from one project as separate programs. It adds an optional mod that makes the in-game clock follow the real date and time. It is an early release.&lt;/p&gt;</description></item><item><title>Sapphire Recomp</title><link>https://emulationking.com/nintendo/gba/games/pokemonrubyandsapphire/ports/sapphirerecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/pokemonrubyandsapphire/ports/sapphirerecomp/</guid><description>&lt;p&gt;Sapphire Recomp is a native Windows port of Pokémon Sapphire for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;Ruby and Sapphire are built from one project as separate programs. It adds an optional mod that makes the in-game clock follow the real date and time. It is an early release.&lt;/p&gt;</description></item><item><title>SuperMarioBrosNESRecomp</title><link>https://emulationking.com/nintendo/nes/games/supermariobros/ports/supermariobrosnesrecomp/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/supermariobros/ports/supermariobrosnesrecomp/</guid><description>&lt;p&gt;SuperMarioBrosNESRecomp is a native Windows and Linux port of Super Mario Bros., made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;It adds simultaneous co-op for two to four players, a separate widescreen build with the camera anchored to the action, save states and turbo. Optional character mods replace Mario with Captain Falcon, Pikachu, Samus, Link or Sonic, built at run time from your own copies of those games. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>DKR-R</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/</guid><description>&lt;p&gt;DKR-R is a static recompilation of Diddy Kong Racing for Windows and Linux, built with N64Recomp and drawn with RT64. It has a controller-friendly launcher and an in-game settings overlay.&lt;/p&gt;&#10;&lt;p&gt;An Accurate mode keeps the original 4:3 picture, 30 fps pacing and game behaviour. A Modern mode adds widescreen, interpolated high frame rates, a wider field of view, longer scenery distance and texture filtering. It also supports four local players with their own controllers, gyro steering, texture packs, save import and export, and two-player online races joined with a short code.&lt;/p&gt;</description></item><item><title>Amiberry</title><link>https://emulationking.com/commodore/amiga/emulator/amiberry/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/commodore/amiga/emulator/amiberry/</guid><description>&lt;p&gt;Amiberry is an Amiga emulator developed by Dimitris Panokostas (midwan) of BlitterStudio. It started as an emulator for the Raspberry Pi and other ARM boards, and is now built on the WinUAE emulation core, so its compatibility is close to WinUAE&amp;rsquo;s.&lt;/p&gt;&#10;&lt;p&gt;It emulates the whole Amiga range, including AGA machines and the CD32, and has its own JIT compiler for ARM64 and x86-64 processors, which makes it fast on low-power hardware. It can launch WHDLoad games directly with automatic configuration, and it has a Dear ImGui interface that works with a mouse or a gamepad, CRT shaders and bezels, drag and drop, and a built-in update checker.&lt;/p&gt;</description></item><item><title>Xenia Canary</title><link>https://emulationking.com/microsoft/xbox360/emulator/xeniacanary/</link><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/emulator/xeniacanary/</guid><description>&lt;p&gt;Xenia Canary is an experimental fork of Xenia, the open source Xbox 360 emulator, and is now where most Xenia development happens. It gets new features, fixes and compatibility improvements first, and many games run better in Canary than in the original Xenia.&lt;/p&gt;&#10;&lt;p&gt;New builds are published automatically after each change, often several times a week, so the downloads here are dated rather than versioned. Builds are available for Windows and, as an AppImage, for Linux. It needs 64-bit Windows 10 or later (or Linux), a processor that supports AVX, and a graphics card that supports Direct3D 12 or Vulkan.&lt;/p&gt;</description></item><item><title>Librelancer</title><link>https://emulationking.com/microsoft/windows/games/freelancer/ports/librelancer/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/windows/games/freelancer/ports/librelancer/</guid><description>&lt;p&gt;Librelancer is an open-source reimplementation of Freelancer, Digital Anvil&amp;rsquo;s 2003 space trading and combat game, written in C#. It reads the original game&amp;rsquo;s data from the player&amp;rsquo;s install and runs it on modern Windows and Linux.&lt;/p&gt;&#10;&lt;p&gt;Besides the game itself, it includes a multiplayer server and tools for modding Freelancer&amp;rsquo;s data. The project moved its code from GitHub to Codeberg in October 2026.&lt;/p&gt;</description></item><item><title>Gundam Wing Endless Duel Recomp</title><link>https://emulationking.com/nintendo/snes/games/gundamwingendlessduel/ports/gundamwingendlessduelrecomp/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/gundamwingendlessduel/ports/gundamwingendlessduelrecomp/</guid><description>&lt;p&gt;Gundam Wing Endless Duel Recomp is a native port of the Japan-only Gundam Wing: Endless Duel for Windows, macOS and Linux, made by static recompilation with snesrecomp. Each release is a setup pack: it holds a setup program, the recompiler, the source and portable build tools, and builds the playable game from your ROM on your own computer.&lt;/p&gt;&#10;&lt;p&gt;It supports two players with a controller each, rollback netplay with online matchmaking and LAN or direct IP play, an English localisation mod, opt-in 16:9 widescreen and a performance log. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Party Board (Online Build)</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty4/ports/partyboardonline/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty4/ports/partyboardonline/</guid><description>&lt;p&gt;This is a fork of Party Board, the native port of Mario Party 4 built from the mariopartyrd decompilation, published by zeranemesis. It has much newer builds than the upstream project, for Windows and Android, plus an APK for Meta Quest headsets.&lt;/p&gt;&#10;&lt;p&gt;Its main addition is two-player online play: lockstep input with a short delay, host-created lobbies with join codes, and a check that both players have the same disc and version before joining. It has an English and French interface and a launcher that updates itself from GitHub. Online sessions start a fresh profile and do not load memory-card saves.&lt;/p&gt;</description></item><item><title>Verdite2</title><link>https://emulationking.com/sony/ps1/games/kingsfield/ports/verdite2/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/kingsfield/ports/verdite2/</guid><description>&lt;p&gt;Verdite2 is a native port of King&amp;rsquo;s Field (US) for Windows and Linux, built on the RecompOne static recompiler. It is a build kit: on first launch it asks for your disc and builds the game locally, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, perspective-correct textures without vertex wobble, a z-buffer, anisotropic filtering, ambient occlusion, per-pixel lighting, smooth fog, 60 fps and above at the correct game speed, better audio, modern twin-stick and keyboard and mouse controls, automatic reload after death and mod support.&lt;/p&gt;</description></item><item><title>AeroGauge: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/aerogauge/ports/aerogaugerecomp/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/aerogauge/ports/aerogaugerecomp/</guid><description>&lt;p&gt;AeroGauge: Recompiled is a native port of the Nintendo 64 racing game AeroGauge for Windows, Linux and Android. It runs your own copy of the game in a native window rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;An in-game settings screen covers resolution, widescreen, HUD placement, anti-aliasing, draw distance and control remapping, and there are optional extras such as full-course geometry and an Easy Turbo assist. Mods and RT64 texture packs are supported but still experimental. The Android build has touch controls.&lt;/p&gt;</description></item><item><title>shadPS4</title><link>https://emulationking.com/sony/ps4/emulator/shadps4/</link><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/emulator/shadps4/</guid><description>&lt;p&gt;shadPS4 is an open source PlayStation 4 emulator for Windows, Linux and macOS, written in C++ and released under the GPL 2.0 licence. The project started as a hobby and is still early in development, but it can already run games such as Bloodborne, Dark Souls Remastered and Red Dead Redemption.&lt;/p&gt;&#10;&lt;p&gt;The main shadPS4 builds are the emulator core, which has no graphical interface of its own. The team recommends that most people use QtLauncher, the official graphical launcher, which is developed separately; both are available below. The stable releases are the numbered versions of the core, and the QtLauncher builds are its latest development builds.&lt;/p&gt;</description></item><item><title>Banjo-Tooie: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/banjotooie/ports/banjotooierecompiled/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjotooie/ports/banjotooierecompiled/</guid><description>&lt;p&gt;Banjo-Tooie: Recompiled is a native port of Banjo-Tooie for Windows and Linux, made by static recompilation with N64Recomp and drawn with RT64. It follows the structure of BanjoRecomp, the recompiled Banjo-Kazooie.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and high refresh rates and has an in-game settings menu. The author reports it playable from start to finish on Windows, with saves, audio and controller input working; the Linux build is newer and has not been played through yet. In widescreen the sky can leave gaps at the edges of the picture, which the original aspect ratio avoids.&lt;/p&gt;</description></item><item><title>Severed Chains</title><link>https://emulationking.com/sony/ps1/games/legendofdragoon/ports/severedchains/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/legendofdragoon/ports/severedchains/</guid><description>&lt;p&gt;Severed Chains is a native port of The Legend of Dragoon for Windows, Linux and macOS. The team disassembled the game&amp;rsquo;s code and rewrote it in Java, so it is not an emulator, and it includes a modding API that lets mods change items, enemies, stats and more.&lt;/p&gt;&#10;&lt;p&gt;The game is fully playable with no known crashes. It adds resolution upscaling, fast forward, full analogue control, support for over 1,800 controllers, campaigns with their own saves and mods, and fixes for bugs from the original release.&lt;/p&gt;</description></item><item><title>Tomba! Recompiled</title><link>https://emulationking.com/sony/ps1/games/tomba/ports/tombarecomp/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tomba/ports/tombarecomp/</guid><description>&lt;p&gt;Tomba! Recompiled (TombaRecomp) is a native port of Tomba! for Windows and Linux, made by static recompilation with PSXRecomp by mstan; it was the first game the framework was built around. Releases include OpenBIOS and ahead-of-time compiled code for the game&amp;rsquo;s overlays.&lt;/p&gt;&#10;&lt;p&gt;It is playable from BIOS boot through gameplay, with memory card saving. It has software and OpenGL renderers, 2x to 4x supersampling, optional texture filtering, experimental adaptive widescreen and an optional hybrid controller mod. The latest release fixes the Linux file picker.&lt;/p&gt;</description></item><item><title>Wii Party Recomp</title><link>https://emulationking.com/nintendo/wii/games/wiiparty/ports/wiipartyrecomp/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/wiiparty/ports/wiipartyrecomp/</guid><description>&lt;p&gt;Wii Party Recomp is a native port of Wii Party for Windows, with an experimental Linux version, made by static recompilation with its own PowerPC and DSP recompilers. The game&amp;rsquo;s code, including its audio microcode, is translated to C++, while the console hardware is reimplemented underneath, with graphics through Direct3D 11 on Windows and OpenGL on Linux. No game files are shipped: the launcher builds the game from your disc on your PC.&lt;/p&gt;</description></item><item><title>WiiCompiled</title><link>https://emulationking.com/nintendo/wii/games/mariokartwii/ports/wiicompiled/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/mariokartwii/ports/wiicompiled/</guid><description>&lt;p&gt;WiiCompiled is a native port of Mario Kart Wii for Windows and Linux, made by static recompilation, with graphics drawn through Aurora. There is no emulator, interpreter or JIT at run time. The translated game is not shipped: setup runs the recompiler over your disc and compiles the result on your PC, a one-time step that needs about 20 GB of free space.&lt;/p&gt;&#10;&lt;p&gt;It adds frame interpolation for high-refresh displays, any window shape and aspect ratio, high internal resolutions and an F10 settings bar with controller mapping, Dolphin-style input expressions and volume controls. Real Wii Remotes work over Bluetooth, the official GameCube adapter is supported, and the Retro Rewind mod can be built as its own version. The authors say physics match the original exactly, shown by in-game ghost replays. They say AI coding tools were used in making it.&lt;/p&gt;</description></item><item><title>Wild 9 Recompiled</title><link>https://emulationking.com/sony/ps1/games/wild9/ports/wild9recompiled/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/wild9/ports/wild9recompiled/</guid><description>&lt;p&gt;Wild 9 Recompiled is a native port of Wild 9 for Windows, Linux and macOS, made by static recompilation with PSXRecomp and the recomp-ui launcher. The download is a build kit: it generates the game code from your disc and compiles it on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;It uses PGXP geometry and perspective-correct textures to remove polygon jitter and texture warping, and its mods add widescreen with stretched 2D backdrops, frame blending at 60 to 165 fps, an FMV skip button, a debug overlay and cheats. OpenBIOS is built in.&lt;/p&gt;</description></item><item><title>Dolphin</title><link>https://emulationking.com/nintendo/gamecube/emulator/dolphin/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/dolphin/</guid><description>&lt;p&gt;Dolphin is an open source emulator for the Nintendo GameCube and Wii. It began in 2003 as a GameCube emulator and added Wii support once it became clear how similar the two consoles are. The project was open sourced in 2008 and has had a large, active development team ever since.&lt;/p&gt;&#10;&lt;p&gt;Dolphin now runs almost every GameCube and Wii game, and can render them at far higher resolutions than the original hardware, with widescreen hacks, texture packs and improved frame pacing. It supports real GameCube controllers and Wii Remotes, netplay, save states and cheats.&lt;/p&gt;</description></item><item><title>DuckStation</title><link>https://emulationking.com/sony/ps1/emulator/duckstation/</link><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/duckstation/</guid><description>&lt;p&gt;DuckStation is a PlayStation 1 emulator written by Connor McLaughlin (stenzek). Its aim is to be as accurate as possible while still running well on low-end hardware, and it discourages hack options, so the default settings should work for every playable game.&lt;/p&gt;&#10;&lt;p&gt;It has a desktop interface built with Qt and a fullscreen interface for TVs and controllers. The hardware renderers support Direct3D 11 and 12, OpenGL, Vulkan and Metal, with upscaling, texture filtering, true colour and PGXP to reduce wobbly polygons. Other features include save states with rewind and runahead, texture replacement, post-processing shaders, cheat and patch databases, a memory card editor, CHD support and RetroAchievements.&lt;/p&gt;</description></item><item><title>LegendOfZeldaNESRecomp</title><link>https://emulationking.com/nintendo/nes/games/legendofzelda/ports/legendofzeldanesrecomp/</link><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/legendofzelda/ports/legendofzeldanesrecomp/</guid><description>&lt;p&gt;LegendOfZeldaNESRecomp is a native Windows port of The Legend of Zelda, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;It keeps battery saves in &lt;code&gt;zelda.srm&lt;/code&gt; next to the program and has turbo and save states. Two experimental Mods present the game as a Voxel 3D diorama, either as a tabletop overworld with an adjustable camera or in first person. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>SDOJ Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/dodonpachisaidaioujou/ports/sdojrecomp/</link><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/dodonpachisaidaioujou/ports/sdojrecomp/</guid><description>&lt;p&gt;SDOJ Recomp is a native port of DoDonPachi SaiDaiOuJou for Windows and Linux, made by static recompilation with ReXGlue. It works with both the disc and the Games on Demand release, with Title Update 1.01 applied.&lt;/p&gt;&#10;&lt;p&gt;Two patches cut input lag from three frames to one, and can be turned off in the launch script. Slowdown has been tuned to match the arcade game for the normal and expert modes; Xbox Arrange mode runs without slowdown. Settings are in an F4 menu, and keyboard play is supported.&lt;/p&gt;</description></item><item><title>Geargrafx</title><link>https://emulationking.com/nec/pcengine/emulator/geargrafx/</link><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nec/pcengine/emulator/geargrafx/</guid><description>&lt;p&gt;Geargrafx is a very accurate, cross-platform PC Engine and TurboGrafx-16 emulator written in C++ by Ignacio Sánchez, the author of Gearsystem and Gearboy. It covers the whole HuCard library, the SuperGrafx, the CD-ROM², Super CD-ROM² and Arcade CD-ROM² systems, and even NEC LaserActive LD-ROM² discs.&lt;/p&gt;&#10;&lt;p&gt;It supports chd, cue/bin and zipped images, save states with rewind, run-ahead to reduce input latency, the Multi Tap for up to five players, Avenue Pad 3 and 6 controllers and the mouse. CD-ROM games need a System Card BIOS, with version 3.0 recommended. For developers there is a full debugger with a disassembler, breakpoints, a memory editor and viewers for the video and sound chips, and an embedded MCP server for AI assisted debugging.&lt;/p&gt;</description></item><item><title>GearSystem</title><link>https://emulationking.com/sega/mastersystem/emulator/gearsystem/</link><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/mastersystem/emulator/gearsystem/</guid><description>&lt;p&gt;Gearsystem is a highly accurate, cross-platform Sega Master System emulator that also covers the Game Gear and SG-1000. It is written in C++ and is highly portable, running on Windows, Linux, macOS, Raspberry Pi and iOS.&lt;/p&gt;&#10;&lt;p&gt;It has a very accurate Z80 core that even implements the processor&amp;rsquo;s undocumented behaviour, so games run correctly, down to their small quirks. Gearsystem supports several cartridge mappers, including standard Sega cartridges, Codemasters cartridges and simple ROM-only cartridges.&lt;/p&gt;</description></item><item><title>GearBoy</title><link>https://emulationking.com/nintendo/gbc/emulator/gearboy/</link><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/gearboy/</guid><description>&lt;p&gt;Gearboy is an open source emulator for the Game Boy and Game Boy Color written in C++. Its CPU emulation is highly accurate, including instruction timing.&lt;/p&gt;&#10;&lt;p&gt;Gearboy passes Blargg&amp;rsquo;s &amp;ldquo;cpu_instrs.gb&amp;rdquo; and &amp;ldquo;instr_timing.gb&amp;rdquo; test ROMs. It also emulates the LCD controller, so everything is drawn to the screen as it would be on the real hardware.&lt;/p&gt;&#10;&lt;p&gt;Gearboy supports all common memory bank controllers and their battery-backed RAM.&lt;/p&gt;&#10;&lt;p&gt;Its Game Boy compatibility is very good, while its Game Boy Color emulation has historically been somewhat less accurate.&lt;/p&gt;</description></item><item><title>Resident Evil PC Decomp</title><link>https://emulationking.com/sony/ps1/games/residentevil/ports/residentevilpcdecomp/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/residentevil/ports/residentevilpcdecomp/</guid><description>&lt;p&gt;Resident Evil PC Decomp is a decompilation of the 1997 Windows release of Resident Evil. Its game logic was rewritten in C++ from the original executable, and Capcom&amp;rsquo;s DirectX 5 layer was replaced with Direct3D 11 and XAudio2 on Windows and with SDL2, OpenGL and ffmpeg on Linux, so it runs natively on current systems and on the Steam Deck.&lt;/p&gt;&#10;&lt;p&gt;The author calls it functionally complete: every room, enemy, cutscene, movie, menu and ending of the original works, and all but one of the game&amp;rsquo;s 1,717 logic functions have been rebuilt. Beyond the PC original it can load the Japanese release, and a Director&amp;rsquo;s Cut mode overlays the PlayStation Director&amp;rsquo;s Cut&amp;rsquo;s rooms, items and arranged costumes on top of the PC data. It can also play the PlayStation ending credits, use Ogg and PlayStation audio, and skip movies that normally can&amp;rsquo;t be skipped. Both builds are 32-bit; the Linux one carries its own SDL2 and ffmpeg libraries and only needs a 32-bit OpenGL driver.&lt;/p&gt;</description></item><item><title>3SX</title><link>https://emulationking.com/sony/ps2/games/streetfighteriii3rdstrike/ports/3sx/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/streetfighteriii3rdstrike/ports/3sx/</guid><description>&lt;p&gt;3SX is a native PC port of Street Fighter III: 3rd Strike for Windows, Linux and macOS, with Linux builds for x86-64 and ARM64. It continues 3s-decomp, a matching decompilation of the PlayStation 2 version, so it is C code running directly on the machine rather than a recompilation or an emulator.&lt;/p&gt;&#10;&lt;p&gt;Online play uses GekkoNet for peer-to-peer rollback netcode, and the team aims to undo the balance changes the PS2 version made to the arcade game. Builds are published only as a rolling pre-release that is rebuilt as the code changes, and the project is working towards a stable 1.0.&lt;/p&gt;</description></item><item><title>ActRaiser Recomp</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/</guid><description>&lt;p&gt;ActRaiser Recomp is a native port of ActRaiser for Windows, macOS and Linux, including the Steam Deck. The game&amp;rsquo;s 65816 code is converted to C and linked with a hand-written SDL3 runtime. The download is a Builder that holds the compiler and everything else it needs, and does this conversion on your own computer, offline.&lt;/p&gt;&#10;&lt;p&gt;Running as native code allows widescreen, layered 3D action stages, height-mapped towns and a 3D globe, GPU and CRT effects, replacement art and music, language packs with Japanese and European rule presets, and rebindable controls. The author says several AI coding assistants contributed to the tooling, runtime and documentation, under his direction and review.&lt;/p&gt;</description></item><item><title>LodRecomp</title><link>https://emulationking.com/nintendo/n64/games/castlevanialegacydarkness/ports/lodrecomp/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/castlevanialegacydarkness/ports/lodrecomp/</guid><description>&lt;p&gt;LodRecomp is a native port of Castlevania: Legacy of Darkness for Windows, Linux and Apple Silicon Macs, made by static recompilation with N64Recomp and drawn with RT64. The game&amp;rsquo;s code runs natively, and the data it loads at run time is prepared from your ROM when it starts.&lt;/p&gt;&#10;&lt;p&gt;A settings menu in the style of Zelda64Recomp covers internal resolution, aspect ratio, anti-aliasing, refresh rate, sound and control remapping, and hotkeys change the graphics options while playing. Widescreen and high frame rates are available as experimental display modes. A portable mode keeps saves and settings beside the program.&lt;/p&gt;</description></item><item><title>Super Metroid Launcher</title><link>https://emulationking.com/nintendo/snes/games/supermetroid/ports/supermetroidlauncher/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/supermetroid/ports/supermetroidlauncher/</guid><description>&lt;p&gt;Super Metroid Launcher is a Windows tool by RadzPrower that downloads, sets up and compiles sm, the snesrev team&amp;rsquo;s C reimplementation of Super Metroid, with close to one click. The snesrev project has no releases of its own, so this is the easiest way to play it.&lt;/p&gt;&#10;&lt;p&gt;The settings menu covers autosave on exit, window and fullscreen modes, an optimised PPU, no sprite limit, enhanced Mode 7, shaders and sound, and a key mapper sets up keyboard and controller along with hotkeys for turbo and replays.&lt;/p&gt;</description></item><item><title>Wipeout2K97XL</title><link>https://emulationking.com/sony/ps1/games/wipeoutxl/ports/wipeout2k97xl/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/wipeoutxl/ports/wipeout2k97xl/</guid><description>&lt;p&gt;Wipeout2K97XL is a native port of Wipeout XL for Windows, made by static recompilation with PSXRecomp. The download is a setup kit, not a prebuilt game: the game code is generated and compiled on your PC from your own disc on first run.&lt;/p&gt;&#10;&lt;p&gt;It emulates the NeGcon controller and adds a configurable dual-stick layout with analog steering and trigger acceleration, keyboard controls, optional 16:9, longer scenery and ship draw distance, and CRT effects, all off by default.&lt;/p&gt;</description></item><item><title>P.T. for PC</title><link>https://emulationking.com/sony/ps4/games/pt/ports/ptforpc/</link><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/pt/ports/ptforpc/</guid><description>&lt;p&gt;P.T. for PC is a native port of P.T., the 2014 PlayStation 4 teaser for the cancelled Silent Hills. It is not an emulator: the game logic was rebuilt in C++ from the way the original behaves, and the renderer is new, written for Vulkan. Every level, model, texture, sound, script and cutscene is read at run time from the player&amp;rsquo;s own copy of the PS4 game.&lt;/p&gt;&#10;&lt;p&gt;It plays the whole teaser, from the first wake-up to the final street scene, including the part that listens for the player&amp;rsquo;s voice. The graphics settings go from the original PS4 look to ray-traced shadows, ambient occlusion and floor reflections, with textures optionally upscaled once from the player&amp;rsquo;s own files. On Windows it also has AMD FSR 3.1, NVIDIA DLSS and Intel XeSS upscaling and frame generation.&lt;/p&gt;</description></item><item><title>ISSD Native</title><link>https://emulationking.com/nintendo/snes/games/internationalsuperstarsoccerdeluxe/ports/issdnative/</link><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/internationalsuperstarsoccerdeluxe/ports/issdnative/</guid><description>&lt;p&gt;ISSD Native is a native port of International Superstar Soccer Deluxe for Windows and Android, made by static recompilation of the game&amp;rsquo;s 65816 code to C. The author reports all of the game&amp;rsquo;s subroutines recompiled, with the asset decompression and sound-command code rewritten in C.&lt;/p&gt;&#10;&lt;p&gt;It adds true widescreen at 16:10, 16:9 and 21:9 that fills the extra space with real pitch and stadium, no sprite limit, a CRT scanline filter, an in-game pause menu, quick saves, a modern controller layout and touch controls on Android. A mod system loads team packs with new names, kits and flags. The author describes it as an AI-driven project.&lt;/p&gt;</description></item><item><title>z2rs</title><link>https://emulationking.com/nintendo/nes/games/zeldaiitheadventureoflink/ports/z2rs/</link><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/zeldaiitheadventureoflink/ports/z2rs/</guid><description>&lt;p&gt;z2rs is a native port of Zelda II: The Adventure of Link for Windows, Linux, macOS and Android, a reconstruction of the game in Rust that is checked frame by frame against the original ROM running in a reference emulator.&lt;/p&gt;&#10;&lt;p&gt;On top of the original game it adds widescreen at 16:10, 16:9 or 21:9 with real scenery at the sides, HD graphics packs that repaint tiles and sprites at 2x to 8x, two-player co-op with a second Link on one machine or online, save states, fast-forward, movie playback and gamepad support. The Android version has an on-screen gamepad; online co-op is not available there yet.&lt;/p&gt;</description></item><item><title>Crash Bandicoot Launcher</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot/ports/crashbandicootlauncher/</link><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot/ports/crashbandicootlauncher/</guid><description>&lt;p&gt;Crash Bandicoot Launcher turns your own copy of Crash Bandicoot into a native game for Windows, Linux and Android. It is built on RecompOne: the first time you start it, it statically recompiles the game from your disc and compiles it into a &lt;code&gt;game&lt;/code&gt; folder next to the program, which can take several minutes. Later starts reuse that build.&lt;/p&gt;&#10;&lt;p&gt;Windows has a graphical launcher, Linux uses command-line options, and the Android app contains both the launcher and the game runtime. Recent versions fixed native 16:9 widescreen culling, a floor bug with the third Aku Aku mask at high frame rates and a GPU hang on some AMD cards, and C# mods are supported.&lt;/p&gt;</description></item><item><title>Kirpich</title><link>https://emulationking.com/nintendo/gbc/games/tetris/ports/kirpich/</link><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/tetris/ports/kirpich/</guid><description>&lt;p&gt;Kirpich is a native port of Tetris for the Game Boy for Windows, Linux and macOS, made by etroimcasso as a reimplementation of the game&amp;rsquo;s rules and presentation. It takes the graphics and sound from your ROM on first launch.&lt;/p&gt;&#10;&lt;p&gt;Besides the original A-Type and B-Type games it adds a C-Type mode, a ghost piece, 80 colour palettes and achievements, with builds for x64 and ARM64. The code is under the AGPL, with some parts under the PolyForm Noncommercial licence.&lt;/p&gt;</description></item><item><title>Perfect Dark: Dab's Mod</title><link>https://emulationking.com/nintendo/n64/games/perfectdark/ports/perfectdarkdabsmod/</link><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/perfectdark/ports/perfectdarkdabsmod/</guid><description>&lt;p&gt;Dab&amp;rsquo;s Mod is a fork of the Perfect Dark PC port, which is built from the finished Perfect Dark decompilation. It keeps everything the port does and adds movement the N64 game never had.&lt;/p&gt;&#10;&lt;p&gt;It adds jumping, a combat roll, melee combos and a third-person camera. It raises the Combat Simulator&amp;rsquo;s simulant limit from 8 to 80, leaves bodies where they fell, and adds a free-flying spectator camera, a screenshot key and a video recorder. All of it is set up under Options, Extended Options, Dab&amp;rsquo;s Mod Options.&lt;/p&gt;</description></item><item><title>xemu</title><link>https://emulationking.com/microsoft/xbox/emulator/xemu/</link><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/emulator/xemu/</guid><description>&lt;p&gt;xemu is a free and open source emulator for the original Microsoft Xbox. It is based on QEMU and emulates the console&amp;rsquo;s hardware at a low level, which gives it good compatibility with Xbox kernels, games and homebrew.&lt;/p&gt;&#10;&lt;p&gt;It supports up to four controllers, save states, network play with other copies of xemu and with real consoles, and render scaling, so games that ran at 480p on the Xbox can be played at higher resolutions. Like a real console, xemu needs system files dumped from an Xbox before it can start games.&lt;/p&gt;</description></item><item><title>Zelda 3 Launcher</title><link>https://emulationking.com/nintendo/snes/games/legendofzeldaalinktothepast/ports/zelda3launcher/</link><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/legendofzeldaalinktothepast/ports/zelda3launcher/</guid><description>&lt;p&gt;Zelda 3 Launcher is a Windows tool by RadzPrower that downloads, sets up and compiles zelda3, the snesrev team&amp;rsquo;s C reimplementation of The Legend of Zelda: A Link to the Past, with close to one click.&lt;/p&gt;&#10;&lt;p&gt;After the build it launches the game and gives zelda3&amp;rsquo;s options a proper settings menu: extended item selection, turning while dashing, mirror teleports to the Dark World, larger wallets, bug fixes, widescreen, the Steam Deck&amp;rsquo;s 16:10, shaders, MSU audio and a key mapper for keyboard and controller. It can also update or rebuild zelda3 when the source changes.&lt;/p&gt;</description></item><item><title>Dimensions Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/legodimensions/ports/dimensionsrecompiled/</link><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/legodimensions/ports/dimensionsrecompiled/</guid><description>&lt;p&gt;Dimensions Recompiled is a native port of the Xbox 360 version of LEGO Dimensions for Windows, made by static recompilation. It is installed with a setup program that checks your game files, and updates itself from within the game.&lt;/p&gt;&#10;&lt;p&gt;It boots, plays, saves and loads DLC. Figures can be picked with an emulated Toy Pad app, or a real Wii U, PlayStation or Xbox Toy Pad can be used after a driver swap. It has keyboard controls with rebinding, optional mouse look, a settings menu on F4 and mod tooling.&lt;/p&gt;</description></item><item><title>DrMarioNesRecomp</title><link>https://emulationking.com/nintendo/nes/games/drmario/ports/drmarionesrecomp/</link><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/drmario/ports/drmarionesrecomp/</guid><description>&lt;p&gt;DrMarioNesRecomp is a native Windows and Linux port of Dr. Mario, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;There are separate builds for the USA and European versions. Controls for both players are set in &lt;code&gt;keybinds.ini&lt;/code&gt;, and it has turbo and save states. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author lists it as playable: the menus, music and one-player game have been tested through clearing viruses. The download contains no game data. It needs Dr. Mario (USA or Europe), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>DuckHuntNESRecomp</title><link>https://emulationking.com/nintendo/nes/games/duckhunt/ports/duckhuntnesrecomp/</link><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/duckhunt/ports/duckhuntnesrecomp/</guid><description>&lt;p&gt;DuckHuntNESRecomp is a native Windows port of Duck Hunt, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;The mouse stands in for the NES Zapper: move it to aim and click to shoot, with a crosshair on screen. The Zapper&amp;rsquo;s light detection is simulated, so all three game modes work. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author lists it as playable. The download contains no game data. It needs Duck Hunt (World), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>Super Mario Land 2 Recomp</title><link>https://emulationking.com/nintendo/gbc/games/supermarioland26goldencoins/ports/supermarioland2recomp/</link><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/supermarioland26goldencoins/ports/supermarioland2recomp/</guid><description>&lt;p&gt;Super Mario Land 2 Recomp is a native Windows and Linux port of Super Mario Land 2: 6 Golden Coins, made by mstan by statically recompiling the Game Boy&amp;rsquo;s SM83 code into C, with the Game Boy video and sound emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds an optional DX colour mode, based on a bundled third-party colourisation patch, and adaptive widescreen. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>YoshisCookieRecomp</title><link>https://emulationking.com/nintendo/nes/games/yoshiscookie/ports/yoshiscookierecomp/</link><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/yoshiscookie/ports/yoshiscookierecomp/</guid><description>&lt;p&gt;YoshisCookieRecomp is a native Windows port of Yoshi&amp;rsquo;s Cookie, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;The one-player puzzle mode, the two-player VS mode on one keyboard and the options screen all work, and it has save states. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author believes it is fully playable: both modes have been played through with no difference from the Nestopia emulator used as a reference. The download contains no game data. It needs Yoshi&amp;rsquo;s Cookie (USA), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>God of War III Remastered for PC</title><link>https://emulationking.com/sony/ps4/games/godofwariii/ports/gow3pc/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps4/games/godofwariii/ports/gow3pc/</guid><description>&lt;p&gt;God of War III Remastered for PC runs the PlayStation 4 version of God of War III as a native Windows program, with no emulator. The game&amp;rsquo;s own x86-64 code runs directly on the PC&amp;rsquo;s processor, a runtime written for this game replaces the console&amp;rsquo;s system libraries, and the graphics are translated to Vulkan by the shadPS4 video core, with God of War III rendering fixes from cuesta4&amp;rsquo;s branch. It is a fork of Bloodborne for Windows, which is itself built on bbport.&lt;/p&gt;</description></item><item><title>Sonic Adventure Recompiled</title><link>https://emulationking.com/sega/dreamcast/games/sonicadventure/ports/sonicadventurerecompiled/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/games/sonicadventure/ports/sonicadventurerecompiled/</guid><description>&lt;p&gt;Sonic Adventure Recompiled is a native PC port of the Dreamcast version of Sonic Adventure for Windows, Linux and the Steam Deck. It is made by static recompilation with KatanaRecomp and draws with Direct3D 11 or Vulkan on Windows and Vulkan on Linux.&lt;/p&gt;&#10;&lt;p&gt;It adds 16:9 and 21:9 widescreen with the HUD kept in proportion, a choice between the original timing and a recompiled timing that runs gameplay at 60 updates per second, an optional camera with right-stick and mouse control, a new Options menu with control rebinding, separate volume settings and five text languages, and save profiles with backups. The first beta is fully playable, with all seven stories playable to the end; some widescreen cutscenes show framing problems, and development was paused in September 2026. The author says AI tools were used as coding assistants and for documentation.&lt;/p&gt;</description></item><item><title>Dragon Ball Z Buu's Fury Recomp</title><link>https://emulationking.com/nintendo/gba/games/dragonballzbuusfury/ports/dragonballzbuusfuryrecomp/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/dragonballzbuusfury/ports/dragonballzbuusfuryrecomp/</guid><description>&lt;p&gt;Dragon Ball Z Buu&amp;rsquo;s Fury Recomp is a native Windows port of Dragon Ball Z: Buu&amp;rsquo;s Fury for the Game Boy Advance, made by mstan by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds adaptive widescreen. It is an early release.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Dragon Ball Z: Buu&amp;rsquo;s Fury (USA), dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.&lt;/p&gt;</description></item><item><title>TriAevum</title><link>https://emulationking.com/nintendo/3ds/games/legendofzeldaocarinaoftime3d/ports/triaevum/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/3ds/games/legendofzeldaocarinaoftime3d/ports/triaevum/</guid><description>&lt;p&gt;TriAevum is a native Windows and Linux port of The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS, made by coccofresco by statically recompiling the game&amp;rsquo;s ARM code into C++. A separate tool, TriAevumForge, prepares the game data from your own copy.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, optional toon shading and frame interpolation to 60 or 90 fps. It is an alpha, and some releases have been withdrawn and replaced quickly.&lt;/p&gt;</description></item><item><title>Lightspark</title><link>https://emulationking.com/other/flash/emulator/lightspark/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/flash/emulator/lightspark/</guid><description>&lt;p&gt;Lightspark is an open source Flash Player implementation written in C++. It was started in 2009 by Alessandro Pignotti, with a focus on ActionScript 3.0 and the AVM2 virtual machine used by later Flash content. Support for older ActionScript 1.0 and 2.0 content was added later, so it can now run SWF files of every age.&lt;/p&gt;&#10;&lt;p&gt;It can run SWF files as a standalone player and was originally made as a browser plug-in for Linux. It uses OpenGL for rendering, and recent versions have greatly improved compatibility with Flash games.&lt;/p&gt;</description></item><item><title>Ymir</title><link>https://emulationking.com/sega/saturn/emulator/ymir/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/ymir/</guid><description>&lt;p&gt;Ymir is a Sega Saturn emulator by StrikerX3, first released in 2025. It is open source under the GPLv3 licence. The project describes itself as a work in progress, but it is developed actively, with regular stable releases and nightly builds, and the team keeps a public compatibility list.&lt;/p&gt;&#10;&lt;p&gt;It loads games from CHD, BIN/CUE, IMG/CCD, MDF/MDS and ISO files, detects the Saturn BIOS (IPL ROM) automatically and switches region to match the game. Other features include save states, rewind of up to a minute, turbo and frame step, backup RAM and cartridge support with a built-in save manager, optional low-level CD block emulation and a debugger. Graphics options include deinterlaced rendering of high-resolution modes.&lt;/p&gt;</description></item><item><title>I Could Have Given You the World</title><link>https://emulationking.com/nintendo/n64/games/007theworldisnotenough/ports/icouldhavegivenyoutheworld/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/007theworldisnotenough/ports/icouldhavegivenyoutheworld/</guid><description>&lt;p&gt;I Could Have Given You the World is a native PC and Steam Deck port of the Nintendo 64 version of 007: The World Is Not Enough. It is built with N64: Recompiled, which turns the game&amp;rsquo;s machine code into C, and is drawn with the RT64 renderer. The recompilation runs on your own computer the first time the game starts, from the ROM you supply.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen and ultrawide support, interpolated frames for high refresh rate screens, mouse aiming and twin-stick controls. Many changes are aimed at a modern shooter feel: larger magazines and ammunition pools, faster reloads for some guns, stronger gadgets, better jumping and ladders, and quick wheels for weapons, gadgets and vision modes. Toggles include Nightfire-style grappling, hold to sprint, tougher or invincible friendly characters and regenerating health, and there are cheats such as invulnerability and all weapons.&lt;/p&gt;</description></item><item><title>Jungle Strike (SNES) Static Recomp</title><link>https://emulationking.com/nintendo/snes/games/junglestrike/ports/junglestrikesnesstaticrecomp/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/junglestrike/ports/junglestrikesnesstaticrecomp/</guid><description>&lt;p&gt;Jungle Strike (SNES) Static Recomp is a native Windows port of the SNES version of Jungle Strike, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;The launcher has settings, controller bindings, audio options, snapshots and screenshots, and settings are kept in &lt;code&gt;settings.ini&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Sacred Stones Recomp</title><link>https://emulationking.com/nintendo/gba/games/fireemblemthesacredstones/ports/sacredstonesrecomp/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/games/fireemblemthesacredstones/ports/sacredstonesrecomp/</guid><description>&lt;p&gt;Sacred Stones Recomp is a native Windows port of Fire Emblem: The Sacred Stones for the Game Boy Advance, made by Lordingard by statically recompiling the game&amp;rsquo;s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds save states and rewind. It is a playable preview, released as a series of preview builds.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Fire Emblem: The Sacred Stones (USA), dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.&lt;/p&gt;</description></item><item><title>Snowboard Kids 2: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/snowboardkids2/ports/snowboardkids2recompiled/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/snowboardkids2/ports/snowboardkids2recompiled/</guid><description>&lt;p&gt;Snowboard Kids 2: Recompiled is a native PC port of Snowboard Kids 2 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen, high resolutions and frame rates, and modern controllers. An online multiplayer version is in testing on the project&amp;rsquo;s own page.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Hell's Gate Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/dantesinferno/ports/hellsgaterecomp/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/dantesinferno/ports/hellsgaterecomp/</guid><description>&lt;p&gt;Hell&amp;rsquo;s Gate Recomp is a native port of the Xbox 360 version of Dante&amp;rsquo;s Inferno for Windows, made by static recompilation with the ReXGlue SDK. It is distributed as an installer that sets up the port and a launcher.&lt;/p&gt;&#10;&lt;p&gt;It has resolution scaling, anisotropic filtering, aspect ratios from 4:3 to 32:9, an in-process Vulkan renderer with a Direct3D 12 fallback, AMD FSR 1 and CAS sharpening, a bundled shader cache against first-run stutter, SDL controller support with keyboard and mouse defaults, and automatic DLC installation.&lt;/p&gt;</description></item><item><title>Road Rash 64 Recompiled</title><link>https://emulationking.com/nintendo/n64/games/roadrash64/ports/roadrash64recompiled/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/roadrash64/ports/roadrash64recompiled/</guid><description>&lt;p&gt;Road Rash 64 Recompiled is an unofficial PC port of Road Rash 64 for Windows, with an experimental Linux build. It is made with N64: Recompiled and drawn with RT64.&lt;/p&gt;&#10;&lt;p&gt;It targets a smooth 60 frames per second, keeps riders and bikes at their highest detail, and adds a draw distance slider, 16:9 and 21:9 modes, controller and keyboard remapping, custom music, local achievements and texture pack support. Online multiplayer is included but still experimental. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Kitsune</title><link>https://emulationking.com/arcade/arcade/emulator/kitsune/</link><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/emulator/kitsune/</guid><description>&lt;p&gt;Kitsune is an arcade emulator for Windows and Linux, first released in September 2026. Rather than the classic boards most arcade emulators cover, it targets newer arcade hardware: Konami&amp;rsquo;s PowerPC-based Viper board, IGS&amp;rsquo;s PC-based cabinets and IGS&amp;rsquo;s PGM3. Each system is a separate core, installed and updated from the app.&lt;/p&gt;&#10;&lt;p&gt;The Viper core runs games such as Police 911, Silent Scope EX, ParaParaParadise 2nd, GTI Club 2, Thrill Drive 2, Jurassic Park III, World Combat and the Boxing Mania and MoCap Boxing games, with local linked-cabinet play for some of them. The IGS cores run Speed Driver 3, Percussion Master and Knights of Valour 3 HD, which has an editor for its player IC cards. For many Viper games the emulator can also switch to a native mode that runs ahead-of-time compiled game code instead of emulating the processor.&lt;/p&gt;</description></item><item><title>Banjo-Tooie Independent PC Recompilation</title><link>https://emulationking.com/nintendo/n64/games/banjotooie/ports/banjotooieindependentrecomp/</link><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjotooie/ports/banjotooieindependentrecomp/</guid><description>&lt;p&gt;Banjo-Tooie Independent PC Recompilation is a native Windows port of Banjo-Tooie, made by statically recompiling the N64 game with N64Recomp and running it on N64ModernRuntime with the RT64 renderer. It is a separate project from Banjo-Tooie: Recompiled and is not connected to the team behind the Banjo-Kazooie recompilation.&lt;/p&gt;&#10;&lt;p&gt;A launcher checks the ROM before play and offers display, resolution, anti-aliasing, framing and audio settings, keyboard and controller remapping with rumble, optional cheats and travel tools. A separate Private Practice session has one save-state slot that never touches normal progress.&lt;/p&gt;</description></item><item><title>gopher64</title><link>https://emulationking.com/nintendo/n64/emulator/gopher64/</link><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/gopher64/</guid><description>&lt;p&gt;gopher64 is a Nintendo 64 emulator written in Rust by Logan McNaughton, who previously developed simple64. After gopher64 was started in 2023, simple64 was archived, and gopher64 is now where his N64 emulation work continues.&lt;/p&gt;&#10;&lt;p&gt;It uses the parallel-RDP renderer, which runs the N64&amp;rsquo;s graphics chip on the GPU through Vulkan, and aims for high compatibility. Features include peer-to-peer netplay, upscaling, a CRT shader, CPU overclocking, cheats, save states, RetroAchievements and support for homebrew. A portable mode keeps all data next to the program.&lt;/p&gt;</description></item><item><title>Ridge Racer 6 Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/ridgeracer6/ports/ridgeracer6recomp/</link><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/ridgeracer6/ports/ridgeracer6recomp/</guid><description>&lt;p&gt;Ridge Racer 6 Recomp is an unofficial native Windows port of Ridge Racer 6. The game&amp;rsquo;s PowerPC program is translated to C++ and compiled into a Windows executable that runs on the ReXGlue SDK, from version 0.1.3 on the author&amp;rsquo;s own fork of it. The release contains only the recompiled program and launcher; the tracks, cars, sound and video come from your own disc image.&lt;/p&gt;&#10;&lt;p&gt;The launcher copies the game files out of your disc image, sets the display and key bindings, and can pack a detailed log with your PC&amp;rsquo;s specifications for bug reports. The game renders at up to four times the original 720 lines, with optional FXAA and 16x texture filtering, fills ultrawide screens at 21:9 with the HUD moved to the edges, and can be played in any of the disc&amp;rsquo;s six languages. Xbox and PlayStation controllers work without setup alongside a fully remappable keyboard. The 21 achievements that don&amp;rsquo;t need Xbox Live work, with pop-ups and a list in the game, and downloadable content from your own console can be added. The game runs at 60 frames per second, as on the console.&lt;/p&gt;</description></item><item><title>Case West Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/deadrising2casewest/ports/casewestrecomp/</link><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/deadrising2casewest/ports/casewestrecomp/</guid><description>&lt;p&gt;Case West Recomp is a native port of Dead Rising 2: Case West for Windows and Linux, made by static recompilation with XenonRecomp and XenosRecomp on a purpose-built engine with a Vulkan renderer, real XMA audio and native keyboard and mouse controls.&lt;/p&gt;&#10;&lt;p&gt;The author calls it essentially complete: the single-player game has been played start to finish and checked on NVIDIA and AMD cards on Windows and Linux. Two-player online co-op, as on the Xbox 360, works through the XenonLive launcher. The repository includes a guide for the Claude Code AI assistant.&lt;/p&gt;</description></item><item><title>Case Zero Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/deadrising2casezero/ports/casezerorecomp/</link><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/deadrising2casezero/ports/casezerorecomp/</guid><description>&lt;p&gt;Case Zero Recomp is a native port of Dead Rising 2: Case Zero for Windows and Linux, made by static recompilation with XenonRecomp and XenosRecomp on a purpose-built engine with a Vulkan renderer, real XMA audio and native keyboard and mouse controls.&lt;/p&gt;&#10;&lt;p&gt;The author calls it essentially complete: it has been played start to finish on Windows and Linux. It raises the level cap to 50, surfaces the game&amp;rsquo;s hidden 60 fps mode, restores the Xbox build&amp;rsquo;s unused PC graphics menu, and supports 21:9 screens and MSAA. Two-player online co-op, which the Xbox version had in its code but never showed, works through the XenonLive launcher. The repository includes a guide for the Claude Code AI assistant.&lt;/p&gt;</description></item><item><title>Ogre Battle 64 Recomp</title><link>https://emulationking.com/nintendo/n64/games/ogrebattle64/ports/ogrebattle64recomp/</link><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/ogrebattle64/ports/ogrebattle64recomp/</guid><description>&lt;p&gt;Ogre Battle 64 Recomp is a native port of Ogre Battle 64: Person of Lordly Caliber for Windows, Linux and Apple Silicon Macs, made by static recompilation with N64Recomp. Each download is a single self-contained program.&lt;/p&gt;&#10;&lt;p&gt;A start screen with tabs for the game, mods, controls and settings loads your ROM, checks it and remembers it, and can be opened over the running game. A keyboard is enough to play and gamepads are supported. The author describes it as mostly an experiment in how far the DeepSeek AI model can go.&lt;/p&gt;</description></item><item><title>Snowboard Kids: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/snowboardkids/ports/snowboardkidsrecompiled/</link><pubDate>Tue, 13 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/snowboardkids/ports/snowboardkidsrecompiled/</guid><description>&lt;p&gt;Snowboard Kids: Recompiled is a native PC port of Snowboard Kids made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer and comes from the same developer as Snowboard Kids 2: Recompiled.&lt;/p&gt;&#10;&lt;p&gt;It supports any aspect ratio, high resolutions and frame rates (by default the screen&amp;rsquo;s refresh rate, with no effect on gameplay), and in-game menus for graphics, controls and audio. Community mods and texture packs can be installed by dropping them onto the game window. There are Windows, Linux (x64, ARM64 and Flatpak) and macOS builds.&lt;/p&gt;</description></item><item><title>Tomba! 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/tomba2theevilswinereturn/ports/tomba2recomp/</link><pubDate>Tue, 13 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/tomba2theevilswinereturn/ports/tomba2recomp/</guid><description>&lt;p&gt;Tomba! 2 Recompiled is a native port of Tomba! 2: The Evil Swine Return for Windows and Linux, made by static recompilation with PSXRecomp by mstan. It supports the US disc and the Italian PAL disc, and the builds include native code prepared from all 22 of the game&amp;rsquo;s area files, plus shared overlays.&lt;/p&gt;&#10;&lt;p&gt;Optional mods add 16:9, 21:9 or adaptive widescreen, temporal frame blending, FMV skipping and a debug menu, all off by default. OpenBIOS is included, and a supported retail BIOS can be chosen instead.&lt;/p&gt;</description></item><item><title>Yakumo</title><link>https://emulationking.com/sony/psp/games/monsterhunterportable3rdhdver/ports/yakumo/</link><pubDate>Tue, 13 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psp/games/monsterhunterportable3rdhdver/ports/yakumo/</guid><description>&lt;p&gt;Yakumo is a native port of Monster Hunter Portable 3rd HD Ver. for Windows, Linux, macOS and Android, made by static recompilation with PSPRecomp. The game&amp;rsquo;s PSP code, including all 355 of its code overlays, is translated ahead of time into C++ and runs on a reimplementation of the PSP system software with a Vulkan renderer, so it is not an emulator.&lt;/p&gt;&#10;&lt;p&gt;It has adjustable internal resolution, frame interpolation up to the display&amp;rsquo;s refresh rate while the game itself stays at 30 frames per second, faster loading, PPSSPP-compatible HD texture packs, mods, full keyboard, mouse and gamepad controls, and multiplayer through PSP ad hoc servers or over a LAN. Saves in the PSP&amp;rsquo;s own format can be imported. It is an alpha: curved surfaces are missing and the save-data dialogs draw nothing yet, and newer test builds appear as pre-releases.&lt;/p&gt;</description></item><item><title>Golden Balloon</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/goldenballoon/</link><pubDate>Tue, 13 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/goldenballoon/</guid><description>&lt;p&gt;Golden Balloon is a source port of Diddy Kong Racing for Windows, macOS, Linux and web browsers, built from the community decompilation. The game is compiled for your machine rather than emulated.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen with the original field of view, frame limits up to uncapped with optional motion smoothing, local multiplayer for up to four players including a shared Adventure Party mode, beta online races for two players, Taj, Wizpig and Terry as playable racers, and texture and music replacement packs. The European release keeps its original timing.&lt;/p&gt;</description></item><item><title>Silent Hill Native PC Port</title><link>https://emulationking.com/sony/ps1/games/silenthill/ports/silenthillpcport/</link><pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/silenthill/ports/silenthillpcport/</guid><description>&lt;p&gt;The Silent Hill Native PC Port runs Silent Hill as a real program compiled from the decompiled C source of the silent-hill-decomp project, with PsyCross standing in for the PlayStation libraries. It is not an emulator or a static recompilation, and the original game logic is left intact where possible.&lt;/p&gt;&#10;&lt;p&gt;Optional extras include any resolution and widescreen, high frame rates, perspective correction, new flashlight and shadow modes, third-person and first-person cameras, surround sound, a mod manager for texture and model replacement, RetroAchievements and an in-game console. USA, European and Japanese discs are detected automatically.&lt;/p&gt;</description></item><item><title>Gearcoleco</title><link>https://emulationking.com/other/colecovision/emulator/gearcoleco/</link><pubDate>Sun, 11 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/colecovision/emulator/gearcoleco/</guid><description>&lt;p&gt;Gearcoleco is a ColecoVision emulator written in C++ by Ignacio Sánchez (drhelius), who also makes Gearsystem, Gearboy and Gearlynx. It has an accurate Z80 core, including the processor&amp;rsquo;s undocumented behaviour, and emulates the TMS9918 video chip and SN76489 sound chip closely.&lt;/p&gt;&#10;&lt;p&gt;It supports the Super Game Module and MegaCart cartridges used by many later and homebrew games, optional F18A video emulation, and the Super Action Controller, Wheel Controller and Roller Controller. Recent versions also emulate the Coleco ADAM computer, with its keyboard, floppy disks and Digital Data Packs. Other features include save states, rewind, run-ahead, shader filters and a full debugger. You need the ColecoVision BIOS to play.&lt;/p&gt;</description></item><item><title>PaperBoat</title><link>https://emulationking.com/nintendo/n64/games/papermario/ports/paperboat/</link><pubDate>Sun, 11 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/papermario/ports/paperboat/</guid><description>&lt;p&gt;PaperBoat is a native PC port of Paper Mario from Harbour Masters, released in September 2026. It is built from the Paper Mario decompilation.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, higher resolutions and frame rates, a settings menu, custom controls and support for mods.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. It asks for a ROM of the US version of the game, dumped from your own copy.&lt;/p&gt;</description></item><item><title>The Simpsons Game Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/simpsonsgame/ports/simpsonsgamerecompiled/</link><pubDate>Sat, 10 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/simpsonsgame/ports/simpsonsgamerecompiled/</guid><description>&lt;p&gt;The Simpsons Game Recompiled is a native port of the Xbox 360 version of The Simpsons Game for Windows, Linux and Steam Deck, made by static recompilation with the ReXGlue runtime derived from Xenia. It uses Vulkan on Linux and Direct3D 12 or Vulkan on Windows.&lt;/p&gt;&#10;&lt;p&gt;It plays at 60 FPS while keeping menus and loading screens at the original 30, supports supersampling, anisotropic filtering and FXAA, and comes with a launcher that installs the game from your ISO, handles settings, patches and save backups, adds the game to Steam and updates itself. There are builds for CPUs without AVX2.&lt;/p&gt;</description></item><item><title>OpenGOAL</title><link>https://emulationking.com/sony/ps2/games/jakanddaxtertheprecursorlegacy/ports/opengoal/</link><pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/jakanddaxtertheprecursorlegacy/ports/opengoal/</guid><description>&lt;p&gt;OpenGOAL is a native PC port of Jak and Daxter: The Precursor Legacy, Jak II and Jak 3 for Windows, Linux and macOS. The team wrote a decompiler for GOAL, the Lisp-based language Naughty Dog wrote the games in, and a new compiler that turns the decompiled code into native x86-64 programs. This download is the OpenGOAL Launcher, which fetches the current engine release from the jak-project repository and keeps it up to date.&lt;/p&gt;</description></item><item><title>FCEUX</title><link>https://emulationking.com/nintendo/nes/emulator/fceux/</link><pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/fceux/</guid><description>&lt;p&gt;FCEUX is an NES emulator that continues the FCE Ultra (FCEU) line of emulators, itself descended from the original FCE.&lt;/p&gt;&#10;&lt;p&gt;It aims to be an all-in-one NES emulator, with accurate emulation and simple options for casual players alongside advanced features for experienced users.&lt;/p&gt;&#10;&lt;p&gt;Those features include tools for debugging, ROM hacking and map making, tool-assisted movie recording and Lua scripting.&lt;/p&gt;&#10;&lt;h3 id="which-download-to-pick"&gt;Which download to pick&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;for Windows&lt;/strong&gt; is FCEUX 2.2.3, the classic Win32 build. It is a zip file with no installer: extract it to its own folder and run &lt;code&gt;fceux.exe&lt;/code&gt;. The folder also holds the help file (&lt;code&gt;fceux.chm&lt;/code&gt;), the TAS Editor help, colour palettes and example Lua scripts.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Source Code&lt;/strong&gt; is the 2.2.3 source, for people who want to compile FCEUX themselves.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;FCEUX 2.2.3 is an older release. The FCEUX team has since released the 2.6 series, which also comes as a cross-platform Qt/SDL port that runs on Linux and macOS as well as Windows.&lt;/p&gt;</description></item><item><title>SameBoy</title><link>https://emulationking.com/nintendo/gbc/emulator/sameboy/</link><pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/sameboy/</guid><description>&lt;p&gt;SameBoy is an open source Game Boy, Game Boy Color and Super Game Boy emulator written in portable C by Lior Halphon. It is known for its very high accuracy: it passes all of blargg&amp;rsquo;s test ROMs and all of the mooneye-gb tests, and it handles demanding demos that rely on exact LCD timing.&lt;/p&gt;&#10;&lt;p&gt;It includes its own open source boot ROMs, so no BIOS dumps are needed, along with save states, real-time clock emulation, high-quality audio and several scaling filters. For developers it has a text-based debugger with an expression evaluator, disassembler and conditional breakpoints and watchpoints.&lt;/p&gt;</description></item><item><title>Crash Bandicoot 2 Recompiled</title><link>https://emulationking.com/sony/ps1/games/crashbandicoot2cortexstrikesback/ports/crash2recompiled/</link><pubDate>Thu, 08 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbandicoot2cortexstrikesback/ports/crash2recompiled/</guid><description>&lt;p&gt;Crash Bandicoot 2 Recompiled translates the PlayStation game into native code instead of emulating it. It is a build kit: the launcher checks your disc image, then statically recompiles the game to C and compiles it on your PC. The compiler is included, and the first build takes five to twenty minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher has save-state slots with pictures, rewind, fast forward, controller and hotkey remapping, post-processing, widescreen and optional mods such as PGXP precision and faster loading. An experimental 60 FPS mode runs the game&amp;rsquo;s own loop at twice the speed.&lt;/p&gt;</description></item><item><title>Azahar</title><link>https://emulationking.com/nintendo/3ds/emulator/azahar/</link><pubDate>Thu, 08 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/3ds/emulator/azahar/</guid><description>&lt;p&gt;Azahar is a free and open source Nintendo 3DS emulator for Windows, macOS, Linux and Android. It is a high-level emulator that lets 3DS owners play their games with improvements over the original hardware, such as higher resolutions, modern controllers and save states.&lt;/p&gt;&#10;&lt;p&gt;The project continues Citra, whose development ended in March 2024. Two forks carried on afterwards: Lime3DS, which focused on user-facing features such as custom screen layouts, and PabloMK7&amp;rsquo;s fork, which focused on the emulation core and added Artic Base for streaming games and saves from a real 3DS over the local network. The two merged to form Azahar, which is licensed under the GPL version 2.&lt;/p&gt;</description></item><item><title>Nemulator</title><link>https://emulationking.com/nintendo/nes/emulator/nemulator/</link><pubDate>Thu, 08 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/nemulator/</guid><description>&lt;p&gt;Nemulator is an emulator for the NES and the Sega Master System, developed by James Slepicka. It began as an NES emulator and now reaches a high level of compatibility on both systems.&lt;/p&gt;&#10;&lt;p&gt;Its NES emulation is mature, with support for the vast majority of the console&amp;rsquo;s many mappers, unofficial and undocumented CPU opcodes and cycle-accurate timing, which lets it run almost every NES game without problems.&lt;/p&gt;&#10;&lt;p&gt;Sega Master System support was added in version 4.0. It is newer than the NES emulation but already works well, making Nemulator worth trying for both systems.&lt;/p&gt;</description></item><item><title>GoldenEye 007 PC Port</title><link>https://emulationking.com/nintendo/n64/games/goldeneye007/ports/goldeneyepcport/</link><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/goldeneye007/ports/goldeneyepcport/</guid><description>&lt;p&gt;GoldenEye 007 PC Port is a native port of the 1997 Nintendo 64 GoldenEye 007 for Windows and Linux, including the Steam Deck. It is compiled from the GoldenEye 007 decompilation and follows the design of the Perfect Dark PC port, so the original game logic runs from reconstructed source, with the graphics processor emulated in software.&lt;/p&gt;&#10;&lt;p&gt;All 20 solo missions have been played through at a steady 60 frames per second. It adds native widescreen with the HUD at the screen edges, a choice of the N64 aim style or centred PC-style aiming with mouse or controller, keyboard and mouse rebinding, crosshair options and rumble. An F10 overlay covers resolution, anti-aliasing, field of view, draw distance and more. The author says it was developed with AI coding agents, Claude Code and a locally run model, directed by one person, and documents that process in the repository.&lt;/p&gt;</description></item><item><title>Ninja's Dawn</title><link>https://emulationking.com/microsoft/xbox360/games/ninjagaidenii/ports/ninjasdawn/</link><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/ninjagaidenii/ports/ninjasdawn/</guid><description>&lt;p&gt;Ninja&amp;rsquo;s Dawn is a native port of Ninja Gaiden II for Windows, made by static recompilation with the ReXGlue SDK. Since version 1.1.2 the game&amp;rsquo;s GPU commands are drawn by a Direct3D 12 renderer built into the executable rather than an emulated GPU.&lt;/p&gt;&#10;&lt;p&gt;It runs at 60 FPS with PC settings, supports ultrawide, DLC and imported saves, and includes texture-pack tools with an optional Real-ESRGAN upscaler that runs on your own GPU.&lt;/p&gt;</description></item><item><title>MojoRecomp</title><link>https://emulationking.com/microsoft/xbox360/games/crashofthetitans/ports/mojorecomp/</link><pubDate>Tue, 06 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/crashofthetitans/ports/mojorecomp/</guid><description>&lt;p&gt;MojoRecomp is a native Windows port of Crash of the Titans, made by static recompilation with XenonRecomp and XenosRecomp and its own Windows runtime. A launcher sets up the game from your ISO and manages versions of the game runtime.&lt;/p&gt;&#10;&lt;p&gt;It has a Vulkan renderer, original video playback, controller and keyboard input, 1x to 3x internal resolution, aspect ratios from 4:3 to 32:9, FXAA and anisotropic filtering, and an optional Brazilian Portuguese translation. The author says AI tools assisted with research, implementation, debugging and tests.&lt;/p&gt;</description></item><item><title>EdgeOfTimeRecompiled</title><link>https://emulationking.com/microsoft/xbox360/games/spidermanedgeoftime/ports/edgeoftimerecompiled/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/spidermanedgeoftime/ports/edgeoftimerecompiled/</guid><description>&lt;p&gt;EdgeOfTimeRecompiled is a native port of the Xbox 360 version of Spider-Man: Edge of Time for Windows, Linux (including the Steam Deck) and macOS. The ReXGlue SDK turns the game&amp;rsquo;s PowerPC code into C++ ahead of time, and a fork of XenosRecomp converts the console&amp;rsquo;s shaders. A renderer written for the port hooks into the game&amp;rsquo;s own code instead of emulating the Xbox 360&amp;rsquo;s GPU.&lt;/p&gt;&#10;&lt;p&gt;It adds windowed and full-screen modes, resolution presets and other aspect ratios, customisable graphics presets, anti-aliasing and anisotropic filtering. There is a native keyboard and mouse mode with mouse camera control, glyphs to match most controllers, and rebindable controls for both. The audio page adds Spatial Audio and Battle Theme toggles, and a mods page can swap the game&amp;rsquo;s packages or install custom costumes, with a backup kept to restore the original files. A few upscaled textures for the original suits are included.&lt;/p&gt;</description></item><item><title>re:Blue</title><link>https://emulationking.com/microsoft/xbox360/games/bluedragon/ports/reblue/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/bluedragon/ports/reblue/</guid><description>&lt;p&gt;re:Blue is a native port of the Xbox 360 role-playing game Blue Dragon for Windows and Linux (x86-64 and ARM64), made by static recompilation with the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;It supports resolutions up to 4K, several aspect ratios including 21:9 and 32:9, MSAA and SSAA, an unlocked frame rate and a field-of-view slider, and adds quality-of-life options such as saving from the camp menu, a full area map with markers for hidden items, full keyboard and mouse support, a built-in mod manager and the official DLC.&lt;/p&gt;</description></item><item><title>wet-recomp</title><link>https://emulationking.com/microsoft/xbox360/games/wet/ports/wetrecompsupermedo/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/wet/ports/wetrecompsupermedo/</guid><description>&lt;p&gt;wet-recomp is a native port of the Xbox 360 version of WET for Windows, made by static recompilation with ReXGlue. A launcher extracts your disc image, sets graphics and controls, and updates the port.&lt;/p&gt;&#10;&lt;p&gt;It adds mouse and keyboard controls with rebindable keys, render scales up to 3x, FXAA and sharpening presets, ultrawide resolutions, and a choice of Direct3D 12 or Vulkan. The Vulkan renderer is the one to use under Wine.&lt;/p&gt;</description></item><item><title>4D Prince of Persia</title><link>https://emulationking.com/microsoft/ms-dos/games/4d-prince-of-persia/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/4d-prince-of-persia/</guid><description>&lt;p&gt;4D Prince of Persia is a fan-made version of Jordan Mechner&amp;rsquo;s Prince of Persia, with new levels built from the original game&amp;rsquo;s graphics and engine. The prince still has an hour to climb out of the dungeons and save the princess, but the traps, guards and layouts are new and much harder.&lt;/p&gt;&#10;&lt;p&gt;It dates from 1994 and uses Brøderbund&amp;rsquo;s game data.&lt;/p&gt;</description></item><item><title>A-Pac</title><link>https://emulationking.com/microsoft/ms-dos/games/a-pac/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/a-pac/</guid><description>&lt;p&gt;A-Pac is a Pac-Man remake with VGA graphics. A-Pac sets out to rescue Ms. A-Pac across a series of themed mazes, eating dots and power pills and dodging ghosts, each of which behaves in its own way.&lt;/p&gt;&#10;&lt;p&gt;Eli Babila released this final version in 1999.&lt;/p&gt;</description></item><item><title>ABM</title><link>https://emulationking.com/microsoft/ms-dos/games/abm/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/abm/</guid><description>&lt;p&gt;ABM is a missile defence game. Enemy missiles streak down towards the cities, and you launch interceptors to destroy them before they land. At the end of each round the game counts the missiles destroyed and the interceptors used, and gives you a rank.&lt;/p&gt;</description></item><item><title>Abuse</title><link>https://emulationking.com/microsoft/ms-dos/games/abuse/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/abuse/</guid><description>&lt;p&gt;Abuse is a side-scrolling shooter in which Nick Vrenna fights his way out of an underground prison overrun by mutants. You aim with the mouse and move with the keyboard, a control scheme that was new at the time.&lt;/p&gt;&#10;&lt;p&gt;Crack dot Com released the game and its source code into the public domain.&lt;/p&gt;</description></item><item><title>Adventure (Colossal Cave)</title><link>https://emulationking.com/microsoft/ms-dos/games/colossal-cave-adventure/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/colossal-cave-adventure/</guid><description>&lt;p&gt;Adventure is the original text adventure. You explore Colossal Cave with commands of one or two words, gathering treasures, solving puzzles and avoiding the dwarves, and score points for every treasure you bring back to the building above ground.&lt;/p&gt;&#10;&lt;p&gt;Will Crowther wrote it in the 1970s and Don Woods expanded it. This is a 1987 PC version.&lt;/p&gt;</description></item><item><title>Akalabeth: World of Doom</title><link>https://emulationking.com/microsoft/ms-dos/games/akalabeth-world-of-doom/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/akalabeth-world-of-doom/</guid><description>&lt;p&gt;Akalabeth is Richard Garriott&amp;rsquo;s first published game, a 1979 Apple II dungeon crawler that is often called Ultima 0. Lord British sends you into the dungeons below his castle to slay ten ever more dangerous monsters, with an overhead map of the land above and wireframe 3D corridors below.&lt;/p&gt;&#10;&lt;p&gt;This version is the 1998 PC conversion, made so that players could find Akalabeth in Ultima IX: Ascension. It runs in VGA and keeps the original&amp;rsquo;s rules and its ten difficulty levels.&lt;/p&gt;</description></item><item><title>Alien Carnage</title><link>https://emulationking.com/microsoft/ms-dos/games/alien-carnage/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/alien-carnage/</guid><description>&lt;p&gt;Alien Carnage is a side-scrolling shooter in which Halloween Harry straps on a jetpack and flamethrower to clear a city of aliens that are turning its people into zombies. Each level hides hostages to rescue, and the shop between levels sells heavier weapons for the coins you collect.&lt;/p&gt;&#10;&lt;p&gt;Apogee published it in 1993 (it was first sold as Halloween Harry), and 3D Realms released the full four-episode game as freeware in 2007.&lt;/p&gt;</description></item><item><title>Alien Phobia</title><link>https://emulationking.com/microsoft/ms-dos/games/alien-phobia/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/alien-phobia/</guid><description>&lt;p&gt;Alien Phobia is a small top-down action game where you hold off a swarm of around 400 aliens with a minigun and a flamethrower. It is quick to pick up and over in one sitting.&lt;/p&gt;</description></item><item><title>Alley Cat</title><link>https://emulationking.com/microsoft/ms-dos/games/alley-cat/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/alley-cat/</guid><description>&lt;p&gt;Alley Cat puts you in the paws of Freddy, a tomcat who leaps between bins, fences and clotheslines to slip through open windows. Each room hides a challenge, from stealing cheese from a mouse-filled wedge to catching fish in a bowl, and the reward is a visit to the lady cat of his dreams.&lt;/p&gt;&#10;&lt;p&gt;Bill Williams wrote it for IBM in 1984, and its CGA graphics and PC speaker tunes made it one of the best known early PC games.&lt;/p&gt;</description></item><item><title>Amazon Snake</title><link>https://emulationking.com/microsoft/ms-dos/games/amazon-snake/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/amazon-snake/</guid><description>&lt;p&gt;Amazon Snake is a take on the classic snake game for one or two players: steer the snake around the screen, eat the food and avoid your own growing tail. Riku Järvensivu put version 1.00 into the public domain in 1995.&lt;/p&gt;</description></item><item><title>Ancient Domains of Mystery</title><link>https://emulationking.com/microsoft/ms-dos/games/ancient-domains-of-mystery/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/ancient-domains-of-mystery/</guid><description>&lt;p&gt;ADOM is a roguelike in which you stop Chaos from overrunning the land of Ancardia. Unlike most roguelikes it has a wide overworld with towns, many dungeons, quests from the people you meet, and corruption that slowly changes your character if you linger near Chaos.&lt;/p&gt;&#10;&lt;p&gt;Thomas Biskup began it in 1994. This is version 1.1.1 from 2002, free to play under the terms in its licence file.&lt;/p&gt;</description></item><item><title>Angband</title><link>https://emulationking.com/microsoft/ms-dos/games/angband/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/angband/</guid><description>&lt;p&gt;Angband is a roguelike set in Tolkien&amp;rsquo;s world: you build a character, then dive through a hundred randomly generated levels of the pits beneath Angband to defeat Morgoth. It grew out of Moria and Umoria in the early 1990s and is still developed today.&lt;/p&gt;&#10;&lt;p&gt;This download is the DOS build of version 3.0.6.&lt;/p&gt;</description></item><item><title>Antarctic Adventure</title><link>https://emulationking.com/microsoft/ms-dos/games/antarctic-adventure/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/antarctic-adventure/</guid><description>&lt;p&gt;Antarctic Adventure is Konami&amp;rsquo;s racing game for a penguin. Penta runs across the ice from one research station to the next against the clock, jumping crevasses and seals and catching fish for extra points.&lt;/p&gt;&#10;&lt;p&gt;It began on the MSX in 1983, and this is the 1984 PC version, with the same pseudo-3D road and a map of Antarctica between stages.&lt;/p&gt;</description></item><item><title>Apogee Adventure Fun-Pak</title><link>https://emulationking.com/microsoft/ms-dos/games/apogee-adventure-fun-pak/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/apogee-adventure-fun-pak/</guid><description>&lt;p&gt;The Adventure Fun-Pak and Puzzle Pack are two of the earliest Apogee releases, from before the company&amp;rsquo;s famous platform games. They collect small text-mode games such as maze, rescue and word puzzles, each started from its own menu.&lt;/p&gt;&#10;&lt;p&gt;Apogee has since made them freeware. Run &lt;code&gt;ADV-MENU.COM&lt;/code&gt; in the &lt;code&gt;ADVPACK&lt;/code&gt; folder for the adventure games, or &lt;code&gt;PUZ-MENU.COM&lt;/code&gt; in &lt;code&gt;PUZPACK&lt;/code&gt; for the puzzles.&lt;/p&gt;</description></item><item><title>Arcade Volleyball</title><link>https://emulationking.com/microsoft/ms-dos/games/arcade-volleyball/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/arcade-volleyball/</guid><description>&lt;p&gt;Arcade Volleyball is a two-player beach volleyball game in which two round-headed players bounce the ball over the net with their heads. It first appeared as a type-in program from COMPUTE! and is now in the public domain.&lt;/p&gt;</description></item><item><title>Arctic Adventure</title><link>https://emulationking.com/microsoft/ms-dos/games/arctic-adventure/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/arctic-adventure/</guid><description>&lt;p&gt;Arctic Adventure sends explorer Nevada Smith through a series of icy caverns to find the treasures of a lost Viking expedition. It is a single-screen platform puzzle game built on the engine of Pharaoh&amp;rsquo;s Tomb.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released all four episodes as freeware in 2009.&lt;/p&gt;</description></item><item><title>ARGH</title><link>https://emulationking.com/microsoft/ms-dos/games/argh/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/argh/</guid><description>&lt;p&gt;ARGH is a collection of sliding block puzzles. In each one you shuffle blocks of different sizes around a tray to move one of them to its goal, in as few moves as you can.&lt;/p&gt;&#10;&lt;p&gt;David B. Howarth wrote it, and version 3.0 from 1989 may be shared freely for non-commercial use.&lt;/p&gt;</description></item><item><title>Assault Trooper</title><link>https://emulationking.com/microsoft/ms-dos/games/assault-trooper/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/assault-trooper/</guid><description>&lt;p&gt;Assault Trooper is an overhead action game in which a lone soldier fights through jungle bases, rivers and villages. You pick up heavier weapons as you go, and the game comes with an editor for making your own maps.&lt;/p&gt;&#10;&lt;p&gt;Juha Kauppinen released it as shareware. The free version had two of the ten areas, and this download is the registered version with all ten.&lt;/p&gt;</description></item><item><title>BabyType</title><link>https://emulationking.com/microsoft/ms-dos/games/babytype/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/babytype/</guid><description>&lt;p&gt;BabyType is a touch-typing tutor that shows the keyboard on screen and turns its lessons into small cartoon games. It speaks English, German, French and Russian.&lt;/p&gt;&#10;&lt;p&gt;DOKA Company sold it in 1993 and later released it for free.&lt;/p&gt;</description></item><item><title>Beneath a Steel Sky</title><link>https://emulationking.com/microsoft/ms-dos/games/beneath-a-steel-sky/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/beneath-a-steel-sky/</guid><description>&lt;p&gt;Beneath a Steel Sky is a cyberpunk point-and-click adventure. Robert Foster is snatched from the wasteland he grew up in and taken to Union City, where he escapes with the help of his robot friend Joey and starts to uncover the computer that runs the city. Dave Gibbons, the artist of Watchmen, drew its backgrounds.&lt;/p&gt;&#10;&lt;p&gt;Revolution Software released the CD version as freeware in 2003. This is that release, with full speech, and it runs in ScummVM rather than DOSBox.&lt;/p&gt;</description></item><item><title>Beyond the Titanic</title><link>https://emulationking.com/microsoft/ms-dos/games/beyond-the-titanic/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/beyond-the-titanic/</guid><description>&lt;p&gt;Beyond the Titanic is a text adventure in which you survive the sinking of the Titanic only to find yourself somewhere much stranger. It was the first game Scott Miller sold, before he founded Apogee.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released it as freeware, with its source code, in 2009.&lt;/p&gt;</description></item><item><title>Bio Menace</title><link>https://emulationking.com/microsoft/ms-dos/games/bio-menace/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/bio-menace/</guid><description>&lt;p&gt;Bio Menace is a side-scrolling shooter in which CIA agent Snake Logan crash-lands in Metro City and fights his way through mutants created by the mad Dr. Mangle. It was made by Jim Norwood on the engine of Commander Keen, and it has three episodes.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released the full game as freeware in 2005.&lt;/p&gt;</description></item><item><title>Blinky 3</title><link>https://emulationking.com/microsoft/ms-dos/games/blinky-3/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/blinky-3/</guid><description>&lt;p&gt;Blinky 3 is a platform game in which Shnookwad sets out to burn down Funky Forest. You pick one of three heroes, Blinky, his friend Chum or his cat Doughnut, and fight through the forest to stop him.&lt;/p&gt;&#10;&lt;p&gt;It was built with Recreational Software Designs&amp;rsquo; Game-Maker in 1995, and its files say it may be copied freely.&lt;/p&gt;</description></item><item><title>Block Man 2</title><link>https://emulationking.com/microsoft/ms-dos/games/block-man-2/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/block-man-2/</guid><description>&lt;p&gt;Block Man 2 is a puzzle game in which you move blocks around each room to build a path to the exit. Soleau Software made a long line of non-violent logic games like it for the shareware market.&lt;/p&gt;</description></item><item><title>Blockage</title><link>https://emulationking.com/microsoft/ms-dos/games/blockage/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/blockage/</guid><description>&lt;p&gt;Blockage is a small brick-breaking game: knock out every block on the screen with the ball and don&amp;rsquo;t let it past your paddle. It is freeware.&lt;/p&gt;</description></item><item><title>Blocks</title><link>https://emulationking.com/microsoft/ms-dos/games/blocks/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/blocks/</guid><description>&lt;p&gt;Blocks is a puzzle game in the style of SameGame. The grid is full of blocks in three colours, and clicking a group of touching blocks of one colour removes them. The bigger the group, the more points it scores, and the blocks above fall to fill the gaps.&lt;/p&gt;&#10;&lt;p&gt;B. Poli made it in 2002.&lt;/p&gt;</description></item><item><title>Bob the Hamster</title><link>https://emulationking.com/microsoft/ms-dos/games/bob-the-hamster/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/bob-the-hamster/</guid><description>&lt;p&gt;Bob the Hamster is a maze game in which Bob digs through the earth collecting food, while rocks fall around him and creatures roam the tunnels. It includes an editor for making new levels.&lt;/p&gt;&#10;&lt;p&gt;Hamster Republic Productions made it in 1994, years before the studio&amp;rsquo;s Official Hamster Republic Role Playing Game Creation Engine.&lt;/p&gt;</description></item><item><title>Bounce Comet</title><link>https://emulationking.com/microsoft/ms-dos/games/bounce-comet/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/bounce-comet/</guid><description>&lt;p&gt;Bounce Comet is a puzzle game in which you steer a bouncing ball around levels of blocks, breaking some, collecting gems and finding the way out. It comes with an editor for making new levels.&lt;/p&gt;&#10;&lt;p&gt;Dan Eriksson made version 2 between 1999 and 2000. It may be shared freely but not sold.&lt;/p&gt;</description></item><item><title>Bounce Zone</title><link>https://emulationking.com/microsoft/ms-dos/games/bounce-zone/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/bounce-zone/</guid><description>&lt;p&gt;Bounce Zone is a 3D ball game against the computer. You move a paddle in a long corridor and return the ball to your opponent&amp;rsquo;s end, playing it off the walls, with settings for the ball speed and the size of the paddles.&lt;/p&gt;&#10;&lt;p&gt;It dates from 1990. DOS shows its program by the short name BOUNCE~1.EXE.&lt;/p&gt;</description></item><item><title>Breakout!</title><link>https://emulationking.com/microsoft/ms-dos/games/breakout-silverman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/breakout-silverman/</guid><description>&lt;p&gt;Breakout! is a simple bat-and-ball game with rainbow-coloured rows of bricks to knock out.&lt;/p&gt;&#10;&lt;p&gt;It is an early game by Ken Silverman, who later wrote the Build engine behind Duke Nukem 3D.&lt;/p&gt;</description></item><item><title>Bricks</title><link>https://emulationking.com/microsoft/ms-dos/games/bricks/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/bricks/</guid><description>&lt;p&gt;Bricks is a brick-breaking game in the style of Breakout and Arkanoid, with power-ups that fall from the bricks you destroy. It is freeware.&lt;/p&gt;</description></item><item><title>C-Dogs</title><link>https://emulationking.com/microsoft/ms-dos/games/c-dogs/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/c-dogs/</guid><description>&lt;p&gt;C-Dogs is a top-down action game for one or two players. You work through missions on large maps, picking up keys, objectives and better weapons, and two players can share the screen in co-op or a deathmatch. It is the sequel to Cyberdogs.&lt;/p&gt;&#10;&lt;p&gt;Ronny Wester released it as freeware and later published its source code, which lives on as C-Dogs SDL.&lt;/p&gt;</description></item><item><title>California Games</title><link>https://emulationking.com/microsoft/ms-dos/games/california-games/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/california-games/</guid><description>&lt;p&gt;California Games swaps Epyx&amp;rsquo;s Olympic events for the beach. You enter surfing, skateboarding on a half-pipe, roller skating along the boardwalk, BMX, footbag and flying disc, each with its own controls and scoring.&lt;/p&gt;&#10;&lt;p&gt;It came out in 1987 and was one of the biggest sports games of its day. The PC version lets you choose the graphics mode when it starts.&lt;/p&gt;</description></item><item><title>Cash Invaders</title><link>https://emulationking.com/microsoft/ms-dos/games/cash-invaders/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/cash-invaders/</guid><description>&lt;p&gt;Cash Invaders is a twist on Space Invaders in which the aliens carry numbers and you have to shoot them in the right order. It is freeware.&lt;/p&gt;</description></item><item><title>Castle Adventure</title><link>https://emulationking.com/microsoft/ms-dos/games/castle-adventure/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/castle-adventure/</guid><description>&lt;p&gt;Castle Adventure is one of the earliest graphical adventures on the PC. You explore a castle drawn in text characters, pick up treasures and solve puzzles by typing simple commands, while monsters wander the rooms.&lt;/p&gt;</description></item><item><title>Castle Master</title><link>https://emulationking.com/microsoft/ms-dos/games/castle-master/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/castle-master/</guid><description>&lt;p&gt;Castle Master is a first-person adventure in solid 3D, built with Incentive&amp;rsquo;s Freescape engine. You play a prince or princess who breaks into Castle Eternity to rescue a twin held by the spirit Magister, searching rooms, solving puzzles and fighting off spirits.&lt;/p&gt;&#10;&lt;p&gt;It came out in 1990, and the PC version has separate programs for EGA, CGA, Tandy and Hercules displays.&lt;/p&gt;</description></item><item><title>Caves of Thor</title><link>https://emulationking.com/microsoft/ms-dos/games/caves-of-thor/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/caves-of-thor/</guid><description>&lt;p&gt;Caves of Thor is the first part of Todd Replogle&amp;rsquo;s Thor trilogy, an early Apogee adventure drawn in text-mode graphics. You search a network of caves, collecting keys, potions and treasure while fighting off what lives there. It is now freeware.&lt;/p&gt;</description></item><item><title>Centiped'em</title><link>https://emulationking.com/microsoft/ms-dos/games/centiped-em/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/centiped-em/</guid><description>&lt;p&gt;Centiped&amp;rsquo;em is a faithful PC version of Atari&amp;rsquo;s arcade game Centipede, made by CHAMP, a hobbyist group known for its free arcade conversions.&lt;/p&gt;</description></item><item><title>Charlie the Duck</title><link>https://emulationking.com/microsoft/ms-dos/games/charlie-the-duck/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/charlie-the-duck/</guid><description>&lt;p&gt;Charlie the Duck is a side-scrolling platform game in which a duck jumps on enemies, collects coins and finds its way to the end of each level. Mike Wiering made it in the style of Super Mario Bros.&lt;/p&gt;&#10;&lt;p&gt;This download is the unregistered shareware version 2.2.&lt;/p&gt;</description></item><item><title>Chart Wars</title><link>https://emulationking.com/microsoft/ms-dos/games/chart-wars/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/chart-wars/</guid><description>&lt;p&gt;Chart Wars is a music industry simulation. You run a record company, sign artists, release singles and albums and try to top the charts ahead of the rival labels. It comes with an editor for the artists and charts.&lt;/p&gt;&#10;&lt;p&gt;Rob Cooper wrote it for Osiris Games. This is version 1.2 from 2001.&lt;/p&gt;</description></item><item><title>Chex Quest</title><link>https://emulationking.com/microsoft/ms-dos/games/chex-quest/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/chex-quest/</guid><description>&lt;p&gt;Chex Quest is a family-friendly version of Doom made to promote Chex cereal. You play the Chex Warrior and zap slimy Flemoids back to their own dimension instead of shooting demons. It was given away in cereal boxes and is still free to play.&lt;/p&gt;</description></item><item><title>Chickie Egg</title><link>https://emulationking.com/microsoft/ms-dos/games/chickie-egg/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/chickie-egg/</guid><description>&lt;p&gt;Chickie Egg is a 3D take on the platform game Chuckie Egg, made by Criterion as a demonstration of its RenderWare engine. Collect the eggs on each level while avoiding the birds that chase you.&lt;/p&gt;</description></item><item><title>Chopper Commando</title><link>https://emulationking.com/microsoft/ms-dos/games/chopper-commando/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/chopper-commando/</guid><description>&lt;p&gt;Chopper Commando is a side-scrolling helicopter game: fly behind enemy lines, destroy tanks, jets and buildings, and get back to base in one piece. Mark Currie later released it as freeware with its source code.&lt;/p&gt;</description></item><item><title>Classic Jumpman</title><link>https://emulationking.com/microsoft/ms-dos/games/classic-jumpman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/classic-jumpman/</guid><description>&lt;p&gt;Classic Jumpman is a PC version of the 1983 Atari platform game Jumpman. You climb ladders and ropes to defuse every bomb on the screen, while bullets fly at you from the edges.&lt;/p&gt;</description></item><item><title>Clone</title><link>https://emulationking.com/microsoft/ms-dos/games/clone/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/clone/</guid><description>&lt;p&gt;Clone is a block-pushing puzzle game in the spirit of Sokoban, with colourful graphics and a soundtrack. It was sold as shareware and later released for free.&lt;/p&gt;</description></item><item><title>Clone Invader</title><link>https://emulationking.com/microsoft/ms-dos/games/clone-invader/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/clone-invader/</guid><description>&lt;p&gt;Clone Invader is a faithful copy of the arcade game Space Invaders that runs on almost any PC graphics card. Its author later released the source code as well.&lt;/p&gt;</description></item><item><title>Cochese</title><link>https://emulationking.com/microsoft/ms-dos/games/cochese/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/cochese/</guid><description>&lt;p&gt;Cochese is a puzzle game in which a green blob makes his way through mazes of crates, keys and locked doors to reach the exit, pushing blocks to clear a path. Passwords let you return to later levels.&lt;/p&gt;&#10;&lt;p&gt;Mark Hengeit made it at Riverlane Designs in 1994, and it comes with a level and sprite editor.&lt;/p&gt;</description></item><item><title>Cosmo Chicken</title><link>https://emulationking.com/microsoft/ms-dos/games/cosmo-chicken/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/cosmo-chicken/</guid><description>&lt;p&gt;Cosmo Chicken is a Lunar Lander style game starring a chicken. Flap to steer, watch your food supply, and set down gently on the landing pad. Come in too fast and you bounce off, and fly too high and you drift out of the atmosphere. It is freeware.&lt;/p&gt;</description></item><item><title>Crime Fighter</title><link>https://emulationking.com/microsoft/ms-dos/games/crime-fighter/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/crime-fighter/</guid><description>&lt;p&gt;Despite its name, Crime Fighter is about committing crimes. Up to four players start out fresh from prison and work their way up the city&amp;rsquo;s underworld by picking pockets, robbing shops and banks and stealing cars, then hire and arm gangsters of their own while the police close in. Peter Steffen later released it as freeware.&lt;/p&gt;</description></item><item><title>CyberBox</title><link>https://emulationking.com/microsoft/ms-dos/games/cyberbox/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/cyberbox/</guid><description>&lt;p&gt;CyberBox is a block-pushing puzzle game in the style of Sokoban. Push every box onto its target without getting one stuck in a corner.&lt;/p&gt;</description></item><item><title>Cyberdogs</title><link>https://emulationking.com/microsoft/ms-dos/games/cyberdogs/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/cyberdogs/</guid><description>&lt;p&gt;Cyberdogs is a top-down shooter for one or two players, the game that C-Dogs grew out of. You take on missions across maze-like maps and spend your earnings on better weapons. Ronny Wester released it as freeware with its source code.&lt;/p&gt;</description></item><item><title>Dark Woods 2</title><link>https://emulationking.com/microsoft/ms-dos/games/dark-woods-2/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/dark-woods-2/</guid><description>&lt;p&gt;Dark Woods 2 is a role-playing game written in QuickBASIC and drawn in text characters. It came out of the QBasic RPG scene of the early 2000s and comes with a map editor.&lt;/p&gt;</description></item><item><title>Daymare 2</title><link>https://emulationking.com/microsoft/ms-dos/games/daymare-2/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/daymare-2/</guid><description>&lt;p&gt;Daymare 2 is a fantasy role-playing game that Jim Todd wrote for the shareware market between 1990 and 1993. He re-released it as freeware in 2007.&lt;/p&gt;</description></item><item><title>Dedale</title><link>https://emulationking.com/microsoft/ms-dos/games/dedale/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/dedale/</guid><description>&lt;p&gt;Dedale is a maze game. You find your way out of a series of mazes that grow larger and more twisted with each level, scoring points for every one you escape.&lt;/p&gt;&#10;&lt;p&gt;It dates from 1986, and its name is French for Daedalus, the builder of the Labyrinth.&lt;/p&gt;</description></item><item><title>Deep 2</title><link>https://emulationking.com/microsoft/ms-dos/games/deep-2/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/deep-2/</guid><description>&lt;p&gt;Deep 2 is an action game from ALO-Soft. Aliens from the planet Zybonia have built a control centre deep under the Earth to drag the planet off to their own solar system, and you dig down through the rock to stop them. It is freeware.&lt;/p&gt;</description></item><item><title>Digger Remastered</title><link>https://emulationking.com/microsoft/ms-dos/games/digger-remastered/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/digger-remastered/</guid><description>&lt;p&gt;Digger is a 1983 arcade game from Windmill Software in which you tunnel through the earth collecting emeralds and gold while monsters chase you. Andrew Jenner rebuilt it as Digger Remastered so that it runs at the right speed on later PCs, and released it under the GPL.&lt;/p&gt;</description></item><item><title>Diggory</title><link>https://emulationking.com/microsoft/ms-dos/games/diggory/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/diggory/</guid><description>&lt;p&gt;Diggory is a digging game about a mole-like creature who lives on magic mushrooms and doombug eggs. She tunnels through the earth to eat them while watching her air supply and avoiding the creatures below ground.&lt;/p&gt;&#10;&lt;p&gt;Jim Scarlett made it in 1990. You can set the game speed on the title screen.&lt;/p&gt;</description></item><item><title>DMCA</title><link>https://emulationking.com/dmca/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/dmca/</guid><description>&lt;h2 id="copyright-notices"&gt;Copyright notices&lt;/h2&gt;&#10;&lt;p&gt;If you believe material on Emulation King infringes your copyright, send a notice under the Digital Millennium Copyright Act (DMCA) to &lt;strong&gt;&lt;a href="mailto:dmca@emulationking.com"&gt;dmca@emulationking.com&lt;/a&gt;&lt;/strong&gt;. When a complete notice arrives, the material it identifies is taken down promptly while the notice is reviewed.&lt;/p&gt;&#10;&lt;p&gt;Before you send a notice, consider whether the use is a &lt;a href="https://www.copyright.gov/fair-use/"&gt;fair use&lt;/a&gt;. Most emulators are original software written from scratch and don&amp;rsquo;t contain copyrighted code from the systems they emulate. If you aren&amp;rsquo;t sure whether something infringes your copyright, seek legal advice first.&lt;/p&gt;</description></item><item><title>DND</title><link>https://emulationking.com/microsoft/ms-dos/games/dnd/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/dnd/</guid><description>&lt;p&gt;DND is a text-mode role-playing game inspired by Dungeons and Dragons. You create a fighter, cleric or magic user and explore dungeons of many levels, fighting monsters, casting spells and gathering gold to advance in level.&lt;/p&gt;&#10;&lt;p&gt;R.O. Software released it as user-supported software, free to copy, with a contribution asked of those who liked it.&lt;/p&gt;</description></item><item><title>Donald Duck's Playground</title><link>https://emulationking.com/microsoft/ms-dos/games/donald-ducks-playground/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/donald-ducks-playground/</guid><description>&lt;p&gt;Donald Duck&amp;rsquo;s Playground is a children&amp;rsquo;s game in which Donald takes jobs around Duckburg to earn money for new playground equipment for his nephews. The jobs are small games of their own, such as sorting toys or loading a train, and teach counting and handling money.&lt;/p&gt;&#10;&lt;p&gt;Al Lowe made it for Sierra in 1984, and this is the 1986 PC version built on Sierra&amp;rsquo;s AGI engine.&lt;/p&gt;</description></item><item><title>Doom, the Roguelike</title><link>https://emulationking.com/microsoft/ms-dos/games/doom-the-roguelike/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/doom-the-roguelike/</guid><description>&lt;p&gt;Doom, the Roguelike turns Doom into a turn-based dungeon crawl. A marine fights through Phobos and Deimos down to Hell, with the shotguns, chainsaws, imps and barons of the original, drawn in text characters. Levels are new each game and death is permanent.&lt;/p&gt;&#10;&lt;p&gt;Kornel Kisielewicz released it as freeware. This is the DOS version 0.9.8 from 2005, the first with sound.&lt;/p&gt;</description></item><item><title>Drugwars</title><link>https://emulationking.com/microsoft/ms-dos/games/drugwars/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/drugwars/</guid><description>&lt;p&gt;Drugwars is a text-mode trading game: buy low, sell high and pay off a loan shark across 30 days in New York, while the police and rival dealers chase you. Its simple formula has been copied countless times since.&lt;/p&gt;</description></item><item><title>Duck Hunt</title><link>https://emulationking.com/microsoft/ms-dos/games/duck-hunt/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/duck-hunt/</guid><description>&lt;p&gt;Duck Hunt is a small shooting game from ALO-Soft in which you aim at ducks as they fly across the screen.&lt;/p&gt;</description></item><item><title>Dune II: The Building of a Dynasty</title><link>https://emulationking.com/microsoft/ms-dos/games/dune-ii/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/dune-ii/</guid><description>&lt;p&gt;Dune II is the game that set the pattern for real-time strategy. As House Atreides, Ordos or Harkonnen you harvest spice on Arrakis, build a base, train an army and drive the other houses off the planet, all in real time with the mouse.&lt;/p&gt;&#10;&lt;p&gt;Westwood released it in 1992. Its base building, resource gathering and unit control led straight to Command &amp;amp; Conquer and most of the strategy games that followed.&lt;/p&gt;</description></item><item><title>Dungeon Master</title><link>https://emulationking.com/microsoft/ms-dos/games/dungeon-master/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/dungeon-master/</guid><description>&lt;p&gt;Dungeon Master is a real-time dungeon crawler. You pick four champions from the Hall of Champions and lead them down through the levels below Mount Anaias, casting spells from runes, managing food and water and fighting in real time.&lt;/p&gt;&#10;&lt;p&gt;It first came out on the Atari ST in 1987 and shaped first-person role-playing games for years. This is the 1992 PC version.&lt;/p&gt;</description></item><item><title>Electranoid</title><link>https://emulationking.com/microsoft/ms-dos/games/electranoid/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/electranoid/</guid><description>&lt;p&gt;Electranoid is a brick-breaking game in the style of Arkanoid, with power-ups and many levels of bricks to clear.&lt;/p&gt;</description></item><item><title>Elite</title><link>https://emulationking.com/microsoft/ms-dos/games/elite/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/elite/</guid><description>&lt;p&gt;Elite is the open-ended space trading game. Commander Jameson starts with a Cobra Mk III, 100 credits and a pulse laser, and from there you trade, mine, hunt pirates or turn pirate yourself across eight galaxies of planets drawn in wireframe 3D.&lt;/p&gt;&#10;&lt;p&gt;David Braben and Ian Bell wrote it for the BBC Micro in 1984, and Firebird published this PC version in 1987. Its rank system runs from Harmless to Elite.&lt;/p&gt;</description></item><item><title>Eliza</title><link>https://emulationking.com/microsoft/ms-dos/games/eliza/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/eliza/</guid><description>&lt;p&gt;Eliza is a DOS version of the 1960s program that holds a conversation by playing a psychotherapist and turning what you type back into questions. Michael Day wrote this version and put it in the public domain.&lt;/p&gt;</description></item><item><title>Escape from the ASCII Trolls</title><link>https://emulationking.com/microsoft/ms-dos/games/escape-from-the-ascii-trolls/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/escape-from-the-ascii-trolls/</guid><description>&lt;p&gt;Escape from the ASCII Trolls is a small text-mode game written in Turbo Pascal, in which you stay ahead of the trolls drawn in ASCII characters.&lt;/p&gt;</description></item><item><title>Executioners</title><link>https://emulationking.com/microsoft/ms-dos/games/executioners/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/executioners/</guid><description>&lt;p&gt;Executioners is a gory action game from Bloodlust Software, the team behind Timeslaughter. This download is the shareware demo, which ends with an order form for the full game. It asks for your sound card and controls when it starts.&lt;/p&gt;</description></item><item><title>Executive Suite</title><link>https://emulationking.com/microsoft/ms-dos/games/executive-suite/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/executive-suite/</guid><description>&lt;p&gt;Executive Suite is a business simulation about climbing the corporate ladder. You start in a junior post at the Mighty Microcomputer Corporation and answer memos and decisions put to you, and the right calls, and the right friends, move you up towards the executive suite.&lt;/p&gt;&#10;&lt;p&gt;It came out in 1982 for the IBM PC. This copy is a port of the original boot disk that starts from DOS.&lt;/p&gt;</description></item><item><title>Flashback</title><link>https://emulationking.com/microsoft/ms-dos/games/flashback/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/flashback/</guid><description>&lt;p&gt;Flashback is a cinematic platform adventure. Conrad Hart wakes on a jungle moon of Titan with no memory, and pieces together a plot by shape-shifting aliens as he travels from the jungle to New Washington, Earth and the aliens&amp;rsquo; home world.&lt;/p&gt;&#10;&lt;p&gt;Delphine made it as a follow-up to Another World. Its rotoscoped animation and polygon cut scenes stood out in 1993, and it is still sold today.&lt;/p&gt;</description></item><item><title>Flight of the Amazon Queen</title><link>https://emulationking.com/microsoft/ms-dos/games/flight-of-the-amazon-queen/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/flight-of-the-amazon-queen/</guid><description>&lt;p&gt;Flight of the Amazon Queen is a comic point-and-click adventure in the spirit of Indiana Jones. Pilot Joe King crash-lands in the Amazon jungle with a film star on board and stumbles onto a scientist&amp;rsquo;s plan to turn people into dinosaurs.&lt;/p&gt;&#10;&lt;p&gt;Its makers released the CD version as freeware in 2004. This is that release, with full speech, and it runs in ScummVM rather than DOSBox.&lt;/p&gt;</description></item><item><title>Football Fanatic</title><link>https://emulationking.com/microsoft/ms-dos/games/football-fanatic/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/football-fanatic/</guid><description>&lt;p&gt;Football Fanatic is a football (soccer) management game. You run a club&amp;rsquo;s team, transfers and finances over a season. It was sold as shareware and later released as freeware.&lt;/p&gt;</description></item><item><title>Fowl Play</title><link>https://emulationking.com/microsoft/ms-dos/games/fowl-play/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/fowl-play/</guid><description>&lt;p&gt;Fowl Play is an early arcade game with CGA graphics, played with the arrow keys or a joystick.&lt;/p&gt;&#10;&lt;p&gt;MOPS Computer Systems made it in 1983. It asks about sound and joystick when it starts.&lt;/p&gt;</description></item><item><title>Fracas</title><link>https://emulationking.com/microsoft/ms-dos/games/fracas/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/fracas/</guid><description>&lt;p&gt;Fracas is a Bomberman-style game: drop bombs in a maze of blocks to blast walls, collect power-ups and catch the other players in your explosions. It was shareware and is now free.&lt;/p&gt;</description></item><item><title>Frogger</title><link>https://emulationking.com/microsoft/ms-dos/games/frogger/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/frogger/</guid><description>&lt;p&gt;Frogger is the PC version of Sega&amp;rsquo;s arcade game. You guide frogs across a busy road and then a river, hopping on logs and turtles, to get each one home to the bays at the top of the screen.&lt;/p&gt;&#10;&lt;p&gt;Sierra On-Line published this version in 1983, programmed by Olaf Lubeck.&lt;/p&gt;</description></item><item><title>Galactic Battle</title><link>https://emulationking.com/microsoft/ms-dos/games/galactic-battle/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/galactic-battle/</guid><description>&lt;p&gt;Galactic Battle is a space shooter in the style of Galaxian. Each level has eleven waves of aliens, ending with a mother ship, and the medals you win buy shields and weapons for your ship during set waves.&lt;/p&gt;&#10;&lt;p&gt;Brian Goble wrote it. The levels go on without end, each harder than the last.&lt;/p&gt;</description></item><item><title>Giana Sisters 32K</title><link>https://emulationking.com/microsoft/ms-dos/games/giana-sisters-32k/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/giana-sisters-32k/</guid><description>&lt;p&gt;Giana Sisters 32K is a tiny remake of The Great Giana Sisters, squeezed into 32 kilobytes for a demoscene competition. It is freeware.&lt;/p&gt;</description></item><item><title>God of Thunder</title><link>https://emulationking.com/microsoft/ms-dos/games/god-of-thunder/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/god-of-thunder/</guid><description>&lt;p&gt;God of Thunder is a top-down action adventure in which Thor sets out to defeat Loki across three episodes. It mixes Zelda-style combat with a lot of puzzle solving, and its soundtrack is still remembered fondly.&lt;/p&gt;&#10;&lt;p&gt;Ron Davis of Adept Software later released the full game as freeware, along with its source code.&lt;/p&gt;</description></item><item><title>Gods</title><link>https://emulationking.com/microsoft/ms-dos/games/gods/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/gods/</guid><description>&lt;p&gt;Gods is a platform game in which a Greek hero climbs four worlds of a city taken over by monsters, to win a place among the gods. Levels are full of levers, keys and traps, and a shop between them sells weapons and upgrades. The enemies adapt to how well you are doing.&lt;/p&gt;&#10;&lt;p&gt;The Bitmap Brothers released it in 1991, with music by Nation 12. It is still sold today.&lt;/p&gt;</description></item><item><title>Goferpop</title><link>https://emulationking.com/microsoft/ms-dos/games/goferpop/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/goferpop/</guid><description>&lt;p&gt;Goferpop is a whack-a-mole game with the mouse. Gophers pop up from the lawn and you click them before they drop back down, scoring by how many you get in the time.&lt;/p&gt;&#10;&lt;p&gt;It was written in Microsoft&amp;rsquo;s BASIC Professional Development System in 1991.&lt;/p&gt;</description></item><item><title>Grandmaster Chess</title><link>https://emulationking.com/microsoft/ms-dos/games/grandmaster-chess/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/grandmaster-chess/</guid><description>&lt;p&gt;Grandmaster Chess is a chess program with a choice of 2D and 3D boards and sets, from glass and marble to robots and monsters. It can analyse positions, suggest moves, play through openings from its book and adjust its strength from beginner to master.&lt;/p&gt;&#10;&lt;p&gt;Capstone Software published it in 1992.&lt;/p&gt;</description></item><item><title>Gravity Force</title><link>https://emulationking.com/microsoft/ms-dos/games/gravity-force/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/gravity-force/</guid><description>&lt;p&gt;Gravity Force is a cave-flying game for two players, in the tradition of Thrust and the Amiga&amp;rsquo;s Gravity Force. Each player steers a ship that fights gravity and its own momentum while trying to shoot the other. It is freeware.&lt;/p&gt;</description></item><item><title>Grid Poker</title><link>https://emulationking.com/microsoft/ms-dos/games/grid-poker/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/grid-poker/</guid><description>&lt;p&gt;Grid Poker is a card puzzle: place cards one at a time on a five-by-five grid and score the poker hands each row and column makes.&lt;/p&gt;</description></item><item><title>Gripple</title><link>https://emulationking.com/microsoft/ms-dos/games/gripple/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/gripple/</guid><description>&lt;p&gt;Gripple is a small logic puzzle based on an old pocket toy of the same name. Its author released it as freeware in 1991.&lt;/p&gt;</description></item><item><title>Helious</title><link>https://emulationking.com/microsoft/ms-dos/games/helious/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/helious/</guid><description>&lt;p&gt;Helious is a puzzle game with a title screen drawn from Van Gogh&amp;rsquo;s Starry Night. You guide a ball around boards of blocks and walls, picking up coloured orbs and finding the way through each level.&lt;/p&gt;&#10;&lt;p&gt;It dates from 1993.&lt;/p&gt;</description></item><item><title>Hero's Heart</title><link>https://emulationking.com/microsoft/ms-dos/games/heros-heart/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/heros-heart/</guid><description>&lt;p&gt;Hero&amp;rsquo;s Heart is a puzzle game from Everett Kaser, the author of Sherlock. This is the shareware version.&lt;/p&gt;</description></item><item><title>Heroes</title><link>https://emulationking.com/microsoft/ms-dos/games/heroes/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/heroes/</guid><description>&lt;p&gt;Heroes is a fast multiplayer game in the style of Tron and Snake: steer a vehicle that leaves a trail behind it and make the others crash into it. It was released as freeware and later under the GPL.&lt;/p&gt;</description></item><item><title>Holiday Serpent</title><link>https://emulationking.com/microsoft/ms-dos/games/holiday-serpent/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/holiday-serpent/</guid><description>&lt;p&gt;Holiday Serpent is a worm game that turns through a full 360 degrees on a large scrolling playfield, with SVGA graphics. It is freeware.&lt;/p&gt;</description></item><item><title>Humbug</title><link>https://emulationking.com/microsoft/ms-dos/games/humbug/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/humbug/</guid><description>&lt;p&gt;Humbug is a comic text adventure by Graham Cluley, who later became known as a computer security writer. It is full of jokes and puzzles, and you play it by typing commands.&lt;/p&gt;</description></item><item><title>In the Dead of Night</title><link>https://emulationking.com/microsoft/ms-dos/games/in-the-dead-of-night/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/in-the-dead-of-night/</guid><description>&lt;p&gt;In the Dead of Night is a detective adventure in which private investigator Tom Scool is drawn into a mystery. This is the shareware release.&lt;/p&gt;</description></item><item><title>Inner Worlds</title><link>https://emulationking.com/microsoft/ms-dos/games/inner-worlds/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/inner-worlds/</guid><description>&lt;p&gt;Inner Worlds is a side-scrolling platform game with a werewolf-like hero who can change shape. This is the shareware episode.&lt;/p&gt;</description></item><item><title>Invaders 1978</title><link>https://emulationking.com/microsoft/ms-dos/games/invaders-1978/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/invaders-1978/</guid><description>&lt;p&gt;Invaders 1978 is a careful recreation of the original Space Invaders arcade game, written in QuickBASIC. It is freeware and comes with its source code.&lt;/p&gt;</description></item><item><title>Jazz Jackrabbit: Holiday Hare</title><link>https://emulationking.com/microsoft/ms-dos/games/jazz-jackrabbit-holiday-hare/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/jazz-jackrabbit-holiday-hare/</guid><description>&lt;p&gt;Holiday Hare is a Christmas edition of Jazz Jackrabbit, the fast side-scrolling platform game in which a green rabbit with a blaster takes on the turtles of Devan Shell. Epic gave out these short holiday episodes as shareware.&lt;/p&gt;</description></item><item><title>Jetman</title><link>https://emulationking.com/microsoft/ms-dos/games/jetman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/jetman/</guid><description>&lt;p&gt;Jetman is a PC remake of the ZX Spectrum game Jetpac. Fly your jetpack around the screen, rebuild your rocket, fuel it up and shoot down the aliens before you blast off.&lt;/p&gt;</description></item><item><title>Jetpack</title><link>https://emulationking.com/microsoft/ms-dos/games/jetpack/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/jetpack/</guid><description>&lt;p&gt;Jetpack is a platform puzzle game in the spirit of Lode Runner. Fly around each level on a jetpack with limited fuel, collect every gem and reach the exit, while dodging the creatures that guard it. It comes with a level editor, and it is now freeware.&lt;/p&gt;</description></item><item><title>Jumpjet</title><link>https://emulationking.com/microsoft/ms-dos/games/jumpjet/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/jumpjet/</guid><description>&lt;p&gt;Jumpjet is an early shareware arcade game in which you fly a jump jet low over a line-drawn mountain range, shooting what you find on the ground. It has separate versions for CGA, EGA and Hercules graphics.&lt;/p&gt;</description></item><item><title>Jumpman Lives!</title><link>https://emulationking.com/microsoft/ms-dos/games/jumpman-lives/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/jumpman-lives/</guid><description>&lt;p&gt;Jumpman Lives! is a PC remake of Jumpman, with new levels to climb through as you defuse bombs. Apogee published it briefly in 1991, and it is now in the public domain with its source code.&lt;/p&gt;</description></item><item><title>Ken's Labyrinth</title><link>https://emulationking.com/microsoft/ms-dos/games/kens-labyrinth/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/kens-labyrinth/</guid><description>&lt;p&gt;Ken&amp;rsquo;s Labyrinth is a first-person shooter set in a maze, written by a teenage Ken Silverman before he made the Build engine used by Duke Nukem 3D. You rescue your dog from aliens across three episodes.&lt;/p&gt;&#10;&lt;p&gt;Ken released the full game as freeware, with its source code.&lt;/p&gt;</description></item><item><title>Kroz</title><link>https://emulationking.com/microsoft/ms-dos/games/kroz/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/kroz/</guid><description>&lt;p&gt;Kroz is a series of text-mode action adventures by Scott Miller, the games that launched Apogee. You search each level for gems, keys and whips while the monsters close in. This download has the whole series, from Kingdom of Kroz in 1987 through The Lost Adventures of Kroz, each in its own folder.&lt;/p&gt;&#10;&lt;p&gt;Apogee released every Kroz game as freeware in 2009, and the source code under the GPL.&lt;/p&gt;</description></item><item><title>Lamers</title><link>https://emulationking.com/microsoft/ms-dos/games/lamers/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/lamers/</guid><description>&lt;p&gt;Lamers is a parody of Lemmings in which the little walkers are computer &amp;ldquo;lamers&amp;rdquo;. You give them jobs such as blocking and digging so that enough of them reach the exit.&lt;/p&gt;&#10;&lt;p&gt;Scrull of the demo group Cocktail made it in 1992.&lt;/p&gt;</description></item><item><title>Larax and Zaco</title><link>https://emulationking.com/microsoft/ms-dos/games/larax-and-zaco/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/larax-and-zaco/</guid><description>&lt;p&gt;Larax and Zaco is an unusual platform game: besides picking up bonuses, you plant bombs of different strengths to bring down buildings and platforms and complete each level&amp;rsquo;s goal.&lt;/p&gt;</description></item><item><title>Lawn Mower</title><link>https://emulationking.com/microsoft/ms-dos/games/lawn-mower/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/lawn-mower/</guid><description>&lt;p&gt;Lawn Mower asks you to cut six and a half acres of lawn before a party. You steer the mower around trees, the house, the garage and a pool, and watch out for the gopher, the dog and the rocks that wreck your blades.&lt;/p&gt;&#10;&lt;p&gt;Christopher D. Orr wrote it in 1987. This is version 2.00.&lt;/p&gt;</description></item><item><title>Legend of Saladir</title><link>https://emulationking.com/microsoft/ms-dos/games/legend-of-saladir/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/legend-of-saladir/</guid><description>&lt;p&gt;Legend of Saladir is a roguelike role-playing game with a world map, towns and dungeons. This is version 0.34, the last of its releases.&lt;/p&gt;</description></item><item><title>Lethal Tender (Demo)</title><link>https://emulationking.com/microsoft/ms-dos/games/lethal-tender-demo/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/lethal-tender-demo/</guid><description>&lt;p&gt;Lethal Tender is a first-person shooter in which an agent tracks the terrorist Thorne Devereaux to a mining camp in the Sierra Madre mountains. As well as shooting, you pick up items and read memos to find passwords and open doors.&lt;/p&gt;&#10;&lt;p&gt;This is the playable demo Pie in the Sky Software released to show the 1993 game and its 3D engine.&lt;/p&gt;</description></item><item><title>Letter Targets</title><link>https://emulationking.com/microsoft/ms-dos/games/letter-targets/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/letter-targets/</guid><description>&lt;p&gt;Letter Targets is a word puzzle game: guess the hidden phrase one letter at a time, and lose a credit for each letter that isn&amp;rsquo;t in it. It has 200 puzzles and is released under the GPL.&lt;/p&gt;</description></item><item><title>Leygref's Castle</title><link>https://emulationking.com/microsoft/ms-dos/games/leygrefs-castle/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/leygrefs-castle/</guid><description>&lt;p&gt;Leygref&amp;rsquo;s Castle is a fantasy adventure set in a castle of eight levels, each an eight by eight grid of rooms. You search for the treasures of the Grey Elf Leygref while fighting monsters, and the castle is laid out differently each time you play.&lt;/p&gt;&#10;&lt;p&gt;Frank Dutton wrote it in 1986.&lt;/p&gt;</description></item><item><title>Liero</title><link>https://emulationking.com/microsoft/ms-dos/games/liero/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/liero/</guid><description>&lt;p&gt;Liero is a real-time take on Worms for two players on a split screen. Each worm digs through the ground with a ninja rope and dozens of weapons, and the fights are fast and chaotic. It became a cult hit in Finland and is freeware.&lt;/p&gt;</description></item><item><title>Lunatix: The Insanity Circle</title><link>https://emulationking.com/microsoft/ms-dos/games/lunatix/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/lunatix/</guid><description>&lt;p&gt;Lunatix: The Insanity Circle is a piece of interactive fiction, a text adventure in which you type what to do. It is freeware.&lt;/p&gt;</description></item><item><title>Lure of the Temptress</title><link>https://emulationking.com/microsoft/ms-dos/games/lure-of-the-temptress/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/lure-of-the-temptress/</guid><description>&lt;p&gt;Lure of the Temptress was Revolution Software&amp;rsquo;s first game, a point-and-click adventure in which the peasant Diermot escapes a dungeon and sets out to free a town from the sorceress Selena. Its characters go about their own business around the town.&lt;/p&gt;&#10;&lt;p&gt;Revolution released it as freeware in 2003.&lt;/p&gt;</description></item><item><title>MAG (Mike's Adventure Game)</title><link>https://emulationking.com/microsoft/ms-dos/games/mag/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/mag/</guid><description>&lt;p&gt;MAG is a text-mode dungeon crawler in the tradition of Rogue. It is freeware and comes with its source code.&lt;/p&gt;</description></item><item><title>Majik</title><link>https://emulationking.com/microsoft/ms-dos/games/majik/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/majik/</guid><description>&lt;p&gt;Majik is a small dungeon game in which a wizard heads into dark caverns. It was written in Turbo Pascal and sold as shareware.&lt;/p&gt;</description></item><item><title>Major Stryker</title><link>https://emulationking.com/microsoft/ms-dos/games/major-stryker/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/major-stryker/</guid><description>&lt;p&gt;Major Stryker is a vertically scrolling shooter by Allen Blum. Fly over three alien worlds of lava, ice and desert, collect power-ups and take on a boss at the end of each episode.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released the full game as freeware in 2006.&lt;/p&gt;</description></item><item><title>Marshmallow Duel</title><link>https://emulationking.com/microsoft/ms-dos/games/marshmallow-duel/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/marshmallow-duel/</guid><description>&lt;p&gt;Marshmallow Duel is a two-player fight between little figures on platforms over a sea of marshmallow. You jump between ledges and ropes, grab the weapons that drop in and try to knock your rival off before they knock you off.&lt;/p&gt;&#10;&lt;p&gt;Duncan Gill released it as shareware. This download is the registered version 2.0, with extra weapons such as grenades and nuke pucks.&lt;/p&gt;</description></item><item><title>Math Castle</title><link>https://emulationking.com/microsoft/ms-dos/games/math-castle/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/math-castle/</guid><description>&lt;p&gt;Math Castle is an educational game in which you answer arithmetic questions to make your way through a castle.&lt;/p&gt;</description></item><item><title>Meteor</title><link>https://emulationking.com/microsoft/ms-dos/games/meteor/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/meteor/</guid><description>&lt;p&gt;Meteor is an action game played across mission maps, such as a farm where you need a swipe card to reach the command centre. It has single-player games that can be saved, and its own menus with a mouse pointer.&lt;/p&gt;&#10;&lt;p&gt;James Bunting worked on it from 1998 to 2003, and this is version 1.0b. The game says it is freely available. If the screen fails to start, run it as &lt;code&gt;METEOR -res 320 200&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Micropede</title><link>https://emulationking.com/microsoft/ms-dos/games/micropede/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/micropede/</guid><description>&lt;p&gt;Micropede is a mouse-controlled shooter in the style of the arcade games Centipede and Millipede. Shoot the segmented bugs as they wind down through the mushroom field.&lt;/p&gt;</description></item><item><title>Mindgames Collection</title><link>https://emulationking.com/microsoft/ms-dos/games/mindgames-collection/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/mindgames-collection/</guid><description>&lt;p&gt;Mindgames is a collection of 18 small puzzle and board games, run from one menu. It includes peg solitaire, Mastermind, Nim, Awari, Ludo, four in a row, tangrams, a word guessing game and a word search maker.&lt;/p&gt;&#10;&lt;p&gt;Ihsan Ul Haque put the collection together.&lt;/p&gt;</description></item><item><title>Miner VGA</title><link>https://emulationking.com/microsoft/ms-dos/games/miner-vga/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/miner-vga/</guid><description>&lt;p&gt;Miner VGA is a mining game: dig for ore, sell it in town and spend the money on tools that let you dig deeper. It is in the public domain.&lt;/p&gt;</description></item><item><title>Minesweeper</title><link>https://emulationking.com/microsoft/ms-dos/games/minesweeper/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/minesweeper/</guid><description>&lt;p&gt;A DOS version of Minesweeper: clear the grid without stepping on a mine, using the numbers to work out where they are. There is no registered version, so this is the whole game.&lt;/p&gt;</description></item><item><title>Monuments of Mars</title><link>https://emulationking.com/microsoft/ms-dos/games/monuments-of-mars/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/monuments-of-mars/</guid><description>&lt;p&gt;Monuments of Mars is a platform puzzle game set inside the alien structures on the surface of Mars. Each screen is a puzzle of switches, force fields and enemies. Todd Replogle made it before co-creating Duke Nukem.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released all four episodes as freeware in 2009.&lt;/p&gt;</description></item><item><title>Mortar Mayhem</title><link>https://emulationking.com/microsoft/ms-dos/games/mortar-mayhem/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/mortar-mayhem/</guid><description>&lt;p&gt;Mortar Mayhem is an artillery game in which players take turns lobbing shells at each other over hills and terrain. It is freeware.&lt;/p&gt;</description></item><item><title>Mr. Boom</title><link>https://emulationking.com/microsoft/ms-dos/games/mr-boom/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/mr-boom/</guid><description>&lt;p&gt;Mr. Boom is a Bomberman-style game for up to eight players. Lay bombs, blast through walls and trap your friends in the explosions. It is freeware, and its later versions are open source.&lt;/p&gt;</description></item><item><title>MyMan</title><link>https://emulationking.com/microsoft/ms-dos/games/myman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/myman/</guid><description>&lt;p&gt;MyMan is a Pac-Man style maze game drawn entirely in text characters. Eat every dot while the ghosts chase you.&lt;/p&gt;</description></item><item><title>Mysterious Song</title><link>https://emulationking.com/microsoft/ms-dos/games/mysterious-song/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/mysterious-song/</guid><description>&lt;p&gt;Mysterious Song is a console-style role-playing game written in QuickBASIC, one of the best-known games of the QBasic scene. It is freeware.&lt;/p&gt;</description></item><item><title>NetHack</title><link>https://emulationking.com/microsoft/ms-dos/games/nethack/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/nethack/</guid><description>&lt;p&gt;NetHack is one of the classic roguelikes. Pick a class and race, descend through randomly made dungeon levels drawn in text characters, and retrieve the Amulet of Yendor. It is famous for how many ways its objects and monsters can interact.&lt;/p&gt;</description></item><item><title>Nibbler</title><link>https://emulationking.com/microsoft/ms-dos/games/nibbler/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/nibbler/</guid><description>&lt;p&gt;Nibbler is a snake game. You steer a growing snake around walled levels, eating the food and avoiding your own tail, and it has episodes of set levels as well as group play.&lt;/p&gt;&#10;&lt;p&gt;Christopher Allen made it in 2003, and this is the 1.0 beta.&lt;/p&gt;</description></item><item><title>Pango</title><link>https://emulationking.com/microsoft/ms-dos/games/pango/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pango/</guid><description>&lt;p&gt;Pango is a PC version of Sega&amp;rsquo;s arcade game Pengo. A penguin pushes blocks of ice through a maze to crush the creatures chasing it.&lt;/p&gt;</description></item><item><title>Paperboy 2</title><link>https://emulationking.com/microsoft/ms-dos/games/paperboy-2/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/paperboy-2/</guid><description>&lt;p&gt;Paperboy 2 sends the paperboy, or now the papergirl, back out on the bike. You throw papers to the subscribers along a week of routes, break the windows of those who don&amp;rsquo;t subscribe, and dodge dogs, cars and runaway tyres. Routes now run along both sides of the street.&lt;/p&gt;&#10;&lt;p&gt;Mindscape published the PC version in 1991.&lt;/p&gt;</description></item><item><title>PC Logo</title><link>https://emulationking.com/microsoft/ms-dos/games/pc-logo/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pc-logo/</guid><description>&lt;p&gt;PC Logo is a version of Logo, the programming language made for teaching. You type commands to steer a turtle that draws as it moves, and build your own procedures from them, from simple shapes to patterns and games.&lt;/p&gt;&#10;&lt;p&gt;Harvard Associates published version 4.0 in 1992.&lt;/p&gt;</description></item><item><title>PC*Bert</title><link>https://emulationking.com/microsoft/ms-dos/games/pc-bert/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pc-bert/</guid><description>&lt;p&gt;PC&lt;em&gt;Bert is a PC version of the arcade game Q&lt;/em&gt;bert. Hop down a pyramid of cubes to change their colour, while avoiding the balls and creatures that bounce after you.&lt;/p&gt;</description></item><item><title>Peach's Dream</title><link>https://emulationking.com/microsoft/ms-dos/games/peachs-dream/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/peachs-dream/</guid><description>&lt;p&gt;Peach&amp;rsquo;s Dream is a side-scrolling action game with hand-drawn backgrounds. The Nightmares have stolen Peach&amp;rsquo;s true love, and she crosses DreamLand to collect four keys that open their castle. Michael Duhm made it as freeware.&lt;/p&gt;</description></item><item><title>Perestroika</title><link>https://emulationking.com/microsoft/ms-dos/games/perestroika/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/perestroika/</guid><description>&lt;p&gt;Perestroika is a Soviet arcade game in which you hop from one sinking lily pad to the next to collect flags before your enemies catch you. It was a hit on Russian PCs in the early 1990s.&lt;/p&gt;</description></item><item><title>Permanent Daylight</title><link>https://emulationking.com/microsoft/ms-dos/games/permanent-daylight/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/permanent-daylight/</guid><description>&lt;p&gt;Permanent Daylight is a short point-and-click adventure made with Adventure Game Studio, played like the old Sierra adventures with walk, look, use and talk icons. It is freeware.&lt;/p&gt;</description></item><item><title>Pharaoh's Tomb</title><link>https://emulationking.com/microsoft/ms-dos/games/pharaohs-tomb/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pharaohs-tomb/</guid><description>&lt;p&gt;Pharaoh&amp;rsquo;s Tomb is a platform puzzle game in which Nevada Smith explores an Egyptian pyramid, one screen at a time, for its treasure. George Broussard made it, and Apogee published it.&lt;/p&gt;&#10;&lt;p&gt;3D Realms released all four episodes as freeware in 2009.&lt;/p&gt;</description></item><item><title>Pizza Worm</title><link>https://emulationking.com/microsoft/ms-dos/games/pizza-worm/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pizza-worm/</guid><description>&lt;p&gt;Pizza Worm is a snake game in which you guide a worm to slices of pizza while it grows longer. It is freeware and comes with its source code.&lt;/p&gt;</description></item><item><title>Pong Kombat</title><link>https://emulationking.com/microsoft/ms-dos/games/pong-kombat/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pong-kombat/</guid><description>&lt;p&gt;Pong Kombat is a parody that crosses Pong with Mortal Kombat. Win a game of Pong, then finish your opponent with a fatality.&lt;/p&gt;</description></item><item><title>PowBall</title><link>https://emulationking.com/microsoft/ms-dos/games/powball/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/powball/</guid><description>&lt;p&gt;PowBall is a brick-breaking game in the style of Arkanoid, with power-ups and a level editor. It was shareware and is now free.&lt;/p&gt;</description></item><item><title>Ragnarok</title><link>https://emulationking.com/microsoft/ms-dos/games/ragnarok/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/ragnarok/</guid><description>&lt;p&gt;Ragnarok is a roguelike set in Norse mythology. You can transform into the creatures you meet, and the gods watch what you do. It was sold commercially and later released as freeware.&lt;/p&gt;</description></item><item><title>Retro Games</title><link>https://emulationking.com/microsoft/ms-dos/games/retro-games/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/retro-games/</guid><description>&lt;p&gt;Retro Games is a collection of simple games based on early arcade and home games, run from one menu. It includes air hockey, Pong, squash, a breakout game, horse racing, a maze, noughts and crosses and a Pac-Man game, and each asks for the speed to run at to suit your PC.&lt;/p&gt;</description></item><item><title>Rimtrix</title><link>https://emulationking.com/microsoft/ms-dos/games/rimtrix/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/rimtrix/</guid><description>&lt;p&gt;Rimtrix is a puzzle game written for the British magazine PC Plus, which put it in the public domain with its January 1989 issue. It needs CGA graphics.&lt;/p&gt;</description></item><item><title>Risk</title><link>https://emulationking.com/microsoft/ms-dos/games/risk/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/risk/</guid><description>&lt;p&gt;Risk is the computer version of the board game of world conquest. Up to six players, human or computer, place armies across 42 territories, attack with dice rolls and trade cards for reinforcements until one player rules the world.&lt;/p&gt;&#10;&lt;p&gt;This is Computer Risk from Virgin Publishing, made in 1989 under licence from Parker Brothers. It asks for your graphics card and input device when it starts, and comes with a keyboard driver for playing without a mouse.&lt;/p&gt;</description></item><item><title>Robbo</title><link>https://emulationking.com/microsoft/ms-dos/games/robbo/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/robbo/</guid><description>&lt;p&gt;Robbo is a puzzle game in which a small robot collects screws and finds its way to the escape capsule on each level. It is a PC version of the Polish Atari 8-bit classic by Janusz Pelc, and it is now under a Creative Commons licence.&lt;/p&gt;</description></item><item><title>Roboman</title><link>https://emulationking.com/microsoft/ms-dos/games/roboman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/roboman/</guid><description>&lt;p&gt;Roboman is a platform game in the style of Jumpman. A robot climbs ropes and runs along platforms collecting everything on the screen, and can crouch for a super jump. Passwords let you go back to later levels.&lt;/p&gt;&#10;&lt;p&gt;Brian Goble made it for XOR Corporation in 1989.&lt;/p&gt;</description></item><item><title>Rogue</title><link>https://emulationking.com/microsoft/ms-dos/games/rogue/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/rogue/</guid><description>&lt;p&gt;Rogue is the game that named a genre: explore randomly made dungeon levels drawn in text characters, fight monsters and find the Amulet of Yendor. This is Jon Lane&amp;rsquo;s version for the IBM PC.&lt;/p&gt;</description></item><item><title>Rollo and the Brush Brothers</title><link>https://emulationking.com/microsoft/ms-dos/games/rollo-and-the-brush-brothers/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/rollo-and-the-brush-brothers/</guid><description>&lt;p&gt;Rollo and the Brush Brothers is a maze game in the style of Make Trax. Rollo paints every path in the maze with his roller while the Brush Brothers chase him, and the paint trail he leaves behind fills in the blocks between paths.&lt;/p&gt;&#10;&lt;p&gt;Windmill Software made it for the IBM PC in 1983, as one of its booter games.&lt;/p&gt;</description></item><item><title>Santaman</title><link>https://emulationking.com/microsoft/ms-dos/games/santaman/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/santaman/</guid><description>&lt;p&gt;Santaman is a Christmas arcade game from Dem Innovations. Santa picks up the Actionator to fire, a super bazooka to clear the screen, and presents for extra lives. It is freeware.&lt;/p&gt;</description></item><item><title>Satori</title><link>https://emulationking.com/microsoft/ms-dos/games/satori/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/satori/</guid><description>&lt;p&gt;Satori is a solitaire tile-matching game with EGA and VGA graphics. Its author asked for no registration and let it be shared freely.&lt;/p&gt;</description></item><item><title>Scrambled Eggs</title><link>https://emulationking.com/microsoft/ms-dos/games/scrambled-eggs/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/scrambled-eggs/</guid><description>&lt;p&gt;Scrambled Eggs is a puzzle game in the style of Puzzle Bobble: fire eggs at the cluster above you and match colours to clear it. It is freeware.&lt;/p&gt;</description></item><item><title>Sea Run</title><link>https://emulationking.com/microsoft/ms-dos/games/sea-run/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/sea-run/</guid><description>&lt;p&gt;Sea Run is a puzzle game: turn the wind arrows on the board to build a path that keeps your boat sailing for as long as possible before it reaches a dead end. This is the shareware version. The registered one had more puzzles and a two-player mode.&lt;/p&gt;</description></item><item><title>Sherlock</title><link>https://emulationking.com/microsoft/ms-dos/games/sherlock/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/sherlock/</guid><description>&lt;p&gt;Sherlock is a logic puzzle: use the clues to work out where every picture belongs in a six-by-six grid. Everett Kaser later remade it for Windows, and it still has fans.&lt;/p&gt;</description></item><item><title>Sid Meier's Pirates!</title><link>https://emulationking.com/microsoft/ms-dos/games/pirates/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/pirates/</guid><description>&lt;p&gt;Pirates! lets you live a whole career as a privateer in the 17th-century Caribbean. You sail between ports, trade, take ships in sword fights, sack towns, hunt for buried treasure and lost family, and court governors&amp;rsquo; daughters, until age forces you to retire.&lt;/p&gt;&#10;&lt;p&gt;Sid Meier designed it for MicroProse in 1987. The game asks a copy protection question about treasure fleets on start, and this download includes the answers.&lt;/p&gt;</description></item><item><title>Ski Jump International v3</title><link>https://emulationking.com/microsoft/ms-dos/games/ski-jump-international/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/ski-jump-international/</guid><description>&lt;p&gt;Ski Jump International is a ski jumping game. Time your take-off and keep your balance in the air for the longest jump, in competitions across many hills. It is open source under the GPL.&lt;/p&gt;</description></item><item><title>Ski King</title><link>https://emulationking.com/microsoft/ms-dos/games/ski-king/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/ski-king/</guid><description>&lt;p&gt;Ski King is a downhill skiing game inspired by a BASIC game its author played on the Atari 800. Weave between flags and trees as the slope scrolls up. It is freeware.&lt;/p&gt;</description></item><item><title>SkyRoads</title><link>https://emulationking.com/microsoft/ms-dos/games/skyroads/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/skyroads/</guid><description>&lt;p&gt;SkyRoads is a 3D racing game: steer a hovering ship along roads in space, jump the gaps and manage your fuel and oxygen. It is a remake of the earlier game Kosmonaut, and BlueMoon later released it as freeware.&lt;/p&gt;</description></item><item><title>Sleuth</title><link>https://emulationking.com/microsoft/ms-dos/games/sleuth/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/sleuth/</guid><description>&lt;p&gt;Sleuth is a murder mystery in text characters. Search the mansion&amp;rsquo;s rooms, question the guests and name the killer, the weapon and the room before the murderer finds you. Each game is a new mystery.&lt;/p&gt;</description></item><item><title>Snipes</title><link>https://emulationking.com/microsoft/ms-dos/games/snipes/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/snipes/</guid><description>&lt;p&gt;Snipes is a text-mode maze shooter. You hunt down the snipes and destroy the hives that keep producing them, in a large maze that scrolls around you, while the snipes shoot back.&lt;/p&gt;&#10;&lt;p&gt;SuperSet Software wrote it in 1982 to test early PC networks, and its networked version is one of the first multiplayer PC games. This is the single-player version.&lt;/p&gt;</description></item><item><title>Sopwith</title><link>https://emulationking.com/microsoft/ms-dos/games/sopwith/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/sopwith/</guid><description>&lt;p&gt;Sopwith is a side-view biplane game: fly a Sopwith Camel over the landscape, bomb the enemy&amp;rsquo;s buildings and shoot down their planes. Its author later released the source code.&lt;/p&gt;</description></item><item><title>Spryjinx</title><link>https://emulationking.com/microsoft/ms-dos/games/spryjinx/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/spryjinx/</guid><description>&lt;p&gt;Spryjinx is a beta of a puzzle game that its author let be freely distributed. It comes with a sprite editor and a board editor.&lt;/p&gt;</description></item><item><title>Spych</title><link>https://emulationking.com/microsoft/ms-dos/games/spych/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/spych/</guid><description>&lt;p&gt;Spych is a Polish take on Sokoban: push the crates onto their targets in as few moves as you can. This is the English version.&lt;/p&gt;</description></item><item><title>Styx</title><link>https://emulationking.com/microsoft/ms-dos/games/styx/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/styx/</guid><description>&lt;p&gt;Styx is Windmill Software&amp;rsquo;s take on Qix. You draw lines across the playfield to fence off area while the Styx creature bounces around inside and sparks chase you along the edges, and you need to claim a set share of the screen to clear each level.&lt;/p&gt;&#10;&lt;p&gt;It came out in 1983 as a booter disk, and this copy runs from DOS.&lt;/p&gt;</description></item><item><title>Supaplex</title><link>https://emulationking.com/microsoft/ms-dos/games/supaplex/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/supaplex/</guid><description>&lt;p&gt;Supaplex is a puzzle game in the style of Boulder Dash, set inside a computer. Murphy eats through circuit boards, collects infotrons and dodges falling zonks across 111 levels. This download uses a community patch that makes it run on later PCs.&lt;/p&gt;</description></item><item><title>Super Xonix</title><link>https://emulationking.com/microsoft/ms-dos/games/super-xonix/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/super-xonix/</guid><description>&lt;p&gt;Super Xonix is a 256-colour version of the classic Xonix: cut across the board to claim parts of it while the balls bouncing around try to hit your line.&lt;/p&gt;</description></item><item><title>TeenAgent</title><link>https://emulationking.com/microsoft/ms-dos/games/teenagent/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/teenagent/</guid><description>&lt;p&gt;TeenAgent is a comic point-and-click adventure from Poland. A teenager is recruited as a secret agent to find out who is stealing the world&amp;rsquo;s gold. Metropolis later released it as freeware.&lt;/p&gt;</description></item><item><title>Telengard</title><link>https://emulationking.com/microsoft/ms-dos/games/telengard/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/telengard/</guid><description>&lt;p&gt;Telengard is a dungeon crawler with fifty levels of randomly built corridors. You explore, fight monsters, drink from fountains and sit on thrones, take what you find back to the inn and level up, with no goal but to go deeper and grow stronger.&lt;/p&gt;&#10;&lt;p&gt;Daniel Lawrence wrote it, based on his earlier mainframe game DND, and Avalon Hill published it. This is the 1985 PC version.&lt;/p&gt;</description></item><item><title>Text Missile Command</title><link>https://emulationking.com/microsoft/ms-dos/games/text-missile-command/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/text-missile-command/</guid><description>&lt;p&gt;Text Missile Command is a version of Missile Command drawn in text characters. Defend your cities from incoming missiles.&lt;/p&gt;</description></item><item><title>The Adventures of Maddog Williams in the Dungeons of Duridian</title><link>https://emulationking.com/microsoft/ms-dos/games/maddog-williams/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/maddog-williams/</guid><description>&lt;p&gt;Maddog Williams is a graphic adventure in the style of Sierra&amp;rsquo;s games of the time. You type commands and walk the hero through a fantasy kingdom to rescue a princess. Its makers later released it for free.&lt;/p&gt;</description></item><item><title>The Ancient Art of War</title><link>https://emulationking.com/microsoft/ms-dos/games/the-ancient-art-of-war/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-ancient-art-of-war/</guid><description>&lt;p&gt;The Ancient Art of War is a real-time strategy game drawn from Sun Tzu. You lead squads of knights, archers and barbarians against famous generals of history, moving them across a map and zooming in when two armies meet. Terrain, supplies and squad formations all decide battles.&lt;/p&gt;&#10;&lt;p&gt;Dave and Barry Murry made it, and Brøderbund published it in 1984. It comes with a campaign editor.&lt;/p&gt;</description></item><item><title>The Black Cauldron</title><link>https://emulationking.com/microsoft/ms-dos/games/the-black-cauldron/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-black-cauldron/</guid><description>&lt;p&gt;The Black Cauldron is an adventure based on the Disney film. Taran, the pig keeper, must find the cauldron before the Horned King does, with help from Princess Eilonwy and Gurgi. Instead of typing commands, you play with the function keys, which made it easy for younger players.&lt;/p&gt;&#10;&lt;p&gt;Al Lowe designed it for Sierra in 1986, on the AGI engine, and it has several endings.&lt;/p&gt;</description></item><item><title>The Black Orb</title><link>https://emulationking.com/microsoft/ms-dos/games/the-black-orb/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-black-orb/</guid><description>&lt;p&gt;The Black Orb is an EGA action maze game. Guide your hero through each level, collecting keys and amulets and avoiding what moves around the maze. It comes with a level editor and is freeware.&lt;/p&gt;</description></item><item><title>The Elder Scrolls II: Daggerfall</title><link>https://emulationking.com/microsoft/ms-dos/games/the-elder-scrolls-ii-daggerfall/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-elder-scrolls-ii-daggerfall/</guid><description>&lt;p&gt;Daggerfall sends you to the Iliac Bay on a mission from the Emperor, into one of the largest game worlds ever made: thousands of towns and dungeons, factions to join and a story with several endings.&lt;/p&gt;&#10;&lt;p&gt;Bethesda released it as freeware in 2009. Most players today run its data with &lt;a href="https://emulationking.com/microsoft/windows/games/daggerfall/ports/daggerfallunity/"&gt;Daggerfall Unity&lt;/a&gt;, but it also installs and runs in DOSBox.&lt;/p&gt;</description></item><item><title>The Elder Scrolls: Arena</title><link>https://emulationking.com/microsoft/ms-dos/games/the-elder-scrolls-arena/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-elder-scrolls-arena/</guid><description>&lt;p&gt;Arena is the first Elder Scrolls game. You start in the Imperial dungeons and gather the eight pieces of the Staff of Chaos across the whole continent of Tamriel, with a huge open world, cities and randomly made dungeons to explore in first person.&lt;/p&gt;&#10;&lt;p&gt;Bethesda released it as freeware in 2004 for the series&amp;rsquo; tenth anniversary.&lt;/p&gt;</description></item><item><title>The Kingdom of Syree</title><link>https://emulationking.com/microsoft/ms-dos/games/the-kingdom-of-syree/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-kingdom-of-syree/</guid><description>&lt;p&gt;The Kingdom of Syree is a tile-based role-playing game in the style of the early Ultima games. Explore towns and the open land of Syree, fight monsters and build up your character.&lt;/p&gt;</description></item><item><title>The Lost Vikings</title><link>https://emulationking.com/microsoft/ms-dos/games/the-lost-vikings/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/the-lost-vikings/</guid><description>&lt;p&gt;The Lost Vikings is a puzzle platformer about three Vikings snatched from home by an alien collector. You switch between them to get all three to each exit: Erik runs and jumps, Baleog fights with sword and bow, and Olaf blocks attacks and glides with his shield.&lt;/p&gt;&#10;&lt;p&gt;Silicon &amp;amp; Synapse, the studio that became Blizzard, made it in 1993. This copy is Blizzard&amp;rsquo;s 2014 free re-release.&lt;/p&gt;</description></item><item><title>Tom and Jerry</title><link>https://emulationking.com/microsoft/ms-dos/games/tom-and-jerry/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/tom-and-jerry/</guid><description>&lt;p&gt;Tom and Jerry is a platform game in which Jerry runs through worlds of levels, throwing marbles at enemies and collecting cheese, with Tom never far behind.&lt;/p&gt;&#10;&lt;p&gt;It came out in 1993.&lt;/p&gt;</description></item><item><title>Top Hat Willy</title><link>https://emulationking.com/microsoft/ms-dos/games/top-hat-willy/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/top-hat-willy/</guid><description>&lt;p&gt;Top Hat Willy is a platform game in the tradition of Manic Miner and Jet Set Willy. Collect every item on the screen and avoid the enemies on their fixed paths.&lt;/p&gt;</description></item><item><title>Trick Blast</title><link>https://emulationking.com/microsoft/ms-dos/games/trick-blast/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/trick-blast/</guid><description>&lt;p&gt;Trick Blast is a freeware game made with DIV Games Studio.&lt;/p&gt;</description></item><item><title>Triplane Turmoil</title><link>https://emulationking.com/microsoft/ms-dos/games/triplane-turmoil/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/triplane-turmoil/</guid><description>&lt;p&gt;Triplane Turmoil is a side-view air combat game set in the First World War. Fly missions against ground targets and enemy planes, or fight up to three friends on the same screen. It was later released for free and lives on as the open source Triplane Classic.&lt;/p&gt;</description></item><item><title>Troll's Tale</title><link>https://emulationking.com/microsoft/ms-dos/games/trolls-tale/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/trolls-tale/</guid><description>&lt;p&gt;Troll&amp;rsquo;s Tale is a picture adventure for young children. A troll has stolen the treasures of the king of the dwarves, and you walk through the land collecting them by picking numbered choices, without any typing.&lt;/p&gt;&#10;&lt;p&gt;Al Lowe made it for Sierra in 1983, and this is the 1984 PC version.&lt;/p&gt;</description></item><item><title>TypingMaster Games</title><link>https://emulationking.com/microsoft/ms-dos/games/typingmaster-games/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/typingmaster-games/</guid><description>&lt;p&gt;TypingMaster Games is a set of four typing games: WordTris, NumberFall, KeyMan and Reaction. They were given away free to promote the TypingMaster touch-typing trainer.&lt;/p&gt;</description></item><item><title>Ultima I: The First Age of Darkness</title><link>https://emulationking.com/microsoft/ms-dos/games/ultima-i/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/ultima-i/</guid><description>&lt;p&gt;Ultima I sends you to stop the wizard Mondain, who has made himself immortal with the Gem of Immortality. Your journey runs from towns and dungeons to a space flight, with an overhead world map and wireframe 3D dungeons.&lt;/p&gt;&#10;&lt;p&gt;Richard Garriott first released it in 1981. This is Origin&amp;rsquo;s 1986 remake with new graphics, which was also the first PC version.&lt;/p&gt;</description></item><item><title>UrthWurm</title><link>https://emulationking.com/microsoft/ms-dos/games/urthwurm/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/urthwurm/</guid><description>&lt;p&gt;UrthWurm is a one-button game: hold the space bar to make the worm rise and let go to make it dive, and guide it through ten levels. It has three difficulty settings.&lt;/p&gt;</description></item><item><title>Vampiric Tower</title><link>https://emulationking.com/microsoft/ms-dos/games/vampiric-tower/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/vampiric-tower/</guid><description>&lt;p&gt;Vampiric Tower is a puzzle game in which you collect every blood vial on a floor of the tower to open its door. You can transform to get past some obstacles, and the time for each floor is recorded.&lt;/p&gt;&#10;&lt;p&gt;Mike Behrens made it in 2000, and it comes with a level editor.&lt;/p&gt;</description></item><item><title>Vectoroids</title><link>https://emulationking.com/microsoft/ms-dos/games/vectoroids/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/vectoroids/</guid><description>&lt;p&gt;Vectoroids is an Asteroids game with 3D vector graphics and real physics for the ship and the rocks. It is freeware.&lt;/p&gt;</description></item><item><title>Velcro Mind</title><link>https://emulationking.com/microsoft/ms-dos/games/velcro-mind/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/velcro-mind/</guid><description>&lt;p&gt;Velcro Mind is a small mouse-driven puzzle game with 256-colour VGA graphics. It is freeware.&lt;/p&gt;</description></item><item><title>VGA Kix</title><link>https://emulationking.com/microsoft/ms-dos/games/vga-kix/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/vga-kix/</guid><description>&lt;p&gt;VGA Kix is a version of the arcade game Qix: draw lines across the board to claim parts of it, while the enemy spinning around the playfield tries to hit your line before it is finished. Its author released it into the public domain.&lt;/p&gt;</description></item><item><title>Vlak</title><link>https://emulationking.com/microsoft/ms-dos/games/vlak/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/vlak/</guid><description>&lt;p&gt;Vlak is a Czech puzzle game: drive a train around each level to pick up every wagon and reach the station, without crashing into the train that grows behind you. It is freeware.&lt;/p&gt;</description></item><item><title>WESP</title><link>https://emulationking.com/microsoft/ms-dos/games/wesp/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/wesp/</guid><description>&lt;p&gt;WESP is a game of jumps. You move a man around the board with the arrow keys, holding Shift to jump an extra square, and plan your route through ten levels.&lt;/p&gt;&#10;&lt;p&gt;Guenter Koch and Phil DeWitt made it in 1990.&lt;/p&gt;</description></item><item><title>Worm Wars 3</title><link>https://emulationking.com/microsoft/ms-dos/games/worm-wars-3/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/worm-wars-3/</guid><description>&lt;p&gt;Worm Wars 3 is a snake game for several players.&lt;/p&gt;</description></item><item><title>WormWorld</title><link>https://emulationking.com/microsoft/ms-dos/games/wormworld/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/wormworld/</guid><description>&lt;p&gt;WormWorld is a snake game. You steer a worm around the levels eating food and growing longer, and you lose a life if you hit a wall or yourself. It has a level editor.&lt;/p&gt;&#10;&lt;p&gt;Arnab Bose worked on it from 1997 to 2001, and this is version 2.02.&lt;/p&gt;</description></item><item><title>X-Fighter</title><link>https://emulationking.com/microsoft/ms-dos/games/x-fighter/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/x-fighter/</guid><description>&lt;p&gt;X-Fighter is an arcade game played on a grid of blocks, with the score, high score and level shown in a panel beside the playfield.&lt;/p&gt;&#10;&lt;p&gt;David Bayliss of Wordworks Software made it in 1988.&lt;/p&gt;</description></item><item><title>Xargon</title><link>https://emulationking.com/microsoft/ms-dos/games/xargon/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/xargon/</guid><description>&lt;p&gt;Xargon is a side-scrolling platform game by Allen Pilgrim. Malvineous falls into a strange world and has to fight his way past its creatures to defeat the tyrant Xargon.&lt;/p&gt;&#10;&lt;p&gt;This download has the first episode. Epic&amp;rsquo;s successor released the full game as freeware in 2008.&lt;/p&gt;</description></item><item><title>Xenon 2: Megablast</title><link>https://emulationking.com/microsoft/ms-dos/games/xenon-2-megablast/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/xenon-2-megablast/</guid><description>&lt;p&gt;Xenon 2: Megablast is a vertical shooter through five levels of organic, fossil-filled worlds. You buy weapons and upgrades from Colin the trader between levels, and fight huge bosses at the end of each.&lt;/p&gt;&#10;&lt;p&gt;The Bitmap Brothers made it in 1989, with a version of Bomb the Bass&amp;rsquo;s Megablast as its theme. This is the 1990 PC version. It is still sold today.&lt;/p&gt;</description></item><item><title>Xenophage: Alien Bloodsport</title><link>https://emulationking.com/microsoft/ms-dos/games/xenophage/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/xenophage/</guid><description>&lt;p&gt;Xenophage is a one-on-one fighting game between alien creatures, with gory finishing moves. Apogee published it in 1996, and 3D Realms released it as freeware in 2006.&lt;/p&gt;</description></item><item><title>Xerix</title><link>https://emulationking.com/microsoft/ms-dos/games/xerix/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/xerix/</guid><description>&lt;p&gt;Xerix is a 256-colour space shooter: guide your ship through a strange world and destroy or avoid what gets in the way. It is freeware.&lt;/p&gt;</description></item><item><title>XQuest</title><link>https://emulationking.com/microsoft/ms-dos/games/xquest/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/xquest/</guid><description>&lt;p&gt;XQuest is a mouse-controlled arcade game in the style of Crystal Quest. Steer your ship by its momentum, collect every crystal, avoid the mines and get out through the gate before the enemies get you.&lt;/p&gt;</description></item><item><title>YABOG</title><link>https://emulationking.com/microsoft/ms-dos/games/yabog/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/yabog/</guid><description>&lt;p&gt;YABOG (Yet Another Break-Out Game) is a brick-breaking game with special blocks and a level editor for making your own boards.&lt;/p&gt;</description></item><item><title>Zyll</title><link>https://emulationking.com/microsoft/ms-dos/games/zyll/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/games/zyll/</guid><description>&lt;p&gt;Zyll is a text adventure for one or two players. The wizard Zyll has stolen the great treasures, and you explore his realm, fight monsters and gather treasure against the clock. Two players can share one screen and play at once.&lt;/p&gt;&#10;&lt;p&gt;IBM published it in 1984.&lt;/p&gt;</description></item><item><title>AppleWin</title><link>https://emulationking.com/apple/apple2/emulator/applewin/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/apple/apple2/emulator/applewin/</guid><description>&lt;p&gt;AppleWin is an Apple II emulator for Windows. It was first written by Michael O&amp;rsquo;Brien in 1994 and has been developed by many people since, with Tom Charlesworth as the long-time maintainer. It is open source under the GNU GPL version 2.&lt;/p&gt;&#10;&lt;p&gt;It emulates the Apple II, Apple II Plus, Apple IIe and Enhanced Apple IIe, along with clones such as the Pravets 82/8M/8A, TK3000 //e and Base 64A. It supports a long list of expansion hardware, including Disk II and hard disk controllers, Mockingboard and Phasor sound cards, the Z80 SoftCard for CP/M, Uthernet network cards and the Apple Super Serial Card. It also has a built-in debugger that is popular with Apple II developers.&lt;/p&gt;</description></item><item><title>Mega Man X6 Recompiled</title><link>https://emulationking.com/sony/ps1/games/megamanx6/ports/megamanx6recomp/</link><pubDate>Sat, 03 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megamanx6/ports/megamanx6recomp/</guid><description>&lt;p&gt;Mega Man X6 Recompiled is a native port of Mega Man X6 for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework&amp;rsquo;s author. Release builds include OpenBIOS, and a retail BIOS dump is optional.&lt;/p&gt;&#10;&lt;p&gt;It boots into the stages with working controls, rumble and memory card saving. Its mods catalogue includes an adaptation of acediez&amp;rsquo;s Mega Man X6 Tweaks and DuoDynamo&amp;rsquo;s English retranslation, both shipped with permission, as well as experimental 16:9 widescreen; all are off by default.&lt;/p&gt;</description></item><item><title>1vierock28's Baten Kaitos: Eternal Wings and the Lost Ocean Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/batenkaitos/texturepacks/1vierock28/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/batenkaitos/texturepacks/1vierock28/</guid><description>&lt;p&gt;1vierock28&amp;rsquo;s Baten Kaitos remaster runs the game&amp;rsquo;s 2D artwork through ESRGAN, covering maps, character faces, skills and text. The textures used in the 3D battles, every boss included, were retextured individually rather than batch upscaled.&lt;/p&gt;&#10;&lt;p&gt;The pack also brings a new interface design. Anyone who prefers the original UI can simply remove those textures from the pack&amp;rsquo;s folder.&lt;/p&gt;</description></item><item><title>Apothicx's Sengoku Basara: Samurai Heroes Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/sengokubasarasamuraiheroes/texturepacks/apothicx/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/sengokubasarasamuraiheroes/texturepacks/apothicx/</guid><description>&lt;p&gt;Apothicx made this UHD 4K pack after finding that the Wii version of Sengoku Basara: Samurai Heroes had no high resolution textures at all. Along with the general upscale, it refines the UI and subtitles, and it was built to stay light enough for smooth performance in Dolphin. The aim is a clean, faithful look that feels like a remaster without departing from the original style.&lt;/p&gt;&#10;&lt;p&gt;All testing was done on the NTSC (USA) release, which runs at a better framerate and supports Gecko codes. The PAL version can use the pack too, but it was not tested there.&lt;/p&gt;</description></item><item><title>Bighead and frozenwings' Skies of Arcadia Legends Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/skiesofarcadialegends/texturepacks/bigheadandfrozenwings/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/skiesofarcadialegends/texturepacks/bigheadandfrozenwings/</guid><description>&lt;p&gt;Bighead and frozenwings are replacing the textures of Skies of Arcadia Legends with HD versions. The pack is at an early stage: much of the user interface has been redone, along with many textures for the three main characters, but a lot of the game is not covered yet.&lt;/p&gt;&#10;&lt;p&gt;The new textures aren&amp;rsquo;t always exact copies of the originals, as the pair have made changes where they saw fit. Updates arrive at irregular intervals, and there is no promise the pack will ever be finished. This is version 0.06.&lt;/p&gt;</description></item><item><title>Bighead and Razius's New Super Mario Bros. Wii Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/newsupermariobroswii/texturepacks/bigheadandrazius/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/newsupermariobroswii/texturepacks/bigheadandrazius/</guid><description>&lt;p&gt;Bighead&amp;rsquo;s pack replaces what is believed to be the entire user interface of New Super Mario Bros. Wii, along with a share of the in-game graphics. Every texture was saved as uncompressed DDS, so there is no quality loss compared with PNG.&lt;/p&gt;&#10;&lt;p&gt;Razius contributed a large amount of work to the project. jaco8 made the optional PlayStation-style button prompts, and the strap warning screen comes from CDAMJC&amp;rsquo;s Strap Loader, edited by Amon1995.&lt;/p&gt;</description></item><item><title>brackenhawk's Animal Crossing Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/animalcrossing/texturepacks/brackenhawk/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/animalcrossing/texturepacks/brackenhawk/</guid><description>&lt;p&gt;This Animal Crossing project, started by TechieAndroid in 2016, redraws the game&amp;rsquo;s textures by hand instead of running them through an upscaler, so the game looks clean at full HD and beyond.&lt;/p&gt;&#10;&lt;p&gt;The game has many thousands of textures spread across hundreds of villagers, furniture items and environment pieces, so the work is split between a community of texture artists, researchers and testers. The pack is still a work in progress.&lt;/p&gt;</description></item><item><title>calebthegreek's Wario World Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/warioworld/texturepacks/calebthegreek/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/warioworld/texturepacks/calebthegreek/</guid><description>&lt;p&gt;calebthegreek&amp;rsquo;s pack replaces the textures of Wario World, Treasure&amp;rsquo;s 2003 action platformer, with HD versions.&lt;/p&gt;</description></item><item><title>CDAMJC and Razius's Super Mario Galaxy 2 Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/supermariogalaxy2/texturepacks/cdamjcandrazius/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/supermariogalaxy2/texturepacks/cdamjcandrazius/</guid><description>&lt;p&gt;This is CDAMJC and Razius&amp;rsquo;s retexture for Super Mario Galaxy 2, the follow-up to their pack for the first game. It comes in a 1080p build and a 2160p build for 4K screens, so pick the one that matches the resolution the game is played at. The 2160p textures also come as PNG, which is much larger than the DDS builds.&lt;/p&gt;</description></item><item><title>CDAMJC and Razius's Super Mario Galaxy Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/supermariogalaxy/texturepacks/cdamjcandrazius/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/supermariogalaxy/texturepacks/cdamjcandrazius/</guid><description>&lt;p&gt;CDAMJC and Razius&amp;rsquo;s retexture gives Super Mario Galaxy high resolution textures in place of the originals. It comes in a 1080p build and a 2160p build for 4K screens, so pick the one that matches the resolution the game is played at. The 2160p textures also come as PNG, which is much larger than the DDS builds.&lt;/p&gt;</description></item><item><title>ChaotixSoda's Sonic Heroes Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/sonicheroes/texturepacks/chaotixsoda/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/sonicheroes/texturepacks/chaotixsoda/</guid><description>&lt;p&gt;ChaotixSoda&amp;rsquo;s pack upscales all of Sonic Heroes&amp;rsquo; textures with AI restoration, using several different models across the game to get a clean, sharp result with fewer artefacts than the low-resolution, compressed originals. The HUD and UI use HD art from the 4X GUI mod for the PC version, adjusted to work in Dolphin.&lt;/p&gt;&#10;&lt;p&gt;The aim is an HD refresh that stays faithful to Sonic Team&amp;rsquo;s early 2000s art direction, not a redesign that modernises the look.&lt;/p&gt;</description></item><item><title>ChaotixSoda's Super Monkey Ball Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/supermonkeyball/texturepacks/chaotixsoda/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermonkeyball/texturepacks/chaotixsoda/</guid><description>&lt;p&gt;ChaotixSoda&amp;rsquo;s pack runs every texture in Super Monkey Ball through AI restoration and upscaling. It sharpens the original art without changing its style, and a few textures are swapped for better versions taken from other Super Monkey Ball games.&lt;/p&gt;&#10;&lt;p&gt;The first release came out in 2021 for the series&amp;rsquo; 20th anniversary. Version 2.0 uses newer and more advanced upscaling models, which give cleaner, more accurate detail while keeping the early 2000s GameCube look.&lt;/p&gt;</description></item><item><title>coolhardy100's Luigi's Mansion Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/coolhardy100/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/coolhardy100/</guid><description>&lt;p&gt;coolhardy100 upscaled about 3,500 of Luigi&amp;rsquo;s Mansion&amp;rsquo;s texture files at 6x using AI. The whole game was played through with a walkthrough to catch every texture, so the pack should be complete, give or take one or two files.&lt;/p&gt;&#10;&lt;p&gt;It was tested at the default 4:3 aspect ratio but not with a widescreen hack.&lt;/p&gt;</description></item><item><title>CTCaer's Donkey Kong Country Returns Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/donkeykongcountryreturns/texturepacks/ctcaer/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/donkeykongcountryreturns/texturepacks/ctcaer/</guid><description>&lt;p&gt;CTCaer reworked, redrew or rescaled more than 1,570 textures in Donkey Kong Country Returns. The pack covers the whole HUD, Donkey and Diddy Kong, items, backgrounds, mipmaps, fonts and button prompts for Wii, PlayStation and Xbox controllers. It is designed for 1080p and above, at 3x native internal resolution.&lt;/p&gt;&#10;&lt;p&gt;The fonts are tuned for English, so accented characters used in other languages still look a little blurry. The pack works with every region of the game: PAL, NTSC revision 0 and NTSC revision 1. It also includes the Xbox 360/One controller profile CTCaer plays with, and bonus skins that turn Donkey and Diddy into albino &amp;ldquo;Super Kongs&amp;rdquo;.&lt;/p&gt;</description></item><item><title>CYB3RTRON's Shadow the Hedgehog Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/shadowthehedgehog/texturepacks/cyb3rtron/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/shadowthehedgehog/texturepacks/cyb3rtron/</guid><description>&lt;p&gt;CYB3RTRON ran Shadow the Hedgehog&amp;rsquo;s original textures through Gigapixel and Waifu2x to produce this pack. It sharpens the game&amp;rsquo;s existing art rather than replacing it with new designs.&lt;/p&gt;</description></item><item><title>CYB3RTRON's Star Fox Assault Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/starfoxassault/texturepacks/cyb3rtron/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/starfoxassault/texturepacks/cyb3rtron/</guid><description>&lt;p&gt;For Star Fox Assault, CYB3RTRON used the same approach as in the Shadow the Hedgehog pack, enlarging the game&amp;rsquo;s own textures with a combination of Gigapixel and Waifu2x. It sharpens the existing art rather than replacing it with new designs.&lt;/p&gt;</description></item><item><title>Dan_Tsukasa's Metal Gear Solid: The Twin Snakes Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/metalgearsolidthetwinsnakes/texturepacks/dantsukasa/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/metalgearsolidthetwinsnakes/texturepacks/dantsukasa/</guid><description>&lt;p&gt;Dan_Tsukasa felt that Metal Gear Solid: The Twin Snakes looked too clean and high-tech, more like Metal Gear Solid 2 than the Shadow Moses of the PS1 original or Metal Gear Solid 4. This retexture gives most areas an older, more used look while keeping their original feel.&lt;/p&gt;&#10;&lt;p&gt;The snowy areas got a complete overhaul. The Heliport, for example, now shows the night-time snowstorm the scene is supposed to take place in, which the original textures never conveyed.&lt;/p&gt;</description></item><item><title>Dangerism's Muramasa: The Demon Blade Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/muramasathedemonblade/texturepacks/dangerism/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/muramasathedemonblade/texturepacks/dangerism/</guid><description>&lt;p&gt;Dangerism put every texture in Muramasa: The Demon Blade through ESRGAN at four times the original size, stripping out the noise and dithering along the way. Vanillaware&amp;rsquo;s hand-painted art comes out clean and sharp, and the pack is aimed squarely at 4K displays.&lt;/p&gt;&#10;&lt;p&gt;Later updates switched to a new upscaling model with crisper detail and stronger contrast, and the most recent one adds a model trained just for the sprites of the two leads, Momohime and Kisuke. These later versions keep an unblended look that differs from the softer first release, so players who preferred the original style may find the change less to their taste.&lt;/p&gt;</description></item><item><title>Ewzzy's Chibi-Robo! Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/chibirobo/texturepacks/ewzzy/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/chibirobo/texturepacks/ewzzy/</guid><description>&lt;p&gt;Ewzzy&amp;rsquo;s pack takes almost all of Chibi-Robo! to HD. Among the hand-made work are completely redrawn carpets, many character faces redrawn from scratch, new textures for all of the characters&amp;rsquo; clothing, fresh box and cover art for a lot of in-game items, and redrawn TV screens.&lt;/p&gt;&#10;&lt;p&gt;By its fourth version the pack was close to finished, with only a handful of small textures left to do.&lt;/p&gt;</description></item><item><title>Ewzzy's Tony Hawk's Underground Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/tonyhawksunderground/texturepacks/ewzzy/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/tonyhawksunderground/texturepacks/ewzzy/</guid><description>&lt;p&gt;Ewzzy&amp;rsquo;s pack redraws the interface of Tony Hawk&amp;rsquo;s Underground rather than its models. It covers the fonts, part of the in-game HUD and greatly improved start and pause screens, while character and level textures stay as they were.&lt;/p&gt;&#10;&lt;p&gt;The pack is unfinished and was left as a work in progress.&lt;/p&gt;</description></item><item><title>FanBoy, Nerrel and Hyperspeed's Resident Evil 4: Wii Edition Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/residentevil4wiiedition/texturepacks/fanboynerrelandhyperspeed/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/residentevil4wiiedition/texturepacks/fanboynerrelandhyperspeed/</guid><description>&lt;p&gt;This pack is built on Hyperspeed&amp;rsquo;s high resolution scenery textures for Resident Evil 4: Wii Edition. That scenery work is left intact apart from bug fixes, such as a roof texture that showed up in place of the teapot near the start of the game, and the removal of duplicate files.&lt;/p&gt;&#10;&lt;p&gt;The HUD was overhauled on top of that. It offers PS3, Xbox, GameCube and PC button prompts, most menu backgrounds were redone (the Separate Ways menu changes the most), the movie browser was tidied up, and the typewriter&amp;rsquo;s shadow on the load screen is smoother.&lt;/p&gt;</description></item><item><title>Game1Retroz's Burnout 2: Point of Impact Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/burnout2pointofimpact/texturepacks/game1retroz/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/burnout2pointofimpact/texturepacks/game1retroz/</guid><description>&lt;p&gt;Game1Retroz worked on this Burnout 2 mod for over a year, and it is complete. Every original car texture is included in HD, joined by new custom car designs, three extra colours for the Hot Rod and new alloy and grille colours for the Custom Roadster.&lt;/p&gt;&#10;&lt;p&gt;New overcast and dusk sky textures are added too. The speedometers were cleaned up to fix flaws that were already present in the original textures, and the Custom Roadster&amp;rsquo;s thumbnail now shows the &amp;ldquo;Custom Series&amp;rdquo; lettering across its windscreen. The later unlockable cars hide more custom textures.&lt;/p&gt;</description></item><item><title>Gamerz's Rhythm Heaven Fever Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/rhythmheavenfever/texturepacks/gamerz/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/rhythmheavenfever/texturepacks/gamerz/</guid><description>&lt;p&gt;Gamerz upscaled Rhythm Heaven Fever&amp;rsquo;s graphics so the game looks crisp rather than blurry on HD displays. This is version 1.01, from June 2016.&lt;/p&gt;&#10;&lt;p&gt;It was never declared final. The planned work included better shadows on some textures such as the medal icons, redoing a few upscales Gamerz was unhappy with, adding anti-aliasing to textures, and support for the European release.&lt;/p&gt;</description></item><item><title>General_Han_Solo's Star Wars Jedi Knight II: Jedi Outcast Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/starwarsjediknightiijedioutcast/texturepacks/generalhansolo/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/starwarsjediknightiijedioutcast/texturepacks/generalhansolo/</guid><description>&lt;p&gt;General_Han_Solo&amp;rsquo;s HD texture pack for Star Wars Jedi Knight II: Jedi Outcast, made for Vicarious Visions&amp;rsquo; GameCube port. It is labelled for the North American release (GJKE52).&lt;/p&gt;</description></item><item><title>General_Han_Solo's Star Wars Rogue Squadron II: Rogue Leader Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/starwarsroguesquadroniirogueleader/texturepacks/generalhansolo/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/starwarsroguesquadroniirogueleader/texturepacks/generalhansolo/</guid><description>&lt;p&gt;General_Han_Solo&amp;rsquo;s pack gives Star Wars Rogue Squadron II: Rogue Leader, Factor 5&amp;rsquo;s GameCube launch title, higher resolution textures.&lt;/p&gt;</description></item><item><title>General_Han_Solo's Star Wars Rogue Squadron III: Rebel Strike Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/starwarsroguesquadroniiirebelstrike/texturepacks/generalhansolo/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/starwarsroguesquadroniiirebelstrike/texturepacks/generalhansolo/</guid><description>&lt;p&gt;General_Han_Solo&amp;rsquo;s pack swaps the textures of Star Wars Rogue Squadron III: Rebel Strike, Factor 5&amp;rsquo;s 2003 sequel to Rogue Leader, for higher resolution versions.&lt;/p&gt;</description></item><item><title>ggm's Super Mario Strikers Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/texturepacks/ggm/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/texturepacks/ggm/</guid><description>&lt;p&gt;ggm ran Super Mario Strikers&amp;rsquo; textures through the Waifu2x upscaler, an idea taken from an earlier Waifu2x pack for Super Mario Sunshine. Images that did not survive the filter well were touched up by hand instead.&lt;/p&gt;&#10;&lt;p&gt;This was ggm&amp;rsquo;s first texture project. A few images are missing from the pack, so some original textures still show in places.&lt;/p&gt;</description></item><item><title>Giodude's Dokapon Kingdom Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/dokaponkingdom/texturepacks/giodude/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/dokaponkingdom/texturepacks/giodude/</guid><description>&lt;p&gt;Dokapon Kingdom&amp;rsquo;s textures are low resolution and dithered, so Giodude dumped all of them and ran them through ESRGAN to make this upscaled set. It is a straight AI upscale, and not a perfect one.&lt;/p&gt;</description></item><item><title>Giodude's Mario Kart: Double Dash!! Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/mariokartdoubledash/texturepacks/giodude/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/mariokartdoubledash/texturepacks/giodude/</guid><description>&lt;p&gt;Giodude&amp;rsquo;s pack rebuilds the menus and HUD of Mario Kart: Double Dash!! while staying faithful to the original assets. The character select screen was fully re-rendered from higher quality GameCube-era models, the item portraits were re-rendered from the in-game models and later games in the series, the map icons were made from the character models, and the course previews were recaptured with Dolphin&amp;rsquo;s free camera. The interface text and images were redone as well.&lt;/p&gt;</description></item><item><title>Giodude's Sonic and the Black Knight Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/sonicandtheblackknight/texturepacks/giodude/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/sonicandtheblackknight/texturepacks/giodude/</guid><description>&lt;p&gt;Giodude replaced almost every texture in Sonic and the Black Knight with versions upscaled through ESRGAN (the 4x-AnimeSharp, 4x_BSRGAN and 8x_NMKD-Typescale_175k models) and Gigapixel. The full PNG set and the smaller DDS set hold the same textures.&lt;/p&gt;</description></item><item><title>Gsprfdude's Rune Factory Frontier Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/runefactoryfrontier/texturepacks/gsprfdude/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/runefactoryfrontier/texturepacks/gsprfdude/</guid><description>&lt;p&gt;Gsprfdude used AI upscaling to make most of Rune Factory Frontier&amp;rsquo;s textures larger and more detailed, taking care to keep the game&amp;rsquo;s original art style intact.&lt;/p&gt;&#10;&lt;p&gt;The pack is a work in progress. It was released once enough of the game was covered to make a clear difference, and not every texture has been done.&lt;/p&gt;</description></item><item><title>hazmatdoll's SoulCalibur II Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/soulcaliburii/texturepacks/hazmatdoll/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/soulcaliburii/texturepacks/hazmatdoll/</guid><description>&lt;p&gt;hazmatdoll&amp;rsquo;s pack retextures SoulCalibur II in HD, made because no HD textures existed for the game. Work started with the stages, with the characters planned to follow.&lt;/p&gt;</description></item><item><title>Hexioum's Mario Party 9 Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/marioparty9/texturepacks/hexioum/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/marioparty9/texturepacks/hexioum/</guid><description>&lt;p&gt;Hexioum redrew this pack&amp;rsquo;s textures by hand in Photoshop and Illustrator instead of running them through an upscaler. A handful of UI pieces were given a slightly stylised look, so they differ a little from the originals. The lettering was rebuilt from traced shapes rather than a stock font, which keeps it closer to the game&amp;rsquo;s own type, and the character renders were made in Blender.&lt;/p&gt;&#10;&lt;p&gt;The project began in 2017 and moved slowly for years before its first release. It targets the American release (SSQE01) only. At this release, a Spanish translation of the text was partly done, about a third of the cursors were finished (all of the pointing hands), and every round board space was redone while the star-shaped ones were still to come. Character renders were in progress, with Birdo the only one included, and a 4K version was planned.&lt;/p&gt;</description></item><item><title>Hypatia's Wind Waker HD Mod</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/texturepacks/hypatia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/texturepacks/hypatia/</guid><description>&lt;p&gt;Hypatia&amp;rsquo;s HD mod retextures The Legend of Zelda: The Wind Waker. This is version 2.0001a. Besides the full DDS build there is a half build, a much smaller set of DDS textures.&lt;/p&gt;</description></item><item><title>JayGee24's Medal of Honor: European Assault Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/medalofhonoreuropeanassault/texturepacks/jaygee24/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/medalofhonoreuropeanassault/texturepacks/jaygee24/</guid><description>&lt;p&gt;JayGee24&amp;rsquo;s project sets out to make Medal of Honor: European Assault look right at 1080p. Work began with the multiplayer map For the Motherland as a pilot, and the game&amp;rsquo;s fonts have been remade in HD.&lt;/p&gt;&#10;&lt;p&gt;Most of the environment textures were AI upscaled from their original 128x128 up to 2048x2048. Around half of the HUD elements have been redone so far, so the pack is still a work in progress, with updates on no set schedule.&lt;/p&gt;</description></item><item><title>JOHN30011887's Spyro: A Hero's Tail Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/spyroaherostail/texturepacks/john30011887/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/spyroaherostail/texturepacks/john30011887/</guid><description>&lt;p&gt;JOHN30011887 made this HD texture pack for Eurocom&amp;rsquo;s Spyro: A Hero&amp;rsquo;s Tail on the GameCube, replacing the game&amp;rsquo;s original textures with higher resolution versions for play in Dolphin.&lt;/p&gt;</description></item><item><title>kevlahnota and Nerrel's Muramasa: The Demon Blade Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/muramasathedemonblade/texturepacks/kevlahnotaandnerrel/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/muramasathedemonblade/texturepacks/kevlahnotaandnerrel/</guid><description>&lt;p&gt;This 2014 pack runs Muramasa: The Demon Blade&amp;rsquo;s textures through a custom 2xHQ script, which doubles their size, applies unsharp masking and pushes the colours to a more vivid palette. The result is a more detailed take on the game&amp;rsquo;s artwork than the native textures give at high internal resolutions.&lt;/p&gt;&#10;&lt;p&gt;It was made for the European release (RSFP99).&lt;/p&gt;</description></item><item><title>lunarEcho21's The Last Story Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/thelaststory/texturepacks/lunarecho21/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/thelaststory/texturepacks/lunarecho21/</guid><description>&lt;p&gt;lunarEcho21 spent two years on this pack, which covers all of The Last Story. Each texture is scaled to between 4x and 16x its original size, and most were cleaned up, upscaled or redrawn using AI, by hand, or both. Many of the HUD and English-language textures come from Matrix&amp;rsquo;s The Last Story HD GUI+ pack.&lt;/p&gt;&#10;&lt;p&gt;A DX11 or newer graphics card is required, or the textures will not load, and prefetching the whole pack takes about 10.7 GB of RAM. M1 and M2 Macs cannot use it, as they do not support BCn compression.&lt;/p&gt;</description></item><item><title>Mario Kart Wii HD Remaster</title><link>https://emulationking.com/nintendo/wii/games/mariokartwii/texturepacks/moukrea/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/mariokartwii/texturepacks/moukrea/</guid><description>&lt;p&gt;Moukrea and Walamo15 built this remaster to make Mario Kart Wii look its best on 1080p and 4K displays. Every edited texture is four times the size of the original, so it can look rough at the Wii&amp;rsquo;s native resolution.&lt;/p&gt;&#10;&lt;p&gt;Moukrea felt the original menus were plain and dated, much like the Wii system menu and Wii Fit. The pack replaces the sans-serif font with a Mario-style one and gives the interface brighter colours and a more modern look.&lt;/p&gt;</description></item><item><title>Mars' The Legend of Zelda: Four Swords Adventures Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/mars/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/mars/</guid><description>&lt;p&gt;Mars set out to fix how muddy Four Swords Adventures looks. The new textures are eight times the size of the originals and keep their pixel ratio, and they were remade with a mix of redrawing, retracing and Waifu upscaling for a sharp, clean picture. The idea is to show the game&amp;rsquo;s 1:1 sprites the way the developers likely meant them to look.&lt;/p&gt;&#10;&lt;p&gt;The pack is made for the NTSC-U release (G4SE01) and is incomplete. Version 0.2 added stages 2 and 3 of Level 2, Village of the Blue Maiden and the Eastern Temple.&lt;/p&gt;</description></item><item><title>Matrix2525's Endless Ocean: Blue World Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/endlessoceanblueworld/texturepacks/matrix2525/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/endlessoceanblueworld/texturepacks/matrix2525/</guid><description>&lt;p&gt;Matrix2525&amp;rsquo;s HD project replaces the textures of Endless Ocean: Blue World, Arika&amp;rsquo;s 2009 diving game, with higher resolution versions.&lt;/p&gt;</description></item><item><title>Matrix2525's Sonic Adventure 2: Battle Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/sonicadventure2battle/texturepacks/matrix2525/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/sonicadventure2battle/texturepacks/matrix2525/</guid><description>&lt;p&gt;Matrix2525&amp;rsquo;s Sonic Adventure 2: Battle HD Project upscales the game&amp;rsquo;s textures for high resolution play in Dolphin.&lt;/p&gt;&#10;&lt;p&gt;Version 2.3 fixed a few oversights from earlier releases. Several skybox textures had seams where they wrapped around and still looked grainy after upscaling, so they were redone with the seams repaired and denoising applied.&lt;/p&gt;&#10;&lt;p&gt;The pack needs a Dolphin development build, revision 5.0-4894 or newer.&lt;/p&gt;</description></item><item><title>Matrix2525's Sonic Heroes Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/sonicheroes/texturepacks/matrix2525/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/sonicheroes/texturepacks/matrix2525/</guid><description>&lt;p&gt;An HD texture pack for Sonic Heroes by Matrix2525, who also made the Sonic Adventure 2: Battle HD Project. It replaces the game&amp;rsquo;s original textures with higher resolution versions for play in Dolphin. This is version 1.0.&lt;/p&gt;</description></item><item><title>Matteoki's Wii Sports Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/wiisports/texturepacks/matteoki/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/wiisports/texturepacks/matteoki/</guid><description>&lt;p&gt;Matteoki&amp;rsquo;s Wii Sports pack replaces 2,068 textures, 1,498 of them mipmaps. It took about a month and roughly 100 hours of work.&lt;/p&gt;&#10;&lt;p&gt;Matteoki made it as part of Game Restorers, a group that works together on HD texture packs and teaches others how to make them.&lt;/p&gt;</description></item><item><title>MKWii Reloaded</title><link>https://emulationking.com/nintendo/wii/games/mariokartwii/texturepacks/ghostlydark/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/mariokartwii/texturepacks/ghostlydark/</guid><description>&lt;p&gt;MKWii Reloaded is ghostlydark&amp;rsquo;s HD texture pack for Mario Kart Wii. It is still incomplete, and this is version 0.2.0. It was made for the NTSC-U version, and the PAL and NTSC-J versions should work as well.&lt;/p&gt;&#10;&lt;p&gt;The DDS build is the one to play with, since it loads quickly and uses less memory. The PNG build holds the source files and is not recommended for normal play. The DDS build uses BC7, so it needs a recent Dolphin development build rather than the old 5.0 stable release. At version 0.1.1, prefetching it took about 1.3 GB of RAM.&lt;/p&gt;</description></item><item><title>Naruto: Gekitou Ninja Taisen! 4 HD Texture Pack and Translation</title><link>https://emulationking.com/nintendo/gamecube/games/narutogekitouninjataisen4/texturepacks/chrismargroff/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/narutogekitouninjataisen4/texturepacks/chrismargroff/</guid><description>&lt;p&gt;Chris Margroff&amp;rsquo;s project aims to give the Japanese fighting game Naruto: Gekitou Ninja Taisen! 4 sharper interface art and translated menus. Most of the work is done by hand in Illustrator and Photoshop, with AI upscaling kept for things like menu portraits and character textures.&lt;/p&gt;&#10;&lt;p&gt;The pack is at an early stage and covers only a small part of the game. The plans include UI textures aimed at 4K, fully translated menus and higher resolution character textures, possibly AI upscaled. Progress has been slow and irregular.&lt;/p&gt;</description></item><item><title>panda_venom's Arc Rise Fantasia Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/arcrisefantasia/texturepacks/pandavenom/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/arcrisefantasia/texturepacks/pandavenom/</guid><description>&lt;p&gt;panda_venom upscaled Arc Rise Fantasia&amp;rsquo;s textures with chaiNNer, using 4xHDCube4plus, Lollypop and other models, after dumping them with Venomalia&amp;rsquo;s TextureExtraction Tool. GIMP and XnConvert handled editing and conversion.&lt;/p&gt;&#10;&lt;p&gt;The pack is about 90% complete, with some enemy cards and background textures still missing. Its textures are in DDS BC7 format, chosen for the best quality.&lt;/p&gt;</description></item><item><title>panda_venom's Metroid: Other M Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/metroidotherm/texturepacks/pandavenom/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/metroidotherm/texturepacks/pandavenom/</guid><description>&lt;p&gt;panda_venom&amp;rsquo;s pack upscales most of Metroid: Other M&amp;rsquo;s textures with chaiNNer, using the 4xHDCube4plus and Lollypop models among others. Textures were pulled from the game with Venomalia&amp;rsquo;s TextureExtraction Tool, then touched up in GIMP and batch-converted with XnConvert.&lt;/p&gt;&#10;&lt;p&gt;It is roughly 90% done, with some background textures not yet covered. Everything is stored as BC7-compressed DDS for the best quality the format allows.&lt;/p&gt;</description></item><item><title>panda_venom's Tales of Symphonia Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/talesofsymphonia/texturepacks/pandavenom/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/talesofsymphonia/texturepacks/pandavenom/</guid><description>&lt;p&gt;panda_venom&amp;rsquo;s pack for Tales of Symphonia is version 0.96, still a beta. Its textures are BC7 DDS files built for the desktop version of Dolphin, and they may not work on Android. The base pack has 2K backgrounds meant for 1080p play, and an add-on brings 4K backgrounds. Anyone updating from an older version should delete the previous GQS or GQSEAF texture folder first.&lt;/p&gt;&#10;&lt;p&gt;Prefetching the textures removes flickering in the skits along with some other stutter and glitches, but it needs at least 16 GB of RAM, or 24 to 32 GB with the 4K backgrounds. Without prefetch the game uses far less memory but shows those minor glitches.&lt;/p&gt;</description></item><item><title>panda_venom's The Legend of Zelda: The Wind Waker Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/texturepacks/pandavenom/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/texturepacks/pandavenom/</guid><description>&lt;p&gt;panda_venom&amp;rsquo;s pack for the European version of The Wind Waker keeps things simple and close to the original art. It uses little memory, which makes it a good fit for low-end PCs and handhelds such as the Steam Deck.&lt;/p&gt;&#10;&lt;p&gt;The textures were upscaled in chaiNNer, mainly with the 4xHDCube4 model, then finished in GIMP and XnConvert, starting from a dump made with Venomalia&amp;rsquo;s texture extraction tool. The pack is about 95% complete.&lt;/p&gt;</description></item><item><title>Paper Mario: The Thousand-Year Door HD Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/papermariothethousandyeardoor/texturepacks/dolphincommunity/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/papermariothethousandyeardoor/texturepacks/dolphincommunity/</guid><description>&lt;p&gt;Rather than one artist&amp;rsquo;s work, this HD texture pack for Paper Mario: The Thousand-Year Door was put together by members of the Dolphin community. It replaces the game&amp;rsquo;s textures with high resolution versions for play in Dolphin.&lt;/p&gt;&#10;&lt;p&gt;This is version 2.5 of the pack.&lt;/p&gt;</description></item><item><title>PeanutReaper486's Arc Rise Fantasia Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/arcrisefantasia/texturepacks/peanutreaper486/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/arcrisefantasia/texturepacks/peanutreaper486/</guid><description>&lt;p&gt;PeanutReaper486&amp;rsquo;s pack focuses on Arc Rise Fantasia&amp;rsquo;s interface and 2D art. A new main font fixes the kerning problems of the old one with lowercase letters, and the armforce grid icons, status effect icons (apart from elemental buffs and debuffs) and several text icons have been remade. Magic gems and some item icons were cleaned up or changed.&lt;/p&gt;&#10;&lt;p&gt;The Wii warning screens and intro logos are upscaled, and the GameCube button icons are replaced with Wii Classic Controller buttons, which suit Dolphin&amp;rsquo;s standard controller option. With help from Merkava, all maps, backdrops and NPC portraits are upscaled. Battle card portraits are upscaled too, and those of the main characters and story bosses were rebuilt from better source art, along with the battle card attack overlays.&lt;/p&gt;</description></item><item><title>plusnine's Punch-Out!! Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/punchoutwii/texturepacks/plusnine/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/punchoutwii/texturepacks/plusnine/</guid><description>&lt;p&gt;plusnine began by reworking Punch-Out!!&amp;rsquo;s title screen, menus and HUD, then went further and scaled up most of the in-game particle effects. Fighter portraits were redone to suit the refreshed interface, and the arenas and a few other bits received upgrades as well.&lt;/p&gt;&#10;&lt;p&gt;It was built for the North American release (R7PE01) and has not been tried with other regions. This is version 0.6, which moved many textures into new or corrected locations and dropped the files that were left unchanged, so delete an older folder before installing it over v0.5.&lt;/p&gt;</description></item><item><title>qashto and Razius's Super Mario Sunshine Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/texturepacks/qashtoandrazius/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/texturepacks/qashtoandrazius/</guid><description>&lt;p&gt;qashto and Razius cover the whole of Super Mario Sunshine with upscaled and retextured artwork. This is version 2.1.1, from October 2020.&lt;/p&gt;&#10;&lt;p&gt;The textures are in DDS BC7 format, which Dolphin 5.0 cannot load, so a newer 5.x development build is needed. The authors also ask for &lt;strong&gt;Enable Cheats&lt;/strong&gt; to be ticked in Dolphin&amp;rsquo;s General settings, and recommend prefetching the textures to avoid stutter.&lt;/p&gt;</description></item><item><title>qashto's Kirby Air Ride Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/kirbyairride/texturepacks/qashto/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/kirbyairride/texturepacks/qashto/</guid><description>&lt;p&gt;qashto&amp;rsquo;s pack retextures the entire city in Kirby Air Ride&amp;rsquo;s City Trial mode. The new textures average eight times the size of the originals.&lt;/p&gt;&#10;&lt;p&gt;qashto recommends pairing it with the widescreen codes listed on the game&amp;rsquo;s Dolphin wiki page.&lt;/p&gt;</description></item><item><title>qashto's Luigi's Mansion Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/qashto/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/qashto/</guid><description>&lt;p&gt;qashto&amp;rsquo;s pack upscales the paintings and statues of Luigi&amp;rsquo;s Mansion with waifu2x, using different settings for each texture to get the best result.&lt;/p&gt;&#10;&lt;p&gt;A few of the portrait ghost paintings are still missing from the set. The pack shares no files with qashto&amp;rsquo;s Specular Edition, so both can go in the same GLM folder together.&lt;/p&gt;</description></item><item><title>quick.silver1's Sonic Colors Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/soniccolors/texturepacks/quicksilver1/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/soniccolors/texturepacks/quicksilver1/</guid><description>&lt;p&gt;quick.silver1&amp;rsquo;s UHD pack swaps 2,593 of Sonic Colors&amp;rsquo; textures for AI-upscaled versions. Pre-rendered video (SFD) frames are not included.&lt;/p&gt;&#10;&lt;p&gt;It works with both the US (SNCE8P) and European (SNCP8P) releases, whether the game is an ISO, CSO or RVZ image, and it suits output resolutions from 720p up to 4K. The textures work with save states and run on Dolphin for both PC and Android.&lt;/p&gt;</description></item><item><title>Razius's Super Paper Mario Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/superpapermario/texturepacks/razius/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/superpapermario/texturepacks/razius/</guid><description>&lt;p&gt;Razius rebuilt Super Paper Mario&amp;rsquo;s textures at eight times their original width and height, so they stay sharp at 4K and above, where the fine stone grain in the artwork really shows.&lt;/p&gt;&#10;&lt;p&gt;A 4x version is also offered for people playing at 3x to 6x internal resolution, while the 8x set is the better choice from 7x upward.&lt;/p&gt;</description></item><item><title>sebastrion's Fire Emblem: Path of Radiance Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/fireemblempathofradiance/texturepacks/sebastrion/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/fireemblempathofradiance/texturepacks/sebastrion/</guid><description>&lt;p&gt;sebastrion upscaled more than 1,500 of Fire Emblem: Path of Radiance&amp;rsquo;s textures with waifu2x-caffe and Topaz AI, aiming to stay as faithful to the original art as possible. Over 200 textures that didn&amp;rsquo;t upscale well enough were edited by hand, and the result is meant to hold up on 4K monitors.&lt;/p&gt;&#10;&lt;p&gt;The pack is made for the PAL version. The NTSC version will be missing the HD font textures. Some German font textures are covered, but not all. Character images are left at their original resolution. The pack is considered finished, apart from any missing textures that turn up.&lt;/p&gt;</description></item><item><title>Skylabhero's Super Mario Strikers Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/texturepacks/skylabhero/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/texturepacks/skylabhero/</guid><description>&lt;p&gt;Skylabhero&amp;rsquo;s pack upscales nearly all of Super Mario Strikers&amp;rsquo; 3D textures, mostly with Venomalia&amp;rsquo;s HDCube4x ESRGAN model. They were dumped with Venomalia&amp;rsquo;s TextureExtraction Tool. Textures that came out poorly from the upscale, chiefly the character select icons, were recreated by hand.&lt;/p&gt;&#10;&lt;p&gt;The pack is about 90% complete. The interface had to be dumped manually and is not finished, as some UI elements would not dump at all. It covers the US release only.&lt;/p&gt;</description></item><item><title>Snowblind's Ikaruga Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/ikaruga/texturepacks/snowblind/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/ikaruga/texturepacks/snowblind/</guid><description>&lt;p&gt;Snowblind&amp;rsquo;s pack replaces the textures of Ikaruga, Treasure&amp;rsquo;s vertically scrolling shooter, with versions at four times the original resolution.&lt;/p&gt;</description></item><item><title>Snowblind's Teen Titans Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/teentitans/texturepacks/snowblind/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/teentitans/texturepacks/snowblind/</guid><description>&lt;p&gt;Snowblind&amp;rsquo;s pack gives Teen Titans 4x textures aimed at 1440p, covering all of Story Mode and Master of Games. It supports the US (G6TE5G) and European (G6TP78) releases. This is version 1.1.&lt;/p&gt;&#10;&lt;p&gt;The textures are in DDS BC7 format, which needs a DirectX 11 capable graphics card. Most phone and tablet GPUs cannot handle BC7 in Dolphin, so it will not work on Android devices other than the Nvidia Shield TV.&lt;/p&gt;</description></item><item><title>Spider-Man 2: Webbed Up</title><link>https://emulationking.com/nintendo/gamecube/games/spiderman2/texturepacks/dalekcaan/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/spiderman2/texturepacks/dalekcaan/</guid><description>&lt;p&gt;Webbed Up is DalekCaan&amp;rsquo;s remaster of almost every original texture in the GameCube version of Spider-Man 2. A separately trained neural network was used for each type of asset, and some handcrafting smooths out the rough edges left behind.&lt;/p&gt;&#10;&lt;p&gt;DalekCaan credits RE Mods for inspiration, ideas and the base that many of the new textures were built on.&lt;/p&gt;</description></item><item><title>SSBHD Retexture</title><link>https://emulationking.com/nintendo/wii/games/supersmashbrosbrawl/texturepacks/yami2b/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/supersmashbrosbrawl/texturepacks/yami2b/</guid><description>&lt;p&gt;SSBHD is Yami 2b&amp;rsquo;s retexture of Super Smash Bros. Brawl. It grew out of recording tournament matches for the French Brawl scene in Dolphin from 2011, and its aim is cleaner visuals that stay true to how the game originally looks. Work carried on slowly for years afterwards.&lt;/p&gt;&#10;&lt;p&gt;This is version 4.0.3, with separate builds for Brawl and for the Project M mod. The pack uses the texture format introduced in Dolphin 4.0-5234, so it needs that build or newer, and a current development build is recommended.&lt;/p&gt;</description></item><item><title>Stevie's San Francisco Rush 2049 Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/midwayarcadetreasures3/texturepacks/stevie/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/midwayarcadetreasures3/texturepacks/stevie/</guid><description>&lt;p&gt;San Francisco Rush 2049 reached the GameCube in 2005 as part of Digital Eclipse&amp;rsquo;s Midway Arcade Treasures 3, but that port suffers from visual and audio problems and falls short of the Dreamcast release. Stevie, a big fan of the Rush series, made this pack to cover up the most obvious graphical faults.&lt;/p&gt;&#10;&lt;p&gt;Most of the replacement textures come from the Dreamcast version, and the pack was put together with 1080p in mind. A few minor issues can&amp;rsquo;t be fixed with textures alone, but the major visual problems are masked.&lt;/p&gt;</description></item><item><title>Super Mario Sunshine Painted Edition</title><link>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/texturepacks/tyanderson/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariosunshine/texturepacks/tyanderson/</guid><description>&lt;p&gt;Painted Edition gives Super Mario Sunshine a hand-painted art style, often compared to the look of Yoshi&amp;rsquo;s Island. Ty Anderson also made packs for Twilight Princess and Luigi&amp;rsquo;s Mansion, but those have been lost.&lt;/p&gt;&#10;&lt;p&gt;Most of the textures were later converted to Dolphin&amp;rsquo;s newer texture format, but 44 never were, and the pack also holds what seem to be unused textures.&lt;/p&gt;&#10;&lt;p&gt;Ty Anderson never finished the project, and some of its folders are empty. It looks its best at 4K with the 16:9 and 60 FPS Gecko codes.&lt;/p&gt;</description></item><item><title>themriron2's The Last Story Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/thelaststory/texturepacks/themriron2/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/thelaststory/texturepacks/themriron2/</guid><description>&lt;p&gt;themriron2&amp;rsquo;s pack for The Last Story combines waifu2x-enhanced versions of the game&amp;rsquo;s own textures with suitable replacement textures, edited to fit. Six months of work went into it, covering several hundred textures, and the GUI comes from Matrix2525&amp;rsquo;s HD GUI pack.&lt;/p&gt;&#10;&lt;p&gt;It is a proof of concept and is not finished. It was released as it stood because themriron2 no longer had time to continue.&lt;/p&gt;</description></item><item><title>Thorn's Fire Emblem: Path of Radiance Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/fireemblempathofradiance/texturepacks/thorn/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/fireemblempathofradiance/texturepacks/thorn/</guid><description>&lt;p&gt;Thorn&amp;rsquo;s pack upscales most of Fire Emblem: Path of Radiance&amp;rsquo;s textures with ESRGAN, with edits where they were needed. Important textures still missing were planned for a later update.&lt;/p&gt;&#10;&lt;p&gt;Backgrounds and portraits stretch in 16:9, so the game is best played at 4:3. Thorn suggests 3x internal resolution, 2x MSAA and, on Vulkan or OpenGL, 16x anisotropic filtering. Higher anti-aliasing works but leaves lines on some UI elements. Texture filtering should be left off and fog left on.&lt;/p&gt;</description></item><item><title>v1993's The Legend of Zelda: Four Swords Adventures Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/v1993/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/v1993/</guid><description>&lt;p&gt;v1993 upscaled Four Swords Adventures at 4x with waifu2x-cpp, then tweaked some textures by hand. Where other packs keep a pixel-art style, this one aims for a smoother, more believable look; which suits better is down to taste.&lt;/p&gt;&#10;&lt;p&gt;It targets the European release (G4SP01). A few minor visual glitches remain.&lt;/p&gt;</description></item><item><title>Venomalia's F-Zero GX Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/fzerogx/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/fzerogx/texturepacks/venomalia/</guid><description>&lt;p&gt;F-Zero GX still looks good, but some of its textures turn soft on a large screen. Venomalia&amp;rsquo;s pack reworks the whole UI, the machines and many course elements: each texture was decompressed, denoised and upscaled with AI help, then adjusted by hand. Every version of the game is supported.&lt;/p&gt;</description></item><item><title>Venomalia's Mario Party 4 Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty4/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty4/texturepacks/venomalia/</guid><description>&lt;p&gt;Venomalia&amp;rsquo;s pack brings HD textures to Mario Party 4, Hudson Soft&amp;rsquo;s 2002 party game and the first Mario Party on the GameCube, so its six boards and minigames look sharper at Dolphin&amp;rsquo;s higher internal resolutions.&lt;/p&gt;</description></item><item><title>Venomalia's Mario Party 5 Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty5/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty5/texturepacks/venomalia/</guid><description>&lt;p&gt;Venomalia&amp;rsquo;s pack gives Mario Party 5 a cleaner, sharper interface. A large share of the UI graphics were redrawn by hand, and everything else was reworked with the help of AI upscaling.&lt;/p&gt;&#10;&lt;p&gt;The controller button icons come from Universal Dynamic Input, a separate texture project by Venomalia. It is part of a set with matching packs for Mario Party 6 and 7.&lt;/p&gt;</description></item><item><title>Venomalia's Mario Party 6 Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty6/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty6/texturepacks/venomalia/</guid><description>&lt;p&gt;This Mario Party 6 pack is part of a set Venomalia made for Mario Party 5, 6 and 7. Many of the menu and interface elements were rebuilt by hand, while the textures that weren&amp;rsquo;t got an AI-assisted rework instead.&lt;/p&gt;&#10;&lt;p&gt;Button prompts use the graphics from Venomalia&amp;rsquo;s Universal Dynamic Input project, so they look the same as in the other two games of the set.&lt;/p&gt;</description></item><item><title>Venomalia's Mario Party 7 Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/marioparty7/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/marioparty7/texturepacks/venomalia/</guid><description>&lt;p&gt;Mario Party 7 is the last game in Venomalia&amp;rsquo;s trio of Mario Party packs, which also covers the fifth and sixth games. Here too the interface was largely recreated by hand, and the remaining textures were cleaned up and enlarged with AI assistance.&lt;/p&gt;&#10;&lt;p&gt;The on-screen buttons are taken from Universal Dynamic Input, Venomalia&amp;rsquo;s own button texture project.&lt;/p&gt;</description></item><item><title>Venomalia's Metroid Prime Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/metroidprime/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/metroidprime/texturepacks/venomalia/</guid><description>&lt;p&gt;Metroid Prime&amp;rsquo;s realistic art style is hard to upscale: textures tend to come out either too soft or full of artefacts. Venomalia built this pack with HDCube, an ESRGAN model Venomalia trained specifically for GameCube and Wii textures, to get sharper detail without those problems.&lt;/p&gt;&#10;&lt;p&gt;The pack covers the first Metroid Prime. It holds textures for both the GameCube release and the Wii Metroid Prime Trilogy version, and Dolphin recognises them whichever one is loaded, with no folders to rename.&lt;/p&gt;</description></item><item><title>Venomalia's The Legend of Zelda: Four Swords Adventures Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/venomalia/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldafourswordsadventures/texturepacks/venomalia/</guid><description>&lt;p&gt;Venomalia&amp;rsquo;s Four Swords Adventures pack works with the NTSC-U, PAL and NTSC-J releases, and with the current version of the Tetra&amp;rsquo;s Trackers translation mod.&lt;/p&gt;&#10;&lt;p&gt;It comes at 4x, with a lighter 2x build too. The DDS-BC7 build needs a GPU with DirectX 11 support.&lt;/p&gt;&#10;&lt;p&gt;Credit goes to $$$Link for playtesting, Bighead for his Custom Texture Tool and Joey Ballentine for chaiNNer.&lt;/p&gt;</description></item><item><title>Xenoblade Chronicles HD Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/xenobladechronicles/texturepacks/bigheadandthedolphincommunity/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/xenobladechronicles/texturepacks/bigheadandthedolphincommunity/</guid><description>&lt;p&gt;This community project sets out to give Xenoblade Chronicles as many HD textures as possible while keeping faithful to the originals. layberneth started it, poweredbykimchi maintained it next, and Bighead now leads it with help from other collaborators.&lt;/p&gt;&#10;&lt;p&gt;UI textures are uncompressed DDS and environments use BC7 DDS, both for the best quality. The pack needs Dolphin 5.0-6199 or newer for BC7 and &amp;ldquo;arb&amp;rdquo; suffix support, and a DX11-capable graphics card (GeForce GTX 400 or Radeon HD 5000 series and up), or the textures will not load. A current development build of Dolphin, or Dolphin Ishiiruka, is recommended.&lt;/p&gt;</description></item><item><title>your pal fox's Luigi's Mansion Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/yourpalfox/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/luigismansion/texturepacks/yourpalfox/</guid><description>&lt;p&gt;your pal fox made this pack to improve Luigi&amp;rsquo;s Mansion without losing the game&amp;rsquo;s original style. Nearly every texture was dumped by hand and upscaled 5x with waifu2x-caffe, and anything that still looked wrong was edited or redrawn, such as Luigi&amp;rsquo;s own textures, the icons for Mario&amp;rsquo;s lost items and several wallpapers and carpets.&lt;/p&gt;&#10;&lt;p&gt;Most of the textures players will notice or see up close have been reworked, though some still need attention.&lt;/p&gt;</description></item><item><title>zaozabot's Mario Party 8 Texture Pack</title><link>https://emulationking.com/nintendo/wii/games/marioparty8/texturepacks/zaozabot/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wii/games/marioparty8/texturepacks/zaozabot/</guid><description>&lt;p&gt;zaozabot&amp;rsquo;s pack raises the resolution of Mario Party 8 while keeping its original colours and patterns, so the changes can be subtle. The aim was a sharper version of the same game, not a remake.&lt;/p&gt;&#10;&lt;p&gt;Most fonts and text are upscaled with Waifu2x, with the hardest ones redrawn by hand. Character avatars are replaced with modern ones, low resolution GUI textures and character models are upscaled with details fixed by hand, and many board textures plus some from minigames are replaced or upscaled. Minigame preview screenshots were replaced where possible, but not those shown as the first frame of a video.&lt;/p&gt;</description></item><item><title>Zombie's Eternal Darkness: Sanity's Requiem Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/eternaldarkness/texturepacks/zombie/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/eternaldarkness/texturepacks/zombie/</guid><description>&lt;p&gt;Zombie&amp;rsquo;s pack upscales Eternal Darkness: Sanity&amp;rsquo;s Requiem at 4x. Topaz Gigapixel did most of the work, with Manga109, Waifu2x and Photoshop brought in where a texture needed them. A great deal of time went into dumping, sorting, cleaning and post-processing the textures for a clean result.&lt;/p&gt;&#10;&lt;p&gt;The controller button prompts are not changed. The Xbox One buttons visible in the screenshots come from Phazon UI, a separate project that makes button prompts for dozens of GameCube and Wii games, this one included.&lt;/p&gt;</description></item><item><title>Zombie's Resident Evil Code: Veronica X Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/residentevilcodeveronicax/texturepacks/zombie/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/residentevilcodeveronicax/texturepacks/zombie/</guid><description>&lt;p&gt;Zombie dumped the textures of Resident Evil Code: Veronica X during a playthrough and ran them through a 4x Topaz upscale. The result isn&amp;rsquo;t on the level of the pre-rendered art in other Resident Evil games, but overall it is a clear improvement on the original textures.&lt;/p&gt;&#10;&lt;p&gt;Every upscaled texture was sorted by hand, and the very small number that looked no better were dropped. Unused alpha channels were also stripped out. Zombie tested the pack through the Battle Game and a range of old saves without spotting major problems, though a few minor issues may remain.&lt;/p&gt;</description></item><item><title>Zombie's X-Men Legends II: Rise of Apocalypse Texture Pack</title><link>https://emulationking.com/nintendo/gamecube/games/xmenlegendsiiriseofapocalypse/texturepacks/zombie/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/xmenlegendsiiriseofapocalypse/texturepacks/zombie/</guid><description>&lt;p&gt;Zombie&amp;rsquo;s pack is a 4x upscale of X-Men Legends II: Rise of Apocalypse, in DDS format. The upscaled textures were cleaned up a good deal, and the interface in particular had many manual edits and fixes. This is version 1.2.&lt;/p&gt;&#10;&lt;p&gt;The pack leaves the controller button prompts alone. Those can be changed with Phazon UI, a separate project that makes button prompts for almost any controller or keyboard and mouse setup, and supports this game and around 30 other GameCube and Wii titles.&lt;/p&gt;</description></item><item><title>Saints Reborn</title><link>https://emulationking.com/microsoft/xbox360/games/saintsrow/ports/saintsreborn/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/saintsrow/ports/saintsreborn/</guid><description>&lt;p&gt;Saints Reborn is a native Windows port of Saints Row, made by static recompilation with ReXGlue. It is a build kit: the download is a small setup program, and the first launch builds the game on your PC from your own disc, which takes 30 to 90 minutes. It needs Windows 10 or 11 and a Direct3D 12 graphics card.&lt;/p&gt;&#10;&lt;p&gt;The author calls it playable, with the intro videos, character creator, missions and free roam all working with sound. It renders at twice the original resolution by default, runs at 60 fps and above with the bundled mod, and has full keyboard and mouse controls modelled on Saints Row 2 for PC, with matching button prompts. Whompay&amp;rsquo;s Mod Loader can replace game files, run Lua scripts and load C or C++ hooks.&lt;/p&gt;</description></item><item><title>DOSBox-X</title><link>https://emulationking.com/microsoft/ms-dos/emulator/dosboxx/</link><pubDate>Fri, 02 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/emulator/dosboxx/</guid><description>&lt;p&gt;DOSBox-X is an open source DOS emulator forked from DOSBox. It keeps compatibility with the DOS games DOSBox was built for, but aims to emulate a complete PC more accurately, covering everything from the original IBM PC to late 1990s hardware.&lt;/p&gt;&#10;&lt;p&gt;Unlike the original DOSBox, it officially supports running DOS-based Windows, including Windows 3.x, 95, 98 and Me. It also emulates the Japanese NEC PC-98 and DOS/V systems, supports 3dfx Voodoo graphics, and exposes a large number of options for tuning the virtual machine. The project is led by Jonathan Campbell and released under the GNU GPL.&lt;/p&gt;</description></item><item><title>Bomberman Party Edition Recompiled</title><link>https://emulationking.com/sony/ps1/games/bombermanpartyedition/ports/bombermanpartyeditionrecomp/</link><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bombermanpartyedition/ports/bombermanpartyeditionrecomp/</guid><description>&lt;p&gt;Bomberman Party Edition Recompiled is a native port of Bomberman Party Edition for Windows, Linux and macOS, made by static recompilation with mstan&amp;rsquo;s PSXRecomp and the recomp-ui launcher. The download is a setup kit: it holds the launcher and framework but no game code, and the first launch builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and building, and the framework includes online play support. The open-source OpenBIOS is used by default, so no BIOS dump is needed, and the framework&amp;rsquo;s optional enhancements, such as faster loading and PGXP, can be switched on in the launcher.&lt;/p&gt;</description></item><item><title>Final Fantasy 7 PSXRecomp</title><link>https://emulationking.com/sony/ps1/games/finalfantasyvii/ports/finalfantasy7psxrecomp/</link><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/finalfantasyvii/ports/finalfantasy7psxrecomp/</guid><description>&lt;p&gt;Final Fantasy 7 PSXRecomp is a native port of Final Fantasy VII for Windows, Linux and macOS, made by static recompilation with PSXRecomp and the recomp-ui launcher. The download is a build kit: on first launch it generates C code from your disc and compiles the game on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;About 1,100 functions carry names taken from the symbol map of the separate ff7-decomp project, and a hook system lets mods attach to named game functions. OpenBIOS is used by default. The project is at an early version and does not state how far the game can be played. It comes from the R.A.I.D. community for AI-assisted reverse engineering.&lt;/p&gt;</description></item><item><title>lain-psx-decompiled</title><link>https://emulationking.com/sony/ps1/games/serialexperimentslain/ports/lainpsxdecompiled/</link><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/serialexperimentslain/ports/lainpsxdecompiled/</guid><description>&lt;p&gt;lain-psx-decompiled is a decompilation of Serial Experiments Lain whose C source rebuilds the original executable byte for byte, plus a native client for Windows, Linux and macOS. The client runs the same code on a reimplementation of the PlayStation libraries based on PsyCross, with no emulator.&lt;/p&gt;&#10;&lt;p&gt;Game logic and timing match the PlayStation. The client adds resolution scaling, fullscreen, optional 60 fps motion smoothing, standard memory-card saves and subtitle and dub packs; the launcher can download the laingame.net English fan subtitles, which are not bundled. A separate tab shows content on the discs that the game never uses.&lt;/p&gt;</description></item><item><title>touchHLE</title><link>https://emulationking.com/apple/ios/emulator/touchhle/</link><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/apple/ios/emulator/touchhle/</guid><description>&lt;p&gt;touchHLE is a high-level emulator for iPhone OS apps, written in Rust. It was started by hikari_no_yume in December 2022, first released in February 2023, and is now developed by a group of volunteers. It is open source under the Mozilla Public License 2.0.&lt;/p&gt;&#10;&lt;p&gt;Instead of emulating the iPhone hardware and running iPhone OS, touchHLE provides its own versions of the system frameworks, such as Foundation, UIKit, OpenGL ES and OpenAL, and only runs the app&amp;rsquo;s own ARM code in an emulated CPU. It targets iPhone and iPod touch apps for iPhone OS 2.x and 3.0. Most apps from that era do not work yet, and support is focused on games; the touchHLE app compatibility database lists which apps are known to work. Apps must be decrypted to run, and 64-bit iOS apps will never be supported.&lt;/p&gt;</description></item><item><title>3SXW</title><link>https://emulationking.com/sony/ps2/games/streetfighteriii3rdstrike/ports/3sxw/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/games/streetfighteriii3rdstrike/ports/3sxw/</guid><description>&lt;p&gt;3SXW is a hard fork of 3SX, the native PC port of Street Fighter III: 3rd Strike built from a decompilation of the PlayStation 2 version. It has builds for Windows, Linux (x86-64) and macOS, though the author tests only on Windows.&lt;/p&gt;&#10;&lt;p&gt;The fork fixes memory card saves and replays, keeps every file it writes in its own folder so the whole game is portable, and adds a separate configuration app, &lt;code&gt;sf3config&lt;/code&gt;, for display, frame timing (arcade or PS2) and other settings. It also has optional scanlines and 16:9 bezels, and Gill is playable from the start.&lt;/p&gt;</description></item><item><title>AC6Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/acecombat6firesofliberation/ports/ac6recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/acecombat6firesofliberation/ports/ac6recomp/</guid><description>&lt;p&gt;AC6Recomp is a native port of Ace Combat 6: Fires of Liberation for Windows, made by static recompilation with the ReXGlue SDK. Rendering still goes through the ReXGlue graphics backend derived from Xenia.&lt;/p&gt;&#10;&lt;p&gt;It runs at up to 60 FPS with the flight model corrected, draws terrain at the full resolution stored on the disc, supports internal resolution scaling and optional hor+ ultrawide, adds keyboard and mouse controls modelled on Ace Combat 7, Japanese language support and texture replacement, and fixes several graphical problems such as invisible missile trails.&lt;/p&gt;</description></item><item><title>ACGC PC Port</title><link>https://emulationking.com/nintendo/gamecube/games/animalcrossing/ports/acgcpcport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/animalcrossing/ports/acgcpcport/</guid><description>&lt;p&gt;ACGC PC Port is a native Windows port of the GameCube Animal Crossing, built from the ACreTeam&amp;rsquo;s complete C decompilation of the game. The original code runs natively, and a translation layer replaces the GameCube&amp;rsquo;s GX graphics with OpenGL 3.3.&lt;/p&gt;&#10;&lt;p&gt;It renders at resolutions up to 4K with optional anti-aliasing and VSync, loads Dolphin-format HD texture packs and stores saves as GCI files that are compatible with Dolphin, so an existing save can be carried over. Keyboard, mouse and SDL2 controllers are supported. The author says AI tools such as Claude were used for the PC port code.&lt;/p&gt;</description></item><item><title>Adventure Island II (NES) Static Recomp</title><link>https://emulationking.com/nintendo/nes/games/adventureislandii/ports/adventureislandiinesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/adventureislandii/ports/adventureislandiinesstaticrecomp/</guid><description>&lt;p&gt;Adventure Island II (NES) Static Recomp is a native Windows port of Adventure Island II, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;The launcher has audio, video and input settings, quick-save snapshots and screenshots.&lt;/p&gt;</description></item><item><title>After Burner Climax Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/afterburnerclimax/ports/afterburnerclimaxnativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/afterburnerclimax/ports/afterburnerclimaxnativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game After Burner Climax for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Asura's Wrath Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/asuraswrath/ports/asuraswrathrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/asuraswrath/ports/asuraswrathrecomp/</guid><description>&lt;p&gt;Asura&amp;rsquo;s Wrath Recompiled is a native port of the Xbox 360 version of Asura&amp;rsquo;s Wrath for Windows, Linux and Android, made by static recompilation to C++ with ReXGlue. It draws with Vulkan or Direct3D 12, and resolution, GPU and render path can be set with command-line flags.&lt;/p&gt;&#10;&lt;p&gt;All releases are marked as pre-releases. The Android build is experimental, DLC does not work yet, and the author lists performance, with stutter while shaders compile, as the main thing still to improve.&lt;/p&gt;</description></item><item><title>Banjo-Kazooie Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/banjokazooie/ports/banjokazooienativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/banjokazooie/ports/banjokazooienativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Banjo-Kazooie for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Banjo-Tooie (XBLA) Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/banjotooie/ports/banjotooiexblarecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/banjotooie/ports/banjotooiexblarecomp/</guid><description>&lt;p&gt;Banjo-Tooie (XBLA) Recomp is a native port of the 2009 Xbox Live Arcade release of Banjo-Tooie for Windows, Linux and the Steam Deck, made by static recompilation with ReXGlue. Each release is a single-file launcher that extracts your XBLA package and runs the game.&lt;/p&gt;&#10;&lt;p&gt;The author reports it playable end to end, with controller, keyboard and mouse, saving and the launcher tested on Windows and on a Steam Deck in Gaming Mode. A few functions missed by the static analysis can still cause crashes, and play beyond the opening areas is lightly tested. The author says Claude was used as a pair-programming assistant throughout.&lt;/p&gt;</description></item><item><title>Banjo-Tooie Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/banjotooie/ports/banjotooienativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/banjotooie/ports/banjotooienativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Banjo-Tooie for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>BashRecomp</title><link>https://emulationking.com/sony/ps1/games/crashbash/ports/bashrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashbash/ports/bashrecomp/</guid><description>&lt;p&gt;BashRecomp is a native port of Crash Bash for Windows and Linux, made by static recompilation with PSXRecomp. OpenBIOS is bundled, so no BIOS is needed.&lt;/p&gt;&#10;&lt;p&gt;The release includes optional mods for widescreen, frame interpolation, stretching, faster loading, PGXP geometry correction and a bezel, and the latest version is titled Netplay. The repository has no README, so there is no documentation on how complete the port is.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs Crash Bash (USA), dumped from your own disc.&lt;/p&gt;</description></item><item><title>Battle Arena Toshinden Recompiled</title><link>https://emulationking.com/sony/ps1/games/battlearenatoshinden/ports/battlearenatoshindenrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/battlearenatoshinden/ports/battlearenatoshindenrecomp/</guid><description>&lt;p&gt;Battle Arena Toshinden Recompiled is a native port of Battle Arena Toshinden for Windows and Linux, made by static recompilation with PSXRecomp and the recomp-ui launcher. OpenBIOS is included, and a retail BIOS dump is optional.&lt;/p&gt;&#10;&lt;p&gt;The launcher handles disc setup, settings and a Mods page. Optional mods add fixed 16:9 or adaptive widescreen up to 32:9, frame blending up to 240 Hz, an extra roster that makes the bosses Gaia and Sho selectable, and desperation moves at any health.&lt;/p&gt;</description></item><item><title>Bloody Roar II Recompiled</title><link>https://emulationking.com/sony/ps1/games/bloodyroarii/ports/bloodyroar2recompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/bloodyroarii/ports/bloodyroar2recompiled/</guid><description>&lt;p&gt;Bloody Roar II Recompiled is a native port of Bloody Roar II for Windows and Linux. The game&amp;rsquo;s MIPS code is statically recompiled to C with the PSXRecomp framework, and one executable holds the European and US versions, choosing the right one from the disc; Japanese support is experimental.&lt;/p&gt;&#10;&lt;p&gt;Optional mods add real widescreen that widens the fight camera, an intro skip, an unlock-all option, a turbo mode, faster loading and PGXP precision. Two players can also fight online through the launcher&amp;rsquo;s netplay lobby.&lt;/p&gt;</description></item><item><title>Bubble Bobble (NES) Static Recomp</title><link>https://emulationking.com/nintendo/nes/games/bubblebobble/ports/bubblebobblenesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/bubblebobble/ports/bubblebobblenesstaticrecomp/</guid><description>&lt;p&gt;Bubble Bobble (NES) Static Recomp is a native Windows port of Bubble Bobble, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;It supports two keyboard or gamepad players, optional 4:3 correction, quick-save snapshots and screenshots.&lt;/p&gt;</description></item><item><title>Burnout Revenge Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/burnoutrevenge/ports/burnoutrevengenativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/burnoutrevenge/ports/burnoutrevengenativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox 360 game Burnout Revenge for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers. About a quarter of its console kernel calls are answered natively instead of through ReXGlue, and its EA Trax soundtrack plays through a native player.&lt;/p&gt;</description></item><item><title>Castlevania Chronicles Recomp</title><link>https://emulationking.com/sony/ps1/games/castlevaniachronicles/ports/castlevaniachroniclesrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/castlevaniachronicles/ports/castlevaniachroniclesrecomp/</guid><description>&lt;p&gt;Castlevania Chronicles Recomp is a native port of Castlevania Chronicles for Windows, Linux and macOS (Apple Silicon), made by static recompilation with RecompOne, which translates the game into C#. Each package includes the .NET runtime.&lt;/p&gt;&#10;&lt;p&gt;It is an early development build. The first stage is playable on macOS with movement, combat, scenery, audio and pause working; later stages, saving and play on Windows and Linux have not been tested yet. An experimental widescreen mode is off by default and still shows visual corruption and pop-in.&lt;/p&gt;</description></item><item><title>Chameleon Twist: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/chameleontwist/ports/chameleontwistrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/chameleontwist/ports/chameleontwistrecompiled/</guid><description>&lt;p&gt;Chameleon Twist: Recompiled is a native Windows port of Chameleon Twist, made by static recompilation with N64Recomp and drawn with RT64. It uses headers and functions from the Chameleon Twist decompilation for its enhancements.&lt;/p&gt;&#10;&lt;p&gt;It runs at your display&amp;rsquo;s refresh rate, supports widescreen and ultrawide, and has in-game menus for graphics, sound, controls and gameplay that work with mouse, keyboard or controller.&lt;/p&gt;&#10;&lt;p&gt;The only release so far is an early first version, for Windows only. The download contains no game data. It needs the Japanese release of Chameleon Twist, dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>Civilization (SNES) Static Recomp</title><link>https://emulationking.com/nintendo/snes/games/sidmeierscivilization/ports/civilizationsnesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/sidmeierscivilization/ports/civilizationsnesstaticrecomp/</guid><description>&lt;p&gt;Civilization (SNES) Static Recomp is a native Windows port of Sid Meier&amp;rsquo;s Civilization for the SNES, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;It adds an optional 398x224 widescreen world map that shows more terrain, with menus and city screens kept at the original size, along with keyboard and gamepad configuration, fullscreen, five snapshot slots and persistent battery saves.&lt;/p&gt;</description></item><item><title>Condemned2Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/condemned2bloodshot/ports/condemned2recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/condemned2bloodshot/ports/condemned2recomp/</guid><description>&lt;p&gt;Condemned2Recomp is a native port of Condemned 2: Bloodshot for Windows, made by static recompilation with the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;It has a first-time launcher that extracts your ISO and installs the title update, a custom input driver with native mouse look and swappable melee and firearm controls, and graphics settings for object and shadow detail, screen effects, field of view and frame rate cap.&lt;/p&gt;&#10;&lt;p&gt;It is a work in progress: the game is playable but bugs and crashes can happen, keyboard and mouse support is unfinished, and Linux is untested. The download contains no game data. It needs Condemned 2: Bloodshot for Xbox 360, dumped from your own disc.&lt;/p&gt;</description></item><item><title>CTR Native for Android</title><link>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnativeandroid/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnativeandroid/</guid><description>&lt;p&gt;CTR Native for Android is an Android build of CTR Native, the native port of Crash Team Racing built on the CTR-ModSDK decompilation. It uses SDL3 and runs on 32-bit ARM (armeabi-v7a) and x86 devices with OpenGL ES 3.0.&lt;/p&gt;&#10;&lt;p&gt;It supports standard Android gamepads with rumble, and on-screen touch buttons appear when no controller is connected. The pause and main menus have options to quit the app.&lt;/p&gt;&#10;&lt;p&gt;The author says he has not played all the way through the game on Android, so bugs may remain, and further builds are not expected for a while. The download contains no game data. It needs Crash Team Racing (USA), as a raw single-track .bin, dumped from your own disc.&lt;/p&gt;</description></item><item><title>Daytona USA Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/daytonausa/ports/daytonausanativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/daytonausa/ports/daytonausanativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Daytona USA for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Deep Sea</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/ports/deepsea/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldathewindwaker/ports/deepsea/</guid><description>&lt;p&gt;Deep Sea is a native Windows port of The Legend of Zelda: The Wind Waker, made by static recompilation with DolRecomp on ModernGekko, a runtime for GameCube and Wii recompilations. The recompiled game is never shipped: the download is a setup kit that checks your disc, translates the game&amp;rsquo;s code and compiles it on your PC with a bundled toolchain. The first launch takes about 10 minutes.&lt;/p&gt;&#10;&lt;p&gt;It renders interpolated frames for 60 fps, has true 16:9 widescreen with a moved HUD, a cutscene skip, controller remapping, graphics options and save states. It needs Windows 10 or 11 and a Vulkan 1.1 GPU.&lt;/p&gt;</description></item><item><title>Digimon World Recompiled</title><link>https://emulationking.com/sony/ps1/games/digimonworld/ports/digimonworldrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/digimonworld/ports/digimonworldrecompiled/</guid><description>&lt;p&gt;Digimon World Recompiled is a native port of Digimon World for Windows, made by static recompilation. The download is a setup package: it builds the game on your PC from your own disc, which takes 10 to 30 minutes the first time.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen (16:9 or 16:10) without stretching the menus, sharp high-resolution rendering, save states on F7 and rewind on F8. The mod menu has an Expanded Roster that makes 52 more Digimon from the disc raisable, a trainer, training and item-drop options, quality-of-life settings and GameShark-style cheats, all off by default.&lt;/p&gt;</description></item><item><title>DKC1Recomp</title><link>https://emulationking.com/nintendo/snes/games/donkeykongcountry/ports/dkc1recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/donkeykongcountry/ports/dkc1recomp/</guid><description>&lt;p&gt;DKC1Recomp is a native Windows port of Donkey Kong Country, made by static recompilation with a fork of snesrecomp. All of the game&amp;rsquo;s code is generated as C, using the function and jump-table information from a public disassembly, while the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;It has an opt-in 16:9 widescreen mode, CRT and reconstruction filters, remappable controls, an Assist menu and music options, and an optional Dixie Kong Country variant. The latest release adds Direct3D 11 output with optional frame generation for smoother motion, and Candy&amp;rsquo;s in-game saves persist between launches. Files in the repository show it was developed with the AI tool Claude.&lt;/p&gt;</description></item><item><title>DKC2Recomp</title><link>https://emulationking.com/nintendo/snes/games/donkeykongcountry2diddyskongquest/ports/dkc2recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/donkeykongcountry2diddyskongquest/ports/dkc2recomp/</guid><description>&lt;p&gt;DKC2Recomp is a native port of Donkey Kong Country 2: Diddy&amp;rsquo;s Kong Quest for Windows and Apple silicon Macs, made by static recompilation with snesrecomp. Most of the game&amp;rsquo;s code runs as generated C, with the shared 65816 interpreter kept as a fallback, and the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;The Windows build adds a simultaneous TEAM co-op mode, in which both Kongs are played at once and can carry and throw each other, plus MSU-1 audio, CRT filters and widescreen. An optional character pack, built from your own files, swaps Diddy and Dixie for Donkey and Kiddy Kong.&lt;/p&gt;</description></item><item><title>DKC3Recomp</title><link>https://emulationking.com/nintendo/snes/games/donkeykongcountry3dixiekongsdoubletrouble/ports/dkc3recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/donkeykongcountry3dixiekongsdoubletrouble/ports/dkc3recomp/</guid><description>&lt;p&gt;DKC3Recomp is a native port of Donkey Kong Country 3: Dixie Kong&amp;rsquo;s Double Trouble! for Windows and Apple silicon Macs, made by static recompilation with snesrecomp in the same way as DKC2Recomp. Code the analysis cannot prove runs through the shared 65816 interpreter, and the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;Levels can be shown wider at 16:10, 16:9 or about 21:9, with the extra scenery rebuilt from the game&amp;rsquo;s own level maps, and the Windows build has fullscreen and window scaling options.&lt;/p&gt;</description></item><item><title>Dragon Ball GT: Final Bout Recompiled</title><link>https://emulationking.com/sony/ps1/games/dragonballgtfinalbout/ports/dbfinalboutrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/dragonballgtfinalbout/ports/dbfinalboutrecomp/</guid><description>&lt;p&gt;Dragon Ball GT: Final Bout Recompiled is a native port of Dragon Ball GT: Final Bout for Windows, made by static recompilation with PSXRecomp and recomp-ui. The download is a setup kit: the game code is generated and compiled from your own disc on first run, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;It includes a launcher with mod support and rendering settings: a software renderer as the reference, an experimental Vulkan option, optional 16:9 or adaptive widescreen, a PGXP build and local or direct-IP netplay. The latest release fixes a hang in combat transitions.&lt;/p&gt;</description></item><item><title>Duke Nukem Zero Hour: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/dukenukemzerohour/ports/dnzhrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/dukenukemzerohour/ports/dnzhrecompiled/</guid><description>&lt;p&gt;Duke Nukem Zero Hour: Recompiled is a native port of Duke Nukem: Zero Hour for Windows, Linux and macOS, made by static recompilation with N64Recomp and drawn with RT64. It runs as native code rather than through an emulator, and there are Linux builds for x64 and ARM64 as well as a Flatpak.&lt;/p&gt;&#10;&lt;p&gt;An in-game menu covers graphics, sound, controls and gameplay settings and works with mouse, keyboard or controller. The latest release adds Controller Pak support, so the game can be saved. Its release notes say the game is playable and runs at half the display&amp;rsquo;s refresh rate, while widescreen and frame interpolation still need work.&lt;/p&gt;</description></item><item><title>Dusklight</title><link>https://emulationking.com/nintendo/gamecube/games/legendofzeldatwilightprincess/ports/dusklight/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/legendofzeldatwilightprincess/ports/dusklight/</guid><description>&lt;p&gt;Dusklight, formerly called Dusk, is a native port of The Legend of Zelda: Twilight Princess for Windows, Linux, macOS and Android, built from the zeldaret decompilation of the game and drawn with Aurora, a GameCube and Wii compatibility layer. It has builds for x64 and ARM64 and needs a GPU with Direct3D 12, Vulkan 1.1 or Metal, with best-effort Direct3D 11 and OpenGL ES fallbacks for older devices.&lt;/p&gt;&#10;&lt;p&gt;It aims to stay accurate to the original while adding options, enhancements and tools, and the download includes a randomizer mod. It is one of the most downloaded native ports, with well over a million downloads. The project does not accept contributions that are mainly written by AI.&lt;/p&gt;</description></item><item><title>EarthBound Native</title><link>https://emulationking.com/nintendo/snes/games/earthbound/ports/earthboundnative/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/earthbound/ports/earthboundnative/</guid><description>&lt;p&gt;EarthBound Native is a native port of EarthBound for Windows, macOS and Linux. It is a packaged build of BrianPugh&amp;rsquo;s C reimplementation of the game, which was written from ebsrc, a byte-perfect disassembly of the SNES ROM, and is described upstream as fully playable.&lt;/p&gt;&#10;&lt;p&gt;This build adds an optional Modern mode with widescreen and light visual polish next to a Classic 4:3 mode, saving anywhere from the pause menu, MSU-1 music packs, other quality-of-life settings and a built-in updater that checks for new versions from the title screen.&lt;/p&gt;</description></item><item><title>EXIT1-Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/exit/ports/exit1recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/exit/ports/exit1recomp/</guid><description>&lt;p&gt;EXIT1-Recomp is a native port of the Xbox Live Arcade version of EXIT for Windows, made by static recompilation with a modified version of ReXGlue. It comes from the same repository and author as the EXIT 2 port.&lt;/p&gt;&#10;&lt;p&gt;It supports the downloadable stage packs, toggles borderless full screen with Alt+Enter and takes screenshots with F12. An INI file is created on the first run for future options.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it. The download contains no game data. It needs the EXIT XBLA package and its title update from your own Xbox 360.&lt;/p&gt;</description></item><item><title>EXIT2-Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/exit2/ports/exit2recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/exit2/ports/exit2recomp/</guid><description>&lt;p&gt;EXIT2-Recomp is a native port of the Xbox Live Arcade version of EXIT 2 for Windows, made by static recompilation with a modified version of ReXGlue. It comes from the same repository and author as the EXIT port.&lt;/p&gt;&#10;&lt;p&gt;It supports the downloadable stage pack, toggles borderless full screen with Alt+Enter and takes screenshots with F12. An INI file is created on the first run for future options.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it. The download contains no game data. It needs the EXIT 2 XBLA package from your own Xbox 360.&lt;/p&gt;</description></item><item><title>Final Fantasy Tactics Recompiled</title><link>https://emulationking.com/sony/ps1/games/finalfantasytactics/ports/finfantacrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/finalfantasytactics/ports/finfantacrecomp/</guid><description>&lt;p&gt;Final Fantasy Tactics Recompiled (FinFanTacRecomp) is a native port of Final Fantasy Tactics for Windows, Linux and macOS, made by static recompilation with PSXRecomp. Releases are setup kits: the game code is generated and compiled on your computer from your own disc, which takes several minutes the first time.&lt;/p&gt;&#10;&lt;p&gt;OpenBIOS is included and used by default. It offers a software renderer or OpenGL with supersampling, and an optional experimental 16:9 mode that shows more of the scenery in battles and in-engine cutscenes while keeping the interface in proportion.&lt;/p&gt;</description></item><item><title>FZeroSNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/fzero/ports/fzerosnesrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/fzero/ports/fzerosnesrecomp/</guid><description>&lt;p&gt;FZeroSNESRecomp is a native port of F-Zero for Windows and Linux, made by static recompilation with mstan&amp;rsquo;s snesrecomp.&lt;/p&gt;&#10;&lt;p&gt;It has widescreen modes up to 32:9, an optional HD Mode 7 that draws the tracks at two to ten times the resolution, presentation at up to 360 frames per second, display shaders, save states with a browser, rewind and gamepad support. It can also add the machines, leagues and tracks of the Satellaview BS F-Zero Deluxe, and play MSU-1 music packs you supply. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Geometry Wars 3: Dimensions Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/geometrywars3dimensions/ports/geometrywars3dimensionsnativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/geometrywars3dimensions/ports/geometrywars3dimensionsnativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Geometry Wars 3: Dimensions for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Geometry Wars: Retro Evolved 2 Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/geometrywarsretroevolved2/ports/geometrywarsretroevolved2nativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/geometrywarsretroevolved2/ports/geometrywarsretroevolved2nativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Geometry Wars: Retro Evolved 2 for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Geometry Wars: Retro Evolved Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/geometrywarsretroevolved/ports/geometrywarsretroevolvednativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/geometrywarsretroevolved/ports/geometrywarsretroevolvednativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Geometry Wars: Retro Evolved for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers. About an eighth of its console kernel calls are answered natively instead of through ReXGlue.&lt;/p&gt;</description></item><item><title>Giants Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/skylandersgiants/ports/giantsrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/skylandersgiants/ports/giantsrecompiled/</guid><description>&lt;p&gt;Giants Recompiled is a native Windows port of the Xbox 360 version of Skylanders: Giants, made by static recompilation with ReXGlue. A Linux build can be made from source but is experimental.&lt;/p&gt;&#10;&lt;p&gt;No toys are needed: a virtual Portal of Power holds up to 16 figures, created by name or dumped from your own figures, and progress is saved back to the figure file. A real Portal of Power works over USB without driver changes. It also has keyboard and mouse controls, resolution scaling, ultrawide support and an in-game settings menu.&lt;/p&gt;</description></item><item><title>Gundam Wing: Endless Duel (SNES) Static Recomp</title><link>https://emulationking.com/nintendo/snes/games/gundamwingendlessduel/ports/gundamwingendlessduelsnesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/gundamwingendlessduel/ports/gundamwingendlessduelsnesstaticrecomp/</guid><description>&lt;p&gt;Gundam Wing: Endless Duel (SNES) Static Recomp is a native Windows port of Gundam Wing: Endless Duel, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;The launcher has settings, controller bindings for both players, audio options, snapshots and screenshots, and settings are kept in &lt;code&gt;settings.ini&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Hydro Thunder Hurricane Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/hydrothunderhurricane/ports/hydrothunderhurricanenativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/hydrothunderhurricane/ports/hydrothunderhurricanenativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Hydro Thunder Hurricane for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Kameo: RePowered</title><link>https://emulationking.com/microsoft/xbox360/games/kameoelementsofpower/ports/kameorepowered/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/kameoelementsofpower/ports/kameorepowered/</guid><description>&lt;p&gt;Kameo: RePowered is a native port of Kameo: Elements of Power for Windows and Linux, made by static recompilation with ReXGlue. There are builds for the game as it shipped on the disc and for the game with its title update.&lt;/p&gt;&#10;&lt;p&gt;Keyboard and mouse controls are on by default and every binding can be changed. The game&amp;rsquo;s languages can be picked with an option, a specific GPU can be chosen on systems with more than one, and downloadable content can be added after extracting it with the project&amp;rsquo;s script.&lt;/p&gt;</description></item><item><title>Lufia II Recompiled</title><link>https://emulationking.com/nintendo/snes/games/lufiaiiriseofthesinistrals/ports/lufiaiirecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/lufiaiiriseofthesinistrals/ports/lufiaiirecompiled/</guid><description>&lt;p&gt;Lufia II Recompiled is a native port of Lufia II: Rise of the Sinistrals for Windows and Linux, including the Steam Deck, made by static recompilation with snesrecomp.&lt;/p&gt;&#10;&lt;p&gt;The launcher offers SDL, OpenGL 3.3 and native Vulkan renderers, GLSL shader presets on OpenGL, widescreen, HD Mode 7, rewind and fullscreen, aspect and scaling options, and it can present frames at the display&amp;rsquo;s refresh rate while the game keeps its own timing.&lt;/p&gt;</description></item><item><title>Mega Man 2 (NES) Static Recomp</title><link>https://emulationking.com/nintendo/nes/games/megaman2/ports/megaman2nesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/megaman2/ports/megaman2nesstaticrecomp/</guid><description>&lt;p&gt;Mega Man 2 (NES) Static Recomp is a native Windows port of Mega Man 2, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;It adds an optional widescreen mode that shows 71 more pixels of real stage, enemies and shots on each side, keyboard and gamepad controls, fullscreen, snapshots and screenshots.&lt;/p&gt;</description></item><item><title>Mega Man 6 (NES) Static Recomp</title><link>https://emulationking.com/nintendo/nes/games/megaman6/ports/megaman6nesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/megaman6/ports/megaman6nesstaticrecomp/</guid><description>&lt;p&gt;Mega Man 6 (NES) Static Recomp is a native Windows port of Mega Man 6, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;The launcher has keyboard and gamepad controls, windowed and fullscreen play with scaling, pause, snapshots and exact screenshots.&lt;/p&gt;</description></item><item><title>Mega Man 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/megaman64/ports/megaman64recompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/megaman64/ports/megaman64recompiled/</guid><description>&lt;p&gt;Mega Man 64: Recompiled is a native port of Mega Man 64 for Windows, Linux and macOS, made by static recompilation with N64Recomp and drawn with RT64. There are Linux builds for x64 and ARM64 and a Flatpak.&lt;/p&gt;&#10;&lt;p&gt;It runs at high frame rates through interpolation and has a widescreen mode. The latest release fixes a crash in the Gesellschaft fight, terrain and cloud interpolation glitches and slowdown from a fireball effect, and more enhancements are planned.&lt;/p&gt;</description></item><item><title>Mega Man X5 Recompiled</title><link>https://emulationking.com/sony/ps1/games/megamanx5/ports/megamanx5recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/megamanx5/ports/megamanx5recomp/</guid><description>&lt;p&gt;Mega Man X5 Recompiled is a native port of Mega Man X5 for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework&amp;rsquo;s author.&lt;/p&gt;&#10;&lt;p&gt;It boots through the opening and its cutscenes into the stages, with working controls and memory card saving, and no known crashes. It has software, OpenGL and Vulkan renderers, fast loading, and default-off mods for 16:9 widescreen and frame interpolation.&lt;/p&gt;&#10;&lt;p&gt;The author calls it a playable preview that has not yet been verified to the end. The author says AI tools were used heavily in making it. The download contains no game data. It needs Mega Man X5 (USA, SLUS-01334), dumped from your own disc.&lt;/p&gt;</description></item><item><title>MKVDCU-Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/mortalkombatvsdcuniverse/ports/mkvdcurecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/mortalkombatvsdcuniverse/ports/mkvdcurecomp/</guid><description>&lt;p&gt;MKVDCU-Recomp is a native port of the Xbox 360 version of Mortal Kombat vs. DC Universe for Windows, made by static recompilation with ReXGlue. It is a build kit: the launcher checks your game files, installs Microsoft&amp;rsquo;s C++ Build Tools and a compiler, and builds the PC version on your machine. The first build takes 5 to 20 minutes and needs about 15 GB of free space.&lt;/p&gt;&#10;&lt;p&gt;The launcher updates itself and the port, rebuilding only what changed, and has a Mods page. In the game, F1 opens settings for display, resolution, upscaling, graphics, controls and audio. It has been tested on one PC, where full Arcade matches play at 60 fps with a controller and sound; other modes need more testing.&lt;/p&gt;</description></item><item><title>NFSMW Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/nfsmwrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/needforspeedmostwanted/ports/nfsmwrecompiled/</guid><description>&lt;p&gt;NFSMW Recompiled is a native port of the Xbox 360 version of Need for Speed: Most Wanted (2005) for Windows, made by static recompilation with ReXGlue and drawn with Direct3D 12. A launcher sets resolution, internal scaling up to 4x, image quality, frame limiting and the graphics API.&lt;/p&gt;&#10;&lt;p&gt;It is playable with rough edges: it has run from the prologue into free roam, audio and saves work, and v-sync and frame limiting come from the project&amp;rsquo;s own patches. Multiplayer does not work, the Vulkan renderer is untested, and for now only the Spanish PAL version of the game is supported. The technical documentation and the launcher are in Spanish.&lt;/p&gt;</description></item><item><title>NocturneRecomp</title><link>https://emulationking.com/microsoft/xbox360/games/castlevaniasymphonyofthenight/ports/nocturnerecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/castlevaniasymphonyofthenight/ports/nocturnerecomp/</guid><description>&lt;p&gt;NocturneRecomp is a native port of the Xbox Live Arcade version of Castlevania: Symphony of the Night for Windows and Linux (x64 and ARM64), made by static recompilation with the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;The recompiled game is wrapped in a small host runtime with logging, overlays and hooks, so it can be modded like a PC game. There are separate builds for the game with and without its title update, and recent releases add a native achievements screen and Japanese text.&lt;/p&gt;</description></item><item><title>OutRun Online Arcade Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/outrunonlinearcade/ports/outrunonlinearcadenativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/outrunonlinearcade/ports/outrunonlinearcadenativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game OutRun Online Arcade for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>project-eleven</title><link>https://emulationking.com/microsoft/xbox360/games/11eyescrossover/ports/projecteleven/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/11eyescrossover/ports/projecteleven/</guid><description>&lt;p&gt;project-eleven is a native port of the Xbox 360 version of 11eyes CrossOver for Windows and Linux, made by static recompilation with ReXGlue. Windows and Linux builds are published as separate releases.&lt;/p&gt;&#10;&lt;p&gt;The author expects everything that works in Xenia to work, including the opening and ending videos. It is started from the command line with paths to the game data, save and cache folders, and needs a controller unless keyboard and mouse mode is turned on. The game itself is in Japanese.&lt;/p&gt;</description></item><item><title>PsyDoom</title><link>https://emulationking.com/sony/ps1/games/doom/ports/psydoom/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/doom/ports/psydoom/</guid><description>&lt;p&gt;PsyDoom is a native port of PlayStation Doom and Final Doom for Windows, Linux and macOS. It was derived directly from the original PlayStation machine code, gradually turned from emulated MIPS instructions into structured C++, with help from Erick194&amp;rsquo;s PSXDOOM-RE reconstruction. The PlayStation GPU and sound chip are emulated inside it to keep the original look and sound.&lt;/p&gt;&#10;&lt;p&gt;A Vulkan renderer adds widescreen and high resolutions, and there is a modding system with Lua scripting, link-cable multiplayer over the network and command-line options such as pistol starts and turbo mode. It has been checked to replay demos of the original game exactly.&lt;/p&gt;</description></item><item><title>Quest 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/quest64/ports/quest64recompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/quest64/ports/quest64recompiled/</guid><description>&lt;p&gt;Quest 64: Recompiled is a native Windows port of Quest 64, made by static recompilation with N64Recomp and drawn with RT64. It uses headers and functions from the Quest 64 decompilation for its enhancements.&lt;/p&gt;&#10;&lt;p&gt;It runs at your display&amp;rsquo;s refresh rate, supports widescreen and ultrawide, and has in-game menus for graphics, sound, controls and gameplay. Mods and texture packs can be installed by dragging them onto the window.&lt;/p&gt;&#10;&lt;p&gt;The first release is described by its author as bare-bones: interpolation and widescreen are mostly but not entirely right. It is Windows only for now. The download contains no game data. It needs Quest 64 (USA) v1.0, dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>re-wor</title><link>https://emulationking.com/microsoft/xbox360/games/guitarherowarriorsofrock/ports/rewor/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/guitarherowarriorsofrock/ports/rewor/</guid><description>&lt;p&gt;re-wor is a native Windows port of the Xbox 360 version of Guitar Hero: Warriors of Rock, made by static recompilation with ReXGlue and based on re-gh2 by YoshiCrystal9.&lt;/p&gt;&#10;&lt;p&gt;XInput guitars and gamepads are detected without setup, the game&amp;rsquo;s XMA2 audio is decoded and played in 6 channels, and it has a borderless fullscreen toggle and Discord Rich Presence.&lt;/p&gt;&#10;&lt;p&gt;The author calls it a test version. Known issues are a slight audio delay against the note chart, rendering locked to 720p and possible crashes between songs or scenes. The download contains no game data. It needs Guitar Hero: Warriors of Rock for Xbox 360, extracted from your own disc.&lt;/p&gt;</description></item><item><title>Resident Evil Gaiden Recomp</title><link>https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/</guid><description>&lt;p&gt;Resident Evil Gaiden Recomp is a native Windows and Android port of Resident Evil Gaiden, the 2001 Game Boy Color game, made by sergiomanzur by statically recompiling the game&amp;rsquo;s code into C.&lt;/p&gt;&#10;&lt;p&gt;It adds a dash, true 16:9 and 21:9 widescreen, a flashlight effect, shaders and cheats, and engines for HD texture packs and music packs. The optional HD pack in the repository is placeholder art made with AI tools. The game is playable on Windows and Android; a Linux build is still being worked on.&lt;/p&gt;</description></item><item><title>ReStuff</title><link>https://emulationking.com/microsoft/xbox360/games/naughtybear/ports/restuff/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/naughtybear/ports/restuff/</guid><description>&lt;p&gt;ReStuff is a native port of Naughty Bear: Gold Edition for Windows and Linux, made by static recompilation with ReXGlue and drawn with a native Vulkan renderer.&lt;/p&gt;&#10;&lt;p&gt;It runs at 60 fps, and has an optional unlock-all cheat and continuous health regeneration, a free camera, an on-screen score overlay, and a cheats and developer menu. Idle menus can play your own trailer videos.&lt;/p&gt;&#10;&lt;p&gt;Screen tearing is a known issue, with a setting to work around it. The download contains no game data. It needs Naughty Bear: Gold Edition for Xbox 360, extracted from your own disc.&lt;/p&gt;</description></item><item><title>ReTiP</title><link>https://emulationking.com/microsoft/xbox360/games/vivapinatatroubleinparadise/ports/retip/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/vivapinatatroubleinparadise/ports/retip/</guid><description>&lt;p&gt;ReTiP is a native port of Viva Piñata: Trouble in Paradise for Windows, made by static recompilation with the ReXGlue SDK. Its main aim is modding and quality-of-life features rather than low-end performance.&lt;/p&gt;&#10;&lt;p&gt;It has a built-in mod manager with texture, shader, audio, data and Lua script mods and a Thunderstore browser, unlocked frame rates with caps and VSync, custom aspect ratios, quality presets, a partially unlimited garden, and fixes for the ice shader and other effects that break in Xenia. The project has a strict no-AI rule.&lt;/p&gt;</description></item><item><title>Revelations: Persona Recompiled</title><link>https://emulationking.com/sony/ps1/games/revelationspersona/ports/revelationspersonarecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/revelationspersona/ports/revelationspersonarecompiled/</guid><description>&lt;p&gt;Revelations: Persona Recompiled is a native port of Revelations: Persona for Windows, made by static recompilation with PSXRecomp. The download is a build kit: it generates the game code from your disc and compiles it on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;OpenBIOS is used by default. Controllers are detected automatically, with the D-pad and left stick both mapped to the original digital controls, and there is a keyboard layout. The opening, title screen and controls have been tested, but the author does not claim the game can be finished.&lt;/p&gt;</description></item><item><title>rexglue-SoulCaliburIV</title><link>https://emulationking.com/microsoft/xbox360/games/soulcaliburiv/ports/scivrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/soulcaliburiv/ports/scivrecomp/</guid><description>&lt;p&gt;rexglue-SoulCaliburIV is a native port of the Xbox 360 version of SoulCalibur IV for Windows, made by static recompilation with a modified version of ReXGlue.&lt;/p&gt;&#10;&lt;p&gt;It supports downloadable characters and equipment, has re-mappable keyboard controls, can skip the intro logos, and toggles borderless full screen with Alt+Enter and takes screenshots with F12. It is built for x86-64-v2 processors, so older CPUs work. The author calls it early development.&lt;/p&gt;&#10;&lt;p&gt;The author says AI tools were used heavily in making it. The download contains no game data. It needs SoulCalibur IV for Xbox 360 and its second title update, from your own disc and console.&lt;/p&gt;</description></item><item><title>Rez HD Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/rezhd/ports/rezhdnativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/rezhd/ports/rezhdnativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Rez HD for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Ridge Racer Unbounded Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/ridgeracerunbounded/ports/ridgeracerunboundednativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/ridgeracerunbounded/ports/ridgeracerunboundednativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox 360 game Ridge Racer Unbounded for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Rock n' Roll Racing (SNES) Static Recomp</title><link>https://emulationking.com/nintendo/snes/games/rocknrollracing/ports/rocknrollracingsnesstaticrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/rocknrollracing/ports/rocknrollracingsnesstaticrecomp/</guid><description>&lt;p&gt;Rock n&amp;rsquo; Roll Racing (SNES) Static Recomp is a native Windows port of Rock n&amp;rsquo; Roll Racing, made by Junior-Jones as a fully static recompilation: the game&amp;rsquo;s CPU instructions were translated to C ahead of time, and there is no interpreter or emulator fallback. If the game reaches code the recompiler did not cover, it stops with an error instead. The graphics, sound and other hardware are reimplemented natively.&lt;/p&gt;&#10;&lt;p&gt;The launcher has settings, controller bindings for two players, audio options, snapshots in two slots and screenshots, and settings are kept in &lt;code&gt;settings.ini&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Skate 3 Recomp</title><link>https://emulationking.com/microsoft/xbox360/games/skate3/ports/skate3recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/skate3/ports/skate3recomp/</guid><description>&lt;p&gt;Skate 3 Recomp is a native port of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, made by static recompilation with the ReXGlue SDK. Since version 2.0 it draws the game with its own renderer on Direct3D 12 and Vulkan instead of emulating the console&amp;rsquo;s GPU, which the author says more than doubles the frame rate.&lt;/p&gt;&#10;&lt;p&gt;It adds MSAA up to 8x, soft sun shadows, ambient occlusion, a render scale up to 3x, extended draw distance and true ultrawide, plus keyboard controls, SDL controller support and a portable mode. The macOS build runs on Apple Silicon through MoltenVK.&lt;/p&gt;</description></item><item><title>Sonic 1 Decompilation</title><link>https://emulationking.com/sega/genesis/games/sonicthehedgehog/ports/sonic1decompilation/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicthehedgehog/ports/sonic1decompilation/</guid><description>&lt;p&gt;Sonic 1 Decompilation is a native port of the 2013 remaster of Sonic the Hedgehog by Christian Whitehead and Headcannon, made by the RSDKModding team by decompiling the Retro Engine v4 that runs it. The same engine build runs the Sonic 1 and Sonic 2 remasters; the data file decides which game starts.&lt;/p&gt;&#10;&lt;p&gt;It adds a built-in mod loader and API, networking for Sonic 2&amp;rsquo;s two-player versus mode, Egg Gauntlet Zone in Sonic 2&amp;rsquo;s Time Attack menu when your data includes it, and debug features ported from Sonic Mania. The decompilation is complete and the game is playable from start to end.&lt;/p&gt;</description></item><item><title>Sonic 2 Decompilation</title><link>https://emulationking.com/sega/genesis/games/sonicthehedgehog2/ports/sonic2decompilation/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicthehedgehog2/ports/sonic2decompilation/</guid><description>&lt;p&gt;Sonic 2 Decompilation is a native port of the 2013 remaster of Sonic the Hedgehog 2 by Christian Whitehead and Headcannon, made by the RSDKModding team by decompiling the Retro Engine v4 that runs it. The same engine build runs the Sonic 1 and Sonic 2 remasters; the data file decides which game starts.&lt;/p&gt;&#10;&lt;p&gt;It adds a built-in mod loader and API, networking for Sonic 2&amp;rsquo;s two-player versus mode, Egg Gauntlet Zone in Sonic 2&amp;rsquo;s Time Attack menu when your data includes it, and debug features ported from Sonic Mania. The decompilation is complete and the game is playable from start to end.&lt;/p&gt;</description></item><item><title>Sonic 3 A.I.R.</title><link>https://emulationking.com/sega/genesis/games/sonic3andknuckles/ports/sonic3air/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonic3andknuckles/ports/sonic3air/</guid><description>&lt;p&gt;Sonic 3 A.I.R. (Angel Island Revisited) is a native remaster of Sonic 3 &amp;amp; Knuckles for Windows, Linux, macOS and Android, made by Eukaryot. The game&amp;rsquo;s logic was rewritten as script code that runs in the project&amp;rsquo;s own engine, and the graphics, sound and level data are read from your copy of the game at start-up.&lt;/p&gt;&#10;&lt;p&gt;It plays in widescreen and adds a remastered soundtrack option, time attack, a Knuckles and Tails team mode, achievements, many optional fixes and extras, and mod support with an in-game mod manager. It is complete and playable from start to end, and the stable releases are updated regularly.&lt;/p&gt;</description></item><item><title>Sonic CD Decompilation</title><link>https://emulationking.com/sega/segacd/games/soniccd/ports/soniccddecompilation/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/segacd/games/soniccd/ports/soniccddecompilation/</guid><description>&lt;p&gt;Sonic CD Decompilation is a native port of the 2011 remaster of Sonic CD by Christian Whitehead, made by the RSDKModding team by decompiling the Retro Engine v3 that runs it, for Windows, Linux, macOS and Android.&lt;/p&gt;&#10;&lt;p&gt;It adds a built-in mod loader and API, support for the updated mobile scripts with features the official PC version never had, and debug features ported from Sonic Mania. The decompilation is complete and the game is playable from start to end. The FMV cutscenes only work with the files from the original Steam release.&lt;/p&gt;</description></item><item><title>Sonic the Hedgehog 2 Recomp</title><link>https://emulationking.com/sega/genesis/games/sonicthehedgehog2/ports/sonicthehedgehog2recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicthehedgehog2/ports/sonicthehedgehog2recomp/</guid><description>&lt;p&gt;Sonic the Hedgehog 2 Recomp is a native Windows port of the Mega Drive Sonic the Hedgehog 2, made by mstan by statically recompiling the game&amp;rsquo;s 68000 code into C, with the video and sound chips emulated around it.&lt;/p&gt;&#10;&lt;p&gt;It adds rollback netplay for up to four players, save states, widescreen, an optional Sonic 3 &amp;amp; Knuckles style save menu and Super forms. The game is playable; one known issue is that the special stages run about twice as fast as they should.&lt;/p&gt;</description></item><item><title>Sonic the Hedgehog Recomp</title><link>https://emulationking.com/sega/genesis/games/sonicthehedgehog/ports/sonicthehedgehogrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/games/sonicthehedgehog/ports/sonicthehedgehogrecomp/</guid><description>&lt;p&gt;Sonic the Hedgehog Recomp is a native Windows port of the Mega Drive Sonic the Hedgehog, made by mstan by statically recompiling the game&amp;rsquo;s 68000 code into C. The picture and sound come from the recompiled game running on emulated video and sound chips, and a launcher handles the ROM and settings.&lt;/p&gt;&#10;&lt;p&gt;It adds optional widescreen and the usual comforts of a PC build. Green Hill Zone is fully playable; the later zones are only partly working, so it is still an early release.&lt;/p&gt;</description></item><item><title>SoulCalibur II HD Online Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/soulcaliburiihdonline/ports/soulcaliburiihdonlinenativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/soulcaliburiihdonline/ports/soulcaliburiihdonlinenativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game SoulCalibur II HD Online for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Space Giraffe Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/spacegiraffe/ports/spacegiraffenativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/spacegiraffe/ports/spacegiraffenativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox Live Arcade game Space Giraffe for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers.&lt;/p&gt;</description></item><item><title>Split/Second Native Port</title><link>https://emulationking.com/microsoft/xbox360/games/splitsecond/ports/splitsecondnativeport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/splitsecond/ports/splitsecondnativeport/</guid><description>&lt;p&gt;This is a native port of the Xbox 360 game Split/Second for Windows and Linux, part of CrownParkComputing&amp;rsquo;s Xbox360-Native-Ports collection. The game code is statically recompiled to x86-64 with the group&amp;rsquo;s fork of the ReXGlue SDK.&lt;/p&gt;&#10;&lt;p&gt;Every CrownParkComputing launcher contains the recompiled game code, a native Vulkan renderer, native audio and a small launcher. Importing checks the game files against the checksums the port was built from, and the importer also installs DLC packs. The Linux build runs the game in a headless gamescope session inside the rexmenu launcher, which tracks achievements and manages saves; it needs &lt;code&gt;gamescope&lt;/code&gt; and &lt;code&gt;python3&lt;/code&gt;. The Windows build uses simple batch launchers. It was the collection&amp;rsquo;s first multi-module title: the launcher, the engine and the DLC loader on the disc are each recompiled into their own library.&lt;/p&gt;</description></item><item><title>SSX Tricky: PC Port</title><link>https://emulationking.com/microsoft/xbox/games/ssxtricky/ports/ssxtrickypc/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/games/ssxtricky/ports/ssxtrickypc/</guid><description>&lt;p&gt;SSX Tricky: PC Port is a native Windows port of the Xbox version of SSX Tricky, made by static recompilation: the game&amp;rsquo;s code is translated to C with xboxrecomp and built into a Windows program that uses Direct3D 11, XAudio2 and XInput.&lt;/p&gt;&#10;&lt;p&gt;It draws natively at any resolution up to 4K, switches on the game&amp;rsquo;s own widescreen mode for 16:9, holds 60 frames per second in races and adds mipmaps, anisotropic filtering and anti-aliasing, with a launcher and remappable controls. It is an early preview: the intro movies, the whole frontend and a full race on Garibaldi work, while other courses and modes are untested and fog and some effects differ from the Xbox. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Street Fighter EX2 Plus Recompiled</title><link>https://emulationking.com/sony/ps1/games/streetfighterex2plus/ports/streetfighterex2plusrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/streetfighterex2plus/ports/streetfighterex2plusrecompiled/</guid><description>&lt;p&gt;Street Fighter EX2 Plus Recompiled is a native port of Street Fighter EX2 Plus for Windows, Linux and macOS, made by static recompilation with PSXRecomp and recomp-ui. The download is a setup kit, and the first run builds the game from your disc, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;The author reports it playable from start to end at 60 Hz with gamepad support, after fixing a boot freeze, a dead in-game controller and a black screen when returning to Mode Select; a report on the fixes is in the repository.&lt;/p&gt;</description></item><item><title>Strikers</title><link>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/ports/strikers/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/games/supermariostrikers/ports/strikers/</guid><description>&lt;p&gt;Strikers is a native port of Super Mario Strikers for Windows, Linux and macOS, built on the community decompilation led by Yannick Suter and drawn with Aurora through Direct3D 12, Vulkan or Metal. There are Linux builds for x64 and ARM64, and the Linux build also runs on the Steam Deck.&lt;/p&gt;&#10;&lt;p&gt;It supports high frame rates, widescreen and ultrawide with a wider view of the pitch, higher internal resolutions, MSAA and texture packs. Controls can be remapped, button prompts follow the controller in use, loading is faster than on the console, and US, European and Japanese discs all work from one program. A separate settings app handles graphics, controls, audio and the game data location.&lt;/p&gt;</description></item><item><title>SuperMarioRPGSNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/supermariorpglegendofthesevenstars/ports/supermariorpgsnesrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/supermariorpglegendofthesevenstars/ports/supermariorpgsnesrecomp/</guid><description>&lt;p&gt;SuperMarioRPGSNESRecomp is a native port of Super Mario RPG: Legend of the Seven Stars for Windows and Linux, made with mstan&amp;rsquo;s snesrecomp. The SA-1 coprocessor on the cartridge is emulated, and at this stage most of the main CPU code still runs through the interpreter rather than as static C.&lt;/p&gt;&#10;&lt;p&gt;It has an experimental adaptive widescreen renderer, opt-in from the Mods page, which shows more of the field and some battle backgrounds. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>SuperMetroidSNESRecomp</title><link>https://emulationking.com/nintendo/snes/games/supermetroid/ports/supermetroidsnesrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/supermetroid/ports/supermetroidsnesrecomp/</guid><description>&lt;p&gt;SuperMetroidSNESRecomp is a native Windows port of Super Metroid, made by static recompilation with mstan&amp;rsquo;s snesrecomp. It runs the original code through an interpreter where the static pass cannot prove a translation, and the SNES graphics and sound hardware are emulated.&lt;/p&gt;&#10;&lt;p&gt;The launcher&amp;rsquo;s Mods page offers widescreen at Fit, 16:9, 21:9 or 32:9 with the HUD at the edges or centred, and a separate presentation frame rate setting. Both are experimental and off by default. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Twisted Metal 2 Recomp</title><link>https://emulationking.com/sony/ps1/games/twistedmetal2/ports/twistedmetal2recomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/twistedmetal2/ports/twistedmetal2recomp/</guid><description>&lt;p&gt;Twisted Metal 2 Recomp is a native port of Twisted Metal 2 for Windows, made by static recompilation with PSXRecomp and the recomp-ui launcher. Twisted Metal 2 loads no code overlays, so the whole game can be translated ahead of time. OpenBIOS is bundled, so no BIOS is needed.&lt;/p&gt;&#10;&lt;p&gt;Optional mods add an in-game debug menu with GameShark-style cheats (F1) and a fix that makes the game accept the passwords it shows for Sweet Tooth, Minion and Dark Tooth. The project also documents the game&amp;rsquo;s cars, levels, passwords and memory layout.&lt;/p&gt;</description></item><item><title>Um Jammer Lammy Recompiled</title><link>https://emulationking.com/sony/ps1/games/umjammerlammy/ports/umjammerlammyrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/umjammerlammy/ports/umjammerlammyrecompiled/</guid><description>&lt;p&gt;Um Jammer Lammy Recompiled is a native port of Um Jammer Lammy for Windows, made by static recompilation with PSXRecomp. The download is a build kit: it generates the game code from your disc and compiles it on your PC, which can take several minutes.&lt;/p&gt;&#10;&lt;p&gt;It has lower audio latency for better rhythm timing, improved CD-XA audio, controller and WASD support, an optional 16:9 3D view, CRT display presets and an option that fades the retry-screen audio.&lt;/p&gt;</description></item><item><title>Unleashed Recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/sonicunleashed/ports/unleashedrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/sonicunleashed/ports/unleashedrecomp/</guid><description>&lt;p&gt;Unleashed Recompiled is a native port of the Xbox 360 version of Sonic Unleashed for Windows and Linux, made by hedge-dev through static recompilation with XenonRecomp and XenosRecomp. A new renderer written for Direct3D 12 and Vulkan replaces the console&amp;rsquo;s graphics hardware.&lt;/p&gt;&#10;&lt;p&gt;It adds high resolutions, ultrawide support, a 60 FPS default with higher targets, extra anti-aliasing and depth of field options, a new options menu, achievements and Hedge Mod Manager support. The Linux build is a Flatpak that also works on the Steam Deck.&lt;/p&gt;</description></item><item><title>Vandal Hearts PC Port</title><link>https://emulationking.com/sony/ps1/games/vandalhearts/ports/vandalheartspcport/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/games/vandalhearts/ports/vandalheartspcport/</guid><description>&lt;p&gt;Vandal Hearts PC Port is a native port of Vandal Hearts for Windows and Linux. It is built on matching decompilations that rebuild the original US and Japanese executables byte for byte, with the PlayStation graphics, sound, CD and video hardware replaced by portable code. One executable runs the USA, Asia and Japan releases.&lt;/p&gt;&#10;&lt;p&gt;The faithful game is the default. Options add an accurate software renderer with supersampling, an enemy threat overlay, an in-game options and save manager, fast forward, an optional Tactical Mode rebalance, community language packs and optional HD packs for backgrounds and movies, offered as separate downloads.&lt;/p&gt;</description></item><item><title>xmd-recompiled</title><link>https://emulationking.com/microsoft/xbox360/games/xmendestiny/ports/xmdrecompiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/games/xmendestiny/ports/xmdrecompiled/</guid><description>&lt;p&gt;xmd-recompiled is a native Windows port of the Xbox 360 version of X-Men: Destiny, made by static recompilation with ReXGlue.&lt;/p&gt;&#10;&lt;p&gt;An installer extracts the game from your disc image, and a launcher sets graphics, input and advanced options and checks for updates. Mouse and keyboard work, as do Xbox, DualShock and DualSense controllers.&lt;/p&gt;&#10;&lt;p&gt;It is an alpha. The author says the game can be played from start to finish, but some effects do not render correctly and crashes are expected. The author says AI tools helped with documentation, research and repository work, not the code. The download contains no game data. It needs X-Men: Destiny for Xbox 360, dumped from your own disc.&lt;/p&gt;</description></item><item><title>YoshiNESRecomp</title><link>https://emulationking.com/nintendo/nes/games/yoshi/ports/yoshinesrecomp/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/games/yoshi/ports/yoshinesrecomp/</guid><description>&lt;p&gt;YoshiNESRecomp is a native Windows and macOS port of Yoshi, made by static recompilation with mstan&amp;rsquo;s nesrecomp, which translates the game&amp;rsquo;s 6502 code into C.&lt;/p&gt;&#10;&lt;p&gt;Both single-player modes, two-player versus and the attract demo work, with both controllers supported. As the game has no battery save, save states are the way to keep a session. The author says AI tools were used heavily in making it.&lt;/p&gt;&#10;&lt;p&gt;The author believes it is fully playable. The download contains no game data. It needs Yoshi (USA), dumped from your own cartridge.&lt;/p&gt;</description></item><item><title>zelda3</title><link>https://emulationking.com/nintendo/snes/games/legendofzeldaalinktothepast/ports/zelda3/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/games/legendofzeldaalinktothepast/ports/zelda3/</guid><description>&lt;p&gt;zelda3 is a native Windows port of The Legend of Zelda: A Link to the Past, a reimplementation of the whole game in about 70,000 to 80,000 lines of C, written by the snesrev team from the game&amp;rsquo;s disassembly. The picture and sound use optimised versions of the LakeSnes PPU and DSP, and it can run the original code side by side to check that its own code behaves the same.&lt;/p&gt;</description></item><item><title>DK64 Rekongpiled</title><link>https://emulationking.com/nintendo/n64/games/donkeykong64/ports/dk64rekongpiled/</link><pubDate>Wed, 30 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/donkeykong64/ports/dk64rekongpiled/</guid><description>&lt;p&gt;DK64 Rekongpiled is a native PC port of Donkey Kong 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen, high resolutions and frame rates, and modern controllers. The macOS build is for Apple Silicon Macs.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>BattleShip</title><link>https://emulationking.com/nintendo/n64/games/supersmashbros/ports/battleship/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supersmashbros/ports/battleship/</guid><description>&lt;p&gt;BattleShip is a native port of Super Smash Bros. for Windows, Linux, macOS and Android, built from the Super Smash Bros. decompilation on libultraship. There are separate builds for the US release and the Japanese release, Nintendo All-Star! Dairantou Smash Brothers.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen and ultrawide, resolution scaling, interpolated high frame rates, hi-res texture packs, mods written in C, and input options such as disabling tap jump. Gameplay extras include two-player co-op in Classic mode, a competitive ruleset, hitbox display and a music selector. It supports GameCube and Raphnet adapters. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Beetle Adventure Racing Recomp</title><link>https://emulationking.com/nintendo/n64/games/beetleadventureracing/ports/beetleadventureracingrecomp/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/beetleadventureracing/ports/beetleadventureracingrecomp/</guid><description>&lt;p&gt;Beetle Adventure Racing Recomp is a work-in-progress native Windows port of Beetle Adventure Racing!, made by static recompilation with N64Recomp and drawn with RT64. It continues bryankruman&amp;rsquo;s original BeetleRecomp, which got the game running, and adds to it.&lt;/p&gt;&#10;&lt;p&gt;The game runs at 60 frames per second with keyboard and gamepad support, widescreen with a HUD that follows the wider picture, a selectable draw distance, resolution scaling, anti-aliasing and Controller Pak saves. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>G-Diffuser</title><link>https://emulationking.com/nintendo/n64/games/fzerox/ports/gdiffuser/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/fzerox/ports/gdiffuser/</guid><description>&lt;p&gt;G-Diffuser is a native port of F-Zero X for Windows and Linux, built from the F-Zero X decompilation on libultraship, the engine behind Ship of Harkinian. It includes the 64DD Expansion Kit, so Course Edit, Create Machine and the extra cups are playable.&lt;/p&gt;&#10;&lt;p&gt;It adds true widescreen with an edge-anchored HUD, ultrawide support, removal of the black border, interpolated high frame rates, a ghost library, photo mode and texture packs, all set from an in-game menu. Tracks and machines can be exported and shared. The author says AI tools helped write part of the code, which he reviewed and tested.&lt;/p&gt;</description></item><item><title>Goemon 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/mysticalninjagoemon/ports/goemon64recompiled/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mysticalninjagoemon/ports/goemon64recompiled/</guid><description>&lt;p&gt;Goemon 64: Recompiled is a native PC port of Mystical Ninja Starring Goemon. It is made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically, and draws the game with the RT64 renderer, so it runs directly on your computer rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;It supports any aspect ratio including ultrawide, high frame rates, low input lag, an in-game settings menu, and community mods and texture packs. Builds are available for Windows, Linux and macOS, and the Linux build runs on the Steam Deck.&lt;/p&gt;</description></item><item><title>Pilotwings 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/pilotwings64/ports/pilotwings64recomp/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/pilotwings64/ports/pilotwings64recomp/</guid><description>&lt;p&gt;Pilotwings 64: Recompiled is a native port of Pilotwings 64 for Windows and Linux. It is made with N64Recomp from the Pilotwings 64 decompilation and draws the game with RT64, so it runs directly on your computer rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;It fills the screen at your display&amp;rsquo;s aspect ratio with the HUD moved to the edges, runs at up to your display&amp;rsquo;s refresh rate through interpolation, removes the black overscan border and skips the long pauses some menus had on the cartridge. A launcher covers graphics, sound, controls, remapping and mods. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>RaceWave46</title><link>https://emulationking.com/nintendo/n64/games/waverace64/ports/racewave46/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/waverace64/ports/racewave46/</guid><description>&lt;p&gt;RaceWave46 is a fan-made Windows port of Wave Race 64, made with N64: Recompiled and drawn with RT64. It keeps the original championship, time trials, stunt mode, two-player races and Dolphin Park.&lt;/p&gt;&#10;&lt;p&gt;It adds resolution multipliers, widescreen and ultrawide, frame-rate options with interpolation, anti-aliasing, a wider field of view, longer draw distances, and optional rasterized or ray-traced water reflections and shadows. Local multiplayer is expanded beyond the original two players. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>Rocket-R</title><link>https://emulationking.com/nintendo/n64/games/rocketrobotonwheels/ports/rocketr/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/rocketrobotonwheels/ports/rocketr/</guid><description>&lt;p&gt;Rocket-R is a recompiled port of Rocket: Robot on Wheels for Windows, Linux, the Steam Deck and Android.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, higher resolutions, smoother frame rates, texture filtering options, and a controller setup screen for keyboard, mouse, gamepad and touch controls. Mods for it are published alongside the releases.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It needs an unmodified ROM of the US release, dumped from your own copy.&lt;/p&gt;</description></item><item><title>Space Station Silicon Valley: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/spacestationsiliconvalley/ports/sssvrecompiled/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/spacestationsiliconvalley/ports/sssvrecompiled/</guid><description>&lt;p&gt;Space Station Silicon Valley: Recompiled is a native PC port of Space Station Silicon Valley for Windows, Linux and macOS. It is made with N64: Recompiled and drawn with RT64, so it runs directly on your computer rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;It plays at any frame rate, keeps the original audio intact, has low input lag and near-instant loading, and has an in-game menu for graphics, controls and sound. The Linux build runs on the Steam Deck.&lt;/p&gt;</description></item><item><title>Wave Race 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/waverace64/ports/waverace64recompiled/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/waverace64/ports/waverace64recompiled/</guid><description>&lt;p&gt;Wave Race 64: Recompiled is a native port of Wave Race 64 for Windows and Apple Silicon Macs, made with N64: Recompiled and drawn with RT64. This download is elliotttate&amp;rsquo;s fork of the original project by danielgomesvieira2000, and it is still in beta.&lt;/p&gt;&#10;&lt;p&gt;The Windows and Mac packages include HD textures, a replacement soundtrack, adjustable water detail and controller haptics. The author says AI tools were used heavily in making it.&lt;/p&gt;</description></item><item><title>2 Ship 2 Harkinian</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/ports/2ship2harkinian/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/ports/2ship2harkinian/</guid><description>&lt;p&gt;2 Ship 2 Harkinian is a native PC port of The Legend of Zelda: Majora&amp;rsquo;s Mask from the team behind Ship of Harkinian. It is built from the Majora&amp;rsquo;s Mask decompilation, so the game runs as a normal PC program rather than through an emulator.&lt;/p&gt;&#10;&lt;p&gt;It adds a settings menu, widescreen, higher resolutions and frame rates, custom controls, quality-of-life options, and support for texture packs and mods.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. On first launch it asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Altirra</title><link>https://emulationking.com/atari/5200/emulator/altirra/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/altirra/</guid><description>&lt;p&gt;Altirra is an open source, cycle-accurate emulator for the Atari 5200 and Atari&amp;rsquo;s 8-bit home computers, for Windows. It was written by Avery Lee, the creator of VirtualDub.&lt;/p&gt;&#10;&lt;p&gt;First released in 2009, Altirra is one of the newer Atari 5200 emulators, and it quickly became regarded as one of the best thanks to its cycle-accurate emulation.&lt;/p&gt;&#10;&lt;p&gt;It is widely considered to have the most accurate emulation of the Atari 400/800, 1200XL, 600XL/800XL, 130XE, XEGS and 5200 systems, and it even reproduces undocumented behaviour of the hardware.&lt;/p&gt;</description></item><item><title>ares</title><link>https://emulationking.com/nintendo/snes/emulator/ares/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/emulator/ares/</guid><description>&lt;p&gt;ares is an open source multi-system emulator focused on accuracy and preservation. It is a descendant of higan and bsnes, the emulators written by Near, and is the successor to higan. It is developed by the ares team and released under the ISC licence.&lt;/p&gt;&#10;&lt;p&gt;It covers a wide range of consoles, including the NES and Famicom Disk System, SNES, Nintendo 64 and 64DD, Game Boy, Game Boy Color, Game Boy Advance, SG-1000, Master System, Game Gear, Mega Drive/Genesis, Mega CD, 32X, PC Engine, WonderSwan and Neo Geo Pocket, as well as the Neo Geo AES, MSX, ColecoVision and ZX Spectrum. Support for some systems, including the Atari 2600, PlayStation, MSX and Neo Geo, is still marked experimental.&lt;/p&gt;</description></item><item><title>Atari++</title><link>https://emulationking.com/atari/5200/emulator/atariplusplus/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/atariplusplus/</guid><description>&lt;p&gt;Atari++ is a free, open source and portable emulator for the Atari 5200. Like many Atari 5200 emulators, it also emulates Atari&amp;rsquo;s 8-bit home computers: the 400 and 800, and the XL and XE series. It is designed to configure itself automatically, so most games run without adjusting any settings.&lt;/p&gt;&#10;&lt;p&gt;Atari++ aims to be cycle accurate, reproducing the behaviour of the original hardware very closely.&lt;/p&gt;&#10;&lt;p&gt;This includes the bugs of the original chips, which some games and programs rely on through advanced programming techniques.&lt;/p&gt;</description></item><item><title>Atari800</title><link>https://emulationking.com/atari/5200/emulator/atari800/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/atari800/</guid><description>&lt;p&gt;Atari800 emulates the Atari 5200 console and Atari&amp;rsquo;s 8-bit home computers, the 400, 800, XL and XE series. David Firth wrote the first version in 1995 and released it under the GPL, and a team of developers took over the project after he stopped working on it.&lt;/p&gt;&#10;&lt;p&gt;The emulator was written in portable C from the start, so it runs on Windows, macOS and Linux, and has been ported to many other systems over the years. It supports cartridge, disk and cassette images, and emulates common expansions and peripherals.&lt;/p&gt;</description></item><item><title>Banjo: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/banjokazooie/ports/banjorecompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/banjokazooie/ports/banjorecompiled/</guid><description>&lt;p&gt;Banjo: Recompiled is a native PC port of Banjo-Kazooie made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and ultrawide, high resolutions and frame rates, modern controllers and a mod menu.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Basilisk II</title><link>https://emulationking.com/apple/macintosh/emulator/basilisk2/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/apple/macintosh/emulator/basilisk2/</guid><description>&lt;p&gt;Basilisk II is an open source emulator for 68k Macintosh computers, originally written by Christian Bauer and released under the GNU GPL version 2. It emulates a Macintosh II series or Quadra class machine with a 68020, 68030 or 68040 processor and can run System 7 and Mac OS 8 up to version 8.1. It needs a ROM image from a real Macintosh, such as a Quadra 650 or Performa ROM.&lt;/p&gt;</description></item><item><title>blueMSX</title><link>https://emulationking.com/microsoft/msx/emulator/bluemsx/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/msx/emulator/bluemsx/</guid><description>&lt;p&gt;blueMSX is an emulator for Windows developed by Daniel Vik and the blueMSX team. It emulates the MSX, MSX2, MSX2+ and MSX turbo R, as well as related machines: the ColecoVision, the SEGA SG-1000 and SC-3000, and the Spectravideo SVI-318 and SVI-328.&lt;/p&gt;&#10;&lt;p&gt;For many years blueMSX was one of the most popular MSX emulators, thanks to its easy interface, good compatibility and wide hardware support. It had a debugger, a trainer, a machine editor for creating custom MSX configurations, and support for disk, cassette and cartridge images.&lt;/p&gt;</description></item><item><title>Bomberman 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/bomberman64/ports/bomberman64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/bomberman64/ports/bomberman64recompiled/</guid><description>&lt;p&gt;Bomberman 64: Recompiled is a native PC port of Bomberman 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen, high resolutions and frame rates, and modern controllers, including for four-player battles.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Bomberman Hero: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/bombermanhero/ports/bombermanherorecompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/bombermanhero/ports/bombermanherorecompiled/</guid><description>&lt;p&gt;Bomberman Hero: Recompiled is a native PC port of Bomberman Hero from the team behind Bomberman 64: Recompiled, made with N64: Recompiled and the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen, high resolutions and frame rates, and modern controllers. Its releases are still marked as betas.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Caprice32</title><link>https://emulationking.com/other/amstradcpc/emulator/caprice32/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/amstradcpc/emulator/caprice32/</guid><description>&lt;p&gt;Caprice32 is an Amstrad CPC emulator originally written for Windows by Ulrich Doewich. After its source was released it was ported to SDL and has since been maintained by Colin Pitrat and other contributors, who made it run on Linux and macOS as well.&lt;/p&gt;&#10;&lt;p&gt;It emulates the CPC 464, 664 and 6128 and the 6128 Plus, with support for disk and tape images, cartridges, snapshots and printer output. It has a built-in menu, a virtual keyboard, a debugger with a memory tool, and command line options that make it useful for testing CPC software.&lt;/p&gt;</description></item><item><title>DEmul</title><link>https://emulationking.com/sega/dreamcast/emulator/demul/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/demul/</guid><description>&lt;p&gt;Development of DEmul began after it became clear that Chankast would not be continued. Inspired by the fact that an emulator could run commercial Dreamcast games, the DEmul team set out to run the vast majority of the Dreamcast library, while adding features that improve the experience.&lt;/p&gt;&#10;&lt;p&gt;DEmul also emulates arcade systems based on similar hardware, including Sega&amp;rsquo;s NAOMI and Sammy&amp;rsquo;s Atomiswave.&lt;/p&gt;&#10;&lt;p&gt;Recent versions of DEmul use a DirectX 11 renderer, which improves speed but means it no longer works on older hardware.&lt;/p&gt;</description></item><item><title>Denise</title><link>https://emulationking.com/commodore/c64/emulator/denise/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/commodore/c64/emulator/denise/</guid><description>&lt;p&gt;Denise is a cycle-accurate emulator for the Commodore 64 and the Amiga 500, 600 and 1000, developed by PiCiJi. It began as a C64 emulator, and Amiga emulation was added in version 2.0.&lt;/p&gt;&#10;&lt;p&gt;It focuses on accuracy and on a modern presentation. Features include shader support with CRT style presets, run-ahead to reduce input latency, fast forward, and debuggers and disassemblers for both systems. On the C64 it supports the SuperCPU, many cartridges, reSID and libresidfp, and real SID chips through USBSID-Pico.&lt;/p&gt;</description></item><item><title>Dr. Mario 64 Recompiled</title><link>https://emulationking.com/nintendo/n64/games/drmario64/ports/drmario64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/drmario64/ports/drmario64recompiled/</guid><description>&lt;p&gt;Dr. Mario 64 Recompiled is a native Windows port of Dr. Mario 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and high resolutions, and modern controllers.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. It asks for a ROM of the US version of the game, dumped from your own copy.&lt;/p&gt;</description></item><item><title>EKA2L1</title><link>https://emulationking.com/other/ngage/emulator/eka2l1/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/ngage/emulator/eka2l1/</guid><description>&lt;p&gt;EKA2L1 is an emulator for Symbian OS, the operating system used by the Nokia N-Gage and many other Nokia phones. It was started by pent0 (bentokun) and is developed by a small team of contributors, with a dynamic recompiler for the phones&amp;rsquo; ARM processors.&lt;/p&gt;&#10;&lt;p&gt;It runs games and applications for the N-Gage and N-Gage QD as well as Series 60 phones from S60v1 to S60v3, and later Symbian versions to a lesser extent. It needs firmware dumped from a real device, and many N-Gage games are playable, including titles that use the N-Gage 2.0 platform.&lt;/p&gt;</description></item><item><title>Emulicious</title><link>https://emulationking.com/sega/mastersystem/emulator/emulicious/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/mastersystem/emulator/emulicious/</guid><description>&lt;p&gt;Emulicious is a multi-system emulator by Calindro that covers the Sega Master System, Sega Game Gear, Nintendo Game Boy, Game Boy Color and MSX. It is known for its accuracy, which is tested against the Game Boy test ROMs collected by the gbdev community.&lt;/p&gt;&#10;&lt;p&gt;It is also one of the best-equipped emulators for homebrew developers and ROM hackers. Its tools include a debugger with an interactive disassembler and reverse stepping, a profiler, tracer, coverage analyser, memory editor, tile, tilemap and sprite viewers, RAM search and remote debugging from Visual Studio Code. For players there are save states, turbo, IPS patching and automatic updates.&lt;/p&gt;</description></item><item><title>Extreme-G: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/extremeg/ports/extremegrecompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/extremeg/ports/extremegrecompiled/</guid><description>&lt;p&gt;Extreme-G: Recompiled is a native PC port of Extreme-G, Probe Entertainment&amp;rsquo;s futuristic motorbike racer, made with N64: Recompiled and the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and ultrawide, high resolutions and much higher frame rates than the original.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Flashpoint Archive</title><link>https://emulationking.com/other/flash/emulator/flashpoint/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/flash/emulator/flashpoint/</guid><description>&lt;p&gt;Flashpoint Archive, formerly BlueMaxima&amp;rsquo;s Flashpoint, is a web game preservation project started by Ben Latimore in December 2017. It has saved more than 200,000 games and animations made with Flash, Shockwave, Java, Unity Web Player, HTML5 and many other web technologies.&lt;/p&gt;&#10;&lt;p&gt;Rather than a single emulator, Flashpoint is a complete package: a launcher to browse and search the collection, a proxy that makes games believe they are running on their original websites, and the players needed to run them, including Ruffle and the original Flash Player in a sandbox. This lets it run games that check which site they are on or load extra files from the web.&lt;/p&gt;</description></item><item><title>Flycast</title><link>https://emulationking.com/sega/dreamcast/emulator/flycast/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/flycast/</guid><description>&lt;p&gt;Flycast is a multi-platform emulator for the Sega Dreamcast and the arcade systems built on similar hardware: NAOMI, NAOMI 2 and Atomiswave. It started as a fork of Reicast and is developed by flyinghead with help from other contributors. It is open source under the GPLv2 licence.&lt;/p&gt;&#10;&lt;p&gt;Games can be rendered at higher internal resolutions than the Dreamcast&amp;rsquo;s 640x480, and recent versions add RetroAchievements, force feedback, online play through DCNet and support for Dreamcast controller adapters. The emulator needs the Dreamcast BIOS files, which we cannot provide because they are copyrighted.&lt;/p&gt;</description></item><item><title>FS-UAE</title><link>https://emulationking.com/commodore/amiga/emulator/fsuae/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/commodore/amiga/emulator/fsuae/</guid><description>&lt;p&gt;FS-UAE is a cross-platform Amiga emulator developed by Frode Solheim. It uses the emulation code from WinUAE and runs on Windows, macOS and Linux, and it was designed to be played in fullscreen with a gamepad.&lt;/p&gt;&#10;&lt;p&gt;It emulates the Amiga 500, 600, 1000, 1200, 3000 and 4000 as well as the CD32 and CDTV, with the JIT compiler, graphics cards and network support. The separate FS-UAE Launcher is used to set up machines, and FS-UAE Arcade is a fullscreen browser for a game collection. It can also look up game configurations from an online game database.&lt;/p&gt;</description></item><item><title>Fuse</title><link>https://emulationking.com/other/zxspectrum/emulator/fuse/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/zxspectrum/emulator/fuse/</guid><description>&lt;p&gt;Fuse, the Free Unix Spectrum Emulator, is a ZX Spectrum emulator started by Philip Kendall in 1999 and developed by a team of contributors since. Despite its name it runs on Windows and macOS as well as Linux and other Unix-like systems.&lt;/p&gt;&#10;&lt;p&gt;It emulates the 16K, 48K, 128K, +2, +2A and +3 Spectrums, as well as the Timex TC2048, TC2068 and TS2068, the Pentagon and Scorpion clones and the Spectrum SE. Its timing is very accurate, and it supports tape, disk and snapshot formats, many peripherals such as the Kempston joystick, Interface 1 and Microdrives, DivIDE and DivMMC, and RZX input recordings.&lt;/p&gt;</description></item><item><title>Genesis Plus GX</title><link>https://emulationking.com/sega/genesis/emulator/genesisplusgx/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/emulator/genesisplusgx/</guid><description>&lt;p&gt;Genesis Plus GX is an enhanced continuation of Charles MacDonald&amp;rsquo;s Genesis Plus, maintained by Eke-Eke. It began as a port to the Nintendo GameCube and Wii and has since been heavily reworked for accuracy. It emulates the Sega Genesis (Mega Drive), Sega CD (Mega CD), Master System, Game Gear and SG-1000, and the project reports full compatibility with their released software, including unlicensed and pirate dumps.&lt;/p&gt;&#10;&lt;p&gt;Today most people use it through RetroArch, where Genesis Plus GX is one of the standard cores for Sega&amp;rsquo;s 8-bit and 16-bit consoles. It is also built into other front ends such as BizHawk and OpenEmu. The only standalone builds from the author are for the GameCube and Wii, published in the project&amp;rsquo;s repository without version numbers, so this page has no download archive. The source code is available under a non-commercial licence.&lt;/p&gt;</description></item><item><title>Harvest Moon 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/harvestmoon64/ports/harvestmoon64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/harvestmoon64/ports/harvestmoon64recompiled/</guid><description>&lt;p&gt;Harvest Moon 64: Recompiled is a native PC port of Harvest Moon 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen, high resolutions and frame rates, modern controllers and mods.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Hatari</title><link>https://emulationking.com/atari/st/emulator/hatari/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/st/emulator/hatari/</guid><description>&lt;p&gt;Hatari is an Atari ST emulator started by Thomas Huth in 2001 and now developed by a small team. It emulates the ST, Mega ST, STE, Mega STE, TT and Falcon, and its cycle-accurate ST and STE emulation runs demos that depend on exact hardware timing. The 68030 and Falcon DSP emulation came from the WinUAE and Aranym projects.&lt;/p&gt;&#10;&lt;p&gt;Hatari ships with EmuTOS, a free replacement for the Atari operating system, so most games and programs work without an original TOS ROM. It can use floppy disk images in the ST, MSA, DIM and STX formats, emulate hard disks and connect MIDI to the host computer. A built-in debugger with a disassembler, breakpoints and a profiler makes it popular with developers.&lt;/p&gt;</description></item><item><title>I shall Be Queen</title><link>https://emulationking.com/nintendo/gbc/homebrew/ishallbequeen/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/ishallbequeen/</guid><description>&lt;p&gt;I Shall Be Queen is a homebrew Game Boy Color beat-&amp;rsquo;em-up in the style of Double Dragon.&#10;The game was developed for the Bit Bit Jam #3 competition.&lt;/p&gt;&#10;&lt;p&gt;It is quite difficult to complete, and some bugs make it harder than intended. Even so, it is a well made game and worth checking out.&lt;/p&gt;&#10;&lt;p&gt;All code, graphics and sound effects were created by Ryan Carson.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Controls&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;A to Jump,&lt;/li&gt;&#10;&lt;li&gt;B to attack,&lt;/li&gt;&#10;&lt;li&gt;SELECT to use mana,&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>jzIntv</title><link>https://emulationking.com/other/intellivision/emulator/jzintv/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/intellivision/emulator/jzintv/</guid><description>&lt;p&gt;jzIntv is an Intellivision emulator written by Joe Zbiciak, who started it in the late 1990s. It is the reference emulator for the Intellivision and is used by homebrew developers to test new games.&lt;/p&gt;&#10;&lt;p&gt;Besides the base console, it emulates the Intellivoice speech module and the Entertainment Computer System (ECS), and supports the JLP and other cartridge formats used by modern homebrew. It comes with SDK-1600, a set of tools including the as1600 assembler and a debugger, for writing new Intellivision games. You need the Exec and Graphics ROMs from the original console to run it.&lt;/p&gt;</description></item><item><title>Kega Fusion</title><link>https://emulationking.com/sega/sg-1000/emulator/kegafusion/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/sg-1000/emulator/kegafusion/</guid><description>&lt;p&gt;Kega Fusion is a multi-system emulator for Sega&amp;rsquo;s consoles, developed mainly by one programmer, Steve Snake. It emulates the SG-1000, Master System and Genesis in a single package, along with the Game Gear, Sega CD and 32X.&lt;/p&gt;&#10;&lt;p&gt;Kega Fusion was long regarded as one of the best emulators for these systems. Emulating several different consoles in one program is not easy, but it handles them very well, largely thanks to Steve Snake&amp;rsquo;s focus on accuracy.&lt;/p&gt;</description></item><item><title>MAME</title><link>https://emulationking.com/arcade/arcade/emulator/mame/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/arcade/emulator/mame/</guid><description>&lt;p&gt;MAME (originally the Multiple Arcade Machine Emulator) is an emulator whose aim is to preserve decades of arcade, console and computer history by documenting how the hardware works. The project was started by Nicola Salmoria in 1997 and is now developed by a large team, the MAMEdev team. Since 2015 it has also included MESS, so it covers consoles, handhelds and home computers as well as arcade machines.&lt;/p&gt;&#10;&lt;p&gt;It supports thousands of arcade boards, from 1970s games to SEGA NAOMI, Model 2 and the Neo Geo, as well as systems such as Game &amp;amp; Watch handhelds, the ColecoVision, Intellivision, Vectrex, Philips CD-i, Apple II, Sharp X68000 and NEC PC-88. MAME puts accuracy and documentation first, so some systems run more slowly than in specialised emulators, and not every driver is fully working.&lt;/p&gt;</description></item><item><title>Mario Kart 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/mariokart64/ports/mariokart64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/mariokart64/ports/mariokart64recompiled/</guid><description>&lt;p&gt;Mario Kart 64: Recompiled is a native PC port of Mario Kart 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and ultrawide, high resolutions and high frame rates, and modern controllers.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Mednafen</title><link>https://emulationking.com/sega/saturn/emulator/mednafen/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/mednafen/</guid><description>&lt;p&gt;Mednafen is a multi-system emulator developed by the Mednafen Team and released under the GNU GPL version 2. It emulates the Sega Saturn, PlayStation, NES, SNES, Game Boy (Color), Game Boy Advance, Virtual Boy, Sega Genesis, Sega Master System, Game Gear and Atari Lynx, along with the PC Engine, PC-FX, Neo Geo Pocket, WonderSwan and Apple II.&lt;/p&gt;&#10;&lt;p&gt;It is driven from the command line: games are loaded by passing them as arguments rather than through a graphical menu. It supports save states, real-time rewinding, remappable keyboard and joystick input, netplay and lossless video recording. Its Saturn and PlayStation emulation is known for its accuracy.&lt;/p&gt;</description></item><item><title>Mesen</title><link>https://emulationking.com/nintendo/nes/emulator/mesen/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/mesen/</guid><description>&lt;p&gt;Mesen is an open source multi-system emulator created by Sour. It began as an NES-only emulator, and Mesen 2 extended it to the SNES, Game Boy and Game Boy Color, Game Boy Advance, PC Engine, Master System and Game Gear, and WonderSwan.&lt;/p&gt;&#10;&lt;p&gt;As well as playing games, Mesen includes a debugger and other tools that are useful for homebrew development and ROM hacking. It runs on Windows, Linux and macOS, with Intel and Apple Silicon builds for macOS and ARM64 builds for Linux. The Linux and macOS versions need SDL2 installed. Mesen is released under the GPL v3 licence.&lt;/p&gt;</description></item><item><title>Mini vMac</title><link>https://emulationking.com/apple/macintosh/emulator/minivmac/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/apple/macintosh/emulator/minivmac/</guid><description>&lt;p&gt;Mini vMac is an emulator for early Motorola 68000 based Macintosh computers, developed by Paul C. Pratt as part of the Gryphel Project. It grew out of the vMac emulator and is open source under the GNU GPL version 2.&lt;/p&gt;&#10;&lt;p&gt;The standard builds emulate a Macintosh Plus, and other variations emulate the Macintosh 128K, 512Ke, SE, Classic and Macintosh II. Mini vMac is designed to be small and simple: each build emulates a single model, and options such as the model, screen size and language are chosen when it is compiled. The Gryphel Project offers an online Variations Service that builds custom versions. It needs a ROM file from the Mac model it emulates.&lt;/p&gt;</description></item><item><title>Model 2 Emulator</title><link>https://emulationking.com/arcade/model2/emulator/model2emu/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/arcade/model2/emulator/model2emu/</guid><description>&lt;p&gt;Model 2 Emulator is an emulator for SEGA&amp;rsquo;s Model 2 arcade board, written by ElSemi, the author of the Nebula arcade emulator. It was first released in the mid-2000s and emulates the Model 2, 2A, 2B and 2C revisions.&lt;/p&gt;&#10;&lt;p&gt;Most of the Model 2 library is playable, including Daytona USA, Virtua Fighter 2, SEGA Rally Championship, Virtua Cop, The House of the Dead and Dead or Alive. The emulator uses Direct3D, supports force feedback wheels and link play between several PCs, and can be extended with Lua scripts, which the community uses for widescreen and other fixes.&lt;/p&gt;</description></item><item><title>Neko Project 21/W</title><link>https://emulationking.com/nec/pc98/emulator/nekoproject21w/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nec/pc98/emulator/nekoproject21w/</guid><description>&lt;p&gt;Neko Project 21/W (NP21/W) is a PC-9800 series emulator for Windows developed by SimK. It is based on Neko Project 21, the PC-9821 version of Yui&amp;rsquo;s Neko Project II, and adds many features so that it can emulate the mid to late PC-98 era, from around 1993 onwards.&lt;/p&gt;&#10;&lt;p&gt;It emulates both the PC-9801 and the later PC-9821 machines, with 32-bit and 64-bit builds of each. Additions over the original include a faster x86 CPU core with FPU support, CD-ROM drives, IDE and SCSI hard disks, several sound boards, window accelerator boards, a network adapter and shared host folders. It can run MS-DOS, Windows 3.1, Windows 95/98 and Windows NT and 2000 inside the emulator, and there are HAXM and WHPX builds that use the host CPU&amp;rsquo;s virtualisation support.&lt;/p&gt;</description></item><item><title>NP2kai</title><link>https://emulationking.com/nec/pc98/emulator/np2kai/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nec/pc98/emulator/np2kai/</guid><description>&lt;p&gt;NP2kai (Neko Project II kai) is a PC-9800 series emulator maintained by AZO. It is a modified version of Yui&amp;rsquo;s Neko Project II that regularly merges the improvements from Neko Project 21/W, so it offers much of the same emulation outside Windows.&lt;/p&gt;&#10;&lt;p&gt;It emulates the PC-9801 and PC-9821 families, including the i386 CPU core with FPU, CD-ROM, IDE hard disks, the common sound boards such as the PC-9801-86 and Sound Blaster 16, and MIDI output. It can run MS-DOS and Windows 9x and NT guests.&lt;/p&gt;</description></item><item><title>O2EM</title><link>https://emulationking.com/other/odyssey2/emulator/o2em/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/odyssey2/emulator/o2em/</guid><description>&lt;p&gt;O2EM is an emulator for the Magnavox Odyssey², also known as the Philips Videopac G7000. It was started by Daniel Boris in the 1990s and later maintained by André de la Rocha and other contributors, and it also has partial support for the Videopac+ G7400.&lt;/p&gt;&#10;&lt;p&gt;It runs most of the Odyssey² library, including the keyboard, both joysticks, the voice module used by some games and the Chess module. It needs a copy of the console&amp;rsquo;s BIOS, and it has options for save states, screenshots and scanline effects.&lt;/p&gt;</description></item><item><title>ParaJVE</title><link>https://emulationking.com/other/vectrex/emulator/parajve/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/vectrex/emulator/parajve/</guid><description>&lt;p&gt;ParaJVE (Parabellum&amp;rsquo;s Java Vectrex Emulator) is a Vectrex emulator written in Java by Franck Chevassu. It focuses on recreating how the Vectrex looked, drawing the vector screen with its glow and showing the colour overlays for each game.&lt;/p&gt;&#10;&lt;p&gt;It emulates the Motorola 6809 processor, the AY-3-8912 sound chip and the vector display, and supports the 3D Imager glasses. Since the Vectrex games can be shared freely for non-commercial use, it comes with the Vectrex BIOS and a large collection of official games, so it is ready to play straight away.&lt;/p&gt;</description></item><item><title>Perfect Dark Port</title><link>https://emulationking.com/nintendo/n64/games/perfectdark/ports/perfectdarkport/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/perfectdark/ports/perfectdarkport/</guid><description>&lt;p&gt;This is a native PC port of Perfect Dark, built from the Perfect Dark decompilation. It is released as automatic builds that update whenever the code changes, so the version shown is the build date.&lt;/p&gt;&#10;&lt;p&gt;It adds mouse and keyboard controls with proper mouse aim, widescreen, higher resolutions and frame rates, and support for modern controllers.&lt;/p&gt;&#10;&lt;p&gt;The download contains no game data. It asks for a ROM dumped from your own copy of the game (the US NTSC 1.1 version is the main one supported).&lt;/p&gt;</description></item><item><title>Phoenix</title><link>https://emulationking.com/other/3do/emulator/phoenix/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/3do/emulator/phoenix/</guid><description>&lt;p&gt;Phoenix is a multi-system emulator made by a Russian team at Arts-Union, the group behind the earlier FreeDO 3DO emulator. It started as a 3DO emulator, and it is widely regarded as the most compatible 3DO emulator available, with the team claiming close to 100% compatibility.&lt;/p&gt;&#10;&lt;p&gt;Later versions added the ColecoVision, the Sega Master System and the Atari Jaguar. Features include hardware rendering, shader filters, support for compressed disc images, light gun and other special controllers, and input recording. A 3DO BIOS file is needed to play 3DO games.&lt;/p&gt;</description></item><item><title>PicoDrive</title><link>https://emulationking.com/sega/32x/emulator/picodrive/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/32x/emulator/picodrive/</guid><description>&lt;p&gt;PicoDrive is a SEGA emulator that covers almost every home system SEGA made up to the 32X: the Genesis (Mega Drive), SEGA CD (Mega CD), 32X, Pico, Master System, Game Gear, SG-1000 and SC-3000. It was started by fDave as an emulator for the SEGA Pico, which gave it its name, and was then developed for many years by notaz. Most development now happens in irixxxx&amp;rsquo;s fork.&lt;/p&gt;&#10;&lt;p&gt;PicoDrive was written for ARM-based devices, first Pocket PCs and Symbian phones and then the GP2X and Pandora handhelds, so it is very fast. It has dynamic recompilers for the 32X&amp;rsquo;s SH-2 processors on ARM, ARM64, MIPS, RISC-V and PowerPC, and it was the first emulator to handle Virtua Racing and its SVP chip properly. It is one of the most compatible 32X emulators and has the most complete Pico support, including Storyware pages shown beside the game and the mouse as the Magic Pen. It also supports MSU-MD and other CD-enhanced cartridges, light guns and the SC-3000 keyboard and cassette drive.&lt;/p&gt;</description></item><item><title>PokeMini</title><link>https://emulationking.com/nintendo/pokemonmini/emulator/pokemini/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/pokemonmini/emulator/pokemini/</guid><description>&lt;p&gt;PokeMini is an emulator for Nintendo&amp;rsquo;s Pokémon Mini, written by JustBurn. It emulates the console&amp;rsquo;s S1C88 processor, its monochrome LCD, sound, rumble, the shock sensor and the real-time clock, and it runs all of the released games as well as homebrew. A free replacement BIOS is built in, so the original BIOS file is optional.&lt;/p&gt;&#10;&lt;p&gt;For homebrew developers there is a separate debugger build with a disassembler, memory and register viewers and breakpoints. PokeMini can also imitate the ghosting of the real LCD, which some games rely on to show extra shades of grey.&lt;/p&gt;</description></item><item><title>QUASI88</title><link>https://emulationking.com/nec/pc88/emulator/quasi88/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nec/pc88/emulator/quasi88/</guid><description>&lt;p&gt;QUASI88 is an emulator for the NEC PC-8801 series, developed by S. Fukunaga since 1998. It was originally written for UNIX and X11, and since version 0.7 it is built on SDL2, so it runs on Windows as well as Linux, FreeBSD and macOS.&lt;/p&gt;&#10;&lt;p&gt;It emulates the PC-8801 series in its V1 and V2 modes, including N88-BASIC, the floppy drives and the OPN and OPNA FM sound chips of the Sound Board and Sound Board II. The sound code comes from MAME and xmame, with the fmgen FM generator also included. Recent versions add a touch keyboard, a toolbar, state saves and WAV recording. You need ROM images dumped from a real PC-88 to use it.&lt;/p&gt;</description></item><item><title>SheepShaver</title><link>https://emulationking.com/apple/macintosh/emulator/sheepshaver/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/apple/macintosh/emulator/sheepshaver/</guid><description>&lt;p&gt;SheepShaver is an emulator for PowerPC Macintosh computers. It was first released in 1998 by Christian Bauer and Marc Hellwig as a commercial program for BeOS, and became open source under the GNU GPL in 2002. It shares much of its code with Basilisk II.&lt;/p&gt;&#10;&lt;p&gt;SheepShaver runs the classic Mac OS from version 7.5.2 up to Mac OS 9.0.4, so it covers the PowerPC games and applications that Basilisk II cannot run. Like Basilisk II, it needs a ROM file from a real PowerPC Mac, usually the &amp;ldquo;New World&amp;rdquo; ROM from a Mac OS 9 install. It supports colour graphics, sound, networking, CD-ROMs and sharing folders with the host computer, and has a PowerPC JIT compiler for x86.&lt;/p&gt;</description></item><item><title>sm64coopdx</title><link>https://emulationking.com/nintendo/n64/games/supermario64/ports/sm64coopdx/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/supermario64/ports/sm64coopdx/</guid><description>&lt;p&gt;sm64coopdx, short for Super Mario 64 Coop Deluxe, is a native PC port of Super Mario 64 built from the game&amp;rsquo;s decompilation, focused on online multiplayer.&lt;/p&gt;&#10;&lt;p&gt;Up to 16 players can explore the game together, each as their own character, with Lua mod support, custom characters, levels and game modes.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. It asks for a ROM of the US version of the game, dumped from your own copy.&lt;/p&gt;</description></item><item><title>Star Fox 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/starfox64/ports/starfox64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/starfox64/ports/starfox64recompiled/</guid><description>&lt;p&gt;Star Fox 64: Recompiled is a native PC port of Star Fox 64 made with N64: Recompiled, which translates the game&amp;rsquo;s machine code into C automatically. It is drawn with the RT64 renderer.&lt;/p&gt;&#10;&lt;p&gt;It supports widescreen and ultrawide, high resolutions, high frame rates and modern controllers, on Windows, Linux and macOS.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. It asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Starship</title><link>https://emulationking.com/nintendo/n64/games/starfox64/ports/starship/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/starfox64/ports/starship/</guid><description>&lt;p&gt;Starship is a native PC port of Star Fox 64, built by Harbour Masters from the Star Fox 64 decompilation.&lt;/p&gt;&#10;&lt;p&gt;It adds widescreen, higher resolutions and frame rates, a settings menu, custom controls and support for mods and texture packs. Builds are made for Windows and Linux.&lt;/p&gt;&#10;&lt;p&gt;The download contains no Nintendo data. On first launch it asks for a ROM dumped from your own copy of the game.&lt;/p&gt;</description></item><item><title>Steem SSE</title><link>https://emulationking.com/atari/st/emulator/steemsse/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/st/emulator/steemsse/</guid><description>&lt;p&gt;Steem SSE is an Atari ST emulator developed from Steem Engine, the popular emulator by Anthony and Russell Hayward whose source code was released in 2004. The SSE project was started by a developer using the name Steven Seagal to make Steem far more accurate.&lt;/p&gt;&#10;&lt;p&gt;It emulates the ST and STE, and it is known for its precise emulation of the Shifter, the MMU and other timing details that demos use for tricks such as opening the screen borders. It also emulates the Blitter, the floppy drive controller with support for STX and other protected disk images, MIDI and ACSI hard disks, and it keeps Steem&amp;rsquo;s well-liked interface, with a debugger in a separate build.&lt;/p&gt;</description></item><item><title>Tsugaru</title><link>https://emulationking.com/other/fmtowns/emulator/tsugaru/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/fmtowns/emulator/tsugaru/</guid><description>&lt;p&gt;Tsugaru is an FM Towns emulator written by Soji Yamakawa, known as CaptainYS, who first developed it by comparing its behaviour against his own FM Towns II MX.&lt;/p&gt;&#10;&lt;p&gt;It emulates the FM Towns and FM Towns II computers with their 80386 and 80486 processors, CD-ROM drive, FM and PCM sound, sprites and graphics layers, and it also runs FM Towns Marty software. Many games and applications work, including those that rely on precise hardware timing, and it has a built-in debugger and command line options for automated testing. It needs ROM files dumped from a real machine.&lt;/p&gt;</description></item><item><title>VICE</title><link>https://emulationking.com/commodore/c64/emulator/vice/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/commodore/c64/emulator/vice/</guid><description>&lt;p&gt;VICE, the Versatile Commodore Emulator, is a program that emulates Commodore&amp;rsquo;s 8-bit computers. It covers the C64 and C64C, the C64DTV, the C128, the VIC-20, almost every PET model, the Plus/4 and C16, and the CBM-II. It started in 1993 and is developed by the VICE Team.&lt;/p&gt;&#10;&lt;p&gt;VICE is very accurate, with cycle-exact CPU and VIC-II emulation and several SID engines, including reSID. It also emulates the 1541 and other disk drives in full, the Datasette, a large range of cartridges and expansions such as the REU and SuperCPU, and it includes a built-in machine code monitor. It can run nearly all games and demos, including those that rely on precise timing.&lt;/p&gt;</description></item><item><title>WinAPE</title><link>https://emulationking.com/other/amstradcpc/emulator/winape/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/amstradcpc/emulator/winape/</guid><description>&lt;p&gt;WinAPE, the Windows Amstrad Plus Emulator, is an Amstrad CPC emulator by Richard Wilson. It emulates the CPC 464, 664 and 6128, the 464 Plus and 6128 Plus and the GX4000 console, along with many expansions such as extra RAM, the Multiface II and sound and storage add-ons.&lt;/p&gt;&#10;&lt;p&gt;It is especially popular with CPC developers and the demo scene, thanks to its accurate emulation of the CRTC and Plus hardware, its built-in Z80 assembler and its debugger with breakpoints and memory views. It supports disk, tape and cartridge images and snapshots.&lt;/p&gt;</description></item><item><title>WinUAE</title><link>https://emulationking.com/commodore/amiga/emulator/winuae/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/commodore/amiga/emulator/winuae/</guid><description>&lt;p&gt;WinUAE is an Amiga emulator for Windows, developed by Toni Wilen. It is the Windows version of UAE, the Unix Amiga Emulator, and has been developed continuously since the late 1990s. Its emulation core is also used by several other Amiga emulators, including Amiberry.&lt;/p&gt;&#10;&lt;p&gt;It emulates every Amiga model, from the A1000, A500 and A600 to the A1200, A3000, A4000 and the CD32 and CDTV, with the OCS, ECS and AGA chipsets. It supports 68000 to 68060 processors with cycle-exact modes and a JIT compiler, PowerPC accelerator boards, graphics cards, network and sound cards, and a long list of other expansions. Floppy images in ADF, IPF and other formats, hard disk images and WHDLoad games are all supported.&lt;/p&gt;</description></item><item><title>XM6 TypeG</title><link>https://emulationking.com/other/x68000/emulator/xm6typeg/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/x68000/emulator/xm6typeg/</guid><description>&lt;p&gt;XM6 TypeG is a Sharp X68000 emulator for Windows. It is based on XM6 by PI., whose source code was released in 2016, and was extended for many years by GIMONS. Since version 3.34, PI. has again been the main maintainer.&lt;/p&gt;&#10;&lt;p&gt;It emulates the whole X680x0 line: the X68000, XVI and Compact, the X68030 and the 040turbo and 060turbo upgrades. It covers the machines&amp;rsquo; complex display hardware, SASI and SCSI hard disks, MO and CD-ROM drives, MIDI boards, the Mercury Unit and Nereid expansion boards, and CPU speeds from 10 MHz up to 100 MHz. It also has a GUI debugger with many windows for looking inside the hardware.&lt;/p&gt;</description></item><item><title>Zelda 64: Recompiled</title><link>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/ports/zelda64recompiled/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/games/zeldamajorasmask/ports/zelda64recompiled/</guid><description>&lt;p&gt;Zelda 64: Recompiled is a native PC port of The Legend of Zelda: Majora&amp;rsquo;s Mask. Instead of a hand-written decompilation it uses N64: Recompiled, a tool that translates the game&amp;rsquo;s machine code into C automatically, and the RT64 renderer to draw it.&lt;/p&gt;&#10;&lt;p&gt;It supports any resolution and aspect ratio including ultrawide, frame rates far above the original, low input latency, gyro aiming, autosaves, and a mod menu with many community mods.&lt;/p&gt;</description></item><item><title>ZEsarUX</title><link>https://emulationking.com/other/zxspectrum/emulator/zesarux/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/other/zxspectrum/emulator/zesarux/</guid><description>&lt;p&gt;ZEsarUX is an emulator by César Hernández Bañó that started as a ZX Spectrum emulator and grew to cover many machines built around the Z80 processor. Its name combines ZX, the author&amp;rsquo;s name and Unix.&lt;/p&gt;&#10;&lt;p&gt;It emulates the ZX80, ZX81 and every Spectrum model, clones such as the Pentagon, Chloe and Timex machines, and modern hardware like the ZX-Uno and ZX Spectrum Next. It also covers the Jupiter Ace, Cambridge Z88, Sinclair QL, SAM Coupé, Amstrad CPC and PCW, MSX, ColecoVision, SG-1000, Master System and Spectravideo, with some of these still less complete than the Spectrum.&lt;/p&gt;</description></item><item><title>A7800</title><link>https://emulationking.com/atari/7800/emulator/a7800/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/7800/emulator/a7800/</guid><description>&lt;p&gt;A7800 is an Atari 7800 emulator based on a fork of the MAME Atari 7800 driver. It keeps MAME&amp;rsquo;s configuration files and command line syntax, but adds a streamlined interface focused on the 7800 and many improvements to accuracy.&lt;/p&gt;&#10;&lt;p&gt;Among its changes are more accurate Maria DMA timing, fixes to the RIOT emulation, POKEY sound improvements and support for mid-scanline graphics register updates. It emulates a wide range of controllers, including ProLine and VCS joysticks, light guns, paddles, driving controllers, keypads, trak-balls and Amiga and ST mice, and supports cartridge formats such as bankset and XM. The BIOS is optional.&lt;/p&gt;</description></item><item><title>Angrylion-Plus</title><link>https://emulationking.com/nintendo/n64/plugin/angrylionplus/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/angrylionplus/</guid><description>&lt;p&gt;Angrylion-Plus is a low-level (LLE) video plugin for Nintendo 64 emulators. It is a fork of angrylion&amp;rsquo;s RDP plugin, a software renderer that reproduces the N64&amp;rsquo;s graphics chip (the RDP) pixel for pixel and is the reference other plugins are measured against.&lt;/p&gt;&#10;&lt;p&gt;The original plugin was accurate but slow. Angrylion-Plus keeps its accuracy while spreading the work over several CPU cores, replaces the old DirectDraw output with OpenGL 3.3, and adds fullscreen, window sizing, screenshots, a settings window and Mupen64Plus support. Recent versions add integer scaling and a filtering mode between nearest-neighbour and bilinear.&lt;/p&gt;</description></item><item><title>Azimer HLE/LLE Audio</title><link>https://emulationking.com/nintendo/n64/plugin/aziaudio/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/aziaudio/</guid><description>&lt;p&gt;Azimer&amp;rsquo;s HLE and LLE audio plugins are among the most developed N64 audio plugins available.&lt;/p&gt;&#10;&lt;p&gt;They are the most popular alternative to Jabo&amp;rsquo;s DirectSound plugin, thanks to a strong HLE sound engine that plays back the audio of almost every game accurately, with few slowdowns or glitches. Shunyuan&amp;rsquo;s audio plugin is its main competitor.&lt;/p&gt;&#10;&lt;p&gt;Development has been slow for many years, as Azimer has had little time to work on the plugins, and a 2013 release brought no further improvements to HLE sound emulation.&lt;/p&gt;</description></item><item><title>BGB</title><link>https://emulationking.com/nintendo/gbc/emulator/bgb/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/bgb/</guid><description>&lt;p&gt;BGB is an emulator and debugger for the Game Boy, Game Boy Color and Super Game Boy. Its goal is to emulate the hardware accurately.&lt;/p&gt;&#10;&lt;p&gt;That accuracy means games run as they would on the original system, and it also makes BGB a powerful debugging tool.&lt;/p&gt;&#10;&lt;p&gt;As a result, the emulator has excellent game compatibility.&lt;/p&gt;&#10;&lt;p&gt;BGB can also emulate the link cable over a network, letting two copies of BGB link up on one PC or across a local network.&lt;/p&gt;</description></item><item><title>BigPEmu</title><link>https://emulationking.com/atari/jaguar/emulator/bigpemu/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/jaguar/emulator/bigpemu/</guid><description>&lt;p&gt;BigPEmu is an Atari Jaguar emulator written by Rich Whitehouse. It was the first Jaguar emulator able to run the console&amp;rsquo;s entire retail library, and it also supports the Jaguar CD, including the VLM music visualiser.&lt;/p&gt;&#10;&lt;p&gt;It runs every retail game at full speed with default settings on almost any x64 processor, without relying on dynamic recompilation. Emulation is deterministic, which allows saved states and movie recording, and options are provided to overclock the Jaguar&amp;rsquo;s processors so that many games can run at 60 frames per second. It also supports analogue controllers, controller overlays, shaders and custom backgrounds.&lt;/p&gt;</description></item><item><title>BlastEM</title><link>https://emulationking.com/sega/genesis/emulator/blastem/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/emulator/blastem/</guid><description>&lt;p&gt;BlastEm is a Sega Genesis emulator for Windows, Linux and macOS. Its goal is to be extremely accurate while still running on very weak hardware, thanks to careful optimisation.&lt;/p&gt;&#10;&lt;p&gt;Its author does not yet consider its accuracy and performance finished, but it is more than good enough for most users. It passes many hardware tests and runs difficult games that many other emulators fail on.&lt;/p&gt;&#10;&lt;p&gt;BlastEm was originally developed on a netbook-class laptop from 2011, and it still runs Genesis games at full speed on that machine.&lt;/p&gt;</description></item><item><title>bsnes</title><link>https://emulationking.com/nintendo/snes/emulator/bsnes/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/emulator/bsnes/</guid><description>&lt;p&gt;bsnes is an open source Super Nintendo (Super Famicom) emulator originally developed by Near, previously known as byuu. It grew out of Near&amp;rsquo;s accuracy-focused SNES work, also used in higan, but concentrates on performance, features and ease of use.&lt;/p&gt;&#10;&lt;p&gt;It emulates all of the SNES coprocessors at a low level and includes true Super Game Boy emulation using the SameBoy core. Other features include an HD Mode 7 option, run-ahead to cut input latency, rewind, save states with previews, MSU-1 support, shaders and built-in game and cheat databases. Satellaview games are supported too.&lt;/p&gt;</description></item><item><title>Cemu</title><link>https://emulationking.com/nintendo/wiiu/emulator/cemu/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wiiu/emulator/cemu/</guid><description>&lt;p&gt;Cemu is a Nintendo Wii U emulator. Its first release in October 2015 was the first time commercial Wii U games could boot on a PC, and within a few years games such as Mario Kart 8 and The Legend of Zelda: Breath of the Wild were fully playable.&lt;/p&gt;&#10;&lt;p&gt;In 2022 Cemu became open source, and version 2.0 added official Linux builds. An experimental macOS version is also available. Development continues in the open on GitHub.&lt;/p&gt;</description></item><item><title>Citra</title><link>https://emulationking.com/nintendo/3ds/emulator/citra/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/3ds/emulator/citra/</guid><description>&lt;p&gt;Citra is an open source Nintendo 3DS emulator that runs on Windows, macOS, Linux and Android. It started in 2014 and grew into the most complete 3DS emulator available, able to play much of the 3DS library at full speed and at higher resolutions than the original handheld.&lt;/p&gt;&#10;&lt;p&gt;Official development of Citra stopped in March 2024, when the project was taken offline following Nintendo&amp;rsquo;s legal action against the developers of the Switch emulator Yuzu. The builds here are the last official releases and still work, but they won&amp;rsquo;t receive fixes.&lt;/p&gt;</description></item><item><title>Cxbx-Reloaded</title><link>https://emulationking.com/microsoft/xbox/emulator/cxbxreloaded/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/emulator/cxbxreloaded/</guid><description>&lt;p&gt;Cxbx-Reloaded is an open source emulator for the original Microsoft Xbox, released under the GPL 2.0 licence. It continues the work of Cxbx, and like it relies mainly on high-level emulation of the Xbox kernel, with low-level emulation of the NV2A graphics chip and network hardware that came from the XQEMU project.&lt;/p&gt;&#10;&lt;p&gt;It runs on 64-bit Windows 7 and later and needs a graphics card that supports Direct3D 9.0c. It can also run on x86-64 Linux through Wine, although this is less reliable and does not work on macOS. Optional extras include network emulation through Npcap and USB pass-through for original Xbox controllers.&lt;/p&gt;</description></item><item><title>DeSmuME</title><link>https://emulationking.com/nintendo/nds/emulator/desmume/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/emulator/desmume/</guid><description>&lt;p&gt;DeSmuME is one of the longest-running Nintendo DS emulators. Over the years it has combined fast emulation with a high level of compatibility, and it was one of the first DS emulators able to run many commercial games.&lt;/p&gt;&#10;&lt;p&gt;Its OpenGL renderer and dynamic recompiler help it perform well.&lt;/p&gt;&#10;&lt;p&gt;DeSmuME started as YopYop156&amp;rsquo;s emulator. Several developers who had forked that code later joined forces and released DeSmuME 0.5.0. Pooling their work made it one of the leading DS emulators, alongside NO$GBA and, more recently, melonDS.&lt;/p&gt;</description></item><item><title>DOSBox</title><link>https://emulationking.com/microsoft/ms-dos/emulator/dosbox/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/emulator/dosbox/</guid><description>&lt;p&gt;DOSBox is an open source emulator that recreates an IBM PC compatible running DOS, so that old games and programs can run on modern computers. It emulates the CPU, graphics cards from Hercules and CGA up to VGA, and sound devices such as the PC speaker, AdLib and Sound Blaster.&lt;/p&gt;&#10;&lt;p&gt;DOSBox was written by the DOSBox Team and released under the GNU GPL. It became the standard way to play DOS games, and many commercial re-releases of DOS games ship with it. Official builds are available for Windows and macOS, with source code and distribution packages for Linux.&lt;/p&gt;</description></item><item><title>DOSBox Staging</title><link>https://emulationking.com/microsoft/ms-dos/emulator/dosboxstaging/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/ms-dos/emulator/dosboxstaging/</guid><description>&lt;p&gt;DOSBox Staging is a modern continuation of DOSBox, the original DOS emulator. It is developed by the DOSBox Staging team, released under the GNU GPL (version 2 or later), and has official builds for Windows, macOS and Linux.&lt;/p&gt;&#10;&lt;p&gt;It is mostly a drop-in replacement for older DOSBox versions, so existing configurations keep working. It comes with sensible defaults, so most games run well without any tweaking, and adds features such as automatic CRT shader emulation, aspect ratio correction and composite video emulation. It also emulates a long list of sound devices, including the Sound Blaster, Gravis UltraSound, Roland MT-32 and Sound Canvas, alongside 3dfx Voodoo graphics and ReelMagic video cards.&lt;/p&gt;</description></item><item><title>ePSXe</title><link>https://emulationking.com/sony/ps1/emulator/epsxe/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/epsxe/</guid><description>&lt;p&gt;ePSXe is a PlayStation (PSX) emulator for Windows, Linux, macOS and Android. It is one of the most popular PSX emulators and runs the vast majority of the PS1 library.&lt;/p&gt;&#10;&lt;p&gt;Like many N64 emulators, ePSXe uses plugins for graphics, sound and other features, so third-party developers can improve those areas without changing the core. It comes with good default plugins, so you don&amp;rsquo;t have to hunt for the right ones.&lt;/p&gt;</description></item><item><title>Felix</title><link>https://emulationking.com/atari/lynx/emulator/felix/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/lynx/emulator/felix/</guid><description>&lt;p&gt;Felix is an open source Atari Lynx emulator developed by laoo. It is written for Windows, and its developer notes that it should also work under Wine and similar environments.&lt;/p&gt;&#10;&lt;p&gt;Much of its development has gone into tools for Lynx programmers. It includes a debugger with a monitor window, symbol loading, memory and sprite dumping, WAV and VGM audio capture, and Lua scripting. Recent versions also improved the accuracy of opcode timing and the compatibility of its high-level boot ROM emulation.&lt;/p&gt;</description></item><item><title>Gambatte</title><link>https://emulationking.com/nintendo/gbc/emulator/gambatte/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/gambatte/</guid><description>&lt;p&gt;Gambatte is an open source Game Boy Color emulator designed to be portable. The core emulation is kept separate from the user interface, so it is platform independent and easy to port to other operating systems.&lt;/p&gt;&#10;&lt;p&gt;Gambatte is also designed to be accurate, and is based on extensive testing of hardware corner cases and reverse engineering. This focus on accuracy gives it very high game compatibility.&lt;/p&gt;&#10;&lt;p&gt;The Qt frontend handles platform-specific tasks such as video, sound and timers, and is meant to run on any system, although the Gambatte team only provided builds for Windows and macOS.&lt;/p&gt;</description></item><item><title>Glide64 (Glide HQ)</title><link>https://emulationking.com/nintendo/n64/plugin/glide64/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/glide64/</guid><description>&lt;p&gt;Glide64 (with the GlideHQ texture enhancement library) is one of the most versatile and compatible video plugins for Nintendo 64 emulators.&lt;/p&gt;&#10;&lt;p&gt;It reproduces many games&amp;rsquo; graphics faithfully where other plugins fall short, and it is particularly good at emulating the N64&amp;rsquo;s complicated frame buffer effects.&lt;/p&gt;&#10;&lt;p&gt;Other plugins have some frame buffer support, but for a long time none matched Glide64.&lt;/p&gt;&#10;&lt;p&gt;It fully supports high-resolution texture packs, and can cache and compress textures so packs load within seconds after the first run while using less memory.&lt;/p&gt;</description></item><item><title>GLideN64</title><link>https://emulationking.com/nintendo/n64/plugin/gliden64/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/gliden64/</guid><description>&lt;p&gt;GLideN64 is an open source video plugin for Nintendo 64 emulators by Sergey Lipskiy (gonetz), the lead developer of Glide64. It began in 2014 as a rewrite of Orkin&amp;rsquo;s glN64 and has since become the standard high-level (HLE) graphics plugin for both Project64 and Mupen64Plus. Part of its development was crowdfunded.&lt;/p&gt;&#10;&lt;p&gt;It emulates the N64&amp;rsquo;s frame buffer effects, depth buffer, microcode for games that other HLE plugins cannot run (such as the Factor 5 and Rogue Squadron titles), N64-accurate texture filtering and dithering, and renders at higher resolutions. It loads high-resolution texture packs in the GlideHQ (Rice) format, which most of the texture packs on this site use.&lt;/p&gt;</description></item><item><title>Holani</title><link>https://emulationking.com/atari/lynx/emulator/holani/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/lynx/emulator/holani/</guid><description>&lt;p&gt;Holani is a cycle-stepped Atari Lynx emulator written in Rust by LLeny. Its 65C02 emulation was initially based on the design of the 6502 in the chips project, and it is released under the GNU GPL version 3.&lt;/p&gt;&#10;&lt;p&gt;Holani itself is a library, used by several frontends: a GTK4 desktop application, a command line player, a debugger and a libretro core for RetroArch. It includes a free Lynx boot ROM, so no BIOS file is needed to play games.&lt;/p&gt;</description></item><item><title>Jabo's Plugins</title><link>https://emulationking.com/nintendo/n64/plugin/jabo/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/jabo/</guid><description>&lt;p&gt;Jabo was Zilmar&amp;rsquo;s partner on Project64, and his video, audio and input plugins shipped as the defaults with every release from the early 1.x versions to Project64 2.x. For more than a decade they were what most people used to play N64 games on a PC. Jabo never released their source code, so they could not be updated after Project64 went open source, and Project64 3.0 replaced them with its own plugins.&lt;/p&gt;</description></item><item><title>Kronos</title><link>https://emulationking.com/sega/saturn/emulator/kronos/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/kronos/</guid><description>&lt;p&gt;Kronos is a Sega Saturn emulator maintained by FCare. It is a fork of Yabause and is open source under the GPLv2 licence, and it has been developed separately from the original project for several years.&lt;/p&gt;&#10;&lt;p&gt;Kronos can be built as a standalone Qt application or as a libretro core, and most people use it through RetroArch, where it is available as the Kronos core. The project&amp;rsquo;s GitHub releases provide standalone binaries for Ubuntu Linux only. Windows builds were published separately in the past. You also need a Saturn BIOS, which we cannot provide.&lt;/p&gt;</description></item><item><title>melonDS</title><link>https://emulationking.com/nintendo/nds/emulator/melonds/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/emulator/melonds/</guid><description>&lt;p&gt;melonDS is an open source Nintendo DS emulator started in 2016 by Arisotura. Its goal is fast and accurate DS emulation, and its core, covering the CPU, video and audio, is nearly complete. It is released under the GPL version 3.&lt;/p&gt;&#10;&lt;p&gt;Beyond the core, melonDS has a JIT recompiler for speed, an OpenGL renderer with 3D upscaling, save states, joystick support, and emulation of the real-time clock, microphone and closing the lid. Local wireless multiplayer and online connectivity, DSi emulation and GBA slot add-ons are available but still being worked on.&lt;/p&gt;</description></item><item><title>mGBA</title><link>https://emulationking.com/nintendo/gba/emulator/mgba/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/mgba/</guid><description>&lt;p&gt;mGBA is an open source Game Boy Advance emulator created in 2013 by Vicki Pfau. Its goal is to be faster and more accurate than older GBA emulators while running on as many systems as possible, and it has succeeded at all three.&lt;/p&gt;&#10;&lt;p&gt;mGBA also emulates the Game Boy and Game Boy Color, and includes link cable support, a built-in debugger, cheats, shaders, rewind and scripting. It handles games that older emulators struggle with, and emulates hardware extras found in some cartridges, such as the real-time clock, rumble and solar sensor.&lt;/p&gt;</description></item><item><title>NanoBoyAdvance</title><link>https://emulationking.com/nintendo/gba/emulator/nanoboyadvance/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/nanoboyadvance/</guid><description>&lt;p&gt;NanoBoyAdvance is an open source Game Boy Advance emulator that aims to be as accurate as possible. Most of the hardware, including the CPU, DMA, timers, graphics and cartridge prefetch, is emulated with cycle accuracy, and it was the first public emulator to pass all of the AGS aging cartridge tests.&lt;/p&gt;&#10;&lt;p&gt;It also offers enhancements, such as a high-quality audio mixer for games using Nintendo&amp;rsquo;s MusicPlayer2000 sound engine, colour correction, xBRZ upscaling and LCD ghosting. Other features include ten save state slots, controller support, loading ROMs from archives, real-time clock and solar sensor emulation, and graphics viewers for debugging.&lt;/p&gt;</description></item><item><title>Nestopia</title><link>https://emulationking.com/nintendo/nes/emulator/nestopia/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/nestopia/</guid><description>&lt;p&gt;Nestopia is a cycle-accurate emulator for the Nintendo Entertainment System (NES). Its accurate, well-optimised emulation gives it almost 100% compatibility with the NES library.&lt;/p&gt;&#10;&lt;p&gt;Because the NES is a relatively simple system and Nestopia is heavily optimised, its cycle-accurate emulation runs comfortably on modest hardware, unlike accurate emulation of later consoles such as the SNES or Nintendo 64.&lt;/p&gt;&#10;&lt;p&gt;Nestopia runs on Windows, macOS and Linux.&lt;/p&gt;&#10;&lt;p&gt;The original developers ended work on Nestopia in 2008, but its code lives on in several forks, most notably Nestopia UE (Undead Edition), which is still maintained.&lt;/p&gt;</description></item><item><title>Nestopia UE</title><link>https://emulationking.com/nintendo/nes/emulator/nestopiaue/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/nestopiaue/</guid><description>&lt;p&gt;Nestopia UE (Undead Edition) is an open source NES and Famicom emulator that carries on the original Nestopia, which Martin Freij stopped developing in 2008. It keeps Nestopia&amp;rsquo;s cycle-accurate core and adds fixes, new mapper support and database entries, and it also emulates the Famicom Disk System and VS. System.&lt;/p&gt;&#10;&lt;p&gt;The emulation core is now developed as Nestopia JG under the Jolly Good Emulation project, which has become the main upstream for Nestopia&amp;rsquo;s code. From version 2.0.0 the standalone emulator uses the QTea frontend and is built the same way on every platform, with releases for Windows, macOS (Apple Silicon) and Linux (as a .deb package). The older Windows-only version with the classic interface is still kept in the Nestopia UE repository.&lt;/p&gt;</description></item><item><title>NRage Input Plugin</title><link>https://emulationking.com/nintendo/n64/plugin/nrage/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/nrage/</guid><description>&lt;p&gt;NRage Input Plugin is the most developed and advanced input plugin available for N64 emulators.&lt;/p&gt;&#10;&lt;p&gt;It supports numerous features, such as emulation of the Transfer Pak, which allows games like Pokemon Stadium to load data from Game Boy games, and Controller Pak emulation, which lets saves be stored, edited and managed.&lt;/p&gt;&#10;&lt;p&gt;NRage also emulates the Rumble Pak, either visually or through controllers with rumble. It supports a wide range of devices through DirectInput, and newer versions also support XInput controllers.&lt;/p&gt;</description></item><item><title>Octomino SDL Input</title><link>https://emulationking.com/nintendo/n64/plugin/octomino/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/octomino/</guid><description>&lt;p&gt;Octomino SDL Input is an input plugin for Project64 1.6 and later, Project64 Legacy and other emulators that use Zilmar&amp;rsquo;s plugin interface. It uses SDL2&amp;rsquo;s GameController API, so most modern gamepads, including Xbox, PlayStation 4 and 5 and Switch Pro controllers, are recognised and mapped automatically.&lt;/p&gt;&#10;&lt;p&gt;The plugin was started by clickdevin. The fork offered here, by wermi, adds a configuration window, button rebinding, adjustable settings and an updated controller database.&lt;/p&gt;</description></item><item><title>Play!</title><link>https://emulationking.com/sony/ps2/emulator/play/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/emulator/play/</guid><description>&lt;p&gt;Play! is an open source PlayStation 2 emulator developed mainly by Jean-Philip Desjardins. Its main difference from other PS2 emulators is that it recreates the PS2&amp;rsquo;s BIOS itself (high-level emulation), so you don&amp;rsquo;t need a BIOS file from a real console to use it.&lt;/p&gt;&#10;&lt;p&gt;Play! is built to be portable. It runs on Windows, macOS, Linux, Android and iOS, and there is even a version that runs in a web browser.&lt;/p&gt;</description></item><item><title>Project 64</title><link>https://emulationking.com/nintendo/n64/emulator/project64/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/project64/</guid><description>&lt;p&gt;Project64 (PJ64) is a Nintendo 64 emulator for Windows developed primarily by Zilmar. Its first public release, version 1.0, came out on 26 May 2001, and it has been developed on and off ever since.&lt;/p&gt;&#10;&lt;p&gt;Project64 is known for its high compatibility and good performance, and it is the most widely used N64 emulator.&lt;/p&gt;&#10;&lt;p&gt;After a long gap following version 1.6, development picked up again: the planned 1.7 release became version 2.0, and the source code was released as open source in 2015.&lt;/p&gt;</description></item><item><title>puNES</title><link>https://emulationking.com/nintendo/nes/emulator/punes/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/punes/</guid><description>&lt;p&gt;puNES is an open source Nintendo Entertainment System (NES) and Famicom emulator written by Fabio Cavallo (FHorse), who has worked on it since 2010. It has a Qt-based interface and also works as a player for NSF, NSF2 and NSFe music files.&lt;/p&gt;&#10;&lt;p&gt;It supports a long list of iNES mappers and UNIF boards, along with extras such as a cheat editor, video filters, and virtual keyboards for the Family BASIC and Subor keyboard add-ons. Video and audio recording is available when the FFmpeg libraries are installed. The interface has been translated into a dozen languages.&lt;/p&gt;</description></item><item><title>raphnetraw</title><link>https://emulationking.com/nintendo/n64/plugin/raphnetraw/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/raphnetraw/</guid><description>&lt;p&gt;raphnetraw is an input plugin by raphnet, the maker of USB adapters for original N64 and GameCube controllers. Instead of treating the adapter as a generic gamepad, the plugin passes the emulator&amp;rsquo;s controller commands straight through to the real controller.&lt;/p&gt;&#10;&lt;p&gt;That means an original N64 controller works with no calibration and little latency, and accessories plugged into it work as they did on the console: a real Rumble Pak rumbles, and a real Controller Pak can be read and written by games.&lt;/p&gt;</description></item><item><title>Redream</title><link>https://emulationking.com/sega/dreamcast/emulator/redream/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/redream/</guid><description>&lt;p&gt;Redream is a Sega Dreamcast emulator written by inolen. It aims to be simple to use: there is no controller setup to do and no BIOS or flash files to supply, so you add your games and play. The developer states that over 95% of the Dreamcast library can be played from start to finish.&lt;/p&gt;&#10;&lt;p&gt;Redream is free on Windows, macOS, Linux and the Raspberry Pi, and is also on Android through Google Play. A one-time premium upgrade, which funds development, adds high-definition rendering and multiple save state slots per game. The free version renders at the Dreamcast&amp;rsquo;s native resolution.&lt;/p&gt;</description></item><item><title>Rice Video</title><link>https://emulationking.com/nintendo/n64/plugin/ricevideo/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/ricevideo/</guid><description>&lt;p&gt;Rice Video is an open-source DirectX and OpenGL video plugin for N64 emulators that follow Zilmar&amp;rsquo;s and Schibo&amp;rsquo;s plugin specifications.&lt;/p&gt;&#10;&lt;p&gt;It was the first N64 video plugin to let users load custom textures in place of a game&amp;rsquo;s originals, allowing texture artists to raise the resolution of textures or change a game&amp;rsquo;s whole art direction.&lt;/p&gt;&#10;&lt;p&gt;Rice Video also supports scaling filters such as 2xSaI, Scale2x and hqNx (hq2x, hq3x and hq4x).&lt;/p&gt;</description></item><item><title>Rosalie's Mupen GUI</title><link>https://emulationking.com/nintendo/n64/emulator/rmg/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/rmg/</guid><description>&lt;p&gt;Rosalie&amp;rsquo;s Mupen GUI, usually shortened to RMG, is a Nintendo 64 emulator developed by Rosalie Wanders. It is a front-end written in C++ with Qt that wraps the mupen64plus emulation core, with the aim of making mupen64plus simple to set up and use.&lt;/p&gt;&#10;&lt;p&gt;RMG bundles a choice of plugins: GLideN64, Angrylion-Plus and parallel-RDP for video, and HLE, cxd4 and parallel-RSP for the RSP. It has a game list with cover art, its own input configuration screen with controller mapping, and netplay through a separate server program that players can host themselves.&lt;/p&gt;</description></item><item><title>Shunyuan HLE Audio Plugin</title><link>https://emulationking.com/nintendo/n64/plugin/shunyuanhle/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/shunyuanhle/</guid><description>&lt;p&gt;Shunyuan HLE is an audio plugin for N64 emulators. It supports both HLE and LLE sound emulation, with LLE based on cxd4&amp;rsquo;s LLE RSP.&lt;/p&gt;&#10;&lt;p&gt;It can output through XAudio2 or the legacy DirectSound8, or run with no sound. The aim of the plugin was to produce sound for every game with little to no crackling.&lt;/p&gt;&#10;&lt;p&gt;Like most N64 audio plugins, it is fairly complete and works with around 90% of games, and the differences between it and other sound plugins are small.&lt;/p&gt;</description></item><item><title>simple64</title><link>https://emulationking.com/nintendo/n64/emulator/simple64/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/simple64/</guid><description>&lt;p&gt;simple64 is a Nintendo 64 emulator developed by Logan McNaughton. It is built on its own fork of the mupen64plus core, combined with a Qt interface and the low-level parallel-RDP and parallel-RSP plugins, with a focus on accurate emulation.&lt;/p&gt;&#10;&lt;p&gt;The project is no longer developed. Its repository has been archived, and the last release, 2024.12.1, came out in December 2024. Official builds were provided for Windows, with a Linux version distributed through Flathub. It is licensed under the GNU GPL version 3.&lt;/p&gt;</description></item><item><title>SkyEmu</title><link>https://emulationking.com/nintendo/gba/emulator/skyemu/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/skyemu/</guid><description>&lt;p&gt;SkyEmu is a low-level emulator for the Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS, created by Skyler Saleh and released under the MIT licence. It aims to balance accuracy, performance, features and ease of use.&lt;/p&gt;&#10;&lt;p&gt;Its Game Boy Advance emulation is the most accurate part. It renders per pixel, emulates the full instruction pipeline and prefetch, passes the AGS aging test ROM and runs difficult games such as the Classic NES Series and Golden Sun. Game Boy and Game Boy Color emulation is less accurate, and DS emulation is described as beta quality.&lt;/p&gt;</description></item><item><title>Snes9x</title><link>https://emulationking.com/nintendo/snes/emulator/snes9x/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/emulator/snes9x/</guid><description>&lt;p&gt;Snes9x is an open source Super Nintendo (SNES) emulator written in C++. It has been in development since the late 1990s and was built from the start to be portable, which is why it runs on almost everything: official builds cover Windows, macOS and Linux, and ports exist for Android, consoles and RetroArch.&lt;/p&gt;&#10;&lt;p&gt;Snes9x aims for a balance of speed and accuracy. It runs nearly every SNES game correctly, including those that use enhancement chips such as the Super FX and SA-1, while staying light enough for older or low-power hardware.&lt;/p&gt;</description></item><item><title>Stella</title><link>https://emulationking.com/atari/2600/emulator/stella/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/2600/emulator/stella/</guid><description>&lt;p&gt;Stella is an open source Atari 2600 emulator. Bradford W. Mott created it in 1995 for Linux, and it was later ported to Windows, macOS and many other systems. Stephen Anthony has maintained it for many years, and it remains in active development.&lt;/p&gt;&#10;&lt;p&gt;Stella emulates the Atari 2600 very accurately, including the many cartridge bank-switching schemes used by commercial games and homebrew. It supports paddles, driving controllers, keyboards and other original accessories, along with TV effects that recreate the look of an old CRT.&lt;/p&gt;</description></item><item><title>Visual Boy Advance</title><link>https://emulationking.com/nintendo/gbc/emulator/visualboyadvance/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/visualboyadvance/</guid><description>&lt;p&gt;Visual Boy Advance-M (VBA-M) emulates the Game Boy, Game Boy Color and Game Boy Advance, as well as the Super Game Boy borders. It is the maintained continuation of the original Visual Boy Advance, which stopped development in the mid 2000s.&lt;/p&gt;&#10;&lt;p&gt;Several forks of Visual Boy Advance appeared after the original ended, each adding features such as link cable support. VBA-M merged these forks into a single project, and it remains in active development with official builds for Windows, macOS and Linux.&lt;/p&gt;</description></item><item><title>Xenia</title><link>https://emulationking.com/microsoft/xbox360/emulator/xenia/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox360/emulator/xenia/</guid><description>&lt;p&gt;Xenia is an open source Xbox 360 emulator for Windows. Ben Vanik started it in 2013, at a time when running Xbox 360 games on a PC was widely thought impossible, and it has since grown into a project with many contributors.&lt;/p&gt;&#10;&lt;p&gt;A growing list of Xbox 360 games are now playable in Xenia, many at full speed and some at higher resolutions than the console. Compatibility varies a lot from game to game, so check Xenia&amp;rsquo;s compatibility list before you start.&lt;/p&gt;</description></item><item><title>YabaSanshiro</title><link>https://emulationking.com/sega/saturn/emulator/yabasanshiro/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/yabasanshiro/</guid><description>&lt;p&gt;YabaSanshiro, formerly uoYabause, is a Sega Saturn emulator developed by devMiyax. It grew out of the Yabause code base and is best known on Android, which is the project&amp;rsquo;s main target. There are also versions for iOS and Windows.&lt;/p&gt;&#10;&lt;p&gt;Its features include rendering at higher resolutions than the original console, cheats, a backup memory manager and cloud syncing of saves between the Android and Windows versions. On Android there is a free version with adverts and a paid Pro version with every feature. On iOS there is a free Lite version limited to three games and a paid full version.&lt;/p&gt;</description></item><item><title>Z64</title><link>https://emulationking.com/nintendo/n64/plugin/z64/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/z64/</guid><description>&lt;p&gt;Z64 is a low-level emulation (LLE) video plugin for N64 emulators, originally based on the RDP code from MAME/MESS, although little of that code remains.&lt;/p&gt;&#10;&lt;p&gt;Unlike most video plugins, it does not emulate the RSP, so it needs a separate RSP plugin to produce any output.&lt;/p&gt;&#10;&lt;p&gt;For this it comes with its own RSP plugin, which offers a faster option based on Project64 1.4 code and a slower one based on MAME/MESS code. The faster option can run into a few problems.&lt;/p&gt;</description></item><item><title>1964</title><link>https://emulationking.com/nintendo/n64/emulator/1964-emulator/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/1964-emulator/</guid><description>&lt;p&gt;1964 is a Nintendo 64 emulator for Windows, written mainly in C by Schibo and Rice. It is one of the oldest N64 emulators and was for years second only to Project64 in popularity. It supports the vast majority of commercially released N64 games.&lt;/p&gt;&#10;&lt;p&gt;1964 offered netplay through the now defunct Kaillera networking library, although it suffered from frequent desyncs because games could be emulated at different speeds on each machine. Its dynamically recompiling CPU core made it considerably faster than emulators relying on an interpreter.&lt;/p&gt;</description></item><item><title>a Werewolf Tale</title><link>https://emulationking.com/nintendo/gba/homebrew/awerewolftale/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/awerewolftale/</guid><description>&lt;p&gt;a Werewolf Tale is a Game Boy Advance homebrew game by the developer of two other GBA homebrew games, Holy Hell and PowerPig.&lt;/p&gt;&#10;&lt;p&gt;It is quite different from those two games: it is designed to be very hard to complete, so expect to be defeated time after time.&lt;/p&gt;&#10;&lt;p&gt;You run along the walls and fight creatures, which can be tricky as they do a lot of damage.&lt;/p&gt;&#10;&lt;p&gt;The developer describes it as a game that would fit into the metroidvania genre, while also being close to action puzzle games such as N+ and VVVVVV.&lt;/p&gt;</description></item><item><title>Agent GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/agentgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/agentgba/</guid><description>&lt;p&gt;Agent GBA is a homebrew GBA game by Nuance and Genesis Project, made for the Gravedigger Compo at Nordlicht 2016.&lt;/p&gt;&#10;&lt;p&gt;You travel around Europe to stop the Fuzzbomb, a creature that visits different cities and turns their people into evil creatures called Fuzzbodies. Your goal is to stop the Fuzzbomb and turn the Fuzzbodies back into normal people.&lt;/p&gt;&#10;&lt;p&gt;Code and graphics were developed by Widdy&#10;Music was composed by MTR&lt;/p&gt;</description></item><item><title>Akaru Hime: The Red Princess</title><link>https://emulationking.com/nintendo/gbc/homebrew/akaruhime/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/akaruhime/</guid><description>&lt;p&gt;Akaru Hime: The Red Princess is a homebrew Game Boy Color game developed by Light Games for the Bit Bit Jam #3 competition. Its three main developers were Imanol Barriuso, Belinda Barriuso and Sergio Presa.&lt;/p&gt;&#10;&lt;p&gt;The game is simple: your character stands in one spot and defends against ninjas coming from the left and right, while jumping or crouching to dodge their throwing stars.&lt;/p&gt;&#10;&lt;p&gt;The gameplay may be simple, but it quickly becomes very difficult as more enemies and throwing stars come at you at once.&lt;/p&gt;</description></item><item><title>Alient Planet</title><link>https://emulationking.com/nintendo/gbc/homebrew/alienplanet/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/alienplanet/</guid><description>&lt;p&gt;Alien Planet is a homebrew Game Boy Color game by The New Image, developed for Gambit Studios&amp;rsquo; Freedom 2001 developer competition.&lt;/p&gt;&#10;&lt;p&gt;All the graphics, sound and programming were done by a single developer, Patriek Lesparre.&lt;/p&gt;&#10;&lt;p&gt;Alien Planet is a vertical shoot-&amp;rsquo;em-up. You steer your ship with the d-pad and shoot with the B button, and Start pauses the game.&lt;/p&gt;&#10;&lt;p&gt;It is a well designed game with a good amount of content. The goal is to score as many points as possible before you lose all 3 lives, and it follows the classic shoot-&amp;rsquo;em-up formula of powerups and bosses you must beat to progress.&lt;/p&gt;</description></item><item><title>AndriPSX</title><link>https://emulationking.com/sony/ps1/emulator/andripsx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/andripsx/</guid><description>&lt;p&gt;AndriPSX was one of the first PSX emulators. It was very promising in its day, although it trailed competing emulators such as PSEmu Pro.&lt;/p&gt;&#10;&lt;p&gt;Development stopped before the emulator reached its full potential. It ran a few games but never matched the compatibility of other emulators of its time.&lt;/p&gt;</description></item><item><title>Anguna</title><link>https://emulationking.com/nintendo/gba/homebrew/anguna/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/anguna/</guid><description>&lt;p&gt;Anguna is a well made action RPG homebrew game for the Game Boy Advance and the Nintendo DS, developed by Bite the Chili Productions, with art by Chris Hildenbrand. It is one of the most polished homebrew games for either system.&lt;/p&gt;&#10;&lt;p&gt;Anguna&amp;rsquo;s features include:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;A large overworld map to explore, with 5 different dungeons to beat&lt;/li&gt;&#10;&lt;li&gt;An assortment of items and weapons, including a sword, bow and arrows, bear traps, dynamite, a lantern, magic boots and more&lt;/li&gt;&#10;&lt;li&gt;Many powerups, hidden rooms and secrets&lt;/li&gt;&#10;&lt;li&gt;Lots of interesting boss monsters and enemies&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Balanced Diet</title><link>https://emulationking.com/nintendo/gba/homebrew/balanceddiet/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/balanceddiet/</guid><description>&lt;p&gt;Balanced Diet was created as a tech demo to show off everything in the smgbalib library. The developer came up with the idea while feeling sluggish after eating binges. The game is simple: you pick a selection of 4 foods that push your diet towards being either too unhealthy or too bland, and you have to do this quickly while your hunger rises.&lt;/p&gt;&#10;&lt;p&gt;It is a simple but slightly addictive game, and a good first game from developer Sebastian Mihai.&lt;/p&gt;</description></item><item><title>BasicBoy</title><link>https://emulationking.com/nintendo/gbc/emulator/basicboy/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/basicboy/</guid><description>&lt;p&gt;BasicBoy is a Game Boy Color emulator written entirely in Microsoft Visual Basic.&lt;/p&gt;&#10;&lt;p&gt;There is not much to say about it, as it has no standout features and its compatibility is limited.&lt;/p&gt;&#10;&lt;p&gt;Its main achievement is that it was written purely in Visual Basic.&lt;/p&gt;</description></item><item><title>BatGBA</title><link>https://emulationking.com/nintendo/gba/emulator/batgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/batgba/</guid><description>&lt;p&gt;BatGBA is an early and now outdated GBA emulator. It was one of the first emulators to make real progress with the GBA, but like several emulators of its time it required the GBA BIOS.&lt;/p&gt;&#10;&lt;p&gt;Its emulation was never fully developed. Newer versions were working towards removing the need for a BIOS file by emulating the BIOS within BatGBA itself, but development stopped before this was finished.&lt;/p&gt;&#10;&lt;p&gt;BatGBA was soon overtaken by emulators such as Visual Boy Advance. If you want a stable and fast GBA emulator, mGBA or Visual Boy Advance-M are far better choices.&lt;/p&gt;</description></item><item><title>Beep Beep Boom Box</title><link>https://emulationking.com/nintendo/gbc/homebrew/beepbeepboombox/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/beepbeepboombox/</guid><description>&lt;p&gt;Beep Beep Boom Box is a small program by Patrick Rodriguez. It is less a game than a musical tool.&lt;/p&gt;&#10;&lt;p&gt;It is a &amp;ldquo;tone matrix&amp;rdquo; style music toy, where activating squares on the grid plays sounds. You can edit two melody channels, plus a percussion channel shown at the bottom of the screen.&lt;/p&gt;&#10;&lt;p&gt;The settings screen also lets you change the sounds that are played.&lt;/p&gt;</description></item><item><title>Beerjeweled</title><link>https://emulationking.com/nintendo/gba/homebrew/beerjewled/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/beerjewled/</guid><description>&lt;p&gt;Beerjeweled is a homebrew GBA game that copies the gameplay of the hugely popular Bejeweled.&lt;/p&gt;&#10;&lt;p&gt;It keeps the original concept, but the developers replaced the usual jewel graphics with alcoholic drinks.&lt;/p&gt;&#10;&lt;p&gt;The game was developed by Nuance, Genesis Project and Digital Demolition Krew, and shown at Evoke 2013.&lt;/p&gt;</description></item><item><title>Billard's XInput Plugin</title><link>https://emulationking.com/nintendo/n64/plugin/billardsxinput/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/billardsxinput/</guid><description>&lt;p&gt;Billard&amp;rsquo;s XInput Plugin is a basic input plugin for N64 emulators that supports Xbox 360 controllers, including rumble and independent triggers. Up to four controllers can be used at once. That is the extent of its functionality: the control layout cannot be changed.&lt;/p&gt;&#10;&lt;p&gt;It also lacks support for N64 accessories such as the Controller Pak and the Transfer Pak. It handles Xbox 360 controllers well, but offers little else.&lt;/p&gt;&#10;&lt;p&gt;It is a Windows-only plugin, as it relies on DirectX and its XInput library.&lt;/p&gt;</description></item><item><title>Bleem</title><link>https://emulationking.com/sony/ps1/emulator/bleem/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/bleem/</guid><description>&lt;p&gt;Bleem! was one of the first commercial PSX emulators. Unlike most emulators, you had to buy it, which was unusual at the time and did not sit well with companies like Sony.&lt;/p&gt;&#10;&lt;p&gt;Bleem! emulated a range of games to varying degrees and was surprisingly fast. This was because it was written mostly in assembly language, which allowed very precise optimisations but made the code much more complicated.&lt;/p&gt;&#10;&lt;p&gt;It also used the PC&amp;rsquo;s graphics hardware to speed up 3D rendering. Bleem! won its court cases against Sony, but it could not afford the legal fees, and the company shut down.&lt;/p&gt;</description></item><item><title>BoycottAdvance</title><link>https://emulationking.com/nintendo/gba/emulator/boycottadvance/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/boycottadvance/</guid><description>&lt;p&gt;Boycott Advance is a free and portable GBA emulator that was ported to several systems, including Windows and Linux.&lt;/p&gt;&#10;&lt;p&gt;It runs both commercial games and homebrew, although its accuracy falls well short of modern emulators. Performance is not a concern, as it was developed for much older Pentium-era PCs.&lt;/p&gt;&#10;&lt;p&gt;Sound support arrived late: Boycott Advance could not emulate sound until after version 0.2.1.&lt;/p&gt;&#10;&lt;p&gt;Development stopped many years ago, and the emulator has long been surpassed by others such as mGBA and VBA-M. It is mainly of interest as a piece of GBA emulation history.&lt;/p&gt;</description></item><item><title>Broken Circle</title><link>https://emulationking.com/nintendo/gba/homebrew/brokencircle/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/brokencircle/</guid><description>&lt;p&gt;Broken Circle is a GBA RPG with an unfortunate history. It was developed by 7 Raven Studios, but publishers saw it as too big a risk: it needed an expensive 256 Mbit cartridge, and 7 Raven was an unproven developer.&lt;/p&gt;&#10;&lt;p&gt;The developers worked to cut the game down so it would fit on a much cheaper 64 Mbit cartridge, but by the time they had done so the GBA was nearing the end of its life.&lt;/p&gt;</description></item><item><title>Chankast</title><link>https://emulationking.com/sega/dreamcast/emulator/chankast/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/chankast/</guid><description>&lt;p&gt;Chankast was one of the first Sega Dreamcast emulators to run a commercial Dreamcast game successfully. It was built for x86 PCs and used advanced techniques to achieve good compatibility and a decent speed in Dreamcast games, a big achievement in 2004.&lt;/p&gt;&#10;&lt;p&gt;Much of its speed came from early use of processor extensions such as the SSE instruction set. Considering how short its life was, Chankast achieved a great deal, and for a while it was ahead of several other Dreamcast emulators.&lt;/p&gt;</description></item><item><title>Contact Us</title><link>https://emulationking.com/contact/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/contact/</guid><description>&lt;p&gt;Please use the contact information below for any of the following reasons.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Business inquiries&lt;/li&gt;&#10;&lt;li&gt;Reporting website issues (Slow speeds, broken pages, advert issues, etc.)&lt;/li&gt;&#10;&lt;li&gt;Information on new texture packs, emulators, plugins or homebrew roms&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Other questions are welcome, but you may not receive a response.&lt;/p&gt;&#10;&lt;p&gt;You can email us at &lt;a href="mailto:support@emulationking.com"&gt;support@emulationking.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>CrabEmu</title><link>https://emulationking.com/sega/sg-1000/emulator/crabemu/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/sg-1000/emulator/crabemu/</guid><description>&lt;p&gt;CrabEmu is an emulator for the SG-1000 and Sega Master System, available for Linux, macOS and even the Dreamcast, for anyone who still has one.&lt;/p&gt;&#10;&lt;p&gt;CrabEmu was designed to be a fast and effective emulator for Sega&amp;rsquo;s two 8-bit consoles, the SG-1000 and the Master System.&lt;/p&gt;&#10;&lt;p&gt;Unlike most emulators, it is not available for Windows.&lt;/p&gt;&#10;&lt;p&gt;CrabEmu has high compatibility while keeping good performance, and it can render SG-1000 and Master System graphics at a much higher resolution than the original hardware.&lt;/p&gt;</description></item><item><title>CXBX</title><link>https://emulationking.com/microsoft/xbox/emulator/cxbx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/emulator/cxbx/</guid><description>&lt;p&gt;CXBX is not a typical emulator. Rather than emulating the Xbox hardware, it converts an Xbox executable into a working Windows program. That sounds far-fetched, but it is possible because the Xbox&amp;rsquo;s architecture is so close to that of a Windows PC: Microsoft drew heavily on its experience with Windows when designing the Xbox.&lt;/p&gt;&#10;&lt;p&gt;Compatibility is poor. Most games refuse to work, and those that do are extremely slow or full of bugs. Even so, CXBX was one of the more promising early attempts to run Xbox games on other platforms. Development of the original CXBX stopped long ago; its work was continued by the Cxbx-Reloaded project, and xemu is now the most compatible Xbox emulator.&lt;/p&gt;</description></item><item><title>Decaf</title><link>https://emulationking.com/nintendo/wiiu/emulator/decaf/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/wiiu/emulator/decaf/</guid><description>&lt;p&gt;Decaf is an open source Nintendo Wii U emulator and an alternative to the more established Cemu.&lt;/p&gt;&#10;&lt;p&gt;Decaf does not yet emulate the Wii U as well as Cemu, but it has made steady progress towards running commercial games.&lt;/p&gt;&#10;&lt;p&gt;Decaf was originally a Windows 10-only emulator because it relied on DirectX 12. Its lead developer, exjam, later dropped DirectX 12 in favour of OpenGL 4.5, which allowed Decaf to run on other platforms, and it has since gained a Vulkan renderer.&lt;/p&gt;</description></item><item><title>Direct64</title><link>https://emulationking.com/nintendo/n64/plugin/direct64/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/direct64/</guid><description>&lt;p&gt;Direct64 is a video plugin for N64 emulators developed by Orkin, based on his earlier glN64 plugin.&lt;/p&gt;&#10;&lt;p&gt;Before Orkin stopped working on it, Direct64 was showing promise, with some features other plugins lacked and plans to bring it in line with Rice Video and Glide64.&lt;/p&gt;&#10;&lt;p&gt;Compared with more developed plugins, Direct64 was a clean and fast alternative, and it emulated the games it supported quite accurately.&lt;/p&gt;&#10;&lt;p&gt;Orkin has not been active since 2005, so the plugin is dead. Unlike glN64, its source code was never released.&lt;/p&gt;</description></item><item><title>Dodgeball GBC</title><link>https://emulationking.com/nintendo/gbc/homebrew/dodgeballgbc/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/dodgeballgbc/</guid><description>&lt;p&gt;Dodgeball GBC is another small but well made homebrew Game Boy Color game by Patrick Rodriguez.&lt;/p&gt;&#10;&lt;p&gt;It follows the basic rules of dodgeball: throw balls at your opponent while dodging theirs. You score a point for every hit, and the first player to reach 10 points wins the match.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;CONTROLS&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;D-Pad&lt;/strong&gt;: Move&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A&lt;/strong&gt;: Grab Ball&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A&lt;/strong&gt; + &lt;strong&gt;D-Pad&lt;/strong&gt;: Aim&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;B&lt;/strong&gt; (while aiming): Throw Ball&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;B&lt;/strong&gt; + &lt;strong&gt;D-Pad&lt;/strong&gt;: Dodge&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Dolwin</title><link>https://emulationking.com/nintendo/gamecube/emulator/dolwin/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/dolwin/</guid><description>&lt;p&gt;Dolwin was the first GameCube emulator to be released publicly. It is open source and written in C. Development stalled in 2005 and there have been no new releases since, partly because of the success of Dolphin, the GameCube and Wii emulator.&lt;/p&gt;&#10;&lt;p&gt;Before development stopped, Dolwin could boot and run some commercial games and a few demos. For the most part, though, it is incomplete, and you should not expect it to run games correctly or even boot them.&lt;/p&gt;</description></item><item><title>Drago – Dumpster Divin’</title><link>https://emulationking.com/nintendo/gba/homebrew/dragodumpsterdivin/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/dragodumpsterdivin/</guid><description>&lt;p&gt;Drago – Dumpster Divin&amp;rsquo; is an unfinished game for the GBA by Nuance and Genesis Project. It is roughly 65% complete.&lt;/p&gt;&#10;&lt;p&gt;It is a great idea that was left unfinished, which is a shame given its excellent art and animation. It took first place in the Gravedigger Compo at Nordlicht 2013.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Design, Code and Graphics:&lt;/strong&gt; Widdy&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Soundtrack:&lt;/strong&gt; Fieser Wolf&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Additional Graphics:&lt;/strong&gt; Wintermute&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Additional Design:&lt;/strong&gt; Nitro&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Drains</title><link>https://emulationking.com/nintendo/gbc/homebrew/drains/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/drains/</guid><description>&lt;p&gt;Drains GBC is a simple homebrew Game Boy Color game developed by JPM.&lt;/p&gt;&#10;&lt;p&gt;The city drains are well known hideouts for vicious and bizarre creatures of the underworld, and your aim is to clear the whole drain system before the plague gets out of control.&lt;/p&gt;&#10;&lt;p&gt;Some rooms have been locked for ages. You have to find the right key to get in and fight the creatures waiting inside. Once you have defeated them all, you are rewarded with something useful for your quest.&lt;/p&gt;</description></item><item><title>DreamGBA</title><link>https://emulationking.com/nintendo/gba/emulator/dreamgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/dreamgba/</guid><description>&lt;p&gt;DreamGBA is a GBA emulator created by the same team that wrote the Game Boy Color emulator DreamGBC. It has been out of development for a long time.&lt;/p&gt;&#10;&lt;p&gt;In its day it showed promise, running several games such as Castlevania and Tactics Ogre, and emulating their sound, which was quite a feat at the time.&lt;/p&gt;&#10;&lt;p&gt;Its biggest drawback was that it required the GBA BIOS to run. Dumping the BIOS from a console was not a simple task back then, and this held DreamGBA back. The BIOS is copyrighted by Nintendo, so it cannot legally be distributed. Modern emulators such as mGBA do not require it, which makes them much better choices today.&lt;/p&gt;</description></item><item><title>DreamGBC</title><link>https://emulationking.com/nintendo/gbc/emulator/dreamgbc/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/dreamgbc/</guid><description>&lt;p&gt;DreamGBC is a Game Boy Color emulator. There is not a lot to say about it, and it appears to be discontinued, with no development since 2005.&lt;/p&gt;&#10;&lt;p&gt;Its aim was to emulate as many Game Boy cartridges as possible, along with features that improve games but were not available on a real Game Boy Color.&lt;/p&gt;&#10;&lt;p&gt;Its two strengths are that it is fairly compatible and easy to configure.&lt;/p&gt;</description></item><item><title>Dualis</title><link>https://emulationking.com/nintendo/nds/emulator/dualis/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/emulator/dualis/</guid><description>&lt;p&gt;Dualis is a Nintendo DS emulator for Windows, written mainly in C++ and x86 assembly. It is fairly rudimentary, lacks a lot of functionality and cannot run commercial games.&lt;/p&gt;&#10;&lt;p&gt;It also does not emulate the DS hardware in any depth, and has no support for the ARM7 processor at all.&lt;/p&gt;&#10;&lt;p&gt;Dualis is therefore only useful for homebrew and test software.&lt;/p&gt;&#10;&lt;p&gt;For homebrew or ROM development, more complete emulators such as DeSmuME, NO$GBA or melonDS are a better choice.&lt;/p&gt;</description></item><item><title>DuoS</title><link>https://emulationking.com/nintendo/nds/emulator/duos/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/emulator/duos/</guid><description>&lt;p&gt;DuoS is a Nintendo DS emulator for Windows. It started in 2012 and quickly looked very promising, with a dynamic recompiler and hardware-accelerated rendering alongside a software renderer.&lt;/p&gt;&#10;&lt;p&gt;Its developer drew on the thorough documentation from NO$GBA and on DeSmuME&amp;rsquo;s GPU core while writing it, which gave a good understanding of how the DS works and how best to emulate particular features.&lt;/p&gt;&#10;&lt;p&gt;This let DuoS emulate a large part of the Nintendo DS in a very short time, and with good speed.&lt;/p&gt;</description></item><item><title>DXBX</title><link>https://emulationking.com/microsoft/xbox/emulator/dxbx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/emulator/dxbx/</guid><description>&lt;p&gt;DXBX is an Xbox emulator written in the Delphi programming language. Not a great deal is known about it, but it set out to tackle the huge task of emulating the Xbox.&lt;/p&gt;&#10;&lt;p&gt;The team made some significant progress, with a few games showing signs of being playable and a range of demos running successfully.&lt;/p&gt;&#10;&lt;p&gt;Development eventually stopped when the two core Delphi programmers the project relied on no longer had time to work on it. No other developers took their place, so the promising work done on DXBX was never completed.&lt;/p&gt;</description></item><item><title>EMU7800</title><link>https://emulationking.com/atari/7800/emulator/emu7800/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/7800/emulator/emu7800/</guid><description>&lt;p&gt;EMU7800 is an Atari 7800 ProSystem emulator developed by Mike Murphy. It runs on Windows, and versions have also been released for Windows Phone and Android. It is written for Microsoft&amp;rsquo;s .NET platform, which made it easy to port to Microsoft&amp;rsquo;s other platforms.&lt;/p&gt;&#10;&lt;p&gt;EMU7800 runs well on most hardware and is compatible with the vast majority of Atari 7800 games.&lt;/p&gt;&#10;&lt;p&gt;Its most recent versions mainly bring the emulator to more platforms rather than change the core emulation, which suggests the core is already mature.&lt;/p&gt;</description></item><item><title>Exodus</title><link>https://emulationking.com/sega/genesis/emulator/exodus/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/emulator/exodus/</guid><description>&lt;p&gt;Exodus is a highly accurate Sega Genesis emulator. Its goal is perfectly accurate timing, so that every quirk of the hardware is emulated, both intended and unintended.&lt;/p&gt;&#10;&lt;p&gt;Exodus is designed as a platform for highly accurate emulation of many systems, not just one, while still offering solid performance.&lt;/p&gt;&#10;&lt;p&gt;Its developer says that playing commercial games is a side effect rather than the main goal. Above all, Exodus is designed to be a thorough debugger for game development.&lt;/p&gt;</description></item><item><title>Flappy Bird GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/flappybirdgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/flappybirdgba/</guid><description>&lt;p&gt;Flappy Bird GBA is a port of the hugely popular mobile game Flappy Bird to the GBA.&lt;/p&gt;&#10;&lt;p&gt;The developer aimed to make it as close to the original as possible.&lt;/p&gt;&#10;&lt;p&gt;To do this, the game runs in portrait mode, so the console has to be turned sideways to play. This makes it a little awkward to play in an emulator.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Controls&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Use the right button on the &lt;strong&gt;d-pad&lt;/strong&gt; to flap&lt;/li&gt;&#10;&lt;li&gt;For a soft reset, press &lt;strong&gt;A&lt;/strong&gt; + &lt;strong&gt;B&lt;/strong&gt; + &lt;strong&gt;START&lt;/strong&gt; + &lt;strong&gt;SELECT&lt;/strong&gt;&lt;/li&gt;&#10;&lt;li&gt;Hold &lt;strong&gt;SELECT&lt;/strong&gt; when booting to delete your save data&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Flappy Boy</title><link>https://emulationking.com/nintendo/gbc/homebrew/flappyboy/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/flappyboy/</guid><description>&lt;p&gt;Flappy Boy is a homebrew Game Boy remake of the surprisingly popular and very difficult mobile game Flappy Bird.&lt;/p&gt;&#10;&lt;p&gt;It was made for the original Game Boy in a couple of days as part of the 2014 &amp;ldquo;Flappy Jam&amp;rdquo; competition.&lt;/p&gt;&#10;&lt;p&gt;The gameplay is the same as the original Flappy Bird: press one button to flap upwards and steer the bird through the gaps without crashing.&lt;/p&gt;</description></item><item><title>Friki Race</title><link>https://emulationking.com/nintendo/gbc/homebrew/frikirace/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/frikirace/</guid><description>&lt;p&gt;Friki Race is a simple highway racing game for the Game Boy Color, developed by Enrique Sanchez Rosa as his entry to &amp;ldquo;Bung&amp;rsquo;s 2nd Amateur GB Game Coding&amp;rdquo; competition in September 1999.&lt;/p&gt;&#10;&lt;p&gt;You have to reach set goals within a time limit to move on to the next stage.&lt;/p&gt;&#10;&lt;p&gt;Along the way you have to overtake your rivals; crashing into one costs you a lot of speed.&lt;/p&gt;</description></item><item><title>GBE+</title><link>https://emulationking.com/nintendo/gbc/emulator/gbeplus/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/gbeplus/</guid><description>&lt;p&gt;GBE+ is a Game Boy, Game Boy Color and GBA emulator written by Shonumi. It is the successor to his earlier emulator, GB Enhanced. The project is written in C++ using SDL, and aims to be highly portable while offering features not usually found in Game Boy and GBA emulators. It also aims to document how the hardware works through clean, easy to understand code.&lt;/p&gt;&#10;&lt;p&gt;The Game Boy Color emulation is the most complete part of the project, while GBA emulation has historically been less mature, running most games with varying levels of glitches.&lt;/p&gt;</description></item><item><title>GCEmu</title><link>https://emulationking.com/nintendo/gamecube/emulator/gcemu/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/gcemu/</guid><description>&lt;p&gt;GCEmu is a very incomplete GameCube emulator, designed as a proof of concept rather than for everyday use.&lt;/p&gt;&#10;&lt;p&gt;Its aim was to show that the GameCube could be emulated at a reasonable speed with the right recompilation techniques and other tricks.&lt;/p&gt;&#10;&lt;p&gt;Development of GCEmu appears to have ended some time after its release in 2005.&lt;/p&gt;&#10;&lt;p&gt;For general use, Dolphin is a far more complete GameCube emulator. GCEmu is mainly of interest to anyone curious about older emulators and how GameCube emulation improved over time.&lt;/p&gt;</description></item><item><title>GCube</title><link>https://emulationking.com/nintendo/gamecube/emulator/gcube/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/gcube/</guid><description>&lt;p&gt;GCube is an open source emulator for the Nintendo GameCube. Unlike most emulators, it did not aim for broad game compatibility; its developers instead set out to fully emulate at least one commercial game.&lt;/p&gt;&#10;&lt;p&gt;Development stopped with version 0.3. This final release could not run any commercial games, but it did run some small homebrew programs.&lt;/p&gt;&#10;&lt;p&gt;A fork called SuperGCube tried to continue GCube&amp;rsquo;s development, but it has also been discontinued.&lt;/p&gt;</description></item><item><title>Gekko</title><link>https://emulationking.com/nintendo/gamecube/emulator/gekko/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/gekko/</guid><description>&lt;p&gt;Gekko is an experimental GameCube emulator written entirely in C/C++ to make it as portable as possible. Its original core was written for x86 Windows systems and could boot many commercial games.&lt;/p&gt;&#10;&lt;p&gt;Work began in 2006, and the project was revived in 2012 with the aim of running natively on x64 systems and on other platforms such as Linux.&lt;/p&gt;&#10;&lt;p&gt;Development picked up again for a while but stopped once more in 2013, with no sign of activity from the team since. Before then, the team wrote a new video core that let games running in the interpreter reach nearly full speed and added dual-core support to video emulation. Like many other GameCube projects, however, Gekko never caught up with Dolphin.&lt;/p&gt;</description></item><item><title>Genesis Plus</title><link>https://emulationking.com/sega/genesis/emulator/genesisplus/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/emulator/genesisplus/</guid><description>&lt;p&gt;Genesis Plus is a highly accurate Sega Genesis emulator, originally written by Charles MacDonald. It emulates all of the sound channels, fully supports six-button Genesis controllers and handles many different Genesis ROM dumps.&lt;/p&gt;&#10;&lt;p&gt;Genesis Plus puts accurate emulation ahead of extra features, unlike the Gens-based Gens32 Surreal. Part of its accuracy comes from using CPU and sound chip emulation code from MAME.&lt;/p&gt;&#10;&lt;p&gt;This made Genesis Plus one of the most accurate Sega Genesis emulators around, accurate enough to reproduce glitches that appeared in games on the original hardware.&lt;/p&gt;</description></item><item><title>Gens32 Surreal</title><link>https://emulationking.com/sega/genesis/emulator/gens32surreal/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/genesis/emulator/gens32surreal/</guid><description>&lt;p&gt;Gens32 Surreal is a Sega Genesis emulator based on the source code of the once popular Gens emulator. For much of its development it was considered one of the best Genesis emulators available, and it went further than other Gens forks such as Gens Plus.&lt;/p&gt;&#10;&lt;p&gt;Gens32 Surreal adds a range of features to Gens. These include the LDU system, which makes games easy to translate, and a caption system for adding subtitles to games, much like those on DVDs. It can also replace the background music in any game, and it has a built-in Kaillera client for netplay.&lt;/p&gt;</description></item><item><title>GEST</title><link>https://emulationking.com/nintendo/gbc/emulator/gest/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/gest/</guid><description>&lt;p&gt;Game Boy Emulation SysTem (GEST) is an open source Game Boy Color emulator for Windows written in C++. Its graphics, sound and Super Game Boy emulation are heavily based on the work of the VisualBoyAdvance team.&lt;/p&gt;&#10;&lt;p&gt;Thanks to that foundation, the emulator has very good game compatibility.&lt;/p&gt;&#10;&lt;p&gt;It supports a wide range of memory bank controllers, including the Game Boy Camera. Alongside Game Boy link cable emulation, it also supports the infrared link, although this is imperfect.&lt;/p&gt;</description></item><item><title>glN64</title><link>https://emulationking.com/nintendo/n64/plugin/gln64/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/gln64/</guid><description>&lt;p&gt;glN64 is Orkin&amp;rsquo;s first video plugin for N64 emulators. Thanks to its clean code and low performance requirements, it has been ported to other systems such as Android and the original Xbox.&lt;/p&gt;&#10;&lt;p&gt;Like Orkin&amp;rsquo;s later Direct64 plugin, glN64 was promising, showing good compatibility while needing less processing power than other video plugins.&lt;/p&gt;&#10;&lt;p&gt;Orkin has stopped all development, but he released the source code, which allowed others to port the plugin to other systems, fix problems and improve its compatibility.&lt;/p&gt;</description></item><item><title>gnuboy</title><link>https://emulationking.com/nintendo/gbc/emulator/gnuboy/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/gnuboy/</guid><description>&lt;p&gt;gnuboy is a highly portable open source emulator for the Game Boy Color. It is not the most advanced emulator, but it has been ported to a huge number of handhelds and lesser known systems.&lt;/p&gt;</description></item><item><title>Gorf</title><link>https://emulationking.com/nintendo/gba/homebrew/gorf/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/gorf/</guid><description>&lt;p&gt;Gorf GBA is a Game Boy Advance conversion of Midway&amp;rsquo;s classic 1981 arcade game.&lt;/p&gt;&#10;&lt;p&gt;Unlike most ports of Gorf, it includes all five stages from the original arcade game, along with all the voice effects. The developer also added his own touch with &amp;ldquo;Mission Matrix&amp;rdquo;, a mode containing twenty-four challenges for the player.&lt;/p&gt;</description></item><item><title>Guns and Riders</title><link>https://emulationking.com/nintendo/gbc/homebrew/gunsandriders/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/homebrew/gunsandriders/</guid><description>&lt;p&gt;Guns and Riders is a simple Game Boy Color game in which you fight off enemy bandits to protect your village.&lt;/p&gt;&#10;&lt;p&gt;It is a side-scrolling shooter: enemies keep coming in from the right side of the screen, and you have to shoot them before they shoot you.&lt;/p&gt;&#10;&lt;p&gt;A single hit ends the game.&lt;/p&gt;</description></item><item><title>Handy</title><link>https://emulationking.com/atari/lynx/emulator/handy/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/lynx/emulator/handy/</guid><description>&lt;p&gt;Handy is one of the earliest Atari Lynx emulators. It is no longer in active development, and its last release was in 2007.&lt;/p&gt;&#10;&lt;p&gt;Despite that, Handy is a very capable emulator that handles the vast majority of the Lynx&amp;rsquo;s features.&lt;/p&gt;&#10;&lt;p&gt;Its last few versions focused mainly on fixing bugs and improving compatibility.&lt;/p&gt;&#10;&lt;p&gt;There are few complaints about its emulation, and its code lives on in other projects, including Mednafen&amp;rsquo;s Lynx emulation and the Handy core for RetroArch.&lt;/p&gt;</description></item><item><title>higan</title><link>https://emulationking.com/nintendo/nes/emulator/higan/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/higan/</guid><description>&lt;p&gt;higan is a multi-system emulator created by Near (formerly known as byuu). It is best known for its Super Nintendo emulation, which puts accuracy ahead of performance.&lt;/p&gt;&#10;&lt;p&gt;higan grew out of the bsnes emulator and took its new name as support for more systems was added. Its source code is available on GitHub. In 2020 Near started ares, a fork of higan, which other developers have continued since Near&amp;rsquo;s death in 2021 and which is the actively maintained successor.&lt;/p&gt;</description></item><item><title>Holy Hell</title><link>https://emulationking.com/nintendo/gba/homebrew/holyhell/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/holyhell/</guid><description>&lt;p&gt;Holy Hell is one of the most polished homebrew GBA games. It was the developer&amp;rsquo;s first original game, and it is a complete, fully developed one. The developer describes it as &amp;ldquo;A manic shootemupuzzler&amp;rdquo;. It shows how inventive a game can be when it does not need to be a commercial success.&lt;/p&gt;&#10;&lt;p&gt;It is inspired by Mr. Driller, Magical Drop and Ikaruga, and borrows the chain scoring system from Radiant Silvergun.&lt;/p&gt;</description></item><item><title>Hyper Armageddon GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/hyperarmageddongba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/hyperarmageddongba/</guid><description>&lt;p&gt;Hyper Armageddon GBA is a game developed by Widdy. It was released as an unfinished shoot-&amp;rsquo;em-up prototype for the Nordlicht 2015 Gravedigger competition.&lt;/p&gt;&#10;&lt;p&gt;Although unfinished, it shows a lot of promise and a surprising amount of effort, which is typical of the games Widdy has worked on.&lt;/p&gt;&#10;&lt;p&gt;The game will never see a final version, but what exists is well worth playing.&lt;/p&gt;</description></item><item><title>iDeaS</title><link>https://emulationking.com/nintendo/nds/emulator/ideas/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nds/emulator/ideas/</guid><description>&lt;p&gt;iDeaS is a once popular Nintendo DS emulator that could run many commercial DS games. It uses an OpenGL renderer for better graphics speed. Its emulation of the ARM7 CPU was complete, which also allowed it to run Game Boy Advance games.&lt;/p&gt;&#10;&lt;p&gt;The team also made major progress on emulating the ARM9 processor, estimating it at around 99% complete. This lets iDeaS run many commercial games, such as Super Mario 64 DS, but its GPU emulation was never finished before development ended.&lt;/p&gt;</description></item><item><title>Jagulator</title><link>https://emulationking.com/atari/jaguar/emulator/jagulator/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/jaguar/emulator/jagulator/</guid><description>&lt;p&gt;Jagulator was a promising closed source Atari Jaguar emulator for Windows. It was one of the first Atari Jaguar emulators, but Project Tempest beat it to running a commercial game.&lt;/p&gt;&#10;&lt;p&gt;Jagulator needs the Atari Jaguar boot ROM to run any commercial games at all, but with the boot ROM it was quite capable.&lt;/p&gt;&#10;&lt;p&gt;Development of Jagulator has ended and its website is offline, so there is little hope of it continuing. The last post on the site said that the author was getting married, which may explain why work stopped.&lt;/p&gt;</description></item><item><title>Jnes</title><link>https://emulationking.com/nintendo/nes/emulator/jnes/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/jnes/</guid><description>&lt;p&gt;Jnes is an NES emulator written by Jabo, who is better known for his work on Project64 and its audio and video plugins.&lt;/p&gt;&#10;&lt;p&gt;It has high compatibility, emulating the console&amp;rsquo;s graphics, sound, controllers and Zapper light gun, along with the memory mappers used by most North American games and several popular Japanese ones.&lt;/p&gt;&#10;&lt;p&gt;Jnes also offers online play through Kaillera, save states and cheats, and is available for Windows and Android.&lt;/p&gt;</description></item><item><title>JPCSP</title><link>https://emulationking.com/sony/psp/emulator/jpcsp/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psp/emulator/jpcsp/</guid><description>&lt;p&gt;JPCSP was one of the most advanced early PSP emulators. It made impressive progress and reached good speeds despite being written in Java, a slower language than most emulators use. Java does have one big advantage: its code is cross-platform from the start, so less development time is spent adapting it to specific platforms.&lt;/p&gt;&#10;&lt;p&gt;JPCSP runs some commercial games at full speed, an impressive feat for any PSP emulator. It does this by taking full advantage of multi-core CPUs, matching the PSP&amp;rsquo;s own dual-processor design. Extra cores help further, as they can be left to handle Java&amp;rsquo;s JIT compiler and the graphics cache.&lt;/p&gt;</description></item><item><title>Jum52</title><link>https://emulationking.com/atari/5200/emulator/jum52/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/jum52/</guid><description>&lt;p&gt;Jum52 is a cross-platform Atari 5200 emulator that has been ported to several systems, from Windows and Linux to the PlayStation 2.&lt;/p&gt;&#10;&lt;p&gt;A Mac version was also released by Richard Bannister, who has ported many other emulators to the Mac.&lt;/p&gt;&#10;&lt;p&gt;Jum52 is capable, but it falls behind the alternatives mainly because its collision detection is unreliable. Other parts of its emulation are much better; its sound emulation, for example, is excellent.&lt;/p&gt;</description></item><item><title>Kat5200</title><link>https://emulationking.com/atari/5200/emulator/kat5200/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/kat5200/</guid><description>&lt;p&gt;Kat5200 is an open source emulator for the Atari 5200 and Atari&amp;rsquo;s 8-bit computers (800/XL/XE). It does not emulate the BIOS itself, so it needs the original Atari 5200 BIOS files to run games.&lt;/p&gt;&#10;&lt;p&gt;Kat5200 offered advanced features, NTSC and PAL support, a graphical interface and good compatibility. It was a promising emulator until development ended in 2009.&lt;/p&gt;&#10;&lt;p&gt;Its last few versions focused on improving compatibility, and version 0.6.0 added support for the Atari 8-bit computers and for PAL.&lt;/p&gt;</description></item><item><title>KiGB</title><link>https://emulationking.com/nintendo/gbc/emulator/kigb/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/kigb/</guid><description>&lt;p&gt;KiGB is a cross-platform emulator for the Game Boy Color. It claims to be the most accurate emulator for the system, and like many others it supports the Game Boy, Game Boy Color and Super Game Boy.&lt;/p&gt;&#10;&lt;p&gt;It was released for Windows, Linux and Mac OS X, which made it one of the more portable Game Boy emulators of its time.&lt;/p&gt;&#10;&lt;p&gt;KiGB has not been developed since 2008. The developers put a lot of work into compatibility, testing the emulator with every game and demo in the GoodGBX 2.02 ROM set.&lt;/p&gt;</description></item><item><title>Locomania</title><link>https://emulationking.com/nintendo/gba/homebrew/locomania/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/locomania/</guid><description>&lt;p&gt;Loc-O-Mania GBA is a small puzzle game for the GBA developed by Michael El-Baki. Each level shows a landscape crossed by railway lines.&lt;/p&gt;&#10;&lt;p&gt;Trains appear at stations around the screen and must be guided safely to another station. You control the junctions on the railway, deciding which way each train goes.&lt;/p&gt;&#10;&lt;p&gt;The game starts off easy, but you soon have to manage several trains at once.&lt;/p&gt;</description></item><item><title>MazezaM Challenge GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/mazezamchallengegba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/mazezamchallengegba/</guid><description>&lt;p&gt;MazezaM Challenge GBA is a puzzle game by alekmaul, based on MazezaM, a puzzle game invented by Malcolm Tyrrell and first published in 2002.&lt;/p&gt;&#10;&lt;p&gt;You enter each MazezaM on the left and have to reach the exit on the right by pushing rows of blocks left and right. If you get stuck you can retry the level, but it costs you a life.&lt;/p&gt;&#10;&lt;p&gt;It is a simple idea that quickly becomes demanding, and is well worth trying if you enjoy puzzle games.&lt;/p&gt;</description></item><item><title>Mupen64 Plus</title><link>https://emulationking.com/nintendo/n64/emulator/mupen64/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/emulator/mupen64/</guid><description>&lt;p&gt;Mupen64Plus is a cross-platform Nintendo 64 emulator based on Mupen64, which was originally developed by Hacktarux. Mupen64Plus was led for many years by Richard Goedeken (Richard42) and is now maintained by a team of contributors.&lt;/p&gt;&#10;&lt;p&gt;It runs on Windows, Linux, macOS and FreeBSD, and has been ported to Android, which makes it a popular choice for anyone not using Windows. It includes dynamic recompilers for both 32-bit and 64-bit systems.&lt;/p&gt;</description></item><item><title>NeutrinoSX2</title><link>https://emulationking.com/sony/ps2/emulator/neutrinosx2/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/emulator/neutrinosx2/</guid><description>&lt;p&gt;NeutrinoSX2 was one of the first open source PS2 emulators. It never got further than running a few purpose-built test demos.&lt;/p&gt;&#10;&lt;p&gt;The project&amp;rsquo;s main developer, Maud, started work on the emulator after writing code to interpret a file found on the Ico disc that contained part of the game&amp;rsquo;s source in assembly.&lt;/p&gt;&#10;&lt;p&gt;It is unknown why development ended, but NeutrinoSX2 left a wealth of information for anyone interested in writing a PS2 emulator, including clean, well-documented code and documentation on some of the PS2&amp;rsquo;s inner workings.&lt;/p&gt;</description></item><item><title>Nintendulator</title><link>https://emulationking.com/nintendo/nes/emulator/nintendulator/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/nes/emulator/nintendulator/</guid><description>&lt;p&gt;Nintendulator is an open source NES emulator for Windows, written in C++. Its goal is to emulate the console down to its hardware quirks, so it can reproduce game behaviour that less accurate emulators miss.&lt;/p&gt;&#10;&lt;p&gt;That accuracy made it demanding when it was new, needing a processor of about 1.5GHz, which is no problem for any modern computer.&lt;/p&gt;&#10;&lt;p&gt;Unlike emulators that build mapper support into the main program, Nintendulator loads mappers from separate DLL files. Alongside its accuracy it offers Game Genie cheats, movie recording and playback, AVI capture and a debugger with basic breakpoint support.&lt;/p&gt;</description></item><item><title>no$gba</title><link>https://emulationking.com/nintendo/gba/emulator/nocashgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/nocashgba/</guid><description>&lt;p&gt;No$GBA is a closed source, freeware emulator by Martin Korth. It started out as a Game Boy Advance emulator and later branched out into Nintendo DS emulation.&lt;/p&gt;&#10;&lt;p&gt;No$GBA was the first Game Boy Advance emulator to support multiplayer games on a single PC, and the first emulator to run commercial Nintendo DS games.&lt;/p&gt;&#10;&lt;p&gt;Its Nintendo DS emulation is highly compatible and runs well, and later versions added emulation of the Nintendo DSi. It also includes extensive debugging features, which have made it popular with homebrew developers.&lt;/p&gt;</description></item><item><title>no$psx</title><link>https://emulationking.com/sony/ps1/emulator/nocashpsx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/nocashpsx/</guid><description>&lt;p&gt;No$PSX is a capable, no-frills PSX emulator by the developer behind several other emulators, including No$GBA.&lt;/p&gt;&#10;&lt;p&gt;Its main goal is to work out of the box: it needs no particular version of Windows, no modified video drivers, no plugins, no virtual CD-ROM drive, no PSX BIOS and no per-game tweaks.&lt;/p&gt;&#10;&lt;p&gt;It emulates essentially all of the PSX hardware in some form, although there are always edge cases, so some games may still have issues. A lot of work has gone into making the core as stable as possible.&lt;/p&gt;</description></item><item><title>NullDC</title><link>https://emulationking.com/sega/dreamcast/emulator/nulldc/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/nulldc/</guid><description>&lt;p&gt;NullDC is a free, open source Dreamcast emulator developed by drk||Raziel and ZeZu. Development has ended: the developers moved on to other projects, including the multi-platform Dreamcast emulator Reicast, which has itself been succeeded by Flycast.&lt;/p&gt;&#10;&lt;p&gt;NullDC remains a capable Dreamcast emulator, partly because its developers put compatibility ahead of performance.&lt;/p&gt;&#10;&lt;p&gt;This approach paid off, giving NullDC some of the best compatibility of its time among Dreamcast emulators.&lt;/p&gt;&#10;&lt;p&gt;NullDC uses a plugin system, so its features can be extended without rewriting the core code. This was more useful when NullDC was still closed source.&lt;/p&gt;</description></item><item><title>PC Atari Emulator</title><link>https://emulationking.com/atari/2600/emulator/pcatariemulator/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/2600/emulator/pcatariemulator/</guid><description>&lt;p&gt;PC Atari Emulator (PCAE) is an Atari 2600 emulator for Windows, developed by John Dullea. It is now outdated, but in its day it was highly regarded for being fast and easy to use.&lt;/p&gt;&#10;&lt;p&gt;Its speed came from an emulation engine written almost entirely in hand-optimised assembly code, tuned for the Pentium processors of the time.&lt;/p&gt;&#10;&lt;p&gt;This tied the emulator to a single operating system, but gave it a significant speed advantage.&lt;/p&gt;</description></item><item><title>PCSP</title><link>https://emulationking.com/sony/psp/emulator/pcsp/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psp/emulator/pcsp/</guid><description>&lt;p&gt;PCSP is a PSP emulator for Windows written in C++. It could run some homebrew, but development never got far enough for it to run commercial games.&lt;/p&gt;&#10;&lt;p&gt;Development has stopped. An attempt to rewrite it as a new project, PSPE4All, never got off the ground, and no release was ever made.&lt;/p&gt;&#10;&lt;p&gt;To play commercial PSP games, use an emulator such as PPSSPP instead.&lt;/p&gt;</description></item><item><title>PCXS Reloaded</title><link>https://emulationking.com/sony/ps1/emulator/pcxsreloaded/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/pcxsreloaded/</guid><description>&lt;p&gt;PCSX-Reloaded is a PSX emulator for Windows, macOS and Linux. It continues two earlier PSX emulation projects, PCSX and PCSX-df.&lt;/p&gt;&#10;&lt;p&gt;PCSX has passed between several development teams over the years, and PCSX-Reloaded became the main version of the emulator.&lt;/p&gt;&#10;&lt;p&gt;Its later releases focused more on the macOS and Linux versions than on Windows.&lt;/p&gt;&#10;&lt;p&gt;PCSX-Reloaded is one of the best-known alternatives to ePSXe, and unlike ePSXe it is open source, so anyone can pick up the code and improve it.&lt;/p&gt;</description></item><item><title>PlayGuy</title><link>https://emulationking.com/nintendo/gbc/emulator/playguy/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/playguy/</guid><description>&lt;p&gt;PlayGuy is a Game Boy Color emulator with full CPU emulation. It supports the vast majority of Game Boy cartridges.&lt;/p&gt;&#10;&lt;p&gt;It also offers full audio emulation, real-time clock support and the features that have become standard in emulators, such as filters.&lt;/p&gt;&#10;&lt;p&gt;Development of PlayGuy stopped despite good progress. Its website is now offline, and no new versions have appeared since 2007.&lt;/p&gt;</description></item><item><title>Pocket Meat</title><link>https://emulationking.com/nintendo/gba/homebrew/pocketmeat/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/pocketmeat/</guid><description>&lt;p&gt;Pocket Meat is an attempt to recreate the hit game Super Meat Boy on the GBA.&lt;/p&gt;&#10;&lt;p&gt;The developer captured the feel of Super Meat Boy well. The graphics are not identical, but most of the effects and the gameplay are very close.&lt;/p&gt;&#10;&lt;p&gt;It is a good remake of Super Meat Boy and well worth trying.&lt;/p&gt;</description></item><item><title>Pocket Raider 1 and 2</title><link>https://emulationking.com/nintendo/gba/homebrew/pocketraider/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/pocketraider/</guid><description>&lt;p&gt;Pocket Raider GBA and Pocket Raider 2 GBA are both notable for their very large maps by GBA standards. The game has nine maps, each roughly the size of 88 screens put together.&lt;/p&gt;&#10;&lt;p&gt;The games are inspired by the developer&amp;rsquo;s favourite 8-bit game, Will Wright&amp;rsquo;s Raid on Bungling Bay (1984).&lt;/p&gt;&#10;&lt;p&gt;Both Pocket Raider GBA and Pocket Raider 2 GBA were developed by John A. Reder.&lt;/p&gt;</description></item><item><title>Powder GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/powdergba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/powdergba/</guid><description>&lt;p&gt;Powder is a well designed roguelike for the Game Boy Advance (GBA). It was built from scratch to bring the roguelike style to a game that works well on the GBA.&lt;/p&gt;&#10;&lt;p&gt;The developer created Powder because he wanted a roguelike to play on his GBA. The console had plenty of excellent RPGs, but nothing with the dungeon-crawling, hack and slash style of a roguelike.&lt;/p&gt;&#10;&lt;p&gt;The result is a polished roguelike with great replay value and solid gameplay. It shows how good a homebrew game can be.&lt;/p&gt;</description></item><item><title>PowerPig</title><link>https://emulationking.com/nintendo/gba/homebrew/powerpig/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/powerpig/</guid><description>&lt;p&gt;PowerPig is another homebrew GBA game from genecyst, the developer of Holy Hell. This time he takes on the puzzle-platformer genre.&lt;/p&gt;&#10;&lt;p&gt;You play as a pig armed with a gravity gun that lets you carry objects on your shoulders. The gun is powered by coins, which you collect throughout the levels.&lt;/p&gt;&#10;&lt;p&gt;A green bar in the top left corner of the screen shows how much power the gun has left. You need to use it carefully, as you also need the gravity gun to defeat the various enemies.&lt;/p&gt;</description></item><item><title>Privacy Policy &amp; Disclaimer</title><link>https://emulationking.com/privacy-policy-disclaimer/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/privacy-policy-disclaimer/</guid><description>&lt;h2 id="contents"&gt;Contents:&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Disclaimer&lt;/li&gt;&#10;&lt;li&gt;Privacy Policy&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="disclaimer"&gt;Disclaimer&lt;/h2&gt;&#10;&lt;p&gt;This website is not affiliated with any game company. All patents and trademarks are owned by their respective holders.&lt;/p&gt;&#10;&lt;p&gt;The information on emulationking.com is published in good faith and is for general information purpose only. While we strive to keep our information up to date, we do not make any warranties about the completeness, reliability and accuracy of this information. Any action you take upon the information on this website is strictly at your own risk. We will not be liable for any losses and damages in connection with the use of our website.&lt;/p&gt;</description></item><item><title>Project Tempest</title><link>https://emulationking.com/atari/jaguar/emulator/projecttempest/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/jaguar/emulator/projecttempest/</guid><description>&lt;p&gt;Project Tempest is one of the oldest Atari Jaguar emulators and runs only on Windows. It made history as the first working Atari Jaguar emulator, a remarkable achievement at the time because the Jaguar is one of the more complicated systems to emulate.&lt;/p&gt;&#10;&lt;p&gt;Project Tempest made a lot of progress during its development and could run a large number of commercial Jaguar games, some with working sound. However, it needed what was then high-end hardware: a processor running at over 2 GHz to play games at full speed with sound.&lt;/p&gt;</description></item><item><title>ProSystem Emulator</title><link>https://emulationking.com/atari/7800/emulator/prosystem/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/7800/emulator/prosystem/</guid><description>&lt;p&gt;ProSystem Emulator is an open source Atari 7800 emulator for Windows, developed by Greg Stanton.&lt;/p&gt;&#10;&lt;p&gt;It emulates the Atari 7800&amp;rsquo;s CPU, graphics chip, sound and joystick controls.&lt;/p&gt;&#10;&lt;p&gt;ProSystem emulates both the NTSC and PAL versions of the Atari 7800, which is unusual because the console had only a small release in PAL regions.&lt;/p&gt;&#10;&lt;p&gt;Development of ProSystem ended in 2008. Its source code was released, and although the standalone emulator has not been continued, its code is the basis of the ProSystem core for RetroArch.&lt;/p&gt;</description></item><item><title>PS2emu</title><link>https://emulationking.com/sony/ps2/emulator/ps2emu/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps2/emulator/ps2emu/</guid><description>&lt;p&gt;PS2emu is a very basic PS2 emulator developed by three emulator developers: Roor, who made AndriPSX, shunt and scar_t. It never got enough development time to become more than an experiment.&lt;/p&gt;&#10;&lt;p&gt;It was used to trial several techniques for emulating the PS2 faster than other emulators of the time. However, the dynamic recompiler in its only alpha release was only about 10% complete. It was a good proof of concept, but development never gained momentum and there was never another release.&lt;/p&gt;</description></item><item><title>pSX</title><link>https://emulationking.com/sony/ps1/emulator/psx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/psx/</guid><description>&lt;p&gt;pSX is one of the lesser-known PlayStation emulators. It claims to fully emulate the PlayStation, although how accurately it runs games in practice is open to question.&lt;/p&gt;&#10;&lt;p&gt;The original pSX website is no longer online, so there is little information available about the emulator.&lt;/p&gt;&#10;&lt;p&gt;It includes an R3000 debugger for those interested in the inner workings of the PlayStation or in translating games.&lt;/p&gt;&#10;&lt;p&gt;Compatibility is still decent. pSX is not as developed as ePSXe or PCSX-Reloaded, but it is worth trying if you have problems with other emulators.&lt;/p&gt;</description></item><item><title>PSXeven</title><link>https://emulationking.com/sony/ps1/emulator/psxeven/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/psxeven/</guid><description>&lt;p&gt;PSXeven is a freeware PSX emulator for Windows by Xeven. Although development was short-lived, releases came out rapidly, and it was seen as a very promising emulator.&lt;/p&gt;&#10;&lt;p&gt;The last few versions focused on improving accuracy and stability while keeping the interpreter core fast enough for most computers.&lt;/p&gt;&#10;&lt;p&gt;PSXeven is known for its simple, easy-to-use interface. It also has two built-in tools that other PSX emulators usually leave to separate programs: a memory card manager and a game image compression tool. Like most PSX emulators, it is plugin-based and can use the same plugins as ePSXe and PCSX-Reloaded.&lt;/p&gt;</description></item><item><title>Rainbow</title><link>https://emulationking.com/atari/5200/emulator/rainbow/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/5200/emulator/rainbow/</guid><description>&lt;p&gt;Rainbow is a closed source emulator for the Atari 5200 and Atari&amp;rsquo;s 8-bit computers, developed by Chris Lam. Development has ended and the developer&amp;rsquo;s website is gone, but Rainbow left a strong legacy.&lt;/p&gt;&#10;&lt;p&gt;It was the first Atari 5200 emulator to be ported to the Mac, a port made by Richard Bannister.&lt;/p&gt;&#10;&lt;p&gt;Rainbow ran the vast majority of official Atari 5200 software, and usually only struggled with games and programs that used undocumented features. Unlike many modern Atari 5200 emulators, it is not cycle accurate, so it does not reproduce the most obscure behaviour of the hardware.&lt;/p&gt;</description></item><item><title>RascalBoy Advance</title><link>https://emulationking.com/nintendo/gba/emulator/rascalboyadvance/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/emulator/rascalboyadvance/</guid><description>&lt;p&gt;RascalBoy Advance was another promising GBA emulator. It emulated the vast majority of the GBA&amp;rsquo;s features, and was seen as one of the few real rivals to Visual Boy Advance in both compatibility and features.&lt;/p&gt;&#10;&lt;p&gt;It supports local multiplayer through a special plugin, which lets up to four copies of the emulator connect to each other. It was one of the first emulators to do this.&lt;/p&gt;&#10;&lt;p&gt;Development stopped suddenly, and the emulator has not been updated since. RascalBoy Advance still runs many games well, but modern emulators such as mGBA are more accurate and better maintained.&lt;/p&gt;</description></item><item><title>Reicast</title><link>https://emulationking.com/sega/dreamcast/emulator/reicast/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/dreamcast/emulator/reicast/</guid><description>&lt;p&gt;Reicast is a Dreamcast emulator developed in part by some of the developers of NullDC. The aim of the project was a Dreamcast emulator that is highly portable while also being fast and highly compatible. It focused mainly on Android, with builds for other platforms including Windows.&lt;/p&gt;&#10;&lt;p&gt;Reicast can render Dreamcast games at a higher internal resolution, so they look much sharper on an HD screen than a stretched image of the original output.&lt;/p&gt;</description></item><item><title>Rick Dangerous GBA</title><link>https://emulationking.com/nintendo/gba/homebrew/rickdangerousgba/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/rickdangerousgba/</guid><description>&lt;p&gt;Rick Dangerous GBA is a GBA homebrew port of Rick Dangerous, a platformer originally released in 1989 on the Amiga and other home computers.&lt;/p&gt;&#10;&lt;p&gt;You play Rick Dangerous, an Indiana Jones style adventurer armed with a gun and dynamite.&lt;/p&gt;&#10;&lt;p&gt;Each level needs a careful, methodical approach. They are filled with traps that you have to memorise and plan around. The gun only fires horizontally, so you have to work out the best use of your limited dynamite to get past some obstacles.&lt;/p&gt;</description></item><item><title>Satourne</title><link>https://emulationking.com/sega/saturn/emulator/satourne/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/satourne/</guid><description>&lt;p&gt;Satourne was a very promising Sega Saturn emulator that made remarkable progress early in its development, becoming one of the first emulators to run commercial Saturn games.&lt;/p&gt;&#10;&lt;p&gt;Development has ended, but Satourne left a strong legacy. It was eventually overtaken by SSF in compatibility, but what its author achieved in such a short time was impressive.&lt;/p&gt;&#10;&lt;p&gt;Development appears to have ended around 2003; the 2006 release of Satourne was a re-release of an older development version. Other Saturn emulators have since taken over and moved far ahead.&lt;/p&gt;</description></item><item><title>ShooterThing</title><link>https://emulationking.com/nintendo/gba/homebrew/shooterthing/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/shooterthing/</guid><description>&lt;p&gt;ShooterThing is a well made side-scrolling shooter for the Game Boy Advance. It was put together in a short time and was left unfinished.&lt;/p&gt;&#10;&lt;p&gt;It was developed by the Genesis Project homebrew team and took first place in the Nordlicht 2014 Gravedigger competition.&lt;/p&gt;&#10;&lt;p&gt;Code: Widdy&#10;Graphics: Mermaid&#10;Music: David Whittaker &amp;amp; some unknown remixer&lt;/p&gt;&#10;&lt;p&gt;Even unfinished, it is well worth playing, if only to see what the game could have been.&lt;/p&gt;</description></item><item><title>SoftGraphic</title><link>https://emulationking.com/nintendo/n64/plugin/softgraphic/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/n64/plugin/softgraphic/</guid><description>&lt;p&gt;Shunyuan SoftGraphic is a video plugin for N64 emulators. Like Z64, it uses the highly accurate RDP code from MESS written by MooglyGuy.&lt;/p&gt;&#10;&lt;p&gt;Although described as an HLE plugin, SoftGraphic works mostly at a low level. The main difference is that it uses the display lists sent to it by the RSP.&lt;/p&gt;&#10;&lt;p&gt;As a software renderer, it needs much more CPU power than most other plugins.&lt;/p&gt;&#10;&lt;p&gt;It is also less flexible than other plugins, as it cannot render above the N64&amp;rsquo;s native resolution. Its main benefit is high pixel accuracy.&lt;/p&gt;</description></item><item><title>Soywiz PSP Emu</title><link>https://emulationking.com/sony/psp/emulator/soywizpspemu/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/psp/emulator/soywizpspemu/</guid><description>&lt;p&gt;Soywiz PSP Emu is a PSP emulator written in C# for Windows and Linux. It could run several commercial PSP games at a decent speed, and development moved quickly until the developer moved on to a new project, jspspemu.&lt;/p&gt;&#10;&lt;p&gt;It had a strong dynamic recompiler core and several extra features, including the option to increase the render resolution so games look better on larger screens.&lt;/p&gt;&#10;&lt;p&gt;Like many emulators, it made great progress on emulating the PSP before development was abandoned.&lt;/p&gt;</description></item><item><title>SSF</title><link>https://emulationking.com/sega/saturn/emulator/ssf/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/ssf/</guid><description>&lt;p&gt;SSF is one of the most compatible Sega Saturn emulators available. It runs only on Windows and was developed by a single Japanese programmer known as Shima.&lt;/p&gt;&#10;&lt;p&gt;Given how complex the Saturn&amp;rsquo;s hardware is, SSF&amp;rsquo;s compatibility came as a surprise, especially as it was the work of one programmer who succeeded where teams had struggled.&lt;/p&gt;&#10;&lt;p&gt;SSF does not require the Sega Saturn BIOS files, because it emulates the BIOS itself. If some games give you trouble, you can still load an original Saturn BIOS, which can improve compatibility.&lt;/p&gt;</description></item><item><title>SSSPSX</title><link>https://emulationking.com/sony/ps1/emulator/ssspsx/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sony/ps1/emulator/ssspsx/</guid><description>&lt;p&gt;SSSPSX is a Japanese PSX emulator for Windows, developed by a contributor to the PCSX2 project. Most of the work went into a fast and highly compatible recompiler core.&lt;/p&gt;&#10;&lt;p&gt;The recompiler worked well, but other parts of the PlayStation hardware did not get the same attention, leaving SSSPSX fast and capable but without the polish of more mature emulators.&lt;/p&gt;&#10;&lt;p&gt;Development appears to have stopped.&lt;/p&gt;&#10;&lt;p&gt;Note: SSSPSX requires a PlayStation BIOS dumped from your own console.&lt;/p&gt;</description></item><item><title>Star Fortress Dendron</title><link>https://emulationking.com/nintendo/gba/homebrew/starfortressdendron/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/starfortressdendron/</guid><description>&lt;p&gt;Star Fortress Dendron is an isometric GBA RPG designed and developed by Scott Lininger.&lt;/p&gt;&#10;&lt;p&gt;It was originally made for the GBAdev 2004Mbit competition in 2004, and received its own standalone release in 2012.&lt;/p&gt;&#10;&lt;p&gt;The game showed a lot of promise. No further versions followed that release, and a few bugs remain, but it is still very playable.&lt;/p&gt;</description></item><item><title>Super Mario: The Last GBA Quest</title><link>https://emulationking.com/nintendo/gba/homebrew/supermariothelastgbaquest/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/supermariothelastgbaquest/</guid><description>&lt;p&gt;Super Mario: The Last GBA Quest is a fan made GBA game based on the Super Mario series, developed by YodaJr and Omg.&lt;/p&gt;&#10;&lt;p&gt;It is a well designed fan game. Although fairly short, it captures much of the feel of Nintendo&amp;rsquo;s own Mario games.&lt;/p&gt;&#10;&lt;p&gt;The game has seven main levels, each with a special PA coin to collect. Collecting them all unlocks the eighth level, where you finally get the chance to save Peach.&lt;/p&gt;</description></item><item><title>SuperGCube</title><link>https://emulationking.com/nintendo/gamecube/emulator/supergcube/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/supergcube/</guid><description>&lt;p&gt;SuperGCube is a continuation of the open source GameCube emulator GCube. Its developers chose to make it a Windows-only project to reduce the amount of work needed to get games running.&lt;/p&gt;&#10;&lt;p&gt;They built on GCube&amp;rsquo;s code because of its efficient, highly optimised emulation core.&lt;/p&gt;&#10;&lt;p&gt;The core runs at a reasonable speed but only has an interpreter. A recompiler was planned, but the developers put the project on indefinite hiatus.&lt;/p&gt;</description></item><item><title>TGB Dual</title><link>https://emulationking.com/nintendo/gbc/emulator/tgbdual/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gbc/emulator/tgbdual/</guid><description>&lt;p&gt;TGB Dual is one of the first Game Boy Color emulators to support the Game Boy link cable. Like other emulators that later added linking, it works over the Internet.&lt;/p&gt;&#10;&lt;p&gt;Linking is not needed to play most games, but it enables features such as trading and battling in Pokémon.&lt;/p&gt;&#10;&lt;p&gt;The emulator runs a wide range of games, but it has a reputation for crashing.&lt;/p&gt;&#10;&lt;p&gt;The latest version is only available in Japanese, but an English translation of an earlier version is also available here.&lt;/p&gt;</description></item><item><title>TronDS</title><link>https://emulationking.com/nintendo/3ds/emulator/tronds/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/3ds/emulator/tronds/</guid><description>&lt;p&gt;TronDS is a Nintendo 3DS emulator for Windows whose development has ended. It was one of three early 3DS emulators that started around the same time. Of the three, TronDS made the least progress towards running commercial games, but it handled homebrew well.&lt;/p&gt;&#10;&lt;p&gt;Its features included an ARM9/ARM11 interpreter for the 3DS application core (the processor core dedicated to running user applications), high-level emulation of the 3DS operating system to support userland applications, basic framebuffer rendering and an ARM11 debugger.&lt;/p&gt;</description></item><item><title>vbjin</title><link>https://emulationking.com/nintendo/virtualboy/emulator/vbjin/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/virtualboy/emulator/vbjin/</guid><description>&lt;p&gt;vbjin is a Virtual Boy emulator for Windows. Because the Virtual Boy was a commercial failure with a small library, few emulators support it, and vbjin is one of the few that work well.&lt;/p&gt;&#10;&lt;p&gt;It supports a wide range of features and runs most Virtual Boy games.&lt;/p&gt;&#10;&lt;p&gt;vbjin was created by combining the PCEjin emulator with Mednafen&amp;rsquo;s Virtual Boy core, so Mednafen itself is another option for the system.&lt;/p&gt;</description></item><item><title>Virtual Jaguar</title><link>https://emulationking.com/atari/jaguar/emulator/virtualjaguar/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/jaguar/emulator/virtualjaguar/</guid><description>&lt;p&gt;Virtual Jaguar is a portable, open source Atari Jaguar emulator. For many years it was one of the best Jaguar emulators available, but it now sees little development.&lt;/p&gt;&#10;&lt;p&gt;Virtual Jaguar is based on the source code that David Raingeard released from his own Jaguar emulator, Potato Emulation. It also used Aaron Giles&amp;rsquo; work on MAME.&lt;/p&gt;&#10;&lt;p&gt;In particular, it used MAME&amp;rsquo;s CoJag driver, combined with the Starscream 68000 emulator core.&lt;/p&gt;&#10;&lt;p&gt;Over the years the core has been rewritten several times by various developers. The current version uses a heavily customised version of UAE&amp;rsquo;s 68000 core.&lt;/p&gt;</description></item><item><title>Waimanu: Grinding Blocks Adventure</title><link>https://emulationking.com/nintendo/gba/homebrew/waimanu/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gba/homebrew/waimanu/</guid><description>&lt;p&gt;Waimanu: Grinding Blocks Adventure is a homebrew game for the Game Boy Advance, and one of the best regarded on the system thanks to its combination of graphics, gameplay and music.&lt;/p&gt;&#10;&lt;p&gt;Waimanu was originally designed for the Nintendo DS. Porting it to the less powerful Game Boy Advance took some work: the game had to be rewritten for the GBA&amp;rsquo;s development tools, and the interface had to be rethought to work without the second screen.&lt;/p&gt;</description></item><item><title>WhineCube</title><link>https://emulationking.com/nintendo/gamecube/emulator/whinecube/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/gamecube/emulator/whinecube/</guid><description>&lt;p&gt;WhineCube was one of several GameCube emulators for Windows written in C++. Unlike some of its competitors, it was never able to run commercial games, although it could run some homebrew.&lt;/p&gt;&#10;&lt;p&gt;Despite its limited compatibility, WhineCube made progress in other areas of GameCube emulation that later benefited emulators such as Dolphin. In particular, a lot of work went into documenting and emulating the Broadband Adapter (BBA) used for networking, along with various other low-level parts of the hardware.&lt;/p&gt;</description></item><item><title>Xeon</title><link>https://emulationking.com/microsoft/xbox/emulator/xeon/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/microsoft/xbox/emulator/xeon/</guid><description>&lt;p&gt;Xeon was a surprising Xbox emulator and the first to get a commercial game in-game. It could only ever run a single Xbox game, Halo: Combat Evolved.&lt;/p&gt;&#10;&lt;p&gt;Even then, it was far too slow to run the game at a playable speed.&lt;/p&gt;&#10;&lt;p&gt;Despite its short life, Xeon showed that emulating the original Xbox was not an impossible task.&lt;/p&gt;&#10;&lt;p&gt;Xeon never had another release and joined the long list of abandoned Xbox emulators. Xbox emulation has since moved on considerably, and xemu can now run a large part of the Xbox library.&lt;/p&gt;</description></item><item><title>Yabause</title><link>https://emulationking.com/sega/saturn/emulator/yabause/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/sega/saturn/emulator/yabause/</guid><description>&lt;p&gt;Yabause is a well-regarded open source Sega Saturn emulator. It was built to run on many systems, including Windows, FreeBSD, Linux, Mac OS X and even the Dreamcast. The original project has not been actively developed for some years, but its code lives on in forks such as YabaSanshiro and Kronos.&lt;/p&gt;&#10;&lt;p&gt;The Saturn&amp;rsquo;s hardware is very complicated and notoriously difficult to emulate, but Yabause steadily improved its compatibility over the years.&lt;/p&gt;</description></item><item><title>z26</title><link>https://emulationking.com/atari/2600/emulator/z26/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/atari/2600/emulator/z26/</guid><description>&lt;p&gt;z26 is an open source Atari 2600 emulator developed mainly by John Saeger, with help from various other contributors over the years. In its time it was regarded as a very high quality emulator. Development ended in 2011.&lt;/p&gt;&#10;&lt;p&gt;Older versions of z26 used the SDL library to draw graphics. The final versions switched to an OpenGL renderer and added support for Mac OS X, but dropped Linux support.&lt;/p&gt;&#10;&lt;p&gt;z26 emulates the Atari 2600 well, but it is more complicated to set up than most emulators, so expect to spend some time adjusting its settings before you get started.&lt;/p&gt;</description></item><item><title>ZSNES</title><link>https://emulationking.com/nintendo/snes/emulator/zsnes/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://emulationking.com/nintendo/snes/emulator/zsnes/</guid><description>&lt;p&gt;ZSNES was one of the first SNES emulators to run a wide range of games, and for many years one of the most popular.&lt;/p&gt;&#10;&lt;p&gt;Unlike accuracy-focused emulators such as bsnes, ZSNES concentrates on performance, and much of it is written in x86 assembly, which keeps its memory footprint small. It still handles the SNES&amp;rsquo;s more complex features, such as the Super FX chip, and includes extras such as 44.1kHz audio, movie recording and a range of video filters.&lt;/p&gt;</description></item><item><title>Search</title><link>https://emulationking.com/search/</link><guid>https://emulationking.com/search/</guid><description/></item></channel></rss>